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Everything posted by Chewett
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I beat Lintara
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Obviously excused yeah, spam away! Thanks for your help, If there is an easier way you can think of we can discuss it. Some of them I can probably pass you direct texts to modify yourself if thats easier?
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What repeatedly consumable items would you use?
Chewett replied to Chewett's topic in Get Involved in MD Development
Iv upvoted a load of ideas that I think sound good, no indication that will get implemented, just means I dont have any questions -
What repeatedly consumable items would you use?
Chewett replied to Chewett's topic in Get Involved in MD Development
So, what do you think is an appropriate amount of time before re-application. I assume that once every 5 seconds would be rather short, so what do you think a minimum amount of time that would be "manageable"? -
What repeatedly consumable items would you use?
Chewett replied to Chewett's topic in Get Involved in MD Development
How long do you think temporarily should be? Obviously it should scale to the effort of production -
What repeatedly consumable items would you use?
Chewett replied to Chewett's topic in Get Involved in MD Development
Are you able to write a thread explaining the issues and what you would do to fix them? Or point me to said thread? -
What repeatedly consumable items would you use?
Chewett replied to Chewett's topic in Get Involved in MD Development
The concern here is that they bypass a lot of restrictions. How do you imagine this would be protected? -
What repeatedly consumable items would you use?
Chewett replied to Chewett's topic in Get Involved in MD Development
And you would be expecting to use this daily or hourly? This is what I have written in the thread -
If there was a new consumable item that you would use again and again what would it be and do? or, are there any current ones you would use regularly if you get could them more easily? The key point of this thread is looking for items you might want to use daily or hourly to help you in MD in some way.
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Actually No I found why you have a trade ban. When you gave the account to Lashtal the restriction was that it was unjailed but all trading from it would be banned. I assume Mur didnt lift that when you reclaimed the account.
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Yeah its super clear, you got it for doing bad things (tm). I just havent had time to deal with it yet. Its probably your puffin issue which last I heard you accepted that it would be a problem but its the only way for you to play. I can block puffin if thats the issue?
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This year the scene redesign challenge is focused on the original start, the Paper Cabin. You are to take the below image of Paper Cabin and add colour to it and any additional motif you feel is suitable. The theme this year is "Welcome to MD". Feel free to add any additional images, colour, text, or modify the image in any way you feel fit. The only requirement is that it must be (at least vaguely) visible that it is Paper Cabin. Along with the image, you must write some words about what this scene means to you, and how you were welcomed into MD. Examples of previous entries are available in this thread. Prizes will be 1 Anniv creature to first second and third place (either decided by vote or judging panel) along with various gold and silver rewards. Any notable artworks outside first second and third will also be awarded 1 Anniv.
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Maybe we need a new Jonn?
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Added LHO onto this
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What should we do with them? Initially I was thinking to make them the gateway guardians, but I dont really like that idea anymore. Maybe we bring back RPC's? More leaning towards that for now.
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I loved this quest, I have sent all the rewards out.
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So, some people have confused the posts a little. I welcome all the ideas from everyone, and if they are good I might even go ahead. But some of them are super super OP, so dont be offended If I dont implement them. Also, no promises of anything "soon". Lot of work with flash.
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This post summarizes the current state of stage 14 as I see it. I had a preliminary discussion with some Discord users and now I open it up fully to the forum. Please note that some, if not many, of the problems outlined here wont be solved in Stage 14. However these outline our current problems as I see them, so we can discuss them. I am mainly going to be focussing on the Server upgrades, as they have a hard deadline of flash going away, but the others I am opening up to discussion and I might interleave the upgrades with other work. Server upgrades (flash, php7) - These are making good progress and are my primary coding focus given the short deadline and large amount of work. The Job system - A new type of tag, building on what we half implemented Death - Is it working? Is it fair? Maybe we can make it more interesting. Alliances - What should they be? Guilds - What should we do with them? Resources - What are we going to do here then? Principles - How do you want them to be used? MP6 - What shall we do with the MP6? MP7 - What should it become? Torch Contest - Do people want the torch contest? HC/BHC - Another contest, should it run more regularly? LHO - Maybe more? Maybe remove it?
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The Heads contest was originally a contest to gather as many heads as possible, scoring every X period of time, gaining the number of heads you are holding as points. The winner would then win a heads contest medal. Once won you wouldnt be able to participate again. Boss Heads Contest was a similar contest, only for the winners of the heads contest. The winner could win any number of prizes. The main problem with HC and BHC was that over time there were very few participants. So we stopped running it. Would anyone change it to make it more interesting, especially for those who previously have won? Should we just leave it alone for now?
