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Everything posted by Muratus del Mur
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RPC concept overall was supposed to be "that thing that you get when you allready have it". Very few got that. Ability to organize quests, reputation among others and many more things you should have with or without "dots". That part of you that you see that you still have to lose, THAT is the true RPC part you have. Everything else that you think you lost by this mass demotion, means only it was not true rpc. Now to your concerns: - next level after normal was rpc .. interesting you see that so, because rpc was not a level in the sense all should have reached it. Many saw it so and imagine the frustration that they cant finaly reach rpc status. Wrong view on what rpcs were. - direct people under me ... i am sure there will be enough people to learn to use the forums or to notify me in case something realy should reach me and i didnt saw it. I am sad to hear that this type of people exist only because of their official position. - kings to be affected by a massively increased workload no. kings are not rpc. I will only use the rpc system to facilitate the king accounts. Kings can be kings even in their absence. They don't have to do quests, they don't have to do anything else than to take decisions and shift the mood and behaviour of their people one way or an other. Both Khal and yrth were kings without an active rpc-like behaviour. The king must be the final wall that you hit if you go out of line. The king can act as a gang/team leader and support its people actively, or it can act as a misterious ruler that cuts and hangs those that do wrong. ALl the rpc-like abilities are given to the people first of all. Clickable items, wishpoints, other things, all get to everybody, not to the king. - wishpoint distribution being subjective... having few wp distributed to many people is much accurate and better than having tons of wp stuck on a single person. ex rpc points do not recharge. Now don't complain chewett, you like many other had over 60 wp you never gave, and i am not sure how many you actualy gave for a good reaso if at all. WP codes will be given for interesting quests, and yes I will decide first of all if quests are interesting or not. Volume of effort given to edit your personal pages indicated patience and involvement you could put into a possible future quest. In time, thwre will be a way to free me of this responsability of selecting who could do quests and who not. This is nothing like the rpc system. In rpc system once in a position of power became lazy, arrogant or ignorant. If you will fight for every single wp you can reward, you will care more about your quests and also once you will stop caring you will no longer have rewards to give. Consider it a integrated "demotion". I could find a fast soltion to your issue right now. For example imagine players could vote 1 of 5 other players from those that have quests, based on where they think the wp reward should go, how interesting the quest is and not how impossible it is. This integrated quest rating system could be used to distribute wp codes to those that more people consider they should receive it. This is just a adhoc solution i made up now, i am sure that with a little more thinking there will be much better options. - kings as game managers a manager is a person of great responsability, a king, in md, i a person that decides what means responsability. Kings are so much better and confortable positions than game managers. I think you like many others hate them just because you are not one of them, but these are of course just blind supositions on my side. A GM has duties, a king has rights. A GM, like Shoeps was, the only GM MD ever had, had to send me constnat status reports, activity logs, had to manualy do things that only later were automated, had to centralise the activity of others, over all, a lot. Its little in common between a king and a gm. The only thing in common are the ultra powerfull abilities, and you would be surprised to find out that abilities alone don't make the role or what the person does with them. A gm had decision power over any player, a king has decision power only over his citizens. There are 4 lands, 4 leaders to rule them. A player would have like 4 lives so to say, migrating from one land to an other if they get kicked for bad behaviour from one. A game manager would have a ban button and thats it. King roles are much more integrated in the realm. Kings are not mods!! not gods! they are kings. They are not even police. Look what a king role was in rl ... how much work had a king to do actualy? not much, but his position as a person to lead and to be the final decision power stabilized the entire country. Kings also bring a creative future to the lands. Dynasties, legends, all count as positive and creative future. Look how legendar Nelya an Khal became, even for people that NEVER met them. WHY? because they were considered "kings", symbols. They both achieved their position in a much less democratic way than current kings.
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don\t interpret my words. i was not "offended" by you wanting to continue your quest. In fact it was not you i was refering at in what i said, but since you feel so responsable about it, fine. I'll say it one more time. rpc abilities have been removed. A lot remained but some major ones are no more for now. If other struggle to find ways to do their quests WITH NO TOOL and they succeed, maybe you as an ex rpc should take lessons from them. Oh wait i forget, you were once the same before you got spoiled by rpc tools. To bad. With every comment i am more glad for stoping the rpc concept in md.
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clickable items feature will be again available but in th wp shop for those that will reach it. Sorry for the delay but this feature was removed for ALL former rpcs. I dont understand why you and others still think it was a feature removed only from them.
