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Shadowseeker

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Everything posted by Shadowseeker

  1. Well, then it's easy.. Make tokens only be able to stack a maximum of like 1000 points, or even lower for attack 150 points for initiative 100 points for regen 1000 points for defense onto one creat, EVEN adding the whole load of multipliers which don't work sometimes as described. But..if that's done the usage of tokens will promote stat grinding again. And by doing so, I'm unsure whether I still like the slider method, adding more would be for the grinders, which win in the end no matter what then. Otherwise, people cannot actually make new players be able to win against older players...I blame the freeze and antifreeze, which was destroying the main feature. And yes, even before, only relying on freeze was the only way to go against a stat grinder who trained obessively, otherwise the stats kick in and you lose. I'd suggest a creature like a roulette: 45% chance it just uh..let's say boost defense of creatures by 100 points for each creat, at max level of course. 1% that your enemies creatures get frozen randomly 10% chance that the own creatures only deal 1% of the original damage 15% chance that the enemies creatures deal 1% of the original damage 9% chance that your own creatures get frozen randomly 20% chance that you and your enemy both get one creature frozen I'd describe the only 1% damage concept as intimidated or so. Something along that principle, so using it can be a disadvantage, however there's still a chance.
  2. Then let me ask, what point is there left to BUY tokens? The reason so many bought them is not because they make creatures colorful (stacking too many looks a bit weird actually), but rather for the usage of it. Now everyone wishes for them to basically become useless. That defies the reason in itself. I tend to agree with Udgard more, however amongst the token users those who know of strategy are better in terms of fighting. After receiving brute power tuning it fine is a trouble as well. The thing is, in terms of combat, following Udgards suggestion: A tokened user with some decent principles and stats fighting against one with decent stats will result in the user with principles winning with a higher chance. To make it work that both are equal otherwise you need to REMOVE tokens basically, or making their values go to 0, something like 20 stats maximum or so...which is useless then, so no people will want tokens anymore. Rustgolds are still powerful as well, but why are so little people complaining about it? The only way to balance against tokens is to excessively stat train. And..auras, although unlike suggested tokens still the most important aura is somehow included in tokened fights..don't ask me how. As for replacing stats with tokens, what's so bad about it? In the end principles are stats, and the tokens are just the method to channel it. If you asked me the whole add more slider less token influence is working, but ineffective: You punish the users of stats, and force more people to rely on tokens, the output is just way higher. And if you lessen token values, nobody buys them anymore.
  3. Actually attack and defense being close to each other is either a sign of selective training or the GGG.. I personally think that defense was so neglected due to a lot less fights giving those in the old days..(and the grinders I think of are meant with oldies) And even if they do get nerfed, tokens will always unbalance. Even if they just add good stats, good stats+almost non existent stats of yourself= good strength overall. No matter how you twist it, the top will always be dealing lots more damage.
  4. I'd alter the value a bit..huge has no limit. There's a few grinders who have endless stat points, though it's true that they need to work more to equal the output of tokens: But if the cap suddenly ends that way it will be bothersome. I'm talking about people who easily have 16k attack.
  5. Actually hard to do that..after all, he won't talk with you unless he wants to, so how do you make him silence someone? lol
  6. One such service is playlist.com for example, although it won't work in any country anymore. There's more pages like that.
  7. Hm..I assumed it was still correct, never got into the trouble of that. The first three steps were actually the only things I didn't modify myself, so I'm going to test a bit later.