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The torch contest was originally something designed to have lands compete against each other to gain rewards for the land and personally. You would grab a torch from your homeland and slowly make your way to score a point against another homeland. This was made harder by some AP difficulty. Currently this has some issues, with Guardians of Bob blocking access to some of the lands. So this would be one problem that would need to be resolved before we ran this again. In addition, we would want it to be a little more interesting, It got dull after a couple times. One of the issues was it was easier to get to some lands than others, so maybe instead of scoring against different lands, you score more depending on which land you score against? Ideas are welcome, would people want to see it back?
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Some, but none immediately. MP7 has been given to Fang (on the promise he does something with it) and Sunfire (Earned, no requirements on usage). In addition, those who are on the gateway have been given the use of it for training newbies. This is purely to use the ability of attacking cross mindpower. All of these players understand that when MP7 changes, it might be quite drastic. The vague plans Currently MP7 is the illusion mindpower, and going forward it will be used as such. Currently when going into an illusion, you are forced to remain it in for a period of time. Once that has ran out it will let you leave the illusion. One of the changes that are going to be made is to add a negative effect for if you remain in the illusion for too long. The magic will slowly decay and staying in the illusion for too long may permanently affect your character. The worse case scenario is that you strain it so much you are forcibly returned, possibly with disastrous consequences... Originally I hoped the original MP7 roleplayer to directly help me with development but instead I will probably be working with Sunfire or another player going forward. Other uses of MP7 MP7 also allows some cool effects such as the masquerade ball we performed, and the fair fighting tournament where everyone had a set illusion team. If you have ideas feel free to post them here and we can work out what we can do. This is on the back burner as it needs more extensive rework as the MP7 system wasnt massively worked on.
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None currently. Recently I reduced the requirement to entry so that more, if they want to, can become MP6. However its another "half finished" work in my opinion. The spell tree is a little lackluster, certainly in the current MD, and the main important thing is the bringin casts I think. If anyone has an opinion about what they think it should do, or how we could change it, I welcome it. Maybe you think its super not important?
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Principles is something that is more removed from the game now, but it shouldnt be! How do you think we should be able to attain principles? What else would you make them used for? Are they useless? Should we just remove them? (no :P)
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This post summarizes a number of discussions I have had regarding alliances. Some of these views are mine, some are others who I am stating for discussion points. --- Current State of alliances Currently any alliance, once the final member is removed is lost to the game. At this point an admin could remake it, or it could be decided to stay dead. In the past we have had alliances remade at the request of a king or similar. Or remade after some effort by the players. Any alliance member is free to invite anyone else to the alliance. This removes a degree of control from the alliance. The leader is also chosen as the player who has the most of the loyalty stat. This is primarily gained through farming combat or other not described here methods. Radical opinions (some of these are not mine by merely parroting) It is no secret that I, and a number of other MD players disagree with the "loyalty" concept for a leader. Many alliances have a leader who is not someone who would grind loyalty. Social convention then makes people understand they are the leader. For some guilds this is fine as any lost alliance would be automatically remade by an admin (e.g. TK) but for the less "offical" alliances this can cause some problems. Some people feel that alliances should be created and fall more often than they do currently. Maybe creation by MP6 or similar? Maybe kill items just dont disband alliances? Maybe after coming back to life they rejoin the alliance? (How would you do hostile takeovers?) Maybe only if you revive within X days? Maybe you can vote to disband an alliance? Maybe you can take it over with a coup? Potentially you allow leaders to pick who can invite? Only leaders can invite? Makes hostile takeovers harder as you have to trick the leader? Some were suggesting that each land would be able to revive a certain set of guilds, if they were lost with some kind of vote.
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In this post, guilds refer to alliances with a specific purpose, ignoring whether that purpose is current or not. For reference I will note down my belief of each alliance and their purpose. If I am missing any give me a shout and I will add them is not obvious. Please note that there are three main differences in alliances, Role alliances, standard alliances, guilds. These terms have changed similarly over time, but are possibly important as we change what they mean. Crafters - Alliance of those who had the ability to make items Woodcutters, water dowsers, Fusioneers - Resource Gathering Caretakers - Originally designed to handle the death system and plan how it all should work Treasure Keepers - Designed to distribute and sponser quest rewards Archivists - I would count them a guild, originally at least. So one of the main questions was, how should these leaders be chosen, how should they be reformed if disbanded. Etc. To focus on the resource guilds, my opinion was that really they were created before their time. I dont think you can have good resource based guilds without a use for the resources they protect and gather. So we need to first focus on how those resources are gathered and used in the MD. For those I will talk about their plan in another post. For the other guilds, they should have specific aims. Im not convinced any of them do currently (apart from maybe TK) but we should probably focus in on them and see what we can do to make them useful. Do you think we need guilds in MD to do specific tasks? Do you think the Caretakers should actively take charge of how death should be working? What about the Archivists? What do you think their role should be? All those involved in said alliances, or not, are welcome to give their views here. I want to see what the communtiy thinks so we can move it forward together.