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Rophs

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Everything posted by Rophs

  1. 1g8s angien
  2. Rophs replied to Curiose's topic in New Ideas
    And we don't have enough players for that most likely. Can an illusion change max ap? We could use those for "balance".
  3. Did it have a previous logo? A link to stuff about what Mask of the Mist was like long ago in days of yore would definitely help spur some creativity. e1: How will entries be judged?
  4. Recently people have been using a bit more flavorful language than they probably should on the forums. It's certainly not very widespread and there's a few instances that I won't point fingers at. A general rule of thumb or profanity on the MD forums is don't say something that a Catholic man living in Mississippi wouldn't say around his five year old daughter. Here's an idea I'm proposing to help out with this little sore that I'd rather not let fester... [log Solution?] https://www.youtube.com/watch?v=hpigjnKl7nI [/log] (if this is minimodding then feel free to delete and yell at me)
  5. Would players be able to follow someone and "force" them into the ally and then go back to following their leader?
  6. updated the OP, i accidentally had the submission phase end more than 10 months ago instead of in 4 months :P now you can submit without fear of being too late:P Plus there's some players that joined between then and now who might want to participate but wouldn't have because they didn't find this thread.
  7. You know you've been on MD too much when you name various concepts after people from MD. "Uggh I'm suffering from Jester Syndrome..." "When I don't get enough sleep I start to feel a bit Murrish" "My mom is being such a dst right now"
  8. After tallying the votes there's a tie for both Kamisha and Assira the Black. There will be a vote starting at 11/23/14 (m/d/y) at 00:00:01 ST to remove one of the following people: Assira the Black Kamisha Voting for removing one of the two will end on 11/30/14 (m/d/y) at 23:59:59 ST. I will post again ITT when the election begins to remind people. (although I might be an hour or two late...)
  9. tea is now cold, thread can be closed because the product has expired
  10. added to redmine please move to confirmed bugs
  11. You can also view their armor by going to magicduel.com/players/playernamegoeshere
  12. I suppose if through weird use of guardianarmy an mp4 could fight and mp5 and get the mp4's personal heat over the mp5 cap and then get 30 adepts and then upon advancing from mp4 to mp5 they would "skip" to mp6 and be able to choose 2 new principles during story mode and then as an mp6 get those two higher than previous four existing ones and then drop back to mp5 and have the one old prinicple get removed and replaced by the new one (or maybe they will have 6 principles because of a bug :D)
  13. if the number 4 is yellow then what if I do something like this... 4 does it "seem" different from a 4
  14. would an mp4 in an ally be kicked from the ally upon death? if so would they lose the 30% loyalty?
  15. Having a more feminine mannequin might also be favorable
  16. Rophs replied to Rophs's topic in General Forum
    Cube has 12 edges, 8 vertices, 6 faces Kelle'tha has 9 pyramids. 7 on the ground and 2 in the air... How did you form a cube out of them?
  17. There are icons for mp0 all up to mp9
  18. Rophs replied to Rophs's topic in General Forum
    at the goe five paths go out one path from each steps at GoE pentagon's interior angles are 108 degrees ((so 3/5)*pi) radians.. five lines from point with equal angles between is 360/5 degrees each... so 72 degrees earth is sphere, but making perfect map of it appear in square is impossible md is unfolded cube, making perfect map of it to appear square also impossible..? angle between path leading to MB gates and path leading to fenth press should be 144 degrees on the map it shows the paths as being less than 90 degrees apart map shows path to bob and path to mb gates being 180 path to mb gates and bob shoudl be 144 degrees as well md isn't "flat" and the map is "wrong" ? not wrong just streched to fit making inaccurate and deceptive edit:... explains coords system somewhat doesn't it? edit2: MD is a dodecahedron, not a cube.
