Jump to content

Ivorak

Member
  • Posts

    293
  • Joined

  • Last visited

  • Days Won

    17

Posts posted by Ivorak

  1. I really enjoyed both of Shane Carruth's movies, Primer and Upstream Color. Originally a software developer, Carruth developed Primer on a tiny budget of $7,000 but it hardly shows except for the credits (director, producer, writer, actor, music, editor). Forever awaiting his biggest project, the now abandoned A Topiary.

     

    Also recommend films by Tarkovsky, though I can only remember seeing Stalker.

     

    P.S. Loved Inception the first time (though a bit bewildered by the diagrams that kept popping up everywhere. It really wasn't that hard to follow). It bored me a bit the second time through. Would love to be the architect for designs at that scale though.

  2. You haven't addressed some of my questions (which is fine, because they were addressed to everyone and are more a list of "things to consider" than "this is how you should think about this issue"). Though you've probably answered them (I see all that text there :P ) but I don't understand what you're saying exactly.

     

    In 4) I distinguished between the land and the people of the land. Someone might be admitted to Necrovion citizenship because they're friends with some other Necrovians, but the land should still be able to reject them in some sense (I see lands in MD as self-aware in some sense, especially Necrovion with the shades). This implies that the land should also be able to accept someone who the people do not.

     

    But yes, I think these wishes are good, even with the land loyalty requirement. Just let's not rule against other possible ways to gain access.

  3.  

    Sure.. But if you wanted that stuff, you could always change lands and get the required loyalty. Thats the 'price' you'll be needing to pay for a special wish. Also, you need to stay in the land that much time to deserve access to one of its special areas. Getting it in a custom wish when you arent even a part of that land for a single day, sounds rather unfair. Doesnt it? For example, if you've spent your entire game time in GG and want access to a Necro secret areas through a custom favour... thats very unfair to the necros who have been actually a part of the land for a longer time and dont have access to the area. Loyalty requirement makes it compulsory for one to be 'loyal' to that land for the required period.

     

     

    Some things to think about:

     

    1) Are we encouraging people to change lands more frequently then? I always thought most players frowned upon this.

     

    2) I feel that either the access to restricted locations matters very much (in which case land loyalty should not be a measure) or not (wishpoint, but not the active day requirements). 

     

    3) There are several ways to do "custom" wishes. 

        A) A wishpoint, plus approval of some power such as Mur, Chewett, the land leader, alliance heads, etc. One of the above, two of the above, whatever...

        B) A sliding scale from 1 wishpoint with approval of land leader, to X wishpoints for no-questions asked grant

        C) Something like the above, but on a case by case basis, instead of preannounced requirements

        D) 1 wishpoint with X land loyalty, or X wishpoints without requisite land loyalty

     

    4) Should land loyalty be considered by the citizenry of the land (influencing things like how the leadership distributes alliance roles, stock from land treasuries, etcetera), the land itself (lower AP costs, access to different locations, other influences), or both? This is tricky. The land does already to a degree and the citizenry does too, but often less so then the land itself (which makes sense because land loyalty only measures the presence of activity per day, not its overall magnitude), but if the land is in some sense separate than its people, then perhaps there needs to be other ways to gain land loyalty than the three step process of 1) being granted citizenship, 2) avoid being excommunicated, and 3) logging in each day.

  4. Mur, can't find your response to Nimrodel's post on the first page of replies. Was there none? 

     

    I was thinking the same thing; that a flat earth implies edges. Am I misunderstanding the notion of a "flat earth" or do you need proof that no such images of an edge exist? Would even that be enough?

     

    ---

     

    It's probably too much work for me to actually read it anytime soon, but you've got me thinking about Bruno Latour's ( We Have Never Been Modern.  

  5.  

    Let the slave 'prove how good he his' BEFORE the slave auction, not after it. In other words: the guy has to do a quest (involving tasks like dst mentioned) to be eligible to be sold at the slave auction. If such a quest will be made, then it should be automatic and keep track of the player's exact actions, rather than having a person like Slave Master validate it (so that friends don't give him the required resources, etc). 

     

    Disagree with this part, but I like the first part (negative effects for the slave). Could be lower AP, movelock, even skill damage. If 10-15 silver coins doesn't make this a worthwhile use of your time (as Aeoshattr suggests), then set a higher reserve bid or don't join the auction. If this results in fewer slaves, fine by me.

  6. 1. I believe players should be able to nominate those from their own land. It's more expedient and prevents mistakes where someone breaks this rule and the mistake is not caught until the end of the nomination period, and then that player is not eligible because no one else thought to nominate them a second time (because they had already been nominated).

    2. I would propose that all categories go to vote, even if only a single nomination. But I would also allow a null vote and require a minimum percentage of votes to be attained.

    3. Agree that a player should not be able to nominate themself, but feel strongly that they should be able to vote for themself. Definitely disagree with invalidating all of their other votes because of this.

  7. I may be dense, but I'm afraid I don't follow the logic. 

     

    This concept is quite old in MD. The first “Slave auction” was in 2009. Purpose? Only plain and simple fun. In time this changed. Now the slave auction is a way for each player to get their hands on a quite nice usable item (the leash) as well as some money in the happiest of cases. Cause let’s be honest: this slave auctions are rigged. Rarely the masters pay the slaves (sometimes the slave pays the master so that player has coins to spare) It’s…a freebie event.

     

    I'm reading your statements in this manner:

     

    1) Slaves don't get paid. Slaves may even end up paying their master.

    2) Slaves shouldn't get a leash because it's beneficial to the slave.

     

    I must be missing something, because I don't see how anyone would volunteer to be auctioned off otherwise. They put up with a few months of inconvenience and then receive a leash that can be passed to a friend for use as a convenient "teleport" (that is what leashes do, right?). In the absence of such a trade we would need some way to forcibly compel a player to be a slave and that's not in the spirit of MD (and, moreover, would likely simply result in the loss of a player).

  8. IMO highest bid I've seen in the last 2 years was 3gold? (correct me if I'm wrong... or maybe there was one specific bid that went up to 6g... can't recall)

     

    So saying 1sc bid is allowed up till 2gc is redundant. I'd say 1sc raises shouldn't be allowed at all since the start.

     

     

     

    Hello DD

     

    Please read here to see some of the previous prices.

     

    There is absolutely no sense to Dark Demon's second line, but as for the prices he mentioned, they're totally in line with what that post indicates for the past auction. Only one bid of more than 2 gold.

     

    Edit: I missed Aethon's post of the 1/3/5 rule. Those numbers seem more sensible than the one's suggested by Jester.

  9. I have a Google doc where I organized a long email thread between Mur and Eagle Eye about the awards. When I sent it to Mur I saw subsequent forum posts about awards being granted/received, but there must have been some quests missed. I can clean that up and post it somewhere if someone wants to check on the status of the awards.

     

    But it won't include rewards for this quests, Dark Demon, because Pip never publicly posted winners or arranged for awards. If you'll read above, Pip said "All participants will be rewarded from my personal stock in due time." I was under the impression that he had already done so, from when I last talked to him, but cannot find record of said conversation so I may be mistaken.

  10. This opens other possibilities; for example:

    • Multiple keys per strong box (alliances, and any other group, could share a strongbox)
    • Or you could have a combination / pass phrase instead. This could be shared by code in a clickable to automatically award prizes.
    • Escrow. Pay a silver for a strong box, lock something in it, pay an additional silver to a TK and hand them your key and a document stating under what publicly verifiable circumstances that key should be passed on to another party.
    • Leave a will should you disappear from MD for a while. Would only apply to items in the strong box.
×
×
  • Create New...