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Rophs

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Everything posted by Rophs

  1. Rophs

    brain dump

    Cube has 12 edges, 8 vertices, 6 faces Kelle'tha has 9 pyramids. 7 on the ground and 2 in the air... How did you form a cube out of them?
  2. There are icons for mp0 all up to mp9
  3. Rophs

    brain dump

    at the goe five paths go out one path from each steps at GoE pentagon's interior angles are 108 degrees ((so 3/5)*pi) radians.. five lines from point with equal angles between is 360/5 degrees each... so 72 degrees earth is sphere, but making perfect map of it appear in square is impossible md is unfolded cube, making perfect map of it to appear square also impossible..? angle between path leading to MB gates and path leading to fenth press should be 144 degrees on the map it shows the paths as being less than 90 degrees apart map shows path to bob and path to mb gates being 180 path to mb gates and bob shoudl be 144 degrees as well md isn't "flat" and the map is "wrong" ? not wrong just streched to fit making inaccurate and deceptive edit:... explains coords system somewhat doesn't it? edit2: MD is a dodecahedron, not a cube.
  4. Rophs

    brain dump

    MB's fence is an edge between two faces of unfolded cube? mb is a face nml is a face mb fence is straight like edge on cube so then GG is to "left" of nml on cube, and LR is "above" gg? but then lr and mb are same face...? look at position of Lake Green and wasp totem and compare it to position of wind's sanct and mb lake, if you fold map on itself to that mb is over lr they have same "relative place" together (as in tall thing is on one end of lake and lake has thing in middle..) but are right next to opposite edges of the face path keeper also has five shells, almost like for talking into, and next to a 5 pointed star in a pentagon that if you picked it up would fit nicely on the table in the "meeting room" of GG cannon cube has square faces, but MB and LR are both more rectangular, maybe a face was "torn in half" when cube was unfolding the halves now mb and lr gg rose from sea after nc made right? but gg is like if you take nc and then mirror it on x axis then mirror on y axis... isle of seclusion is like kelle-tha (round island steep cliffs) lighthouse is like deathmarrow (beacon of light/darkness and rises higher than most things around it for research perspective I consider "outer NC" to be part of nml but different than NML and more associated with nc but not "TRUE" nc maybe nc and gg were also part of same face and got torn when wizards did experiment... they created NC but only unfolded part of the face so the missing face was just "left there in space" and had to reattach... so it went to other side of NML... but i need to print out maps of MD and play with scissors...
  5. an mds_players_at_location(coords) would be awesome
  6. The cocktail of free antimalware I'm currently using is Malwarebytes and MSE.
  7. stuff I had in a folder: [log !!Wall of Text!! clay contest] List of items that would need to be implemented: Clay Package - misc - event -Can be picked from some location before the event takes place, one must obtain one of these before the event starts, when the event starts all Clay Packages will transform into the items each participant starts with. "A package of clay that will transform itself once the Clay Competiton begins." Soft Clay Coin - valuble - event -Event specific currency "A coin made of soft clay, useful for trading during the Clay Contest." Hard Clay Coin - Valuble - event -Even specific currency "A coin made of hard clay, useful for trading during the Clay Contest." Large Clay Heat Jar - usable - event -Functions as a normal heat jar, but for the Clay Contest. Holds 10k "A large heat jar made out of clay." Small Clay Heat Jar - usable - event -Same as above but holds 5k "A smal heat jar made out of clay." Clay Ticket - usable - event -can be used at any location with item collecting tag to be exchanged for a clay tool "A ticket that can be traded for a useful tool at anywhere you may collect items." Half Clay Dagger - usable - event -can be used to kill a player who holds a Clay Cube who is at the same location as the user, breaks after one use "A fragile dagger made of clay that will break if used." Clay Dagger - usable - event -can be used to kill a player who holds a Clay Cube who is at the same location as the user, breaks into two Half Clay Daggers upon use "A fragile dagger made of clay that will split in two if used." Quarter Clay Sigil - usable - event -if user is not dead does nothing, if user is dead will revive user after 64 minutes, unlimited uses "A sturdy sigil made of clay, it is said to protect whoever holds it. There appear to be missing parts." Half Clay Sigil - usable - event -same as QCS but revives after 32 minutes, unlimites uses "A sturday sigil made of clay, it is said to protect whoever holds it. It seems incomplete." Clay Sigil - usable - event -revivles after 16 minutes, unlimited uses "A sturday sigil made of clay, it is said to protect whoever holds it." Clay Bucket - usable - tool - event -can be used anywhere there is water to gain one unit of Water Murky with Clay, 64 second cooldown, harvest when depleted like a Common Herb Basket "A bucket made of clay that can be used to harvest water, although it will murk the water when harvesting." Clay Shovel - usable - tool - event -can be used anywhere fenths can be harvested to gain one unit of Raw Clay, 64 second cooldown, harvest when depleted like a Common Herb Basket "A shovel made of clay that can be used to harvest fenths, although it will damage the fenths when harvesting." Clay Coin Mould - usable - tool - event -can be used to turn a Soft Clay Lump into a Soft Clay Coin, unlimited uses "A mould made of clay able to mimic the shape of a Soft Clay Coin." Clay Chisel - usable - tool - event -can be used to split apart Half Clay Sigils, Clay Sigils, and Clay Daggers "A chisel made of clay able to break apart fused clay objects." Clay Combiner - usable - tool - event -can be used to put together partial clay objects, two Half Clay Daggers produce one Clay Dagger, two Half Clay Sigls produce one Clay Sigil, two Quarter Clay Sigils produce one Half Clay Sigil, consumes one Water Murkey with Clay upon use "A machine made of clay able to put together broken clay artefacts." Clay Cube - misc - rare - event (untradeable) -a "failsafe" to make it more difficult for people to cheat "A small clay cube indicating its holder is participating in a Clay Contest." Water Murky with Clay - resource - event -a resource used in the event, its reactions are detailed elsewhere "Water collected with a Clay Bucket, becuase of how it was harvested it has been contaminated." Raw Clay - resource - event -a resource used in the event, its reactions are detailed elsewhere "Fenths collected with a Clay Shovel, because of how it was harvested it has been turned into Clay." Soft Clay - resource - event -a resource used in the event, its reactions are detailed elsewhere "A piece of Raw Clay that has been combines with Water Murkey with Clay at the Clay Reactor." end list of items... The Clay Reactor: Some clickable at Wind's Gate that can combine Raw Clay and Water Murky with Clay into Soft Clay, can also turn Soft Clay Coins into Hard Clay Coins Clay item values... (number of the most common item/amount of item) The bulletin board at Fortune's well will list the value of every clay item from least to greatest, updated hourly. Scoring (total value of player's items/total value of all items)*3000 Prize pool Clay Dagger Clay Sigil (takes 300x as long as ones from event) Half Clay Dagger Half Clay Sigil (takes 300x as long as ones from event) [/log] [log much shorter, needs to be heavily edited/more stuff added...] Repeatable quest: Heat Machine Stage 1: A beacon with spots to attach more parts appears at Wind's Gate in the middle of the circle. It can dispense twenty heat jars each capable of holding 10k heat. Once filled, the jars can be put back in the beacon. When the beacon has been given 100k heat it will use the heat to activate stage 2 of the quest. When stage 2 is activated the beacon's heat jars are removed from the player's inventory, Stage 2: The beacon uses the heat to reveal parts that can attach to it which were scattered across the realm. There would be a total of 10 parts. Each part has three locations where it might possibly appear and appears at one of the three locations randomly each iteration of the quest. Parts can be then added to the machine. Once all the parts are added to the beacon stage three will activate. To lessen hoarding the parts will return to one of their random locations every 24 hours. Stage 3: Now that the parts have been added to the beacon it can serve yet another purpose, consumption of creature totems to fuel it further. The machine's hunger for heat requires that the totem contains heat equal to at least 75% of the totem owner's maximum vitality. Due to the nature of heat the machine will also only accept totems containing creatures with 10 age or less, otherwise