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Burns

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Posts posted by Burns

  1.  

    Lets assume scenario where we have stats, tokens, everything same, except creatures. You are packed with target all damagers, while I got something else, while everything else is same. Now tell me No one, why in this system I'm only allowed to out-hit you with higher stats or bust you in with luck on freezes. Why am I not allowed to OUTSMART you by making cunning choice of creatures/abilities that would exploit weakness in your ritual. Currently you can make ritual without tactical weaknesses, that's where I think the problem is.

     

    I could even go further to prove it, lets imagine that stats don't exist, everybody has 0. Moreover lets say ALL creatures have same stats, same attack, defense, power, luck, regen and ve. Also lets remove auras and tokens for this test environment. Only thing differing are their abilities. In such environment ritual packed with target All creatures would still reign supreme with no remedy. I simply don't agree that this type of ultimate tactical advantage should exist.

     

    This is not a valid test scenario. If i can make the rules, i might as well say that all stats are 0, except defense, which is 200. Suddenly, the only valid abilites are aimed hit and lifesteal.

     

    The point about all-hitters is that they have nothing else. They don't do anything fancy, they just hit them all. There are plenty of answers to that, depending on the setting. You can go with a single hard hitter and invest all your stats in it, you can freeze them out, if they have a lot of health you can go for lifesteal and win in a short battle, and if you have a lot of health yourself you can burn them away.

    All is the most viable way to get your stats on the ground, that's all. When one guy has a severe stat-advantage over the other, he should have a way to add this advantage to the battle, no?

     

    I agree that there shouldn't be a perfect ritual, but 'all' isn't the thing that makes it so invincible. It's the combination of freeze, anti-freeze, and pure brawn. If that one boosted drachorn had single for targeting, all that would change is that he needs 6 rounds to demolish you, because you still have no reasonable answer to the stats on him.

     

    Also, just for reference, in your 'all stats are 0 and auras don't exist'-scenario, your all hitters would lose to a bunch of water daimons and trees. Just as example.

  2. I think you're referencing Mammon's Book there.

     

    Also, sorry Ary, forgot to respond:

    Wind Dragon already features a creature boost, but the boost on GG would be new. Currently, wind dragon is not viable outside of no-stat tournaments, despite having WAY better stats than the GG drach. In comparison with most other crits, maybe leaving out the angiens, it would be godlike, but due to the amount of stats you can grow, his immense base stats are meaningless and he doesn't get any boosters like the drach does.

  3. @Rophs: wrong track, single target with normal damaging abilities is too weak by far.

    My outbox doesn't save messages that long, maybe you can still find the original message in the council inbox, it'd be around March 10th 2013.

     

    Basically, i suggested to reduce the creature limit of Drachorns to 2 and Archers to 3 to lower the crit-boosting to a more reasonable level. With less drachorn boosting, we could also do with just 2 Angiens per rit, because you don't need to have 3 to counter boosted drachs anymore.

    Additionally, we could give drachorns a boost that applies to winds and winds one that applies to drachorns, similar to how angiens and tainted angiens boost each other up. This way wind would get a higher spot in the foodchain, and you can make a meaningful choice when you use drachorns: either more damage with a wind, or more freeze and antifreeze with rust or rein.

     

    This might just shift the ultimate power spike from 3 drachs towards 2 drachs, 2 angiens and 2 morphs, but it would definitely reduce the amount of stackable freezes and antifreezes, and lower the upfront damage output of a drach rit by 50%.

     

    Elaborating off that:

    Drachorn, Rusty, Rein and Wind are in the same family and get their limit lowered to 2 (so do angiens, and archers go down to 3)

     

    Stats stay as they are, they keep their 'all' option and their current attack options.

     

    GG drach additinally gets a crit boost aura that applies on wind dragons with 2.0 on max level, and wind dragon gets a crit-boost that applies to gg drach with 2.0 on max level.

    Rust and Rein keep their crit-boost and apply only to gg drachs, as they currently do.

     

    This opens up different rituals, where one combination hits harder, and the other grants more supportive auras, without lowering the value of the first rust or rein a player gets (don't forget that they come relatively expensive in shop, they need to be valueable on their own as well).

