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Chewett

Root Admin
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Everything posted by Chewett

  1. Where did you get them from
  2. Im sorry Fang but I am going to call you out on your attitude here, It's needlessly negative. I have not said what will be implemented if anything. Mur has not said what will be implemented if anything. Therefore there is no specific plans for this being implemented. Therefore I implore you to, instead of bemoaning a potential outcome, of which there are many, reason what you think would be bad so we can consider your viewpoint. Now if your viewpoint is considered and disagreed with by someone who can implement it, then you tried. Otherwise you are just being negative about something that may never happen, or may turn out to be amazing. It just puts a downer on everyone including myself. You do have a choice, however your choice is whether you join a public organisation or not. If you want to stay a secret leader of an organisation, join a secret organisation All of the alliances are public organisations whose member list is public, the only difference to the basic concept of this idea is that the loyalty leader is not always the leader. ---- I welcome your opinions Fang, similar to the second post. But the first is just overly negative and alarmist.
  3. Yes quite feasibly, but the first step in my opinion is that people should want to collect the information. If we can get some decent information on the forum then it shows some willing for the data, and then we could spend more effort getting it "Officially" ingame. Given that at times, even I have trouble working out who is in charge of some of the more obscure factions in MD, still at times unsure who is still around, etc, I think the usefulness would outweigh your belief someone would use it as a "Hit list".
  4. What if we started a thread to start with, then worked on moving that ingame?
  5. Love it. Talking with @Dhyone and @Sushi to see if we can get this moving
  6. Ann. 4519 - [2018-08-10 23:12:49 - Stage 13] - Permalink - Posted By Chewett 0 likes Like After it was raised on the forum I discussed the cooldown times on the toy box with Mur. He explained that it was intended for the "original" ones to have a shorter cooldown (a day) compared to the ones you can now make (42 hours). However after discussing, we decided to reduce that cooldown to 36 hours for the new ones. These changes have been made retroactively so those already owning a "new" one have had theirs altered.
  7. Also very interested in the answers, thanks for raiding the topic!
  8. It sounds like you haven't used the current VR tech. As you probably don't know I work in a big graphics company and have a number of friends who dev VR, its really really primitive. What you describe is a way off even for commercial units, let alone home units.
  9. MD is not about the visuals, its about the feelings, the story, the roleplaying. VR would remove much of MD, from MD.
  10. 42 hours is oddly specific. I cant comment what Mur thought, I will mail him the thread.
  11. Chewett replied to Ungod's topic in Resolved Bugs
    This has been resolved.
  12. Chewett replied to Ungod's topic in Resolved Bugs
    Dont apologise, Happens to the best of us
  13. It might change, it might not. Please note that Elu's were intended to jump between owners if they were not fed. There was considerable concern about this and, at least for the time being, it was decided not to implement this facet of them. Im not actively working on it, but I might if it takes my fancy one day. I can confidently say this likely applies to Mur too.
  14. Can you or someone else provide some more information about what they were meant to do, where they came from, or any more announcments? Or just what people are saying above?
  15. Weird, they have been "running" but not working. I have added much more debug information and manually ran it so its melted. Next year I will see if I can see whats up with it Thanks!
  16. Sorry I must have misunderstood this: As it said sail west a number of times. Mea culpa. Still a shame to end this quest here however.
  17. oh, is that it?
  18. This has been resolved.
  19. This has been resolved.
  20. I like that better. I will consider it.
  21. As far as I can tell, both blooddrop 1, 2, 3 are providing a percentage of your stats, ignornig your vit percentage onyxfangs Does this as well, as well as black diamonds, purpurmoon and a number others. Perhaps its just your understanding of how the tokens work is incorrect? However, the description doesnt mention the init which is true. Im inclined to change the description. Comments?
  22. Awesome thanks. Clearly I have found some old code in the MD codebase as it wasnt doing any scaling! I will do more digging.
  23. Thanks Pip for the drawing. I don't mind the concept however I don't like the implementation as above. It makes an already too vertical design even more vertical in my opinion. I am looking to remove some of that vertial'ness at some point, or moving it around in some way as I dont really like how it is at the moment. So I would veto that idea.

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