  19. Rophs replied to Rophs's topic in General Forum
    MB's fence is an edge between two faces of unfolded cube? mb is a face nml is a face mb fence is straight like edge on cube so then GG is to "left" of nml on cube, and LR is "above" gg? but then lr and mb are same face...? look at position of Lake Green and wasp totem and compare it to position of wind's sanct and mb lake, if you fold map on itself to that mb is over lr they have same "relative place" together (as in tall thing is on one end of lake and lake has thing in middle..) but are right next to opposite edges of the face path keeper also has five shells, almost like for talking into, and next to a 5 pointed star in a pentagon that if you picked it up would fit nicely on the table in the "meeting room" of GG cannon cube has square faces, but MB and LR are both more rectangular, maybe a face was "torn in half" when cube was unfolding the halves now mb and lr gg rose from sea after nc made right? but gg is like if you take nc and then mirror it on x axis then mirror on y axis... isle of seclusion is like kelle-tha (round island steep cliffs) lighthouse is like deathmarrow (beacon of light/darkness and rises higher than most things around it for research perspective I consider "outer NC" to be part of nml but different than NML and more associated with nc but not "TRUE" nc maybe nc and gg were also part of same face and got torn when wizards did experiment... they created NC but only unfolded part of the face so the missing face was just "left there in space" and had to reattach... so it went to other side of NML... but i need to print out maps of MD and play with scissors...
  20. an mds_players_at_location(coords) would be awesome
  21. The cocktail of free antimalware I'm currently using is Malwarebytes and MSE.
  22. stuff I had in a folder: [log !!Wall of Text!! clay contest] List of items that would need to be implemented: Clay Package - misc - event -Can be picked from some location before the event takes place, one must obtain one of these before the event starts, when the event starts all Clay Packages will transform into the items each participant starts with. "A package of clay that will transform itself once the Clay Competiton begins." Soft Clay Coin - valuble - event -Event specific currency "A coin made of soft clay, useful for trading during the Clay Contest." Hard Clay Coin - Valuble - event -Even specific currency "A coin made of hard clay, useful for trading during the Clay Contest." Large Clay Heat Jar - usable - event -Functions as a normal heat jar, but for the Clay Contest. Holds 10k "A large heat jar made out of clay." Small Clay Heat Jar - usable - event -Same as above but holds 5k "A smal heat jar made out of clay." Clay Ticket - usable - event -can be used at any location with item collecting tag to be exchanged for a clay tool "A ticket that can be traded for a useful tool at anywhere you may collect items." Half Clay Dagger - usable - event -can be used to kill a player who holds a Clay Cube who is at the same location as the user, breaks after one use "A fragile dagger made of clay that will break if used." Clay Dagger - usable - event -can be used to kill a player who holds a Clay Cube who is at the same location as the user, breaks into two Half Clay Daggers upon use "A fragile dagger made of clay that will split in two if used." Quarter Clay Sigil - usable - event -if user is not dead does nothing, if user is dead will revive user after 64 minutes, unlimited uses "A sturdy sigil made of clay, it is said to protect whoever holds it. There appear to be missing parts." Half Clay Sigil - usable - event -same as QCS but revives after 32 minutes, unlimites uses "A sturday sigil made of clay, it is said to protect whoever holds it. It seems incomplete." Clay Sigil - usable - event -revivles after 16 minutes, unlimited uses "A sturday sigil made of clay, it is said to protect whoever holds it." Clay Bucket - usable - tool - event -can be used anywhere there is water to gain one unit of Water Murky with Clay, 64 second cooldown, harvest when depleted like a Common Herb Basket "A bucket made of clay that can be used to harvest water, although it will murk the water when harvesting." Clay Shovel - usable - tool - event -can be used anywhere fenths can be harvested to gain one unit of Raw Clay, 64 second cooldown, harvest when depleted like a Common Herb Basket "A shovel made of clay that can be used to harvest fenths, although it will damage the fenths when harvesting." Clay Coin Mould - usable - tool - event -can be used to turn a Soft Clay Lump into a Soft Clay Coin, unlimited uses "A mould made of clay able to mimic the shape of a Soft Clay Coin." Clay Chisel - usable - tool - event -can be used to split apart Half Clay Sigils, Clay Sigils, and Clay Daggers "A chisel made of clay able