     

     

    The drachorns are not oppressively overpowered on their own, it's the multiplicative nature of crit-boost that makes them so. I used to know the exact values, but can't find my spreadsheets anymore... I think the rein has a crit-boost of 3.2, which is high, but not overpowered in itself since the drachorns are still just normal damagers. It's just that you can throw 2 reins on a drach and get a total boost of 3.2 x 3.2 on your flat attack plus 3 additional afs, which makes a whole lot of difference.

  4.  

    Yes that's what I understand so far, yet this is only case for defender, attacker can still get frozen.

     

    That's not how i read that, as it would only turn attackers advantage into defenders advantage on the freeze front. When he said 'all freeze' and 'all antifreeze' i read it as all freeze of both parties apply before all anti-freezes, and anti-freeze still works even when frozen.

     

    As for wasted space, 2 hollows and 3 angiens makes 3 unfrezeeable angiens, and that's a certain goodbye to whatever you wanted to add to our little skirmish. And then another hollow, just to humiliate your corpses.

     

    Even a system that heavily favors the attacker is a lot better than disabled freeze.

  5. Why, maybe i'm sitting here with a wrong concept then...

     

    I didn't think it would matter how or by whom a character is or was played, as it is the signature of that fictional character you want on that doc, isn't it?

     

    Sure, you can argue who's to sign as Shade Sentinel when several people played it, but at the end of the day, the doc would say Shade Sentinel, not the name of the person who wrote the signature? You'd just need to figure out who established the role, or who played it at the time the title was awarded...

     

    I mean, if Grido was to sign a title for somebody, he wouldn't do it as <whatever his name might be>, the guy from UK, but he does so as Grido, the King of Golemus. In the same sense, i can't see shade sentinel being played by different people over time as a hurdle for his signature on a title.

  6. Can you add reputation to account settings? So people can choose to not show their rep, like they can choose to disable comments on their profile?

     

    I don't think having a judge over reputation, in one way or another, is a good system. I can take any post in this thread and cook up a highly valid reason for positive or negative rep on the fly, don't even need to bother thinking about it before i get called out on it. And as long as the reason is valid on a personal level, telling somebody that the reason is invalid to the judge would mean they are invalidating you as a person, which sucks. It's a different matter to say that they lied about the reason, but without personal contact, there's no way to tell if that's the case. You can gift-wrap any reason to look presentable enough to pass for true feelings, add in the language factor and you're good to go with any sort of nonsense.

     

    Maybe the system can be altered to not work indefinitely?

    For example, rep points that are older than 6 months don't get counted for your forum rep? Or maybe it can be changed so every user can only give 50 positive or negative points to one person at a time, and when s/he adds the 51st negative point on a new post, the oldest negative point gets removed (or doesn't get counted for overall rep anymore, which would be even better imo)? I honestly don't know the technical boundaries here :/

  7. Apparently this thread has outlived it's purpose (which is the nice way to say that it was pointless all along) and will thus be removed from the Public Council board.

    I'll let it linger in the off-topic section for a while, maybe somebody feels the urge to analyze MD players based on their color preferences or something... Sooner or later it'll probably be removed all together.

  8. {
    "title": "Chief Voidling",
    "recipient": "Granos",
    "authorities": {
    "granting authority": "Muratus del Mur",
    "confirming authority": null
    }
    },
    {
    "title": "Ardent Knight",
    "recipient": "Burns",
    "authorities": {
    "granting authority": "Muratus del Mur",
    "confirming authority": "Shadowseeker" //shouldnt it be the other way around? SS granted, mur confirms?
    }
    },
     
    For the first, it's NOT chief voidling, and the longer you leave that on the list, the likelier it'll end up on the doc, which will lead to Granos hating me for eternity, so please fix that :P
     
    For the second, i'm not sure how it technically worked about the tag, but as far as i know mur didn't play any part in that one, he gave tools to shadow to use as he saw fit. Adding the tag and desc. might have been akasha, i can't remember for sure, but the flag and the 'rights' to the tag, if you like, was shadow alone.
  9. {

