Images
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Screenshot_20230327_224813.jpg
Screenshot_20230327_224813.jpg
By Muratus del Mur ·
NFTs created from the new api, in md, from bestiary creatures. You can find them also on opensea.io where you can view there rarity and such.
Currently there is no way for anyone to create such nfts, but this is just because nobody showed any interest in this feature.
I will cobtinue working on in-game interfwces for this, or i will just use them for personal transfers and rewards..depends only on your feedback
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Screenshot_20230327_224828.jpg
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Screenshot_20230327_224835.jpg
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Screenshot_20230327_221129_AlphaWallet.jpg
Screenshot_20230327_221129_AlphaWallet.jpg
By Muratus del Mur ·
magicduel.com is not the official erc-20 (eth, polygon) address for md on the eth blockchain.
Magucduel.eth is also a valid ens domain name bound to the official address.
This is part of a series of experiments i do in the crypto direction
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Fyrd Stuff.jpg
Everything posted by Udgard
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Happy BDAY AKASHA!
I think Mur did try to bake you a cake after all, but the stove exploded (or was it the pot? he messed around a lot with his pot lately) and caused the snowmen to melt :/
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Happy BDAY AKASHA!
I think this is my 4th Akasha birthday thread Happy b'day!
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Fighters for Mur's testing
If the test is still on, can I be transported to the place we're doing the test too? I was on the list, but I was not online when the first group was transported.
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Happy BDAY Kyphis!
[quote name='Kyphis the Bard' timestamp='1310529479' post='87785'] I'm just surprised that we don't have birthday topics every day of the year yet [/quote] Somebody needs to get born more often..
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Happy BDAY Kyphis!
Happy birthday!
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Resources Question
I agree that resources shouldn't deplete forever as things might turn into another hoarding scenario. It might be interesting if upon depletion to 0, certain events must happen before it starts replenishing again, such as a rain weather restoring dried up locations (can't think of examples for other kinds of resource on top of my head, but I think you get the idea). But anyways, thanks for the answer Mur. I guess we wouldn't need to worry about major landscape changes in MD anytime soon
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Inventory not visible in normal view
Apparently, fixing this bug might have caused a new one.. Now the item transfer page is pushed to the right, and the item creation interface even further >.< [spoiler][img]http://magicduel.invisionzone.com/gallery_uploads/gallery/album_159/gallery_1879_159_19607.jpg[/img][/spoiler] (image spoilered for the sake of those with slower connections) The first bug didn't occur to me, if it has anything to do with this,
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Fighters for Mur's testing
[quote name='Firsanthalas' timestamp='1310380073' post='87586'] If anyone is interested please PM me (MD or forum). I'll assign people based on PMs in 24hrs. So you have 24hrs to let me know. Lonewolf and Phantom, consider yourselves assigned already. Edit: Those wanting to participate should try to recruit as many of the new creature as possible (6 being enough obviosuly). And remember, it is serious and might have bad consequences. You may also find yourself locked away for a while to do the testing. You have be warned. List so far: Lone Wolf Phantom Orchid Udgard Nimrodel Aranna krioni Myself [/quote] Just thought i'd point out that the seeds are considered plants, we could only place 3 of them in a given rit. Of course, having 6 would help test if there's a bug with the creature limit.
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Memory Stones
I can confirm that batches of stones gets enchanted individually, but if you enchant a stone, all unused yet stones shares the "used" cooldown even though they are not being enchanted. Cooldown seems to be tied to the item, as if you transfer them away and get a new one, the new one has no cooldown.
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Resources Question
So I've been wondering... This is what the announcement says: [quote]Land resources will increase always by HALF of their remaining value. This means that the more you depleet them the slower they will regenerate. There is an ideal amount of resources you could gather each day in order to acieve optimal gathering rate. If you are greedy you will get more for the moment but lower than you could get if you take care of that resource and don't let it go to low. This will make team work in gathering guilds more interesting.[/quote] From what I've seen though, memory stones still regen even when there are 0 left. Kinda make sense because stones are not organic. My question is, can resources like lumber and water regenerate when all are depleted? I'm wondering what effect will happen if someone totally deforested an area or completely dried a place of water..
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Abilities not forgotten with crits upgrade
I just noticed today that my rit where a creature used to do damage targeted to weak creatures still does the same thing even though the creature has now been upgraded to a form that no longer has that targeting option. IIRC, back then I would've get the message "creature x does not know target y" or something like that. Since it's nowhere in the announcement, I would guess this was unintentional?
