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No one

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Everything posted by No one

  1. [quote name='lightsage' post='29573' date='Apr 28 2009, 10:46 AM']Well, my 2 cents: Don't give wins/exp for attacking people for over 100 (just a number there) negative honour. And reset everyone back to balanced (one time only). You can still farm (massive amounts of)losses but only by attacking This is a pain so it's far more profitable then to stay balanced.[/quote] Lightsage, you missed the point, completely. Actually ... what you said is the other way around: - when the defender gives you over 100 positive / neg honor ---> don't give loses to defender ---> don't give wins or exp to attacker (don't leave the wins for creatures) if the defender gives neg honor ---> give neg honor either way (wins / loses) to attacker if the defender gives neg honor ---> leave the rest the same (exp / neg exp to both if the case, honor to defender if winning, ...) GOOD IMPACT: - getting loses will be difficult (as light said, just by attacking) - the world will be more balanced BAD IMPACT - the ones that are now very unbalanced ... will remain like that because they have this advantage Note: I added the "positive honor" because it is very difficult to get a lot of wins and stay balanced I hope I didn't wrote something wrong when I compacted the 2 branches (- and + honor)
  2. [i]before you ask, I must confess, I asked permission to write here[/i] [quote name='dst' post='30247' date='May 4 2009, 08:28 PM']1)With the ally thing we used 2 scripts: 1 to buy crits and sac the heat and 1 to sacrifice crits and sac heat. As for the attacking thing: no, I do not use a script.[/quote] we (me as no one and dst ) don't have an attack script because I am lazy yea, yea, I AM LAZY
  3. No one

