Jump to content

Burns

Member
  • Posts

    2,609
  • Joined

  • Last visited

  • Days Won

    75

Posts posted by Burns

  1. The new and improved Lair Keepers are coming!

     

    As most of you know, i've been the Drachorn Guy for quite a long time, and never saw a reason to revive the Lair Keepers. Now that i'm not working alone anymore, however, i've asked for the Lair Keepers to be returned, so i can invite the people who're working with me.

     

    Right now, i'm still in a recruiting/trial phase. The people who carry this badge hold it because it makes it easier for me to set up meetings and group chats on short notice, and because they want to pick up on my job offer as drachorn apprentice. More people will be invited as those mini-quests move on.

     

    Generally, there's no reason to ask for invitations into Lair Keepers. I'll invite people whom i've successfully worked with in the past, and people who impressed me in the Drachorn Apprentice quest-series.

     

    Currently, you can consider the people in Lair Keepers as my little helpers. They're mostly useful to carry messages to me when i'm not available personally, but they can also answer simple questions, for example 'Can i buy a Melodic Charm?' (Answer: No) and 'Why not?' (Answer: Because Burns said so).

     

    Seriously though, the people who are in have a distinguished role of their own and quite some knowledge as well, but that doesn't mean they can answer for me just like that. If you can't find me personally, for example due to time zone issues, you can use them as messengers for now. Their skills will be upgraded over the next weeks, and i'll make little announcements here to let you know what they are currently capable of on their own.

     

    Thanks for your attention!

     

     

     

    Current skills of the Lair Keepers:

     

    -Personal Messengers

    -Certain useful skills as personal slaves

  2. Just for consideration (and newbie information, i guess), there once was a time when only a few dedicated artists could add avatars, i think the most active one was GlorDamar, but i'm not into arts, someone who was will know them all.

    Anyway, the point is, at that time all avatars were great quality, but there were only few. Many people waited for months for a fresh batch to be released, and they were usually gone within hours once they were. That's why Mur allowed pretty much everybody to upload avatars until there were enough for all players.

    Now we have a lot less players again, so the worse avatars are left in the shop. At a time, people were happy to have any avatars at all.

  3. It sounds like your concepts are very... work-intensive, given that all of this would be almost entirely un-used. Only very few people die, even though those few have a tendency to die over and over, while about 95% of MD only ever died in torch contests, for 5 minutes. And out of those who die, more than half get resurrected in no time...

    There's only a very, very little fragment of global game-time is spent dead. It's not that great for the few who die over and over again and don't get resurrected, yes, but i'd rather see features for everyone rather than a lot of time sunk in features the vast majority doesn't ever see.

  4. I am a confusing person :P

     

    Seriously though, i think it doesn't lead anywhere if you, Mur, try to understand how i think, we're too different for that. I rarely ever understand why you do the things you do, and it's likely the same the other way around... and i spent a lot more time trying to understand you than you can put to understanding me :))

  5. The application turnout hasn't been as great as i hoped. Maybe i'm not good enough to be a master after all...

     

    The ones i got were rather impressive, though. I'm tempted to pit them all against each other in a knife fight for life and death, and take the one that's left at the end, but there must be a smarter way to handle this... And i have no intentions of letting them know who they are up against just yet, either.

     

    For now, i'll just let them all think that they are my first choice, and see what happens from here...

  6. Since i'm not looking for a stableboy, but for an apprentice, i have to check their mental abilities before accepting them, obviously. For an easy start, not much more than a warm-up, i'll check their creativity.

     

    The aspiring young drachorn girls and guys would obviously need to be able to sell their work properly, not just do it well. And in MD, that means weaving a good story.

    What makes a good story, you ask? You really only need a few little things. One of them is an enthralling main character, for example a bald man with a hat and swords instead of fingernails always makes for a great start. The setting needs to be realistic enough for people to really believe in your story, too, and then you need some sidekicks, like a dragon that wants to be a drachorn, or a cute little lorerootian elf to fall in love with the hero. And of course a plot... werewolf-hunting works really well, but we've had that already, so don't try that.