the heat will go bad. After the machine has eaten five creatures it will [/log] [b][log older version of the wind's gate thing][/b] Repeatable quest: Heat Machine Stage 1: A machine shaped like a beacon appaears at Wind's Gate. Players give it heat and when it reaches 100k heat stage 2 will happen Stage 2: 10 parts for the machine appear around the realm scattered (different every time). Parts are added to machine, then stage 3 Stage 3: The machine demands MORE HEAT five creatures with an age under 10 and over 100k heat must be sacced into the machine for no stat gain, they must be young so that the heat doesn't "go bad" in a sense. Rewards are given once machine is "fed". REWARDS: Players are scored the following way: 1point for every 1k heat in stage 1 10 points for adding a aprt in stage 2 20 points for adding a creat stage 3 300 points total, 100 per stage. Award top contributors at the end. [/log]
  8. This could in "theory" be done with already existing scenes and publicly known a25 stuff... Add giant unclickable clickies over the ENTIRE scene as new "scene art" for the arena. Then add the puzzle clickies/new arrows over it. It wouldn't cover the nojump tag, maybe for A25 add items that prevent the holder from being teleported (also prevents people from ally jumping, casting chase/prot-chase(is there a prot-chase?), or the holder casting bringin/prot-bringin).
  9. This kind of condescending post is exactly why you are quickly developing a bad reputation.
  10. Crona was my favorite character from Soul Eater :D nice taste :P
  11. no there was a quest Idea I think I sent you and forgot to post in that thread but it's on a different computer than this one, i'll post it there when I get home :D
  12. You're one of two (three?) people who can visit Angien's Shrine. That's a nice power, probably somehow associated with some role you have/had :D
  13. http://magicduel.invisionzone.com/topic/15203-questmakers-backpack/ I forget why I linked this, but I'll edit post later (no I won't :P) edit: I remembered why but the files are in my other hard drive
  14. Trapped Back in times of jade Nobody knew my name A happy life I lived carefree, blind as can be Idiotic of me to blink X marked the spot Right into the trap I cannot They say one can't even Gross misuse of that word Any educated folk will agree Increase your knowledge Reduce your stupidity Always strive to learn Whatever *shrugs*
  15. Hello my character's name is Rophs and I think he is pretty active in MD right now. Currently his role includes Seedwalks, not trusting and being rude to Necrovians, trying to reorganize a Sparring Grounds at the Communnity Garden, and sometimes he'll work on going West. There's a little bit of wiki stuff too and I'm also a crazy sidekick (although I only seem to do crazy sidekick stuff when sleep deprived :D) More stuff? If it's fun I'll do it, even if my personal life ends up suffering (and I'll wish I didn't do it but keep doing it. Like I'm watching a movie of myself doing dumb stuff and then retrospectively wondering why I'm doing this... somebody link me a wiki article about the psycology/science behind this behavior). Details of it?.... Seedwalks seem pretty known anti-Necro stuff is more of a running "joke" and me being a bit of a nut Sparring Grounds is somewhat apparent. There's the thread about planting an apple seed and we do training there sometimes. I'll probably make it open only some days because there isn't enough people to keep it on 24/7... The going West thing is pretty cool, I should work on it more. Gotta steal the cement from Grido and make some glass. Also should stop delaying the diplomat quest because although that account isn't an alt, it's also a character that probably won't get more than 100 active days... Crazy sidekick? I did some stuff and went to sleep thinking who knows what because I was awake for 28 hours and then wake up to yim stuff about "oh cool you are crazy sidekick Rophs hehehe" and then read the ann... (I'm on one of those awake for too long things now, and probably will go to sleep around 22 ST :D) There's the tombola thing that I'm coding a clicky for and it's going to be terrible code because it's the first thing i'll write in MDScript but you can bet that I'll post the source for it on the forums later (oh god the idea I just got... will produce worst code ever but will be so cool :D and I'm sorry to whoever will try to figure out how it "works"...) And it's all very fun :)
  16. What do the players of MD think about this decision? Personally I think it is the wrong step in the right direction.
