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Udgard

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Everything posted by Udgard

  1. Confirming that the issue is fixed. Thanks!
  2. Disclaimer: this is a purely conceptual device designed based on the properties of the principles. How to create a device that cna actually manipulate the principles and draw out those wanted properties is up to the builder's capacity. Perpetual Energy core The first concept to understand is the cycle of energy creation, or to be more exact, the transformation from matter or another form of energy into a different form of energy. The standard cycle of this process involves the consumption of the source followed by the creation of energy. The next step is the one that breaks the law on energy conservation; by thorough understanding of the cycle of energy creation and the concept of transposition, you transpose steps in the cycle into another. Instead of letting the process end, you transpose the phase just before the energy creation into the end phase, skipping the consumption of the source and creating a neverending loop of energy creation. Such a device if left unstable would just destroy itself, however, so one must understand the principle of light on utilizing the addition and contribution of energy. The device thus sustains itself and grows more powerful over time, where each cycle utilizes the energy used in the previous cycle to create even more energy, a perpetual source of energy. The device can then be used to power other devices. Part of the energy created is channeled to the device it is connected to. Switches: 1. Regulates the energy channeled into the connected device 2. Regulates the amount of energy cycled each rotation (controls the amount of energy created) Emergency off: removes any transposition of the cycle phase, stopping the endless cycle of energy creation and letting the accumulated energy diffuse slowly into its surroundings.
  3. Udgard

    Herbs

    If we are going with your initial ideas of aromatic, tea and toxic, I think we should not divide further by parts as it will create too many sub-types. I think we should either assume those categories include all the available parts, or inversely use the parts as the category, and let those parts be a general resource to cover all kinds of effects (aromatic, toxic, brewed drinks). Since we already have different tools for other resources, if you decide not to use randomization, you could instead make different kinds of baskets to gather different type of herbs from the single "herbs" resource in the location. If you use randomization route, the hay/weed could have the largest percentage of being harvested, with chances for better herbs improved with skill.
  4. Earlier today I witnessed a 37 location regen to 56. My eyes could be deceiving me, but I believe it's true.
  5. And spells stay with you until you use up all the casts or 6 months have passed since you used the stone.
  6. Fractions below 1 is intended, if I understand correctly. From 0 to 1 it will regen by 0.25, and above that it will regen by half the remaining value, rounded up. The removal of fractions here means when there is 3 resource, it will regen by 2, not 1.5.
  7. Just and idea for the future, perhaps ask all members to give the ITC of the tool as soon as they are given it, so the leader can take the tool anytime if they went missing? Of course, then you will also need to make sure that you are only recruiting members that can be trusted not to transfer their tools to other characters while holding it.
  8. Next Saturday would be July 30th.
  9. So xrieg, this saturday or the next? ed: confirmed with xrieg, next saturday it is then.
  10. I'd like to order 19 branch and 19 lumber please.
  11. Udgard

    Herbs

    *wonders where poisonous tea with good aroma falls on ) How about stimulants? Things such as cannabis and the like, that stimulates physical performance in certain areas but might have certain side effects (though this could be covered on aromatic/poisonous, I guess). Herbs can also be used to make dye, so maybe a "dyeing herbs"? And.. spices?
  12. Udgard

    Herbs

    Hallucinogents/mind affecting (nightshade! definitely have a gathering spot for one on UG ), healing/anti-toxin, toxic/poisonous.. Another idea, why not make herbs gathering random instead? So a place will only have "herb" on the scene list, but when harvested randomly gives a specific type of herb. You could even play with the chances based on herb rarity and locations too (or even other factor, like weather, number of resource left, viscosity).
  13. Udgard