to break apart fused clay objects." Clay Combiner - usable - tool - event -can be used to put together partial clay objects, two Half Clay Daggers produce one Clay Dagger, two Half Clay Sigls produce one Clay Sigil, two Quarter Clay Sigils produce one Half Clay Sigil, consumes one Water Murkey with Clay upon use "A machine made of clay able to put together broken clay artefacts." Clay Cube - misc - rare - event (untradeable) -a "failsafe" to make it more difficult for people to cheat "A small clay cube indicating its holder is participating in a Clay Contest." Water Murky with Clay - resource - event -a resource used in the event, its reactions are detailed elsewhere "Water collected with a Clay Bucket, becuase of how it was harvested it has been contaminated." Raw Clay - resource - event -a resource used in the event, its reactions are detailed elsewhere "Fenths collected with a Clay Shovel, because of how it was harvested it has been turned into Clay." Soft Clay - resource - event -a resource used in the event, its reactions are detailed elsewhere "A piece of Raw Clay that has been combines with Water Murkey with Clay at the Clay Reactor." end list of items... The Clay Reactor: Some clickable at Wind's Gate that can combine Raw Clay and Water Murky with Clay into Soft Clay, can also turn Soft Clay Coins into Hard Clay Coins Clay item values... (number of the most common item/amount of item) The bulletin board at Fortune's well will list the value of every clay item from least to greatest, updated hourly. Scoring (total value of player's items/total value of all items)*3000 Prize pool Clay Dagger Clay Sigil (takes 300x as long as ones from event) Half Clay Dagger Half Clay Sigil (takes 300x as long as ones from event) [/log] [log much shorter, needs to be heavily edited/more stuff added...] Repeatable quest: Heat Machine Stage 1: A beacon with spots to attach more parts appears at Wind's Gate in the middle of the circle. It can dispense twenty heat jars each capable of holding 10k heat. Once filled, the jars can be put back in the beacon. When the beacon has been given 100k heat it will use the heat to activate stage 2 of the quest. When stage 2 is activated the beacon's heat jars are removed from the player's inventory, Stage 2: The beacon uses the heat to reveal parts that can attach to it which were scattered across the realm. There would be a total of 10 parts. Each part has three locations where it might possibly appear and appears at one of the three locations randomly each iteration of the quest. Parts can be then added to the machine. Once all the parts are added to the beacon stage three will activate. To lessen hoarding the parts will return to one of their random locations every 24 hours. Stage 3: Now that the parts have been added to the beacon it can serve yet another purpose, consumption of creature totems to fuel it further. The machine's hunger for heat requires that the totem contains heat equal to at least 75% of the totem owner's maximum vitality. Due to the nature of heat the machine will also only accept totems containing creatures with 10 age or less, otherwise the heat will go bad. After the machine has eaten five creatures it will [/log] [b][log older version of the wind's gate thing][/b] Repeatable quest: Heat Machine Stage 1: A machine shaped like a beacon appaears at Wind's Gate. Players give it heat and when it reaches 100k heat stage 2 will happen Stage 2: 10 parts for the machine appear around the realm scattered (different every time). Parts are added to machine, then stage 3 Stage 3: The machine demands MORE HEAT five creatures with an age under 10 and over 100k heat must be sacced into the machine for no stat gain, they must be young so that the heat doesn't "go bad" in a sense. Rewards are given once machine is "fed". REWARDS: Players are scored the following way: 1point for every 1k heat in stage 1 10 points for adding a aprt in stage 2 20 points for adding a creat stage 3 300 points total, 100 per stage. Award top contributors at the end. [/log]
  23. Rophs replied to Curiose's topic in New Ideas
    This could in "theory" be done with already existing scenes and publicly known a25 stuff... Add giant unclickable clickies over the ENTIRE scene as new "scene art" for the arena. Then add the puzzle clickies/new arrows over it. It wouldn't cover the nojump tag, maybe for A25 add items that prevent the holder from being teleported (also prevents people from ally jumping, casting chase/prot-chase(is there a prot-chase?), or the holder casting bringin/prot-bringin).
  24. This kind of condescending post is exactly why you are quickly developing a bad reputation.
  25. Rophs replied to Bashaw Steel's topic in General Forum
    Crona was my favorite character from Soul Eater :D nice taste :P

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