  17. The statgain that would "reverse" the skilldamage from otherarmy would increase your stats had otherarmy not been cast.
  18. ~ Day: 320 Year: 9 ~ [log The Oak:] [17/11/14 01:04] Rophs: *sits down by the Oak* Assira, what sort of story should I tell today? [17/11/14 01:07] Assira the Black:What kinds do you have to chose from? [17/11/14 01:08] Rophs: *shrugs* Any story that I can make up. [17/11/14 01:10] Assira the Black:One of betrayal [17/11/14 01:12] :Rophs nods [17/11/14 01:13] Rophs:Once there was a man named Currito [17/11/14 01:15] Rophs:He was never known for being quick, very much opposed to his companion Ambula who always seemed to always be in some sort of hurry. [17/11/14 01:19] Rophs:When walking among other citizens in the city one could barely tell them apart from the rest, they blended into the crowds with ease. [17/11/14 01:21] Rophs:No matter what city they went to nobody could pick them out of a crowd, nobody knew the trick. [17/11/14 01:23] Rophs: *chuckles* A useful skill for those pursuing a career in the more.... deceptive arts. [17/11/14 01:24] Rophs:Currito and Ambula were freelancer spies, working for whoever paid top dollar. [17/11/14 01:26] Rophs:They both knew that they had one another's back, and were notorious for their amazing teamwork. [17/11/14 01:30] Rophs:That is, until somebody gave Currito a deal he could not refuse. [17/11/14 01:32] Rophs:His contractors paid him amazing amounts for the secret that would allow them to capture Ambula. [17/11/14 01:34] Rophs:She would be the one who seemed to be in such a hurry wherever she went, always fidgety and full of vim. [17/11/14 01:43] Rophs:The next day as they pace through the streets of Damascus in search of a black market ringleader there was a loudgunshor [17/11/14 01:44] Rophs:Ambula shook her head as she stood over the body of Currito [17/11/14 01:44] Rophs:Ambula was offered a similar contract, with the bounty on Currito's head instead. [17/11/14 01:44] Rophs:But it wasn't a true contract, it was a test of loyalty. [17/11/14 01:45] Rophs:Currito hadn't betrayed Ambula, he had only betrayed himself. [17/11/14 01:46] Rophs: *nods* The end. [17/11/14 01:46] Rophs:Shall we move on to the Maple? [17/11/14 01:50] Assira the Black:Alright. (Just a minute and I will go to my computer to catch up) [17/11/14 01:51] :Assira the Black goes to the maple [17/11/14 01:52] :[Spell] don't listen to the whisper of the tainted seeds [/log] [b][log The Maple:][/b] [17/11/14 01:52] :Assira the Black takes a seat [17/11/14 01:55] :Rophs pulls a stool over to the Maple [17/11/14 01:59] Rophs:Do you have any revent news? [17/11/14 02:00] Assira the Black:Hmmm [17/11/14 02:01] Rophs:I don't have much to tell. *shrugs* [17/11/14 02:07] Assira the Black:Just I find the maze quest to be interesting. But not much in the way of news [17/11/14 02:09] Rophs:The MDAwards are coming up, I can't wait to see how it will be panning out. [17/11/14 02:10] Assira the Black: *nods* That will. Be interesting. [17/11/14 02:11] Rophs:Apparently dst didn't have time to participate, I'm glad she found time. [17/11/14 02:12] Rophs:It's nice to see that it will be handled by experienced players. [17/11/14 02:12] :Assira the Black nods [17/11/14 02:15] Rophs:On to the Willow? [17/11/14 02:15] Assira the Black:Sure *heads to willow* [17/11/14 02:16] :Rophs nods [17/11/14 02:42] :Assira the Black raises an eyebrow [17/11/14 03:09] :Assira the Black leaves to wander off [17/11/14 03:36] :[Spell] don't listen to the whisper of the tainted seeds [/log]
  19. Otherarmy's effect is permanent and cannot be reversed
  20. Due to stupidity on my part I will not be organizing this event any more.
  21. You can't change your principles!
  22. Let's imagine a scenario where dst wants to hire Eon to kill Rophs with Sham as the mule dst doesn't want to go to jail, so she creates a trade or series of trades with Shem where Shem ends up with a few more silvers than he should. They could even post it in the public trade logs. Of course they could go a bit further and maybe have somebody rig them a quest. Then they ask Shem to act as a mule for the killing and be the one who holds the contract. Shem accepts because he is mostly inactive and won't really care about the penalties. Shem gives Eon the money, and then obfuscated kill! It takes a bit of creativity, and requires you to be a bit more like the mafia :D
  23. Do you go through story mode as an mp6 and get the opportunity to gain another principle?
  24. 2g 6s peter
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