     

    I expect you to create a fictional piece of story of yourself in reference to drachorns. It can be about your background, an adventure you survived, something that you're still working on, or a romantic story between you and a drachorn if you like. What matters is that it needs to be tied in with MD so well that a veteran would actually buy it. It needs to sound so reasonable, and fit with existing things in MD in such a manner as if it actually happened some day. If your story is not only about yourself and the drachorns, use existing characters to fill the roles. Use actual places and let things act in a reasonable way.

     

    Once again, i'll rate your stories all by myself, even though i'm not very good with literature. So don't bother doing masterpieces with rhymes and allegories and stuff, that won't get your a good rating. Instead work to make it interesting and enthralling, and make me believe that this could happen exactly in the way you described.

     

    For example, a story about a guy who gets fired off to the moon in a rocket and found a drachorn on the dark side of the moon before landing in Albion, from where he hacked his way through Hyrule and into Necrovion... not so great.

    A story about how you hunted a drachorn across the plains of No man's land and followed it into the mountains of Golemus, where you found the tiny men who invited you for tea... better, but not very creative.

     

    The more impressive your story is, the higher i'll reward you. And all of them must be posted in this thread, for a very simple reason: If two stories are similar, the older one (according to the forum timestamp) gets the better rating on originality.

    Oh, and get it done by Jan 14th. Editing is not allowed, and if you make a new post here, the old one will be invalidated as submission.

     

    Also, this is still a quest, too, not just a selection process. You don't need to have participated in the first step so you can get rewarded in this one, neither do you need to aspire to be my apprentice.

     

    Happy writing!

  7. To all willing Drachorn Apprentices, and everyone else who enjoy mini-quests, here is the first task, one that always needs to be done before getting a job...

     

    Write your CV (= resume).

     

    However, unlike most employers, i hardly care for your birthday, the place you live, or your family status. What i want to hear about are your greatest achievements, from your own point of view. Impress me with your skills and accomplishments, and show me why YOU would be the best in these realms to handle the job of a Drachorn Apprentice.

     

    I will hand out rewards solely based on my whims, because i can. They won't be big, because this is a very simple 'quest', but if you want to get big rewards in the later stages of this quest-series, you'd still want to make a very good first impression.

     

    Due to the christmas celebrations that will start in the next few days, and because the people i'd want to employ will likely be busy with making a mini-quest, i'll give you a very long deadline for this extremely simple task: I will not accept entries past December 31st.

    Send them via PM, Forum PM, or post them here, i don't care how you do it as long as i get them.

     

    Remember, though: The presentation of a CV is almost as important as the contents!

  8. I read the 'type' as 'level', after the history of Mur making plans and the words being changed afterwards... Where level 2 would mean 'unique' and level 1 would mean 'common', making 2 the better rating than 1. Doesn't come intuitive with 'type', right? :))

     

    What i meant to say was, my real tag is type 2, and embers of kelle'tha is type 1, so i would assume that type 2 is the code for 'unique + description', and type 1 is the code for 'not unique, description optional', such as the land groups, knator's guards, molquert's guards etc.

  9. What exactly is the problem with takeovers?

     

    You can't guard yourself against change of heart. If alliance is rotten, it's only a matter of time.

     

    I don't see why anything should be done about it. It only takes away Chew's precious time which could be used on many other things that actually need to be done.

     

    Fact is that some people just ain't fit to lead an ally and failure is inevitable.

     

    Do you think that people such as Azull, phantasm, even Eon, MRAlyon and darkraptor need such change? They know how to lead ally, how to pick people that are fit for their alliance, they know how to keep their members on the right track, they know how to workout things with members and ensure everybody has common goal.

     

    Which means i'll invite 1 person a year, at max. That's how long i would need to know them to be certain they are what i want in my alliance.

    Which, in turn, completely defeats the purpose of having an alliance in the first place. You think i need a badge to know that Grido, Bunny and Miq are in my land?

     

    The point of the ally is that it's a lot easier to remove you from the land again, if you don't fit. Unlike citizenship without alliance, the leader of an ally can always kick you out. But i can't invite anybody in the first place, because if that anybody happens to be a sleeper, or just somebody who values the quick coin more than his ally, i might as well invite all of my 'enemies' directly.

×
×
  • Create New...