    Token list

    This is a short topic: The entire list of tokens should be available. Even if you make some tokens more expensive (like 1.5 or 2$).
  4. As new aura is getting developed every day, here are some ideas: anti-regeneration - prevent regeneration ability in combat (all creatures) anti-heal - prevent heal in combat (all creatures) anti-revive - as creatures that died will not be able to use regeneration of the player / creature anti-lifesteal - prevent one creature from being drained If you add them to tokens and they should be added as tokens, you should make all tokens visible from the beginning.
  5. [quote name='Khalazdad' post='26742' date='Mar 9 2009, 07:11 PM']... Here: look upon what your Lorerootian Archer has become in my service. Look upon the Grizzled Archer. ... Lorerootian Archer Grizzled Archer Vital Energy 2300 Vital Energy 1800 Attack 160 Attack 200 Defence 15 Defense 10 Initiative 4 Initiative 20 Special: immune to lifesteal[/quote] hei, I love this special it will be perfect for me imagine an archer with 100k ve on it and you are not able to steal it from him I definatly love it
  6. [quote name='Akasha' post='29504' date='Apr 27 2009, 01:16 PM']No one, now you have a hobby in contradict me? what do you mean by the first who took it? Silver coins are in MD Shop, and the first coin you get is when u take the first item that gives you a coin. So no first Silver taken . You should really consider the actual price of the coin. It is more then 1$, even if you can get 1 coin at 1$. Not all the items give coins. [b]EDIT : [/b]To Guy, the value of an object is given by it's rarity and the rarity is given by how hard you can get it, not necessary how much you pay on it. So the value of the coins is actually given on how many paying players bring them out of the Shop.[/quote] Sorry, when I wrote the reply it was supposed to be the first reply ( no intention to contradict you , this is just my opinion ) So, when you get an item (that gives you attack or def) you receive also (as BONUS) a coin. That coin is BONUS from my point of view. So, a bonus or a gift has only the value that you (as the one that receives it) give to it. I, as collector, give more value to some items the most of you (rest of the world) and less to others. It is the way the world is. So, if I have to explain the "sentimental value" / "gift value" then i'll quote myself: [quote]... I consider it as token of appreciation, so, it has a symbolic value and if we don't have an infinite value, the it is 0 (or as close to it as possible)[/quote]
  7. 1MDS<1$ Because the Silver' value has already been taken by the player that first received it Also, I consider it as token of appreciation, so, it has a symbolic value and if we don't have an infinite value, the it is 0 (or as close to it as possible)
  8. hey, put just ideas, no threats no empty remarks
  9. As continuation of [topic="3711"] original topic [/topic] where we can no longer reply I added this topic. Feel free to merge. Akasha, I know that you are an old player and maybe you remember the long discussions (on forum) about solutions on honor problems. So, for those that don't remember or forgot (or I forgot) let's remember: Solution 1: force players with neg honor not to fight Result: players will try to lose a lot / patch patched to ask continuation Solution 2: force balance on all players Result: 1 one month a new reset is required Solution 3: players too unbalanced get less stats Result: inevitable more loses are generated due to fighting system. So more and more players will lose their capability to get stats Solution 4: each fight will generate a lose and a win so the number will ALWAYS be balanced Result: a new modification is required to fighting engine [spoiler] Solution 5: honor farms Result: I created 2 honor farms that I use to help others regain honor Side result: some complain for abusing multiple accounts [/spoiler] please , someone argue on this matter and I'll ask all those that "abused" the farms to come forward The real solution cannot be a simple one (as those listed above). It must be combined. Anyway, i will await this new change. @Akasha & others: (don't consider a threat but think at this scenario before giving a solution) Real life problem: Action: 20 players attack you Action result: - some give you loses they get nothing - some get wins (few) and you get nothing - some don't get wins / don't give loses Experiment result : - A lot more loses are generated then wins - the player that gets that many loses will hit and run to TRY to recuperate the loses - no more players in idle mode - less the 50 players online at a moment - no more fun in RP-ing / Dojo-ing as all will get loses and dojo will no longer be secure Please do the experiment if you don't trust me If anyone finds a perfect solution (that lasts more the 2 weeks), then I bow to him / her.
  10. i'm not one of the 0.01%, i don't know if i'm still an official "bug tester", but you definatly need some help , at least for fixing bugs We reported a lot of problems (some of them were fixed with force, and some still exists) but there are still many other NEW ones. I might not be competent or trust worthy enough to touch the code, but at least listen to this advice : get help for bug fixing, it will give you a lot of time to experiment.
  11. As a "rusting" old player and winner of this HC (5k ve, 5k vp , 15$, non golden badge), it would be fun to be able to play again. As being acquainted to bugs (bug researcher), the only things that i call abuse in a HC is RPC interfering in the game. The rest is "game mechanics". And those that don't know how the game works are those that are not happy with the way HC goes ... hmm [spoiler] , i think mur doesn't know much either [/spoiler] Another thing that can be called as abuse (or mur's mistake) is allowing remote locations as paper cabin roof be countable for HC score. In short, mur created this contest to find out how the features of the game (and bugs) can be used and to use the results to fix whatever was too much. If mur was "agreed" to say that this time bugs were abused too much and changed the rules, then ... it is another abuse, but hey, it is MUR. Unfortunately for LS and V, someone had the strength to "agree" mur to say that this is bug abuse. Oh well, bad luck for you LS and V [spoiler] , and too bad for you mur, it ruins your reputation [/spoiler]. See you around.
  12. So, spoiler coming up: How to regenerate your creatures fast: [spoiler] - use high combo rituals against a known ritual - use free credits (yes, at low stats, you have to use the free credits to get some VE, for high lvls it is useless) - grow your regeneration stats so that creatures can regenerate by themselves even if they lose the battle (600 regeneration / 6 creatures in battle = 100% restored no matter if battle was won or lost) - join an alliance and walk on friendly land (be careful to store heat before wandering as it will drop fast) [/spoiler] ... that is all i could get in 5 minutes, but it should still be a few more ways. Yea, all methods have a weak point but what can I say, [spoiler]you can always wait 10 minutes to get more AP and 500 VE[/spoiler]. that is about all for now
  13. No one

    MD Meeting

    Lib, I like british humor hmm, you should send a CV , who knows, you may have the chance of working with me and dst
  14. No one

