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Screenshot_20230327_224813.jpg
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By Muratus del Mur ·
NFTs created from the new api, in md, from bestiary creatures. You can find them also on opensea.io where you can view there rarity and such.
Currently there is no way for anyone to create such nfts, but this is just because nobody showed any interest in this feature.
I will cobtinue working on in-game interfwces for this, or i will just use them for personal transfers and rewards..depends only on your feedback
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Screenshot_20230327_221129_AlphaWallet.jpg
Screenshot_20230327_221129_AlphaWallet.jpg
By Muratus del Mur ·
magicduel.com is not the official erc-20 (eth, polygon) address for md on the eth blockchain.
Magucduel.eth is also a valid ens domain name bound to the official address.
This is part of a series of experiments i do in the crypto direction
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Fyrd Stuff.jpg
Everything posted by Glaistig
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Add Heat and Heat Storage to a mini tutorial once pvp is available
This is a really, really old topic but there was no reply, and I think it deserves one. I think a mini-tutorial would be good. Important information about game mechanics is scattered in easy to miss areas. Or is missing. Heat is one of the key features of the combat system but there's nothing about it ingame. You have to ask an older player, search the forums or observe for yourself to understand what it does and how to use it. A lot of players quit because the innovative concepts of MagicDuel are hard to grasp without help. Some ask, but others don't want to bother having to search for it. I think we lose a lot of potential players who would contribute because of the unnecessary frustrations, and an official FAQ (not the really small one you can access if you can click the LHO button) or some sort of combat tutorial would help.
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A topic on new players and hsuggestions on how to help them
Hmm.. I would say, it gets other players' disapproval. While the dojo doesn't officially sanction attacks against players who attack in the dojo, it can't do anything about personal grudge. If someone attacked me in the area, I'd love to go around attacking that person whenever possible for displeasing me. It's allowed ingame, anyway. Not sure if I could use the frog spell though.
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Magicduel Wiki
Mm, although it would be better if we could prove ourselves to have some semblance of notability. In any case I don't think any article we make about MagicDuel will be deleted easily if we take the right steps.
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Getting honor if you won a fight while you are attacked and lower mp levels can attack higher mp levels
I disagree. If not for the two points Pi stated, I would be in favor of allowing lower mindpowers to attack higher mindpowers. For one thing, each mindpower does create separate communities. That doesn't mean there should be a lack of interaction between more advanced players and new players. I believe that players would continue first and foremost to target players within their mindpower, because that's the sensible thing to do. However, it won't harm to allow player to challenge themselves with targets in a higher mindpower. In real life, you set yourself to learn from those who are better than you, who you may want to surpass. Learning from others is a valuable thing. I think those who would benefit from daring to try higher mindpowers in order to learn deserve the benefit. It's like normal players talking to Khalazdad, in your thought. I don't think reward should be constrained to learning a certain, specified way. I think the main point of mindpowers was to prevent advanced players from getting easy wins from the newbies. I know the point of negative honor. The thing is, it isn't working like Manu imagined it would. The purpose it was supposed to serve was to prevent more advanced players from targeting weak players who have a lot of losses, and to encourage players to target those who had gotten many wins. Players instead farmed losses to get more honor from people who were getting losses naturally. Almost no one is balanced except new players, and thus it is the new players who are targeted. Those who have newly advanced in mindpower give tons of honor to veterans in that mindpower. There isn't enough incentive for players to keep balance instead of farm losses for honor. Cripes, the way things are, if you try to be balanced, you're crippled. You'll get negative honor from all the other people who have a ton more losses than you and eventually hit the -500 honor mark, where you can't gain combat reward. At that point, you're told that you're supposed to balance yourself, because the way the system was supposed to work, you would only get to that point if you kept on getting easy wins. The irony! The honor system would work if players kept balanced, but unfortunately the game offers little to encourage players to do that. I'm afraid I'm lost when you say my evaluation destroys the point behind the current system. I once blamed players for farming losses and making the honor system work badly, but that was wrong of me. Honor, exp and skill gain are the rewards for combat. If you don't make the reward correspond to your concepts behind the system, then the system won't work intuitively like it should. In this case, there isn't enough reward for balance. Players shouldn't need to evaluate the system deeply. It should be simple. The system should make it so that players are rewarded for doing the right thing: keeping balance. Instead, the way it is now, the system encourages players to farm losses instead. Are you complimenting the current system for making players think about the concepts in order to make the system work, instead of the rewards that are supposed to reflect them? Players aren't going to do that; they didn't. They shouldn't have to, and that's why the system is screwed up right now. That's plain and simple, a crappy system. What are game rewards for then? You might as well eliminate game