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Rophs

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Everything posted by Rophs

  1. Seven creatures?!
  2. This little piece of simple code stores the date in @va and then prints it. There is no input and there is output. [php] (locations 1_0x0_1) //store today's date in @va @va[1]['date']['day'] = date('d'); //store day @va[1]['date']['month'] = date('m'); //store month @va[1]['date']['year'] = date('y'); //store year //print date from @va echo @va[1]['date']['month'] . "/" . @va[1]['date']['day'] . "/" . @va[1]['date']['year'] . "<br />"; echo "m/d/y"; [/php] For example, what the output would look like today is
  3. I think it's much like land cleansers where nobody really knows how it works except those who have tested it. edit: or those who have read the shiny new wiki page
  4. added to redmine please move to confirmed bugs
  5. When you have a dream where you have 12 adepts and randomly decide to become mp6
  6. There's multiple things I'd like to see done, divide my vote evenly among them. Regen timer bugfixes I suggest that the timers become 100% server side, then when they hit zero the timers would regen each player in them and maybe do something extra for special timers (eg Tea) When a player loads layout.php have the timer get the timer's time from server, and then sync 'every so often'. Preferably at times when the player isn't likely to be looking at the timer such as when they are viewing messages, doing combat, or viewing the map. Rituals interface A new one would be nice for faster creation of rituals Allow players to check a greyed-out box under "def ritual" that only ungreys when the def ritual box is checked. When the newbox is checked the ritual wouldn't be in the "rituals list" it would be part of the "invisible rituals" list. This would prevent players from binding hundreds of def rituals at once and then heavily straining the db every time they load the combat rituals list ;);) Clicky Scripting I'd like to see MDscript become more powerful as a language. Allowing us to declare functions would be a massive boon and anything after that could really just be an extra (although having structures like in C would be nice :P) What EE described would also be cool (although could be done with functions as well :P) Creature page HTML5 Giving this healing buttons would be an AWESOME addition for players with many crits Popups being misaligned in chrome I wanna click the x, not refresh every time Interface window deactivated bugs This thing is really annoying, often happens when I click too fast when fighting
  7. Rophs replied to Rophs's topic in Offtopic
    OP updated, we've got some nice new rewards :)
  8. Rophs replied to Bashaw Steel's topic in General Forum
    You also Quit while you're "ahead" Idolatry of dread? Have some goddamn pride Find a better ride. This is such a waste Just ignore the taste Stop.
  9. The West is becoming increasingly real...
  10. Maybe chew can't add it as a 'manatory' feature, but you can press a clickbox on the options page and then try out the new testing ritual binding page
  11. [spoiler] Here is a guide on how to play MD: Find something you enjoy Do it Some people (ie AmberRune) enjoy doing quests and don't really end up with "big roles". That's fine! MD is a game and you should be playing it for fun. Other players (ie Z) enjoy doing something that turns into a role and quest making and gets them nice shinies. That's great for them. As long as you're having fun in MD there's not a real problem. If you are having fun then just skip the rest of this guide. If you're not having fun then you get to keep reading. [spoiler] Why aren't you having fun? For some reason, you aren't having fun. Why not? What about MD isn't fun? Is MD no longer capable of being fun? Are the people in MD preventing you from causing fun? Figure out what's stopping you from having fun and then fix it. Seriously, this is a game and you need to be having fun. [/spoiler] [/spoiler]
  12. Would it be better to rewrite MD (LOTS OF PAINFUL WORK NOW) or to have to use more ugly code for every new anything (LOTS OF PAINFUL WORK LATER)....?
  13. Rophs replied to Rophs's topic in Offtopic
  14. Rophs replied to Rophs's topic in Offtopic
    consider the parts of this post about the definition of a rickroll redacted
  15. Rophs replied to Rophs's topic in General Forum
    Some announcements that might be useful: [b][log First ann of stage 11][/b] [/log] [b][log Last ann of stage 10][/b] [/log] Stage 11 to 12 seems a bit muddled
  16. Rophs posted a topic in General Forum
  17. Rophs replied to phantasm's topic in Central Market
    13s by timmy
  18. But a fully leveled grasan would be even more unbalanced, because it would deal as much damage as the aramor but would hit all creatures at once for that amount of damage.
  19. Rophs replied to Rophs's topic in Offtopic
    Remember that it's not a rickroll if you expect it :P deadline updated, check OP
  20. Rophs replied to Kaya's topic in New Ideas
    We can have earthquakes... What happens during an earthquake? The ground shakes in a way so that the viscosity becomes evenly distributed about the realm! Add up the visc in all of the scenes (except for ones in NML), divide by number of scenes (except ones in NML) and then set the visc at every scene to that amount. Why ignore NML? Because visc there can't be above 0 so it would artificially skew the global results.
  21. Rophs replied to phantasm's topic in Central Market
    Do you really expect him to consider your bid valid after not allowing Eon or No one to bid? edit: A nice social solution in the works :)
  22. Rophs replied to Rophs's topic in Offtopic
    There was never a rule against that, as long as the points are out there I'm happy :P
  23. For the first time in history a lander launched from Earth has LANDED ON A COMET! Menhir probably has some nice philosphical stuff about this (no pressure) HYPE HYPE HYPE! http://rosetta.esa.int/ http://new.livestream.com/accounts/362/events/3544091

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