Pi is right when he says that the grasan rit can be that strong even without alliance bonuses, which are pretty miniscule when it comes to stats. However, I can understand the frustration of not being able to attack back as often as you would if the alliance member were a normal player.
Personally I don't agree with this advantage of alliance members at all, even though I am one. There are still the same incentives for attacking normal players: exp, won fights, skill increase, VP. Normal players who want to challenge themselves against the "most advanced" players can only try once an hour, even if those said "advanced" players can attack the normal players every 8 minutes, and why wouldn't they? Does it make sense?
I understand the purpose of the 1-hour attack time for alliance members (not loyalty, you get/lose only small amounts by fighting alliance members; instead because the honor system doesn't apply to alliance members, although the honor system doesn't work anyway.. well, in any case, to supplement "lack of restriction for attacking others"), but not for the attack time to apply to normal players. It would be better if:
1) normal players don't have to wait 1 hour; it's unnecessary for them to have to suffer when the purpose is accomplished without their suffering or
2) alliance players can only attack normal players once an hour, to make things slightly more fair. Also, to supplement lack of restriction for attacking others. or
3) alliance members can only attack normal players once an hour and normal players can attack alliance members every 8 (I think that's the normal time?) minutes. After all, these alliance members are supposed to be the strongest, so they shouldn't need to be farming wins from weaker players so often; it would be a sort of trade-off for alliance play which would help the other mp5s gain ground on those who have been playing the game a long time.
I thought alliances would help even out the playing field in mp5, by offering the best players another aspect of the game to take the place of attacking weaker players day after day. It's pretty much done the opposite by giving an unfair, pointless advantage to the older/advanced players. I don't know how many feel the same way, except Padraig00 and Teclis, who started the topic about unfair advantages of alliance members. However, I noticed that nearly all the people who rebuffed that topic starter were in an alliance.. n_n; Their main points were "life is unfair," "it's more fun this way" and that the advantage wasn't too great in their opinion, if I am reading the posts correctly. You can read for yourself by clicking here.
Aqune said normal players might be intimidated by these alliance players, who are supposed to be the most achieving in the game behind rpcs, and thus refrain from expressing their opinion. Maybe not, I wouldn't know, but if there are normal players who feel the set-up is fair, I would love to hear why so I can consider their points and adjust my own thoughts if need be. What have alliance players done to deserve an advantage over players who are supposedly weaker than them already? Moreover, what would be the point of such an advantage? I'm not sure.
I know that the alliance members and Manu aren't treating it like a serious issue. I don't know about normal players, and all I want is confirmation or disagreement, some expression about this topic, from them. I actually benefit from the way things are right now, so it's not like I mind personally if no one cares; I only wonder if anyone does care.
Of course, my suggestions wouldn't work with guild-type alliances which have a variety of players. The current system is good enough for them, I think.