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Viscosity Thread
Personally, I think instead of viscosity per location, it might be better viscosity per groups of location (for most places) instead. Majority of "normal" locations within the realm could be grouped under one viscosity, with separate viscosity sets for hard-to reach locations. So for isolated places like Necro and golemus, the high AP costs would be applied on entry to the area via the "gate", but once inside movement becomes easier. Special location sets could then exist inside, such as inner kelletha as one group, oak tower interior as one group, inner necro as one group etc.
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Trapped at the Oak Fort
Ok, tried clearing cache again and now it works fine for me (btw, I'm using FF 5.0). As for teleporting people out; alas, I think my teleportation spells only work on self, so I can't help you there
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Trapped at the Oak Fort
While this is no solution to the bug, you might be able to us jump to leader or other teleportation spells to move out, temporarily solving the trapped problem. Update: seems like this is a global problem. I'm getting the same message on raven's peace and oak fort as well. Teleportation spells work fine, but once I want to move via arrows, I'm stuck.
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Memory Stones Guild Location?
I personally think there should not be a land-affiliated guild (and since guilds need land affiliation, then maybe no guild at all) for memory stones, if the gathering tools are going to be tied to be usable only by citizens of that land. The reason is unlike other resources, memory stones is a feature that affects much, much more people as there are spellcasters (and people who want to cast spells) everywhere. Limiting it to a single land would, IMHO, inevitably limit the spread of the feature. It would happen even if the land where the guild is placed is neutral, because people can't gather the stones without becoming a citizen of said land, and therefore locked out of the possibility of gathering the stones if they choose to remain loyal to their current land. That said, if the gathering tools are not set to same land only then it would not be an issue. If I do have to choose a land for the guild to be based on though, I think MDA is the most suited because archiving is in essence the preservation of memories, so a resource that does just that seems most suitable to MDA.
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Team Competition
I'm interested, but timezones are a problem to me :< Last time I participated in the SG event I weren't even able to do a single battle since I can't meet my designated opponents online. That said, if anyone is interested in forming a team for people who are online around 18.00-20.00 server time, please let me know.
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Resource troubles
Well IIRC for the other resources they are intended (that behaviour was even mentioned specifically in the announcements). I'm guessing that it's partly meant so people won't just extract as much resource as they can due to the hassle of only being able to transfer all the bulk at once.
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Happy BDAY Windy and Sage!
I knew you were both sisters and close in age, but I didn't know you were twins! xD
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Happy Birthday, Grido!
Happy birthday!
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Viscosity Thread
Aside from ap cost being affected by viscosity influenced by how often people go there, I would suggest a cost personalization based on number of times a person has been there as well (visits here), probably as a function with diminishing returns reducing AP cost by a certain %. This would make people who often visit a certain place capable of moving more freely on that area (could also spawn various interesting "explorer" roles). And while we're at it, instead of just AP cost, why not make viscosity influence exploring points costs as well (some places might take less AP, but require some Xpl)? Right now those are almost unused since they are only consumed when you first explore a scene, so this might be a good chance to put them to use again.
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How can actual spells have "limited cast", its outrageous
On the concept of "limited cast", I think you've mentioned somewhere that when we cast a spell, we leave a part of ourselves there, used up a portion of ourselves. Running with that theory, I think it is logical that spells have a limited number of cast. For "temporary spells", you leave parts of yourself containing the memory of that spell as you cast them, and when you've consumed all parts of yourself that is connected to that spell.. *poof*. You no longer can use them. Even with permanent spells we have limited casts because we cannot use up so many parts of ourselves at once (without serious consequences), but with rest, some part of us might regenerate, allowing us to once again cast the spell, perform the ability that is already engraved in yourself.
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Festival of War and Remembrance 29th of June to 4th of July
Available for trivia: 17.00 server time to 20.30.
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Happy BDAY Windy and Sage!
Happy birthday! PS: I never realized you two had the same birthday! O-o
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Happy Birthday, Handy Pockets!
Happy birthday Kets! *steals random stuff from the pocket*
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Festival of War and Remembrance 29th of June to 4th of July
Is it possible to change the hours for the trivia game? 21:00 server time is 1 am here, and since it's on weekdays it would be impossible for those on my timezone to stay up till morning to participate As for the trophy, I think I could help with providing one (unless Mur wants to do so himself).