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I am SICK to hear former rpcs complain about their spells being limited now, or that they miss dream ability or that some other cool ability they once had is missing now. It makes me sick. For once put yourself in comparison to all other that NEVER had any of your abilities, they don't complain because they never had the chance to receive somthing that they can lose after. You feel disrepected , neglected, used, hurt for all the things "you have done for MD" and now i am taking all your toys away... well i am glad you feel that way. Those of you that had the decency to understand their position as rpc was overpowered and unfair, did not dare to complain about anything. I gave you the best chance to freedom within the game and allowed you to be once again free without all the responsability you has as rpcs. I always say that RPC is something you receive when you already have it .. SO HOW CAN YOU LOSE IT??? If you feel you lost something then it means you have received things over what you should have! I didnt tainted your reputation, i didnt menalised you in any way ..in fact i kept your reputation intact by blaming myself for a faulty rpc system and i let you keep a lot of your former abilities, yet you complain. My warm invitation for those that feel i treated them unfair by shuting down the rpc concept is to take their toys and leave, because i will not reply to anymore pms about complains. If you had indeed a powerful rpc postion then people will continue to treat you as such an important character with or without dots in your name. I don't care about your concerns about how the game will now go down after "the recent changes" i dont care you explain me how bad my move was or how much some of your abilities are needed back "because your role has to suffer" or because it stops you from "doing your job". Once thing that i will fix, and i said that already so no need for paniked pms , are the abilities that involved a guild role. For example i didnt checked if crafters still can create objects or what grido is missing for his lho chief role. Those were positions not related to rpc status. I will also fix spell count limits if i removed any that you got from wp shop. post your comments public if you want to debate them, no need to keep it private, the rpc situation was always something that concerned the game and not a personal relation between me Mur and you. arrgghghhh~~!!
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will probably be adapted to enhance the future rpc list page with what will contain.
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I might bring my MD checkbook with me too ) In case i can't pay for my beer, i will try to see if the bartender accepts MD codes instead of cash now seriously speaking, as Capo di tuti capi , i have to pay my questionable members of the Romanian Mafia for their dark deeds...right dst? ..or bribe the others to join the secret tomato club ))
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at this point (for the future too) PWR = RPC. i will think about one of the names and throw the other. ..or both afterall, since i will not be the one givning statuses. wp can be distributed in MANY places. i have a good plan for this i think. there will be two types of WPs, the potential, the activated and the used wp...well thats 3 .. the activated and the used stages you already know. The potential WP are wp that someone can give away but not use, like rpcs had so far, only now they will be in a fixed form not in a regenerable form. Reaching an achievement could give a wp for example. The collector concept is a main base for md in many aspects so why not reward achievements collectors too. potential wp (not sure about the final name for this) will be rewarded based on what quests you create. Sort of a sponsorship. You do a nice quest, it gets reviewed, you receive wp rewards to give to your winners. RPC system will slowly fade in the MD inner gears like many other features did. A lot of MD is covered or lost in time. The illusions for example, slowly get lost if not finished. Only thing i can try to do is to keep all these things in a good logical condition so that they will be like lego pieces later and to play with them depending on occasion, keeping them partialy alive. For example illusions activated by spells, or better said spells with effect being an illusion, are ultra powerful. You could do ANYTHING to a character yet no permanent damage. The land spells, like the one to open necro gates, those are also a different category of features, used very little compared to what could be. All these features work together, at this point MD is a anormous machiene. Even if i dream about its code so to say and i know by heart almost all of it. There are A LOT of features that i forgot about. In 5 years of work, at my speed, ..and no i am not modest at all.... a lot of things get done. My biggest nightmare is that i will die without bringing all features integrated one with the other and all with the players and a big part of md will die forgotten somewhere within the long pages of code. If i stop now, md dies. it is not independent enough to survive, regardless of all its many features. The wish shop is porbably the most important part to integrate things. WP can unlock things that nothing else could, and through the wish shop a lot of the forgotten features could be available to the players... but i stoped working on that too. i stoped working on spells i stoped finishing the huge land of the tribunals that also holds amazing things i stoped finishing the illusion stage, that is 90% done, actualy more even, but i couldnt find a good use for it. i stoped working on achievements i stoped working on the new combat mechanism that would have changed md entirely i stoped a lot of things like adding new creatures, coloring final stages of premium ones, finishing creature recruit places in other lands etc i stoped the avatar transfer option i stoped the md script that would have changed the way quests are done i didnt finished a long series of features i begun long ago, like k docs integrated in wp shop, scolars (u have no clue whats that), multiple pages for the docs, quest review by players, etc.. i never finished to integrate spell docs, inner magic, etc i never finished the plans i had to make avys submitable by players from within the game , automating the avy production i never finished to integrate principles the way i wanted ... it hurts , i am lookign at a md that is like a dome ... it could be the greatest dome ever and withstand