  8. The lessons for the Sparring Grounds. I will copy extracts/modified versions from other people, giving them credit, to have one big topic. Those without credits are those I wrote myself. [size="4"][b]The most basic part:[/b][/size] (Takes little time to go through) Have creatures. Recruit them, find out where and get some. You can check yours at the left side: [img]http://shadowseeker.redio.de/Creature.jpg[/img] If they are dead or have lower energy than max, you can click on that yellow button to heal them if you have enough Vital Energy. Costs 1 AP for 1 click. [img]http://shadowseeker.redio.de/CreatHeal.jpg[/img] Main Abilities you need to know of: Any sort of Damage (Damage, Haotic damage, Random Damage) Lifesteal Weaken With these you can go out and fight. However, make sure your ritual has [size="3"][b]AT LEAST 301 Energy[/b][/size] in it, the sum of all creatures in it. Or else it turns random. [size="4"][b]Advanced Lesson:[/b][/size] (Takes time to go through but has lots of information, however read the Basics first) [b] [size="3"]Step 1 to 3, all in one topic: (Important!!!)[/size][/b] [url="http://magicduel.invisionzone.com/topic/1872-how-to-survive-in-md-world/page__view__findpost__p__12487"]Step 1[/url] [url="http://magicduel.invisionzone.com/topic/1872-how-to-survive-in-md-world/page__view__findpost__p__12489"]Step 2[/url] [url="http://magicduel.invisionzone.com/topic/1872-how-to-survive-in-md-world/page__view__findpost__p__12490"]Step 3[/url] Credit to No One and Dst. [size="3"][b]Step 4: Healing rituals[/b][/size] To do this, put all your healers in the ritual and the attacking creatures that can be set to not hurt the person helping you. There are some creatures you can set from attack to weaken defense (usually only available at lvl 2 or higher for the creature). Do this. then get someone to attack you with a single barren soul and something that deals no damage. This will help to heal your creatures faster. but be warned - for this method you will get either a win or a loss - and possible honor loss as well. be sure that this is the step you want to take before you decide to use it. Example: You set up a ritual as your defense along with another attacking player, as it takes 2 to make a healing ritual. You can use Heretic archers level 1 (be sure to take them off of attack mode). Set the archers to weaken defence and any other creatures you use in the ritural need to be not able to cause damage in the fight. And of course a Healer (Barren soul or others) has to be used in the ritual if you need to heal. If the attacker wants to heal, he has to have one, same for the defender. Easiest is if both have one. At later stages you will discover more Healers. Don't ever use a barren soul by themselves because for the ritual to work you need a creature with 301 or greater VE, remember the 301 rule (each ritual must have at least 301 VE or a ritual will be assigned automatically. A maxed out Barren Soul is 300 VE , so defending or attacking with him alone will cause the game to automatically set your creatures at a random mode of attack. Both players get healed creatures. Each player gets healing from their own healers, the player doing the most healing is given a win. Credits to Actraiser and King Bull. [b][size="3"]Step 5: Creatures[/size][/b] From The Aramory and from Wind's Crossing: There's several you can find, and many are useful. Sometimes even those from the start can be good, so why not recruit a few of each and leveling them by yourself, seeing which helps you most? And do not be scared of high requirements, these usually point out more powerful creatures. [size="3"][b]Step 6: General Layout of Rituals[/b][/size] This is about what you should use in your rituals and what not, but again these are suggestions. If you have high stats compared to others you can set Single Creature rituals, or two creatures. When giving them all your stats they become very powerful: But this is only recommended if you can hit all. Also it can be countered in several ways, but often enough it works. Think about it, you basically can hit three different targets: Single, Multiple or All. So, assuming you have the possibility to put target all, you should do this more than multiple or single. Why is that so? Multiple are strong, yes, but if there are not enough creatures to hit they become useless. (You should know why if you followed all steps and read) And although those which target single often have higher attack, in the end a creature which does 200 dmg to one and one which does 50 to 6 are different: The overall damage is higher when using all, since many people use full rituals with 6 creatures. Sounds simple, yes? Well, often enough I see people not abandoning their single targetting creatures. One or two can be useful, but overall target all has the advantage. When it comes to Lifesteal there is no target all. So there a single targetting can be useful, since it always will work. [size="3"][b]Step 7: Suggested Rituals[/b][/size] You may replace Heretics with Aramors, but I prefer Heretics for a good reason. However keep in mind that these are rituals limited for a special reason..the more powerful ones can be made with other things So go out explore, level new creatures until you find the one that suits you most. Weak people: 5 Heretic Archers (the higher the level the better) and 1 Elemental on weaken. Deals high damage and will help you to victories. People with some upgraded creatures: 2 Grassans, 2 Heretics, 2 Elementals. Abilities? Well, I'll leave it to you to choose after you leveled them a bit But Weaken should be included, it helps with damage. If you maxed several