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Everything posted by No one
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I've got 20 too. Oh well. Congratulation Dst for finding the 20 locations. And congratulation to Shadowseeker for what you did ;)
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This already exists. There is already a trader achievement based on creatures transfered. What you describe fits perfectly on the achievements.
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I thought that there already are players that can grant / removes tags, any tags. But let me see if you understand : you want to entrust players with the ability to tag players with just one specific tag ? To tag without the consent of the other player ?
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The connotations of *harvests milk from playername* is not a good one.
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:D you should stick to Cow Milk :D Mur wanted to make a Cow anyway.
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Why not ... md wiki ? It is "cross linkable" and it will be the final version of the docs anyway.
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Report is awaiting you by PM
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Actually, due to some abuses, the jailed ppl were restricted in passing creatures. (as I remember) To prevent further abuses, any kind of transfers to/from jail should be forbidden.
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Mean reply. You should not read this. [spoiler] This is how I read it : <<when you will see what this "favor" was about>> --- wait and see what he received <<you became blind now and don't see that other people work>> --- you should have access to my accounts to be able to see the otherwise hidden work they do Don't worry Mur, if we can't convince one-another from the beginning, we have to trust time will sort out which was right. *1) generic was intended -- who knows, Mur knows better *2) someone should read Dst's signature / Decalogue @Dst: You need to be logged in MD to read those. [/spoiler]
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FYI , I don't change things across multiple pages (not much). Trigger box is fun as it is (not to colorful or bright) but there is no point in splitting the information (nor there is anything important for me - yet - to check it ) --- just for Chewett: Yea , paginate it, like the darn inventory where you click the links but you don't know when it is refreshed (how old the info is) and the pages ... simply fly out of order and you have to read all their names before you find the darn "tool" page (which by the way, you have to refresh again as it has 15 seconds left from at least 1 minute ago)... duh.
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nooo, no pagination :D Pagination fails in dynamic environment. Too many things to consider. Too complicated. Simple method / first step : list all and allow scroll.
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Ok, let' see what you have. Resources can wait for 1-2 days.
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Creatures already have doc on (requirements to acquire, req. to upgrade, selling bonuses) Land locations & resources & tags (~90-95% finished - about 5-6 month old as there were some new resource adjustments and I cannot access all locations) And I have some insight on the gathering tool usage (actually ... already posted it on the forum).
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50 wins ? lol, that is huge. Why don't you say that grasan resource needs wiiya ?(whatever the name) That is indeed "expensive" compared to those 50 wins.
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True. How many would you hoard ? 100 ? 200 ? That would allow you to get out like ... 20-40 times ? Indeed, if public opinion is just like in PO's case (when he could get out in seconds), then true, there would be no point. But with limited amount of "escapes" available, ppl could keep sending that person back to jail until no more heat stones.
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If erolin heat is allowed ... then stronger players (when at least 2 of then are in jail) will gather heat quite fast using heat from fights. By the way, do you want to end up with a new training ground in jail ? You can just add strange (even stupid conditions) like : - add heat however you want but you'll have to keep it between certain limits (like above 10k, where the heat storage is limited to 11k) - which will make the jailed one work continuously for those 2 days - gather insane amounts of heat - 1bilion (1k * 1m) heat - non degradable - sacrifice 1-2 higher lvl creatures - lose stats - get approval for someone else to take your place (and we'll have the jail full of alts) and so on. And again: Stronger players will always have an advantage as long as it is game mechanics. (prove me that I'm wrong on this one) The only way that you can make it equitable it is to use ONLY heat stones. Those are limited and require some outside interaction and will allow even solitary jail birds to get out (make it equitable for when the jail is not crowded). But even then , with proper friends, one can get out pretty fast (unless you add timeouts between heat stone usage). Unless you create individual maze like paths ... after a few tries, most MD will know what is required to get out and ... again, players will get prepared. (high viscosity requires just more cakes) From my point of view, if you want to "melt prison gate" then : 1. 2. add timeout between heat stones
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Most gadgets that require heat in MD require the heat of an ITEM. I said most because there is that MD script that doesn't use the items. Anyway, I'd suggest you to read what I wrote, pay attention. At least the bold part. And then be constructive about it
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That depends. Anything above 5k should be enough because: - you need heat items to gather & use heat - and there are no heat jars in prison (and should not be any) - unless you have Jail loyalty you don't get much heat (this should be checked) - the only way to get heat in jail is by fights - it requires at least 2 persons in same jail So, if one could get out of jail with 5k heat stones ... he deserves to be a fugitive (meaning that he will return to jail when caught). There are a few requirements : - no item transfer should be allowed in jail (maybe only the heat stones) because one could use friends outside to get the heat jars - read below for the heat jars. If the heat jars are to be accepted for use in providing heat, there are the following issues: - if one has, by chance, a shared heat jar and enough heat to fill it ... then the jar should leave possession (should return to gathering place) - there is still a chance to get one back once you get out of jail. - if one has, by chance, a non shared heat jar ... he should not be able to use it - as when outside, the non-shared heat jar could get filled immediately making the prison useless Last thing: each escape from prison should allow just one person out: the person who used the heat. (This will restrict mass jail breaks & outside help) In short : 5K heat is enough (good for stone business), NO for heat jars, YES for heat stones, 1 person / 1 use / 1 melted gate, become fugitive.