    MD Meeting

    [quote name='Grido' post='24413' date='Jan 27 2009, 11:53 PM']you travel to nice places with work dont you lol but no, not in Paris i hear it's a nice place though[/quote] Yes, Paris is a nice place, if you like to visit museums. And ... yes, with work. [quote name='Grido' post='24416' date='Jan 28 2009, 12:15 AM']sooo...where are you going after then No one? or can't i just ask you dst lol, guessing you know?[/quote] the plan says that I'm supposed to go to Morocco.
  15. No one

    MD Meeting

    Anyone in Paris ? I'm here for 2 weeks, so don't wait too much.
  16. ok, since I had this idea for a longer time then most of you even played I'll say how I imagined it: game "no one" style fighting Who can play - who wants to join the tournament joins (an MP1 should be created with all the necessary creatures so that MP4 can join the fights) The rules of fights: - there are only 0% fights - max VE creatures is not mandatory - no collection creatures & no special creatures (no drachorns, no jokers, no santa, or whatever) just plain basic creature Scoring: - fight against given rituals -> best scores (most beaten rituals & sum of damage given - sum of damage taken) - fights among players 1 attack & 1 defense (unknown rituals) -> best man wins (sum of damage given - sum of damage taken for each pair of players) - best ritual -> each player has the right to subscribe a ritual for "fight against given rituals" and in the end the ritual that beaten most players / gave most damage will win The rituals subscribed will not be available for public until the beginning of the game, they MUST be subscribed by in-game PM. And there are maximum of 2 rituals subscribed. All rituals are defending rituals. Prizes : nothing fancy, maybe a badge (I really like them). As this should be for honor & knowledge . Prizes for this kind of games should be ... addable ??? ... I mean that by the end of the year, one can have 2 first place and 1 second place for 1 category , no prize for a second one , and 1 third place in the third category. So, what do you say ?
  17. [quote name='Liberty4life' post='23405' date='Jan 5 2009, 11:03 PM']oh i thought you can do it better i am disappointed[/quote] yea, sure I can care to test it ?
  18. ok, there are 2 fights here , both with 100% influence. First fight had about 98% of max ve and the second had a full burst, but ... you'll do the math and see what I mean [quote]Detailed Log < combat reward | Close Combat details 'A' is you, 'E' is enemy You were penalised with 1 honor for loosing this fight Casualties: Enemy:[color="#FF0000"]-14963.067%[/color], You:88.239943% heat You: 0, Enemy: 3443 logsize:1754 usevitality:100 strategy:567552 looser:A actionnr:120 rounds:15 [color="#FF0000"]E lost: -224446vit; A lost: 224446vit;[/color] FULL LOG: Load No one creatures Load .Raven. creatures Influences for No one: regenaura, regenaura, regenaura, regenaura, regenaura ###### COMBO: Adding 27125 combo vitality bonus for this ritual Applying 100% of No one's energetic influence Applying 100% of .Raven.'s energetic influence .Raven.'s Elemental IV does steallife to multirandom creature(s) of No one and: - Steallife power: 20% - steals 9258 vitality from Nightmare and gives it to Elemental IV and remains with 37034 vitality - Steallife power: 20% - steals 9638 vitality from Walking Tree and gives it to Elemental IV and remains with 38554 vitality - Steallife power: 20% - steals 9638 vitality from Walking Tree and gives it to Elemental IV and remains with 38554 vitality No one's Walking Tree does protect to multirandom creature(s) of No one and: - Protection effect: 225 - Nightmare will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 37034 vitality - Protection effect: 225 - Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 48192 vitality - Protection effect: 225 - Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 48192 vitality - Protection effect: 225 - Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 38554 vitality Applying temporary effects for No one, slot 3 : , protect (round:3 protect: defence=225 ) No one's Walking Tree does protect to multirandom creature(s) of No one and: - Protection effect: 225 - Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 48192 vitality - Protection effect: 225 - Nightmare will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 37034 vitality Applying temporary effects for No one, slot 4 : , protect (round:3 protect: defence=225 ) No one's