rewards like honor, and instead tell players to obey the concept of honor. Khalz. Please, let me never have to endure talking to that annoying bastard for ten minutes. Stupid Khalz. Stupid shades. Oh, may lightning come down from the heavens and strike him down, so that the shades be freed from their laspe of logic and rational judgment and come back into the charm they once held for me. Anyway: But darn it, I don't want to play a game in which innocently looking for honor will make the system screw up. I love this player community. The people aren't stupid. If there is a problem in the game, it isn't the players' fault. I like the roleplaying features; I like talking to other players who have an intricate understanding of the MD world and are rewarded for it by being given a role ingame (not Khalazdad, but yeah). However, I think that important, central mechanics of the game like the combat system (reward being part of it, and honor being part of the reward system) should be perfected before we get all those lovely features. Otherwise, you have a multiplayer roleplaying game and that's it. I don't think MD is supposed to appeal only to roleplayers. I'd quit. Heck, I've heard Manu say that the game is supposed to allow an outlet for the creative minds of roleplayers, it's supposed to reward players who can involve themselves in the game more--but also allow statwhores to statwhore if they'd like (I'm paraphrasing, by the way). The game doesn't allow statwhores to do that happily yet. I love MagicDuel for its deep concepts. I would love it more if the game made the concepts work. The reason why I'm still playing is that I faithfully believe that it will occur one day, and that the terrible trials we're going through (I'm going through, not being able to statwhore happily >) currently are for that effect. Wow, I've derailed. It's your fault for talking about the honor and combat system It's a trigger for me. EDIT: ahh.. excuse me, were you referring to the topic creator's evaluation of honor? n_n; My apologies for ranting about an unrelated topic if so.
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Hello!
Yami go back to your college essay (if you haven't finished)! Stop posting on the forums and read those six books you need to finish by the end of school! Do you want to get accepted by lousy schools?! You know what! if you get distracted so easily from your studies, you'll become a grocery bagger (no offense to grocery baggers) in an Asian supermarket. You'll grow old quickly before you get promoted; you'll be one of those frail, small Asian ladies whose faces are worn wrinkles because of the menial work. They have to wear hairnets to prevent the short hair (they have short hairstyles) from falling out, as the hairs fall out easily because they're stressed and overworked. You see them wearing aprons and squinting through large square glasses and sweeping the aisles hurriedly and stocking shelves haphazardly and frowning irritably at little adorable children who play in the supermarket. That'll be you. Or you'll just become a bum because you can't keep up with rental payments. You hear that?! Saki-bum! Do you like the sound of that?! DO YOU?! Don't come back here, you lazy bum! Don't even reply! Go back to work!
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Birthday's Merged :d
Ahhh, I'm really late. Happy birthday and good luck with the dojo.
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UNBALANCED STORY---SPOILER!!!!
Hmm.. death. I've experienced one death in the story. That route was just like any other, no difference, except it ended really early. It was tougher that way, because I missed out on some stat gain, but it was okay. I don't know if there are other routes in which death occurs, but even so I doubt it'd be different.
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Goodbye Magicduel
I believe some rpcs will have an interactive avatar on the map like Wodin. SmartAlekRJ, for instance. The thing is, either they haven't reached the point in the story which would justify it or the area they would have their avatar in is currently closed to the majority of the players (RJ, being the Drachorn Master, would be in Golemus). Some rpcs won't have an avatar on the map, I think, because they don't have a role which makes them stationary and merit allowing combat interaction with normal players. I know only some rpcs have the ability to attack lower mindpowers, but not how many of them will be attackable through that feature. As for the MD shop feature, that's all and good until you realize that you're in a lower mindpower than the rpc who attacked you and you can't attack back (the issue we're talking about here).
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Magicduel Wiki
I believe that Manu doesn't want a wiki for MagicDuel. Game wikis are basically databases of information related to the game: creatures, their stats, game mechanics, maps, secret features, walkthroughs, etc. The thing is, these are considered critical spoilers in MD; they're not allowed ingame, on the forums, and are strongly disapproved of elsewhere because they eliminate the discovery and learning aspect to MD. Technically, you could create one if you wanted to, but it would bring unhappiness to many players even if it makes some players happy for the easy knowledge. I imagine players who contribute to something like that will face complaints and more (frog spells from me ). However, back to the topic of a wikipedia article, I think we can do it. MagicDuel isn't really notable to wikipedia's standard at the moment, but if we highlight different things (ratings on game portals, any professional reviews, etc) we might manage to escape deletion. I looked up Renaissance Kingdoms or whatever it's called and it has an article on wikipedia, though it's been tagged as lacking in third party references and therefore under review for notability. I read the general guidelines for notability on wikipedia and it said deletion is a "last resort" when it's not yet been decided if the article is notable or not. So why not create one now? It could still help our recognition, and even if it does get scrapped, we can have an idea of how to best go about creating a wikipedia article for when we do achieve notability. Any input?