enormous pressures , or it could collapse if not finished up to the top. On top of that financial is also crap, due to the exclusivist nature of md, and the world economy issues, income to make it grow lowered so much that i can only keep its hosting payed .. but ads ? Anyway, thats last concern actualy. i feel tired, i feel chased by you when i login, i feel oftenly disrespected by some that forget how much i care about MD, its slowly fading away for me. I am making alts to see you play without you praying to an invisible god, to see the general feeling of md. I am daily tempted more and more to drop Murs account and just start do my puzzles and quests...and speaking of that ..i stoped making quests and puzzles. I have a lot standing here, plans, sketches, even paper models of my latest "inventions" if i could say so. i stoped the black letters plans that are one of my masterpieces so to say, the most amazing riddle concept i did so far. i stoped so many things, and one day i will stop myself too. I just wish everything to be how it was when it was king manu, the enthusiasm, the plans ... not the worries that i will never finish the planed features, not the argues with the players and the shit i had to drive myself into for nothing. I don't want a Mur-driven MD, i want just a MD, one that i can watch, improve, love. enough offtopic, sry i had to say all that. no need to reply on it.
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So, here it goes. One of the concepts i was most proud of, has to stop. I concluded that giving power to a person will destroy its creativity. The stress can increase even without a real base. Tell someone stories about how much he has to do and how high is his responsability and he will crash in stress, even if he has nothing to do. The opposite goes to, give someone a lot of work to do but make it so that he does not see it as a duty or responsability and he will work but not get tired of it. One of the things that bothered me most with rpcs were the inactive ones. How can i keep reputation up, people to respect you, when you are not active. If i start to demote rpcs for any reason, they will lose authority and people will not respect them anymore anyway. If i let them be, they become a terrible example to other people and those that deserve a higher role and better abilities will be discouraged by being ignored, repeatedly, by me, by them...by everyone. I did not demote the last RPC pack, i relieved them from duty. Its a big difference. In this way some of the rpcs that worked for their role and kept it active will have nothing to suffer while those that remained rpcs just for the sake of it will simply vanish. What i think will happen? More freedom of characters overall, better legends, a lot more abuses but i hope for the best (they will shape the md world in a way) The spells of the last rpc group will be partialy removed , some of the spells will remain as administrative spells only. All will receive a pack of wishpoints, transferable, so that they can reward them for their quests. I am thinking to create a similar think like the credit bonus codes but for WP, so you will have codes for wp. In that way you could hide them, transfer them, trade them, etc. but i am not sure if it fits with the general ideea of wp being based only on your merit. I am sorry for the increasingly better rpc system, the regenerable wps, and more .. i will have to adapt them for an other thing now. Don't worry, nothing gets lost. The dots will get removed too. The dot markings will be used for something else. At this point, the power situation in md is this. Individual characters have more freedom. I will not support moderator activities, rule reinforcing, etc. You will have to do it with your own abilities or support the consequences. Don't come to me to complain one or an other player is abusing that and that, take action yourself. But also don't come to me that you were punished for no reason, if that person was able to do it, he can do it. The Land kings will get my support with their abilities and my advice with their decisions. If they can bring order to their land, very well, if not, we shall see. Do not underestimate their power please, i will increase it accordingly to the situation untill i see they can handle any issue on their own. So you have kings and freedom, i suggest you find a middle path on that, or it will become civil war and kings _will win_, at least in the initial stages when i have to focus on improving king abilities. Compare it with the fall of polytheism in favor of monotheism, many rpcs fall, a few single rulers raise. If it will follow 2000 years of darkness thats something to see. There is an other force at work except the kings, i announce it once on the newslog as a secret feature, but i don't think its time you know about what i talk, or it will ever be. For now that force is much better than any kings or rpc ruling anything. Once MD will be fully automated yet keeping the human decision factor as a main driving force, i will be happy. I will step down from being its developer and i will be one of its inhabitants, abusing all the special (but limited) powers i will be able to put in my traveling bag to take with me. Look a bit back ... fixed rewards were replaced with a nice flexible wish shop, turning quest wp rewards or any wp in permanent abilities or nice advantages. Rpcs got removed, an other step towards automation. Kings will receive predefined god-moded accounts, next kings will share same accounts. Random decisions based on my good or bad will were replaced by carefully analyzed votes, that in time will probably turn in community decided votes. These are not steps to a more fair MD, but to a more automated MD, while keeping the human decision the main thing. MD is and always be a flavored world, both for bad and for good, it will never be an ideal world. Its not and will not be perfect in any way. Its "perfection" if i can call it so, comes from all its little imperfections. That is my view of it. Dividing players in citizens will guide the conflicts and will give more reason. It will also integrate with the factions system i kept delaying for aparently no reason. It was a intuitive reason. Not al things were ready to move on, and at that time i had no idea what was missing. I still feel some things need to come in place before proceeding. It might be the long lost "scholars" feature, or other things already in the engine but not on screen. I will see. What i know for sure is that everything i have done for , in or about MD was good and according to a main feeling i always had.
