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Chewett

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Everything posted by Chewett

  1. Fixed, Many thanks!
  2. That script was super old and not properly using the old DB layer (let alone trying to use the new one). Its fixed up now and I will review all the crons now. Many thanks No one!
  3. Please dont try and dictate when I should/shouldnt work on it. Its easier if you tell me immediately. Whats the crit id?
  4. Ah yeah, the gift creature had its tokens screwed up in the DB, I assume from the process Mur used to create it (by hand?) Try now, I should have fixed the 10 broken crits.
  5. Whats the ID of that broken creature? Can you paste me the full error,its cut a bit off the end as far as I can see.
  6. How slow is your internet? Its probably an issue with that. I will do some tweaks
  7. Thank you for all your feedback, I took my leave before this all properly kicked off so have now went through this all. This problem probably wont happen again as the guy dealing with the AL has decided it didnt work based on your feedback, so it likely wont happen again.
  8. Im not going to apologise for not doing this sooner because Im not sorry. I was taking a break from MD because the negativity, constant demands, and general unpleasantness was getting me down (general comment, please dont feel its aimed at you Aeo ). It should be done now (yesterday), and resolved slightly more satisfactorily (secret).
  9. Which one?
  10. Thanks dst, I have removed it. As for not noticing, Also sorry, I have been really busy lately
  11. Google docs are terrible to store code in, and worse to search across multiple docs
  12. Have read it all and the email you sent me
  13. After more than 10 hours work today we have a new total for the changes between "current md" and the new branch: 642 files changed, 3233 insertions(+), 6653 deletions(-) For those interested, the insertions are lines that have been added to the codebase, deletions are the count of lines removed. Lines edited are counted as an insertion and removal. As you can see I am removing a hell of a lot of code, simplifying what we have and fixing up the old code. Currently this dev branch includes the new javascript/css compressor/optimiser. New sound system provided by HTML5 rather than flash, and the new JS intereface preparing to remove the flash crud. This update will still include flash. The other big change in this dev branch is the PHP7/database rework. Going forward all code will use the unified DB library we use which will make everything a lot easier to manage/handle.
  14. 338 files changed, 2160 insertions(+), 5009 deletions(-) Ongoing More DB crud fixed, omega will be pushed out when all DB functions are ready for php7
  15. Current progress: 297 files changed, 1822 insertions(+), 4155 deletions(-) The system is ready for moving all the old database crud into the new form (new being years old instead fo decades) however that means I have just broken everything using the old system More testing needed before this goes live, but I hope to have the majority of it ready for OMEGA player testing maybe end of next week?
  16. So far unit tests have found 465 deprecated function calls that I need to migrate over...
  17. Added the checking for deprecated functions, 11937 unit test cases at the moment.
  18. On holiday so its taking a back seat a bit, but so far the changes made for The Flash Javascript rework are: 280 files changed, 1547 insertions(+), 3718 deletions(-) Its quite substantial so I will be thanking all those who have contacted me to help me test them. Further updates following.
  19. See Doctor who Villains, the Silence. You forget them as soon as you turn away, so characters to remind them they are surrounded would tally a mark on their skin to whenever they saw one. To start with you only saw them slowly go through the house with increasing numbers of tallies until it was explained what that meant, and when the characters themselves realised what it mean, they felt true fear as the silence were everywhere. An interesting concept.
  20. Many Happy birthdays from me!
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