You sound quite frustrated. I personally apologize for not understanding what a template is when it is not a hard concept, although I doubt many others will.
I agree with the part about creating rituals without having to have a target in your mindpower. Honestly, I'd like for that to be done as soon as possible if there are no opposing arguments, as it greatly interferes with gameplay (considering the convenience it would be to not have to go through all the hassle of finding someone to attack just to create another rit). I don't know if it's on Manu's to-do list or not, and where, either.
About the template part, that would make sense, except the ritual process represents the impressing of actions into your creatures' mind, not your own. Say you have a dog, and you teach it some tricks. If you had another dog with the same personality and ability, it would take just as long to teach it the same tricks. In the magicduel world, your creatures are like new creatures whenever they are defeated. They have the same abilities, but they cannot remember anything they learned that wasn't already characteristic and in their nature, including what actions to take in a designated fight.
You may think it is a huge hassle, but I don't. Really, if you know what ritual you have been using, you are already able to make it more quickly, just as you described in your example of how templates related to the real world. It doesn't take more than fifteen seconds for me to set a ritual that recently got broken (if I have been making similar ones). The way it is now realistically reflects the magicduel world concepts.
Feel free to counter any of my arguments; I'm sure there are plenty of points against them. Discussion is important.. just remember that frustration is useless.