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votes will take as long as required to get an enough number of votes to be relevant. For example yrthilian voting took longer because it reached a high number of votes slower, while this one exploded from the second i posted it up. I am ssuming this was becaues ppl thought its an dobvious choice and thats visible in the final count too. I am sure the voting on lr will be slower for example as the competition is tighter. Voting rate drops exponentialy, first and second day are alomost all days given. Who is not active two days in a row during the festival will probably have little knowledge about what to vote anyway. I dont want to offend anyone but i cant wait after all to vote , if they cant decide within a day, with all the docs in front of them, then thats it. I dont want to turn md into an election campaign. The votes are given based on the actiivy and reputation of that candidate untill then, the docs are just a way to make clear their intentionsm but people already know who each candidate is. You can familiarize with the candidate during the voting times.
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i will mark the extra votes but they will not cont to the result, only to you score for later. Once i start voting i cant count anymore in, and i start voting when they reach a high enough number. THey reached 100 just like yrth voting. My mistake i didnt stoped the link before starting to count.
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Ok so here are the votes, all details except personal details about players, like name, days, ip etc. I am starting to have the feeling some of you realy don't trust me, well no problem, votes will always be available public if demanded. [attachment=1212:Necrovion_votes.html] P.s. when generating the above attachment i noticed last 4 votes not being marked/counted. After doing a little investigation i discovered that they were cast after i started the count so they were not in my review list. Unfortunatly these votes were not counted. Their influence on the final result is not significant, because of the big score difference, however the votes were given both to peace and jester. I left those on the list so you can see those arguments too.
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define unable
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This Is Not A Fair Game !
Muratus del Mur replied to vanyz's topic in Say hello, Goodbye, or something else
only the credits you got from that site were remove, nothing more, you should be glad. You didnt lost anything, you just spent more than you had. -
Wow, very interesting to read all this. @Granos, well done pointing all those things out. I also consider not to many people understand the shades. However, if the course of events goes that way, i am willing to see what happens. If MD ballance get to be destroyed by its players, so be it. When i place a land fate in a vote, i am willing to accept its results and implications. The question is, are you ready? I am glad that on the election list each member belongs to a different category and each represents an interesting future for Necrovion. @The Truthspeaker: i am sorry you don't understand much about it. Players that abuse things get punished. Those that manage to stay at the edge of abusing dont get punished, in fact they get rewarded in a way or an other. take dst for example, she always knew that her actions will cost her much when she will step wrong. Rendril Revant, quite new on my bug abusers/testers radar, he gets rewarded for discovering bugs or exploits, he gets baned if he does damage by mistake. Liberty, created those characters as part of his roleplay, since no one else did that and all that created alt accounts in such number used them for cheating and not rp, he was alowed that role. Once such a delicate role is taken, no other can do similar, unfortunatly for you. He also knows that stepping wrong with his Lib alts will cost him a lot. The players that have been alowed to stay at the edge of abusing (NOT abusing) earned there position. About chat spam and faul talk in public locations, no one is allowed to do that. It is alowed to talk whatever you want in non public locations as long as there is no one there to be disturbed by what you say.
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everything has a beginning , even land leaderships
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if enough people vote you, yes. The reason is that if there are not enough people in loreroot to vote for you or to vote someone else than you, it means the fate of loreroot is in the hands of the entire realm. Its not the case of LR, but you cant expect a land with 10 people for example to vote its own king and then act as a LAND and expand population. Normaly the arguments count a lot, and based on those arguments i can see what people think about you as a possible king, if you get enough votes to be king of LR (just example) and those votes get good rating because they have good arguments, then thats it. At current point lands do not have a clear population. Once there will be a way to determine citizenship exactly, the voting of the king will be more land orientated and the citizens of a land will have a much stronger vote than outsiders. Right now people are migrating between lands, they claim to be a land but act for an other, everything is a mess in my opinion, so yes, the vote is conisdered regardless of land, because right now all have a word to say who should be king and who not. To be a King or a Queen is first of all a personal achievement, a true king could rule either land , only thing that differs is the motivation and affection towards a land or an other. A bad king or queen could not rule any kind of land. I want to mention that PWR or RPC is not required to candidate. A certain level of popularity IS required. I will not accept submissions from players that i consider not old enough (in-game) for such a position, because i have to assume any could win.
