I, for example, support full-power battles, but at mp3/mp4, for new people to learn some things about combat, but on mp5, there needs to be a player or two with trees on def so they can try accomplishing some goals they want, otherwise...
What if we all start putting max tokened creatures in defense, in 'best' combinations? It takes a good willed and determined spirit to keep up attacking and finding a weak spot The worst thing is that you can't even see the creatures of all those tokens, so you have to frustrate yourself in that log to see what's what
If you are a proactive fighter, lots of losses are better for you. If you don't spend much time attacking people tho, balance is the answer for you, where you are free to idle with some nasty fighting ritual trying to get some wins.
The system isn't perfect of course, but it works to a point. If we don't find a decent -complete- answer for this, there's no point complaining about it honestly...
If you make the system where the honor points are really based on are you attacking a weaker or stronger opponent, that would mean that the strongest and proactivest of MD members would have to idle whole day without attacking.
Maybe not that wrong, but certainly a radical change, are we prepared for that?