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Jubaris

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Everything posted by Jubaris

  1. Yokin, I've got no idea where do you get that text from, I've re-checked every clickable I have active or inactive, and I couldn't find such text. What clickie are you getting it from, with what password? The closest thing to what you're showing me is this one, which makes me think that somehow you got an old copy of the quest (perhaps you are trying to continue something you played years ago, I have no idea, you tell me): In here I'm asking about the first king of Marind Bell, however, that next stepped is bugged and I can't access that clickie. On another note, please answer me through messages as I've originally written you there, so we don't clutter the topic, especially with spoiler-ish infos. Until the clickie can get fixed, you can message me your answer of the clickable and I will paste its content from my archive so you can continue on your journey. I'm sorry that you ran into difficulties, hopefully the next parts will be of use to you to justify the hardships
  2. This is what I get when I try to edit one specific clickie: illegal action reported, keeping on this path will get you banned. #rpcqdoc-72551
  3. There's no further steps at the Marble Dale Park, you got the wrong location. However, when I tried to edit the clickable of the location I think you're looking for, I'm getting an error, "illegal action reported, keeping on this path will get you banned. " I'm not sure is this a known error, will probably need to open a topic to file a bug report later.
  4. Not officially, but the clickies are still accessible. I added a password 'tutorial' for the first step at Marble Dale park signpost clickable so that people can access it without it being on open sight with some of its obsolete infos. edit: I'm not sure about the rewards I mentioned in the quest, since I don't have access to those creatures anymore (Tormented souls, Unholy priests), but if people message me with interesting quest entries, I will improvise
  5. item 1 (13th anni hollow): 5 plushies item 5 (windy) : 10 plushies
  6. I just noticed that the whole description of an item is available form the inventory page. Before it was only partial, I think only first ~30 characters were seen.

    I like that it got 'fixed' but when did that happen? :)) 

  7. This cipher was more difficult than usual, I assume archaic English was largely to blame (even though I'm sure most of us expected it will be archaic because it's Aia's quest), but I had some success with MD's ciphers so far so I managed to pass it after a few stepping stones. But the riddle was a killer for me No hints were really of substantial help, it was just a whole week of guessing after guessing. Actually the hints seemed like a quest for themselves What I want to say about Aia's questmaking... I think it's a proper MD style of a quest, and I would like her to continue to create such puzzles (and riddles), because they are proving to be a temporary brick wall, which can make players appreciate the adventure of solving it rather than steam roll. I would just suggest to remove the competition part, because it's a lot of stress trying to be first in something you're obviously having issues with If there would be a clickie quest with a permanent static reward, that would be perfect for this kind of quest difficulty. You leave it be for a while and then return to it with fresh mind and no time pressure. Thank you all for your kind words!
  8. I'm torn between several hours (or days) and between no cooldown at all, in sense of - if the creation of the consumable requires some effort, why would there be a cooldown.
  9. Indeed so! That's why I suggest first pondering upon the requirements to create this consumable, and make the result proportional to the effort as a natural second step. The only idea I have so far is about involving sacrifice of creatures to get a creature shield token (length of the consumable proportional to the 'strength' of the creature). And I assume you would prefer if some resources are added into the equation, but at this point I'm not sure which (I hate resources so the inspiration doesn't come straight away ). I would make Mur deal with the formula...
  10. How about the creature shield? Only, in difference to the wishpoint shop this consumable would obviously give a temporary effect. I think some people would use it all the time.
  11. There's a level 2 Magicduel server, you just have to earn the access. That's where all the legendary players (that are supposedly inactive) went.
  12. Even though the Voice spell currently doesn't work (as far as I've noticed; and it was always a bit buggy), the current mechanism is ok (you invoke the youtube link with the spell) in itself, but it looks so out of place when you type the youtube link in chat as part of the spell. My suggestion is, can we make it to work radically different? We would have some audio files on the server. One audio file is called, for example, Storm, the other is Red. Then you would call one of them like this "Voice Storm", and play the storm file, rather than write "Voice dsfgsdfdsf" to invoke youtube video storm. We can have several generic audio files, kinda like we have several generic scenes for the dreamcatcher interface. Eventually, we could allow some custom uploads, but that's totally another story. On the bright side, it would allow musician souls to brighten our MD world, just like the drawing artists already did, we could make quests for them etc. edit: good thing we have drafts on this forum, I accidentally clicked cancel
  13. But what kind of handicap would nullify the advantage of ancient players with maximum diversity of creatures, spells and tricks in general? Younger mp5s would never be able to compete against such players, the handicap would need to be very creative, I don't find it realistic.
  14. I was just thinking about it conceptually, I agree with you, existing stacks shouldn't be invaded just so. They can stay (and then apply only for new ones) or the owners can be offered compensation, etc. And about the 100 flowers, the number was a wild guess, but your answer makes me think it's good If it takes you, an expert herbalist, one day to farm it, it would take 'normal' people several, which is an appropriate amount of effort for revival in my opinion. And the fact that you can do it faster is deserved because of your dedication for grinding herbs.
  15. Depends whether you want to make it a very serious protector type, or something benign. Benign option: I would add some crazy yet benign spells in it, like the 'freeze' spell was (freeze X number of target players creatures in combat), lots of seemingly balance breaking spells but in some not that important microcosmos such as combat. Serious option: MP6 being able to help with revival, death prevention, and stuff on that scale.
  16. I feel like the players are too stretched. I think MD shouldn't encourage stacking over lengthy periods of time and persistent grinding, I feel like a player, if wants to be successful at one aspect of MD, he needs to dedicate to it completely, there needs to be a way for someone to participate in most of stuff parallel. So I'm proposing something that befits my little world, yet remains fair: Reduce requirements of consumables (like 1000 flowers for a wreath/reviving) to something like 100, but to counter this relative ease-over-time, introduce resource degradation, flowers disappear (or turn into inferior resource) after X days. That way we avoid the inflation and still encourage people to some effort. Resource degradation can't be applied to stuff like iron ingots and such though. I'm wondering, where are we going with so much resource diversity? Other than that, I totally support adding more consumables and resource-spending ways, it is the way to go
  17. Hemicar is labeled as my alt (which he isn't, FYI ), even though I never use public networks, so I don't see how. When Hemicar spotted the issue about a year ago, the only common thing we came up with at that time was that we are using the same broadband company, but that would be a very loose alt check no?
  18. I'm not sure how many times was land voting successful in MD, but it was rare for sure. It needs to change to make sense. The 'vote' power of those that didn't vote in combination with the lack of initiative of the land applicants is the essential problem. Originally I wanted to suggest for the vote power formula to change, but Ungod talked me over in another direction What I suggest is: 1) Citizen Voting Forum interface should be changed to introduce a welcoming and descriptive message of the land, containing helpful instructions (such as whom to contact for more information). 2) Applicant should have a text box to enter a message why he wants to join upon applying 3) Each citizen should get an inbox notification about a new applicant with their message from point 2. This should galvanize activity in the land voting matter. If it proves to be not enough, I'll continue with formula changing suggestions More thoughts from anyone?
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