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[spoiler] [/spoiler] +1 There is an old CSS trick that I've found and used some times. It simply hides the scrollbars. If you decide to change it (and when you do so), try to see if this looks better : instead of <div id="inner" class="triggers bartext_small"> ----- content of the trigger box ----- </div> use this : <style> #outer { overflow:hidden; width:300px; height:400px; border: 0px solid #ccc; } #inner { overflow:scroll; width: 315px; height: 415px; } </style> <div id="outer"> <div id="inner" class="bartext_small"> ----- content of the trigger box ----- ----- on just one column ----- </div> </div> It uses the difference in width between the "outer" and "inner" divs to hide the scrollbars that always exist. It will allow you to scroll even if the scrollbars are not visible. ---------------- Mur, things like this are difficult when you try to fix and you have other things in mind. Just throw then on the forum, there are many that could help with a code snippet . Sometimes I get the idea I need just by writing what I need ( rubber duck effect / rubber duck debugging). It saved me many times (& hours). And best of all, you don't have to argument any of your choice as it is you who knows what needs to be done.
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There are a few options to keep the prior look of trigger box: - just make the list longer and make it scrollable with no scrollbar (so you'll have to use the mouse weel) - make the trigger box expandable (check the height of the trigger box container and add the difference from a default size to the height of the triggerbox) - have the trigger container hover (somehow) at full length while you are holding your mouse over the trigger box container or this new container ------------------------------------- Oh, and add a darn option to stop the javascript animation (see the interface movement when resizing the page) . It is going crazy while on a tablet.
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Long texts like are not displayed properly. 29704_fightsfor_alongtrigger At this hour I could not find another example. More tests should be done with - the feature to show the names (see the long names) - the intoxicating - other long texts from spells.
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I am sorry, I have no idea what are you talking about (I will mark it below, maybe you can detail it a bit). [spoiler] [spoiler] Also, considering that I'm debating your ideas instead of mine and I am helping you to improve it, I don't consider myself lazy. Or should I say that you are lazy enough to take an idea as is without caring to analyze it ? Anyway, we are not measuring ... our laziness here. That "10" ... is random or smth ? And what the heck this means: "hard work instead of favours/begging/whatnot" ? Your proposal would make leaders with 1 loyalty, just because you are the leader and you say so. THAT IS RP and LAZY and FAVOURS and BEGGING. If you don't trust your "friends" then work for your right to be leader, work for your alliance. -------------------------------------- As I stated before in the posts that Burns hid, I do prefer the current dynamic of the alliances. If there is anything that needs tweaking is not the alliance in itself but the capabilities of the alliance. Considering that I'm from a "non main-land alliance", it is more difficult to attract players to our land as we don't have the capability to grant citizenship to players we would like to test for recruitment. What your offer states is : ok, as long as half the ppl in your alliance are with you, then you are safe. I read it like : as long as you keep the numbers low (close to number of close friends) and you don't upset them, then you are the leader.
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This is true considering that the current system is still in place. If the follower system is implemented and the leader leaves and half the alliance is filled with inactive players ... good luck surpassing the leader. (not that this case is so unknown to MD).
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Of course, Lashtal, that is understandable, only the leader should allow new comers. So ... what happens with an alliance where the leader with high loyalty simply ... quits MD ? Will the alliance be blocked ? Do you also agree on disbanding such alliances ? What happens if one new comer will grow in loyalty ? Will he not be kicked out ? So, where is the dynamics the alliances ? Why the heck don't just call all alliances as rocks. They will change just as much. If you want stability, buy a dog.
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Another completed trade 920 water for wood products (lumber, branches & treebark) with Tal (2014-11-20)