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Under Construction?!
I was asking about this too earlier when the update on mp6 came out. I don't think anyone understood me. I said that the requirements for mp6 were listed in bullets under the place which used to say something like "QUEST" and below: "UNDER CONSTRUCTION." I know that if the routes that end in chapter two didn't have that. I think it could be that only people who have access to chapter 3 (and possibly only people who took a certain route in chapter 3, not sure) can go to mp6. The update also doesn't say that all mp5s would get to go to mp6.
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Free Credit Bug
Hmm.. we've been hearing some complaint about this recently. Don't know if it's a bug or not, but if it is, it only affects some people. This is what I wrote in the another topic (about energy bursts, but it still relates), just in case you didn't think about it:
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Goodbye Magicduel
I'm thinking of splitting/moving the topic. It's really long for a good-bye topic. Hmm.. in a way, he wasn't really wanting to say good-bye so much as make a point about his thoughts of allowing rpcs to attack weaker players. In that manner it's sort of a duplicate topic of Gchick's. To add to that, the response is more related to that issue than saying good-bye back. Hnn. ~_~ I'll think about it.
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No Man's Land
Does no one consider that No Man's Land is no man's land?! It's neutral, sure, but it's also not some place for some silly group of humans to pronounce, "This is our land!" You should go stake out a claim in the underground area of Marind Bell. MB people don't go down there anyway. I think phrog does have an objective: to use his members to spread rumors, sometimes false but sometimes true. He's just a bit fancy in his language and doesn't like stating things so bluntly. He wants to laud their lack of ties to any official stand or bond with the other lands. I still don't really see how that sort of alliance needs a land. I mean, Guardians of the Root is dedicated to defending Loreroot, the Golemus-alliance whose name I don't bother memorizing represents the views of Golemus Golemicarum, etc. Why be bound to a land at all if you don't have any special obligation to one? Same with Udgard's alliance idea. No Man's Land is no man's land! Understand?! The only other name it has is newbie-land, and that's not really because newbies covet or possess it but because they tend to populate those areas.
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Hello!
How exclusive.. I feel unwelcome. Hello, though not an special hello to you since you didn't give one to me. n__n
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Seeking an alliance.
Loreroot is actively recruiting for it's unofficial support group. Active members in the support group who prove their worth join the official alliance. If you want to apply, please click here and present yourself in a post answering the questions listed there.
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Multiple titles and title buffs
He posted a story that has to do with striving for balance (Adept of Dao? or was that someone else?). Having two titles is something that would be unique. I think that most rpcs who once had another title (i.e. Bug Finder, LHO, etc) before becoming a rpc dropped that one to take on a different title which corresponds to the role they take on. After all, the role you have as a rpc is the first priority; you are, for example, the Firestarter who acts as an LHO as well, not the LHO who acts as the Firestarter as well. The title is something you go by. Would you cease to become the Adept of Dao to be a Dojo Enforcer (or whatever) for some time? It's not as if I see anything wrong with having more than one title, since people are called different things for the different roles they play logically; but it's not like I see something wrong with the way things are now. I don't really have an opinion on allowing multiple titles. However, I still don't see the need to reward titleholders in that manner (skill buffs).
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No Man's Land
I'm not sure.. No Man's Land is No Man's Land. Being an alliance of No Man's Land is kind of contradictory in a way. It belongs to no man, don't you see? If you don't want to be tied to any land, if you want to wander about and all, don't be tied to No Man's Land either, because it is a land (although no man's land). Maybe a neutral sort alliance with no land, but not No Man's Land. It just doesn't make sense to me. No Man's Land isn't just neutral. It's no man's.. Oh, am I starting to repeat now?
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Getting honor if you won a fight while you are attacked and lower mp levels can attack higher mp levels
Mm, those are things I didn't think about. I'm all for some fixing with the honor system, but that might not happen for a while. In the meantime, allowing players in mp3 to attack less balanced players in the other mindpowers would be a bit pointless, unless the player is just curious to see what ritual a more advanced player has and trusts that he will lose, therefore not receiving any penalty in honor. (If someone needs a more detailed explanation on why the honor system is currently screwed up in a way that prevents this idea of allowing lower mps to attack higher mps from being feasible, just ask. I'd love to rant about it even if you can already find explanations elsewhere in the forums if you search.) As for the easier wins for mp3s what with the weak defenses advanced players sometimes put up, you have a point there too. I'm not sure that a lot of players put up those rituals, but if one player has a ton of those rituals set up and goes idle, a mp3 could easily reach max exp within a short duration of time. It would take some luck to find that ritual amongst all the other mp5s (or mp4s) that set up strong (or random but still powerful enough to kill newbies easily) rituals, but once found.. It's a dilemma I don't like, because I think there are some good advantages to allowing lower mps to attack the higher ones.
