Everything posted by Syrian
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Heat Tolerance
heat for items and spell stones is not the same as heat tolerance. they are two different things and mechanics
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One door closes, another opens...
make sure he never gets it, then he feels ever drawn to the gold coin and the obligation to receive it so that he never leaves.
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Spelling Errors
Resource Description typos: Aromatic herbs: Aromatic herbs with strong flavor, useful for various things such as spicing food, creating incence or even as medicine Aromatic herbs with strong flavor, useful for various things such as spicing food, creating incense or even as medicine Resin: Resin resource. The healing blood of trees, good for glue or other more occult receipes. Resin resource. The healing blood of trees, good for glue or other more occult recipes Toxic Gas: Very unpleasantly semlling gas. Known to be highly toxic and even deadly to small animals. Very unpleasantly smelling gas. Known to be highly toxic and even deadly to small animals. Toxic Plants: Dangerous weeds, higly toxic or even poisonous. Depending on your purpose you could use them for harming or helping, or even entertainment. Should be discarded or kept away from curious children. Dangerous weeds, highly toxic or even poisonous. Depending on your purpose you could use them for harming or helping, or even entertainment. Should be discarded or kept away from curious children.
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Happy Birthday Azull!
Happy birthday to you! i hope that you have a wonderful fun filled day, you are never too old for fun! (or cake, so take every excuse to stuff your face with it)
- The "Lost Island" possible names.
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A clearer gameplay
it was announced pickles and other items would decay into garbage, the section on how to get garbage needs to be updated as you no longer need so many bushies.
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Guess the scene
is this still open? i will do it if it is
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Testers
Active Days: 1217 Win/Loss quantities: 5819/5684 Balance Status:unbalanced/unallied Available time frame:whenever im awake, varies.
- A Breakdown of the Interface
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Application Drachorn Master
to add from this, its possible that by taking a drachorn, or a memory of a drachorn, from the lair, that youre actually freeing part of the memory of the drachorn and giving it life and allowing it freedom from the lair itself, in this case, wouldnt the idea of wanting to return them to the lair be even more barbaric than having them fight?
- land loyalty/viscosity combo
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Drachorn Haven
that is implying that the drachorns we use are the same ones as the dragons they kept, or even the same concept. they could be an entirely different concept and theres also no way to say that "one" equals "they"
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Application Drachorn Master
while it may be the best you can do, its not a solution, you would not be freeing them you would just be taking them
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Drachorn Haven
if its insulting then provide proof that they can indeed do things of their own volition, otherwise as i've stated you are just forcing them to do nothing, replacing one form of slavery for another edit: to extend from this, freedom is a choice, if something cannot make a choice then its not free
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Application Drachorn Master
you will also force them to do nothing when you take them from people, so this in not a valid example
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Drachorn Haven
the key here is that there is a different between a dragon, and a drachorn, you say you want to return your kin to the glorious creatures they could be, if you are truely their kin, are you an extension of someones else's consciousness, brought into reality by someone else's will and therefore not your own being in its entirety (speaking IC, because obviously draconas will be an extension of your RL self), draconas has his own will, and was born with such, he wasnt born as an extension of another consciousness. how do you know that drachorns have a mind of their own? dragons i will say yes, they do, but drachs are not the same as dragons. You say that you will look after them in your inventory, and will not fight with them, this means the only interaction they are going to get is you looking at them, you are denying them their only interactions by denying them fighting. what if they want to fight? what if being left in someones creature inventory causes them distress because they feel ignored and have no emotional release or way to channel their emotions into something? What makes drachorns so different than any other creature that is an extension of its creator, when fundamentally they are the same? You want to stop them being forced to fight, so by this you want to free them from being forced to do things, well is it really freedom if you then force them to do nothing?
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Explosions Broken
also borked, poor kiity edit: stil broken after relog
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Character age appearances
i dont like it, i think it goes against many peoples opinions and character designs, and i dont think implementing it forcibly and telling people to wish for it to get rid of it is a positive way to go about it
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Character age appearances
while one aspect of her character is displayed as being older, maybe..mid 30s, if you take from her back story, the back story isnt so much about what happened before MD (even though it reads as such) its a timeless extract of memory, its not something that even truly existed, much like how there was never ancient lore for MD but its still written, her back story of that part of her is also like ancient lore, its a story about what happened before, it has its points and parallels and its something that "must" have happened to explain the way that she works within the confines of MD, that back story has no bearing on who she is or any of her personalities or any of the reasons why she is like that on her deepest levels of character, which extends above MD and across game borders into real life, one aspect of her manifests as an adult, another a child, but one is younger than 23 and the other is much older in how they present themselves, saying that she's "actually 23" doesn't work as her age isn't exactly real to begin with. MD itself is timeless, the people in it also can be if they choose, if they play a character then that character is also "frozen" in time unless that player decides to actively age them, having MD tell them how old they are is counter productive to this point and doesn't fit in with how things are, people used to tell me that "oh, youre a teenager now because you aged with being in MD 1 year" well no, because it doesnt work like that, we are spirits, we are whatever we define ourselves as and that also extends to our ages edit: added extra and fixed typos
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Character age appearances
my character doest fit with the age shown here, a character of two sides/personas, neither of which are 23
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Bushies Barrel
oh! sorry, i thought you were talking about the bushie plant, well disregard everything i said above : )
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Bushies Barrel
it can be filled but its not a personal only clicky, if you add water to it someone can come and add more to finish it and then claim the result
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Creating creatures from items
>>Aramors are on top of the list i think....they should be create-able crits, not recruitable what about new starting accounts? if you make these non recruitable and dont replace them, they cant beat the tutorial because they cant recruit anything other than barren souls
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Loreroot Creatures
is the end of the bd not too soon? thats tomorrow...2 days to draw something is rather short notice
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Ann. 3974
i dont see why they should be, there is a birthday pardon from death, jail and other limitations