Grassans, you can use those instead of Heretics as well. If they are not max level, then try others. For starters you should compose your rituals of damagers and weakeners: Weaken helps dealing more damage, but you still need damge after all. As for other abilities, you should know them by now, and auras: These are unlocked during later stages, when you get rarer creatures and level them up, combine them with what you know so far of combat. [size="3"][b]Step 8: Effective Raising[/b][/size] Your exp is limited strongly, while in mp5 there is a way to lower your profile exp again. Now, what to do? You should mainly fight with those creatures you wish to level later. Lower damage equals less experience, but also less stat gains..however those can be neglected for mp3, because you cannot use heat. For mp4 I may recommend to fight some high exp battles, using high heat gives more bonuses as well. Be careful when putting lifesteal or damage into your defense ritual: If any of the creatures survive on your side you can gain profile exp, if all lose nothing happens. Same goes for attack, check the vital energy and creature energy of those you attack first. Often you get more exp than wins, and there are 0 exp wins you can use. This adds more wins only, so that your cap will not move closer. [size="3"][b]Step 9: Honor[/b][/size] -500 is the limit of negative Honor, so you won't gain anything except the personal win/loss count from your fight. Why is that important : When you gain too many wins, it will be very hard to find a player with a positive honor reward to fight for, and you'll be giving anyone a lot of possitive honor reward, in other words..you'll be a mass target for other player everywhere and everytime. Suggestion : - Keep the Honor positive by balancing your wins and losses (Sword & Sheath). - If you have to reach a high negative honor but you need some wins or Exp, set ur Winning / Best ritual on defense,and try to stay in the place that you believe you'll win, let them attack you and always check ur creature vitality so they'll always be in full health, that way you'll never gain honor but still gain the win count and the exp. You should still balance yourself afterwards though. Credits to Poppi Chullo.
  9. o.O Did you even read when that was? Closed to prevent spam.. It's almost 2 weeks ago.
  10. Of the 231 pages we tested on the site over the past 90 days, 112 page(s) resulted in malicious software being downloaded and installed without user consent. The last time Google visited this site was on 2009-08-20, and the last time suspicious content was found on this site was on 2009-08-20. Malicious software includes 38 scripting exploit(s). Successful infection resulted in an average of 2 new process(es) on the target machine. From Lib's link..you call that harmless? But yeah, thanks for the info. Just would like to see that sorted, I hate such things. As for ad campaigns, do we have the funds or will it have to run via free methods?
  11. Rather than just opening new topics without content, could you please FIRST remove eternalgameslist from the list of free credits?
  12. *cough* Can anyone DO something about this? Even though you say some seem to be fine, as long as it concerns security I'd like to see that link removed. Edit: And yeah, I get the warnings..every time I access that site.
  13. I prefer anything people wrote before translators usually.. If the people can write properly that is. I tried using translators a bit, in the end I spent more time tweaking things than just writing them down.
  14. Yeah, but I mean to say that there's a lot of people who can get it..and often those would want a rustgold.
  15. Manage anyone that gives 2 rusts against a dream mutation and I'll add some other stuff onto the deal as well. Honestly, 2 Wp isn't much for the collectors, but 100$ (or less, depending on subscription etc) is.
  16. You claim weaken would be the weakness..but weaken does nothing in favor for the fight. What you wish for now is a powerful creature which FORCES people to get this and lifestealers, abandoning every damage. Unless of course as mentioned you are able to 1hit kill, then it turns into a run to buy tokens to make that possible. You have to fight using this and lifestealers, or else the slower ones just kill themselves using any damage. What you wish for will make people get more of these 200k damage rituals, with the only change of them excessively aiming for initiative. Rethink this, before you post such exaggerated things.
  17. Darkness is not evil..light is not good, light can be used for evil things, in the end the nature of things isn't evil, it's the intent behind it.
  18. You do realise this essentially kills combat? No more several rounds, unless you deal a 1hit kill or just use lifesteal that was it for the enemy. Which steers more into the direction of tokens..again...
  19. If that gets implemented.. Then random damage will rule again.
  20. I assume it's that way, it happened once. Ages ages ago.
  21. That's the mystery..it's supposed to be given out by those who govern the land, but I have no idea what the rewards are. And I don>'t think earning points for a land equals you get something...
  22. The thing is, no matter whether you solve it randomly or not...there should be a pop up. I used firefox, you used firefox, so there shouldn't be nothing appearing.
  23. Sure about that? I have drachorns doing 12k damage to all with insane initiative, without 100% token..and these actually win against tokened ones. Check on MRD sometimes. For me, it's just that i forget to put 0% sliders.
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