Walking Tree does protect to multirandom creature(s) of No one and: - Protection effect: 225 - Nightmare will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 37034 vitality - Protection effect: 225 - Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 48192 vitality - Protection effect: 225 - Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 37654 vitality Applying temporary effects for No one, slot 6 : , protect (round:3 protect: defence=225 ) No one's Walking Tree does protect to multirandom creature(s) of No one and: - Protection effect: 225 - Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 47517 vitality - Protection effect: 225 - Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 47742 vitality Applying temporary effects for No one, slot 5 : , protect (round:3 protect: defence=225 ) No one's Walking Tree does protect to multirandom creature(s) of No one and: - Protection effect: 225 - Nightmare will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 37034 vitality - Protection effect: 225 - Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 47742 vitality - Protection effect: 225 - Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 47517 vitality Applying temporary effects for No one, slot 1 : , protect (round:3 protect: defence=225 ) No one's Nightmare cant target multirandom No one's Nightmare cant find any enemy creatures to target, skipping turn ###### START ROUND 1 ###### ......... ###### START ROUND 15 ###### ... Fight ended because it was too long. Player that lost the most of his army looses. ... .Raven. WINS! 88.239943% vs -14963.067% Creature Experience reward for No one - Losing player Nightmare gaines -18704 Xp Walking Tree gaines -18704 Xp Walking Tree gaines -18704 Xp Walking Tree gaines -18704 Xp Walking Tree gaines -18704 Xp Walking Tree gaines -18704 Xp Creature Experience reward for .Raven. - Winning player Elemental IV gaines 224446 Xp and a won battle Winner gets won fights counter incremented! Looser gets humiliated, loss fights counter incremented![/quote] fight no 2: [quote]Detailed Log < combat reward | Close Combat details 'A' is you, 'E' is enemy You were penalised with 4 honor for loosing this fight Casualties: Enemy:[color="#FF0000"]-30032.9%[/color], You:8 0.572896% heat You: 0, Enemy: 3755 logsize:1656 usevitality:100 strategy:567552 looser:A actionnr:120 rounds:15 [color="#FF0000"]E lost: -300329vit; A lost: 300329vit;[/color] FULL LOG: Load No one creatures Load .Raven. creatures Influences for No one: regenaura, regenaura, regenaura, regenaura, regenaura ###### COMBO: Adding 27125 combo vitality bonus for this ritual Applying 100% of No one's energetic influence Applying 100% of .Raven.'s energetic influence .Raven.'s Elemental IV does steallife to multirandom creature(s) of No one and: - Steallife power: 20% - steals 12958 vitality from Nightmare and gives it to Elemental IV(luck: double effect) and remains with 51834 vitality - Steallife power: 20% - steals 13658 vitality from Walking Tree and gives it to Elemental IV and remains with 54634 vitality No one's Walking Tree does protect to multirandom creature(s) of No one and: - Protection effect: 225 - Nightmare will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 51834 vitality - Protection effect: 225 - Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 54634 vitality - Protection effect: 225 - Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 68292 vitality - Protection effect: 225 - Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 68292 vitality Applying temporary effects for No one, slot 3 : , protect (round:3 protect: defence=225 ) No one's Walking Tree does protect to multirandom creature(s) of No one and: - Protection effect: 225 - Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 68067 vitality - Protection effect: 225 - Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 67392 vitality - Protection effect: 225 - Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 68292 vitality No one's Walking Tree does protect to multirandom creature(s) of No one and: - Protection effect: 225 - Nightmare will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 51834 vitality - Protection effect: 225 - Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 67392 vitality - Protection effect: 225 - Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 67617 vitality - Protection effect: 225 - Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 67392 vitality Applying temporary effects for