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whole md comunity, more exactly players over 50 days can vote. The way the votes will be given weight will be disclosed after voting ends to avoid abuse. Current candidates are Ledah and Peace, i am waiting for more . I can't believe there are just two people wishing that seat. The voting will start soon if there are no more submissions. (Only after Necrovion elections end will the Loreroot ones begin, then Marind Bell)
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email or pm it to me, i will include it in a word doc and attach it to the voting page once it starts. Include all details you consider so that people will know what your plans are, and why to vote you. put a CLEAR title to the message or email you will send , like: Full Username - King of {Land Name} First elections are for Necrovion.
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If you are not sending me the candidacy requests like i asked, providing all needed details to be voted, you will end up surprised that someone else became king of your land and you didn't even participate.
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what about this: - king can allow new citizens in based on their intention letter - king can kick people out of the land (remove citizenship) only if they did something against the land. That allows people to be part of a land but also be against its leader and be immune to revenge on this reason, unless they do somethign wrong for the land itself (land image, military, treason, abuse, etc) in other words, citizenship is gained by making the king accept you, but cant be removed same way
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I opened the elections, YOU decide the candidates. How you will do that, if its the people to suggest the candidates or the cancidates to submit themselves, its up to you. I am open to anything because it will be put to a vote anyway. I am not hasting anyone into picking a King or Queen, these things should have be established by now, i am just giving a crown to those elected. Normaly each land should have a leader, if you consider this to be hasty (@pample) then it means you are thinking of new leaders and not the ones allready existing as i thought. There will always be people against the leadership.. ALWAYS. There are two options that i can see: 1. To force by my rule the kings to accept within their lands also those opposed to them as long as they prove to be _LOYAL TO THE LAND_ 2. To use No Mans Land as a outcast land for all those banished from their lands, basicaly an outpost for takeover attempts and political hits. I am open to other suggestions. People are often loyal to the land not to the leader, yet they have to obey the leader even if they do not agree with him. A dificult decision, but untill i hear a good option, kings have absolute power. Regarding the denomination, i don't care if its called head of council or King or whatever official leader name you want. It should be a fair name and not something like Archmage of the dark, or Supreme Emperor, or other such things. (If you cant pick a decent one i will pick one without asking you twice) What i care about is that ONE person will have the final power. If you wish to rule by a council, fine, but that council should manifest its decisions through the "king" and the king will have last decision and will also be able to disband the council if he so wishes. One central point of power, one personality to shape the land, to stop argues, or to cause new ones. One king, one judge. Because this terrible lack of kings you got used to argue and to question decisions, but if it were only one power to decide if what you want can or can not be done, then you would not start with things like i love the land but i hate the king. This overpowered king thing comes a bit with a shock to some of you, but i am sure it will give more flavor to MD over time instead of the constant stress that its now when it comes to who has the power. If you feel you should be king, do not hesitate to see what people think about this. If you see little reaction and suspect you wont get many votes, don't bother to candidate, but if you see decent to good reaction, candidate ... who knows what the future reserves...maybe the new king will ban cookies and sugar production and keep them as currency ..you wont be able to complain.
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Ok it will be an option , but when i will work on a cetralized config page where you can edit option related to game interface. When i will resume AL i will place it first while its updated.
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We should say we have free cookies and we will disclose terrible secrets to those that come .. you will see there will be more then )))) We were already called the "Romanian Mafia" so this is obviously a meeting of this mafia, join, we give ranks for free !: )))
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I am attempting to lure Valy into comming by using Totenkopfs picture on the personal docs ))) He will kill me when he will find out the pic belongs to a guy so you can count him 50% in... sshhhht
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the "wife" of the king is a queen by name. What the policy will be within that land, if the queen has influence over the people, that will depend on the king to decide. If there is a queen elected, the "husband" of the queen will be...prince? I am not sure about the naming but i think calling him King will cause confusion. I am open to suggestions and historical examples. The important part is that the power should stay with the one that was elected and not shared equaly with an other part unless this is part of the official policy that the king presents.