    "title": "Chief Voidling",

    "recipient": "Granos",

    "authorities": {

    "granting authority": "Muratus del Mur",

    "confirming authority": null

    }

     
    I was just throwing out what he should get it for, i don't think he'd appreciate the term 'Chief Voidling' on his doc :)) He still goes by Seeker of the Void :))
     
     

    {

    "title": "Protector of Golemus",

    "recipient": "MRD",

    "authorities": {

    "granting authority": "Grido",

    "confirming authority": "Burns"

    }

     
    I don't think it would be right for me to confirm the title of somebody who got to this position way before i ever did anything remotely interesting. I think i wasn't even in Guerilla by the time MRD got his own ally already.
    Maybe yrth and grido would work, or mur and yrth/grido. I don't think that should be me.
     
  10. That would require somebody to code the reward specifically for that purpose, and it would likely be a unique thing. The intention of the lair treasure is that Mur could put items he had already made as rewards, but not needed yet, in there and give them out semi-automated, without having a coder involved, only somebody who hands out the charms.

  11. I'm sure Ivorak loves to work through a bit of spam, but at least make an honest attempt to answer the question he posted: Who else should be on the list?

    It's not about how to call roles, whether or not "etc." is a good reason to grant titles, and how people can go about getting titles. Try to stay on topic.

     

    Removed a few posts prior to this. If you think your post was a valid contribution, and i just read it wrong, message me and we can work it out.

     

    Also, as it happens, i think Granos, the Chief Voidling, should be on that list, if you count him for active currently.

  12. I'd like to point out that we've never made any claim on the part of grabbing our tools. Anybody who wishes so can come and grab our tools, they'll not be hindered.

    It so happens that some of our tools are in a place that's not publically available, and only some people have access there. Golemus citizens, who are the majority of the people with access as it happens, fall under the full rule of the golemus land leader, and at no point does the announcement claim that a land leader mustn't rule over his/her subjects in regards to public tools.

  13. You'll probably want to clarify these rules. There are some things in the drachorn cave that you most likely don't want used, but which are technically from an actual location in the game. Maybe it's easier to say 'no coloreds, no drachorns, no angiens'?

  14. Probably not the most elegant solution, but here's a little magic to have a quest restricted by id without having the guy who coded the item do anything when new people need to be added:

    @vx=mds_storage('xyzparticipants', 'aoau');
    
    @vb=@storage[@vx];
    
    if(@vb == null) {@vb = array();}
    
    if (isset(@input['add'])){
      array_push(@vb, @input['id']);
      @storage[@vx]=@vb;}
    
    if (in_array(uv('id'), array(53832, 131999))){//array with the people who can edit the list
      foreach(@vb as @vv) echo "@vv, ";//print the current list
      echo @content[x];//show the 'Add'-button
    }
    
    if(in_array(uv('id'), @vb)){echo @content[y];} //shows the text to people on the list
    
    <form method="post" action="">
    Enter ID here:
    <input name="id" type="text" /><br />
    <input name="add" type="submit" value="Add"/>
    </form>
    
  15. Maybe you'll want to read the headline of the off-topic section again, it's neither troll threads nor non-MD, it's "conversations that have gone awry", so a thread that switches from World Cup to Brulant's signature is pretty much the definition of our off-topic section :))

  16. I like what sounded through on Chewie's post, maybe the kings could sort of decree that the land is at war with some other land, and can set out guards for the gates. Like, if somebody from that paticular land passes through the scene with the gate, they can 'grab' him (and his trace, so you don't win that game by default when you got google fiber) and they get thrown back out to the other side of the gate. In my mind, that should only work at the specific gate-scenes, not when somebody teleports inside or uses a backdoor.

     

    For example, if GG was at war with East, and Chewie comes through the Bridge of Ages, any GG who is at that scene can 'grab' him and he gets returned to the Gates of Ages. If he comes through the maze, or by a teleport spell or similar, and thus avoids the guards at Bridge of Ages, he could only get removed from the land with a spell, or with the Land Cleanser, as always.

    Same procedure with Marble Dale Park - Gates of Marind Bell, Well of Tears - Howling Gates, Awii's - MDA Gates, you get the idea.

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