    Herbs

    I personally think we should keep herbs name or description vague/general (no specific item for each and every kind of herb), simply because there are just so many kinds of herbs. Having too many specific resource will just cause confusion and clutter the inventory. Even with just a limited amount of resource that is gatherable and a tool to "sort"/specify it, I think it would still create too many item types. I agree with herb types instead, and with no separation device to use them but straight into a processing tool. The herb processing tool I wrote on the cauldron thread runs along this idea (Although I used various colored herbs to substitute for a "type". My reasoning is with color coding, for example you could use a certain herb for a healing effect at one time, and for poisonous effect the other type. A little degree of vagueness so a certain type of herb won't be overused when future recipes appear. For example if many healing-type recipes appear, healing type herbs would be under a sudden increase in demand). [b] Summary for those who don't want to read[/b](stealing this from SS ): keep herb types general, and straight to processing tool that produces either final product (simple consumables, like tea, cigars) or semi-procesed materials for more complex products (potions, poison, etc).
  14. We need.. axedust!
  15. Without further ado, the following are the list of spells I am selling: 6sc each: Attack lock 2 Move lock 2 Locate 1 Mirrorrit 1 1 gold each: teleport_oakfort 2 gold each: turntofrog enteroaktower Prices are inclusive of the memory stone. If you provide your own stone, I'll give a 2sc discount. (at the moment I'm out of blank stones though, so you'll have to provide the blank stone and will get the discounted price).
  16. Xrieg said hes not available this Saturday due to RL, so it's either we do the test run this Saturday but without Xrieg, or we could do it next week. Are you ok with postponing the test another week? I'll talk to Xrieg again and check what he thinks about doing it Saturday.
  17. Ok, Xrieg and I have both agreed to do the test run on Sunday, but.... it seems that it's sanctuary day Xrieg and Burns; any ideas?
  18. [quote name='Yrthilian' timestamp='1311237576' post='88473'] I would like to have the structured before the meeting. So any suggestions of topic's i welcome I will be trying to answer questions best i can. I may even work on item creation (IF i get clearance for this first). [/quote] Just curious, what kind of item creation work are you doing that would need clearance first?
  19. Happy birthday!
  20. This is my first entry, an attempt on a raw material to semi-processed material. Recipe uses both existing and new resources . Materials are (updated post-Mur comment): [spoiler]Red Herb, Aromatic Herbs, Tea Leaves, Toxic Plants, Water (existing) Mineral Water (existing) Note: I contemplated using heat stones for the heating process, but figured that it would take too many resources for a semi-processed material, not a finished product.[/spoiler] Device is (new): [spoiler]Lab mortars and pestles Several equipment used to make powders and mixtures in a lab. A small mark on them indicate they are manufactured in Golemus.[/spoiler] The recipe example is below. It's formatted so it could be replicated into several different recipes by simply changing the item name and the amount/type of herbs required. My plan is so the semi-processed material can be used further for other recipes producing final products (I have mostly alchemy in mind for these). [spoiler] [code] <?php //adapted to md world $instr['title'] = "Compound #371 "; //the description will be the only thing to describe the needed steps to the ones that try to help you prepare the recipe //be sure you include all steps in it but tell it so that they wont be identical words with the steps defined below $instr['description'] = " First you need to wash the herbs clean, then leave it under the sun and wait until it dries. Mix the dried herbs together, then gently crush the dried herbs until it turns into powder. Dissolve in mineral water and stir until it is mixed well. Leave the solution under the sun, wait until the liquid evaporates then collect the powder compound. "; //what words you want to use to start the preparing the recipe $instr['startline'] = array( "Lets mix some ".$instr['title'] => $instr['title'], "Time to create a ".$instr['title']."" => $instr['title'], "Shall we brew a ".$instr['title']."" => $instr['title'], ); //what words you want to use to stop the process $instr['endline'] = array( "What's this smell!?" => 'end_failed', "On second thought, this doesn't seem like a very good idea " => 'end_failed', "What are you standing here for you lazy assistants? Start working on the next one! ".$instr['title']."" => 'end_success', "I'm not wasting my youth waiting for these herbs to dry anymore" => 'end_frustration', "Heeey... why am I seeing four of you" => 'end_crazy', ); //what are the texts for different steps or events $instr['step_replies'] = array( "start" => 'starts making $instr['title']', "stop" => 'stops making $instr['title']', "current" => 'currently making '.$instr['title'], "device" => 'compounding using the '.$item['name'], "end_success" => 'says: finished!', "end_frustration" => 'flushes the ingredients down the toilet', "end_failed" => 'stops making $instr['title']', "end_crazy" => 'slowly floats towards cloud nine, leaving the assistants confused', "ingredients" => 'To create this compound you will need: %s ', "ingredients_status" => 'We are currently making %s. We still need: %s. (Already provided: %s)', "steps_status" => 'We have done these steps: %s. We still need to do steps: %s. ', "1" => 'washes the herbs with clean water', "2" => 'lays the herbs under the sun', "3" => 'waits', "4" => 'grinds the dried herbs together', "5" => 'dissolves the powder in mineral water', "6" => 'stirs the solution', "7" => 'dries the solution under the sun', "8" => 'waits', "9" => 'collects the powder compound', "random" => 'says: look out for the cops', "random numbers" => 'says: we don't have time for randomness! ', "description" => $item['name'].': '.$item['description'], "provide_aromaticherb" => "%s puts in a handful of Aromatic Herb", "provide_tealeaves" => "%s puts in a bag of Tea Leaves", "provide_toxicplants" => "%s puts in a few Toxic Plants", "provide_water" => "%s pours in some Water", "provide_mineralwater" => "%s pours some Mineral Water", "provide_undefined_item" => "%s tries to add something but its not clear what (%s) is", "provide_otherway_item" => "%s tries to add something the wrong way (%s)", "provide_existing_item" => "%s tries to add something (%s) that is already there", ); //what phrases will it recognize and what step will it run (from above values) //the more variations the better, think what people could say //always use first person, not "RP" blue text third person line please $instr['step_lines'] = array( Hidden ); //NOT IN USE YET $instr['step_actions'] = array( "1" => 'start='.$instr['title'], "2" => '', "3" => '', "4" => 'wait=3600', "5" => '', "6" => '', "7" => '', "8" => '', "9" => 'wait=600', "10" => '', "11" => '', ); //what lines should be used by participants to offer their resources for the preparation //each line also has the target resources it will work on //for example you could pour water, but install mechanisms $instr['provide_ingredients'] = array( "/I have the (.*)/is" => 'Red Herb,Orange Herb,Yellow Herb,Green Herb,Blue Herb,Violet Herb,Purple Herb,White Herb,Black Herb', ); //what ingredients does this recipe require //feel free to use existing resources or items but you can also invent new //as long as they fit perfectly with md and the device $instr['ingredients'] = " Aromatic Herbs=1; Tea Leaves=1; Toxic Plants=1; Water=5; Mineral Water=1; "; ?> [/code] [/spoiler] [b]MUR: Try it. I have a small issue with the herbs..maybe have a step before that with a device that can "color" a more general herb using color bottles? Color bottles could be gathered from a device i plan to do that extracts colors from colored creatures.[/b]
  21. [quote name='Phantom Orchid' timestamp='1311099187' post='88288'] How can you have an enclosed, perpetual power source? That would violate the first and/or second law of thermodynamics. I am not convinced this is possible, but I eagerly await to have my mind blown by a successful entry! [/quote] It doesn't seem possible in RL terms with current human technology, but this is MD, we have magic
  22. Or Z did it. Tengri is still alive and he killed himself to avoid suspicion. *conspiracy movie music playing*
  23. Whose body do you think he's been dumping inside the cauldron?
  24. Unless the kill spell can target people anywhere they are, even when they are offline, I think it's safe to assume that Mur did this..
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