No one, slot 6 : , protect (round:3 protect: defence=225 ) No one's Walking Tree does protect to multirandom creature(s) of No one and: - Protection effect: 225 - Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 67392 vitality - Protection effect: 225 - Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 54634 vitality Applying temporary effects for No one, slot 5 : , protect (round:3 protect: defence=225 ) No one's Walking Tree does protect to multirandom creature(s) of No one and: - Protection effect: 225 - Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 54409 vitality - Protection effect: 225 - Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 67842 vitality - Protection effect: 225 - Nightmare will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 51834 vitality - Protection effect: 225 - Walking Tree will be protected by Walking Tree with 225 defence for next 2 rounds, but caster looses 225 vitality and remains with 67392 vitality Applying temporary effects for No one, slot 1 : , protect (round:3 protect: defence=225 ) No one's Nightmare cant target multirandom No one's Nightmare cant find any enemy creatures to target, skipping turn ###### START ROUND 1 ###### .......... ###### START ROUND 15 ###### ... Fight ended because it was too long. Player that lost the most of his army looses. ... .Raven. WINS! 8 0.572896% vs -30032.9% Creature Experience reward for No one - Losing player Nightmare gaines -25028 Xp Walking Tree gaines -25028 Xp Walking Tree gaines -25028 Xp Walking Tree gaines -25028 Xp Walking Tree gaines -25028 Xp Walking Tree gaines -25028 Xp Creature Experience reward for .Raven. - Winning player Elemental IV gaines 300329 Xp and a won battle Winner gets won fights counter incremented! Looser gets humiliated, loss fights counter incremented![/quote] Edit: added a space between 8 and 0 in 8 0 % because they were transformed into 80 [color="#0000FF"]Edit By Chewett: perhaps i should remove that smiley. its getting annoying Edit: the 80 ones should be gone now. but it wont update so anywhere it is 80 you will have to edit the post to make it 80[/color]
  19. La multi ani ! Happy new year!
  20. [quote name='lightsage' post='22861' date='Dec 23 2008, 08:01 PM']I did it as well, right after the snowball fight ended, through I only did one damage a round...[/quote] the goal now is to destroy his ritual and I was so close (only 4 more ve) Casualties: Enemy:99.909091%, You: ... E lost: 4396vit; A lost: ... FULL LOG: Load No one creatures Load .Muratus del Mur. creatures Applying 100% of No one's energetic influence Applying 100% of .Muratus del Mur.'s energetic influence No one's CREATURE does SOMETHING to .... of .Muratus del Mur. and: Applying temporary effects for .Muratus del Mur., slot 1 : , weaken (round:3 weaken: defence=-607 ) - .... and does 1 damage to Muratus Chaos Archer and remains with [color="#FF0000"][b]4 vitality[/b][/color] .... ###### START ROUND 15 ###### ... Fight ended because it was too long. Player that lost the most of his army looses. ... No one WINS! ....% vs 99.909091% Creature Experience reward for No one - Winning player ..... Creature Experience reward for .Muratus del Mur. - Losing player .....
  21. grido, it is easy to beat mur's ritual, really now, at GoE i farm him along with the others FULL LOG: Load No one creatures Load .Muratus del Mur. creatures ... Creature Experience reward for No one - Winning player Creature Experience reward for .Muratus del Mur. - Losing player I removed the "spoiler" part Edit: and I used normal creatures ( not a single collection creature )
  22. next time, please, use full sized picture, it is really hard to guess that is written in the chat.
  23. - when you wake up in the middle of the night and look for a pen to write the "perfect ritual" - when you wake up in the morning with the idea of a new feature that can be implemented
  24. [quote name='Burns' post='21680' date='Dec 10 2008, 11:00 AM']EDIT: no one, if you had the same stats as dst has on his account (i don't even want to know who of you two farmed those stats on that acc xD), people would also love to become you, but most still think that stats are more important than knowledge LOL[/quote] same stats ? what are you talking about, I have better attack and def then dst as for intel ... then ... 8) dst has more good days then I do, ask him
  25. hmm, good thing that everybody wants to be "one" and not "no one"
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