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Goodbye Magicduel
No, Lu, I dare say your flawed logic is grasping but failing to reach reality. For it would not be relevant, for while it would support the fact that there are those who do attack for personal gain, it does not support that it must be officially recognized that they should restrain from like actions. For, you see, that argument, that rpcs do attack for personal gain, isn't sufficient enough to condemn the occurrence. It is allowed in the game. Practically encouraged by lack of punishment, lack of official condemnation. The issue I was singularly addressing was the condemnation of the occurrence, and as I have affirmed over and over, it doesn't matter yes or no to the question of whether or not rpcs have done it: there is already the fact that it is allowed. Do you understand? I don't know, I've repeated it so many times. Now, don't be so bitter. One of us is the stupid one, and we're both trying to enlighten the other. There's nothing wrong with that, and in fact it is productive and not squabbling, though perhaps unrelated to the topic at hand in the forums considering that most people know what I mean.
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Goodbye Magicduel
Come now, you little dolt. Acknowledge your stupidity for suggesting that my post would suggest to others that I thought that RJ attacked for personal gain. Now, why? Why would it sound like that? A normal person would be able to understand me perfectly. Understand in the first place that whether or not RJ attacked for such reasons is irrelevant, and that I'm logical enough to know that as near anyone would. But I forgive your stupidity. We all have in ourselves stupidity, you know. It's not like the stupid person is at fault, as that stupid person is earnest and honestly believes what he stupidly thinks. It is just annoying. In fact, saying one is stupid isn't really an insult. Just because you are a relative does mean I have the liberty to take for this sort of message, dear Lu. I am in the process of bringing you up, whereas to others I don't have the obligation, and in fact, that sort of action would be offensive and unwanted. At least on the forums, which isn't meant for that at all but rather the discussion of the game.
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Getting honor if you won a fight while you are attacked and lower mp levels can attack higher mp levels
I like the idea of being able to attack players in higher mindpowers. Hey, why not? It gives the weaker players a chance to see what kind of strategies the more advanced players use, and besides--believe it or not, mp5s can be defeated by players in mp4, and mp4s by mp3s with the right strategies sometimes. Especially if those players have tree def rits That might help with the lack of targets in the lower mindpowers. Glad to see that your'e still here, Calyx And it would be more realistic. Give a challenge. n__n Not to mention allow those in lower mindpowers to be able to attack rpcs in higher mp levels back when those rpcs attack them for personal gain. Heh. Oh, and about the honor reward when winning in a defending right: I don't see why not for this either.
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Goodbye Magicduel
Why you little! It's implied, you little thing, that if I don't say RJ attacked for personal gain, I don't mean that he did. Are you stupid? I say what I mean only, and I only mean what I say. And I say most of what I think, too. Didn't I just say that I didn't care much at all about that, and was only talking about the issue at hand? Why would someone think I'm trying to incriminate RJ when I don't say he's done something wrong? /is happy now after railing against display of irrational thought by Lu.
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The Artisans Guild
Man. You sound so cool. </3
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Goodbye Magicduel
No, you obnoxious little sprite who can't understand words. I never said that RJ attacked for personal gain. He might've, he might've not. I'm not sure, to be truthful, because he never explained what sethrynn meant by "random." What does random have to do with helping players? I do know that I randomly attack anyone I can to gain stats. But in any case, it doesn't matter much whether he did or didn't; even if he did, it's officially allowed at this point in the game. The issue is that it's allowed, and that's the only thing I cared to address. Don't say it's not an issue that should matter if RJ didn't attack for personal gain. sethrynn didn't quit because it was RJ who attacked him, but because he thought a rpc was attacking him for personal gain; and that very well could have been even if it wasn't. It's been confirmed that a rpc attacked a weaker player (as in mp3 while the rpc was in mp4) for personal gain only before, and I don't think it's unlikely not to happen again at this rate. I mean, it is allowed. If there isn't any point to it, why allow that? Why allow trouble for nothing? Isn't that an issue?
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Multiple titles and title buffs
Players with roles don't need buffs. n_n I mean, the Ancient Ferryman got the ability to transport people near anywhere because of his role. The role is the buff, in a way. You don't want to give people with roles buffs they don't need, just the ability to roleplay their roles and create depth for the game. That doesn't really make sense that I can see, instead giving them unnecessary advantage over the normal players. I don't know any players that have more than one official title o_O What do you mean? Oh, darn, it's back to the emoticons. I better stop that.