I just did some messing around
If you scroll down before opening a popup and then upon closing the popup it is still scrolled donw then they will all be bumped upwards a slight amount until you refresh the page
This little piece of simple code stores the date in @va and then prints it. There is no input and there is output.
[php]
(locations 1_0x0_1)
//store today's date in @va
@va[1]['date']['day'] = date('d'); //store day
@va[1]['date']['month'] = date('m'); //store month
@va[1]['date']['year'] = date('y'); //store year
//print date from @va
echo @va[1]['date']['month'] . "/" . @va[1]['date']['day'] . "/" . @va[1]['date']['year'] . "<br />";
echo "m/d/y";
[/php]
For example, what the output would look like today is
I think it's much like land cleansers where nobody really knows how it works except those who have tested it.
edit: or those who have read the shiny new wiki page
There's multiple things I'd like to see done, divide my vote evenly among them.
Regen timer bugfixes
I suggest that the timers become 100% server side, then when they hit zero the timers would regen each player in them and maybe do something extra for special timers (eg Tea)
When a player loads layout.php have the timer get the timer's time from server, and then sync 'every so often'. Preferably at times when the player isn't likely to be looking at the timer such as when they are viewing messages, doing combat, or viewing the map.
Rituals interface
A new one would be nice for faster creation of rituals
Allow players to check a greyed-out box under "def ritual" that only ungreys when the def ritual box is checked. When the newbox is checked the ritual wouldn't be in the "rituals list" it would be part of the "invisible rituals" list. This would prevent players from binding hundreds of def rituals at once and then heavily straining the db every time they load the combat rituals list ;);)
Clicky Scripting
I'd like to see MDscript become more powerful as a language. Allowing us to declare functions would be a massive boon and anything after that could really just be an extra (although having structures like in C would be nice :P)
What EE described would also be cool (although could be done with functions as well :P)
Creature page HTML5
Giving this healing buttons would be an AWESOME addition for players with many crits
Popups being misaligned in chrome
I wanna click the x, not refresh every time
Interface window deactivated bugs
This thing is really annoying, often happens when I click too fast when fighting
[spoiler]
Here is a guide on how to play MD:
Find something you enjoy
Do it
Some people (ie AmberRune) enjoy doing quests and don't really end up with "big roles". That's fine! MD is a game and you should be playing it for fun. Other players (ie Z) enjoy doing something that turns into a role and quest making and gets them nice shinies. That's great for them. As long as you're having fun in MD there's not a real problem. If you are having fun then just skip the rest of this guide. If you're not having fun then you get to keep reading.
[spoiler]
Why aren't you having fun?
For some reason, you aren't having fun. Why not? What about MD isn't fun? Is MD no longer capable of being fun? Are the people in MD preventing you from causing fun? Figure out what's stopping you from having fun and then fix it. Seriously, this is a game and you need to be having fun.
[/spoiler]
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