Jump to content

Myth

Member
  • Posts

    547
  • Joined

  • Last visited

  • Days Won

    22

Everything posted by Myth

  1. Yep, so sasha needs to start tagging people and the hunt needs to become more vicious :P
  2. These are the scores for day 1 :P The difference between Eagle and sasha appears because Eagle is on mobile, and wasn't able to screenshot the timer along with the transfer. Some of the transfer times are approximate, others I managed to catch in the logs and provide with exactitude, such as Eagle's transfer. :P Edit: fixed sasha's approximate time
  3. Wait... isn't the smartphone a mobile device, too...? Edit: Oh... version of MD... >_< Misread it twice. Didn't know MD had one, sorry.
  4. I went through this with two devices: a tablet and a smartphone. Both ran Android, neither had Flash. You could write in chat, but every 10-15 seconds an error would pop up which you had to dismiss in order to keep writing. Eventually I found a version of flash which worked on them. (can't remember where, but it wasn't an official version, since Adobe stopped making it for Android) If I knew how to use any of those 2 devices (I hate them both, and are currently unavailable) I could have provided print screens... My guess is, one of the Flash applications on the page keeps trying to load, causing the error. Maybe the one with the server time, which updates regularly?
  5. ATTENTION Sometimes, the server time is NOT ACCURATE. You should refresh if you feel that's the case. (it stagnates, for whatever reason)
  6. Sign-up period is over! [log="Dice Rolls"][/log] Dark Demon, please report to the Gazebo of Equilibrium to receive your "tag". :P Below, you can find a few things to keep in mind: [hr] Player list - alphabetical order: Aelis AmberRune Assira the Black blackshade rider Change Clock Master Dark Demon *Eagle Eye* Gljivoje *Grido* Kalamity Lintara Rophs *Sasha Lilias* *Sunfire* Notes: - In order to send the Watch to someone, you must type or copy/paste their name exactly you see it in chat. - Some LHOs can lose the ** in their names. Look carefully before sending. [hr] Mechanics: - run around and tag other competitors by passing the unique item to them - take a print screen as proof as soon as you pass the item - post the print screen on this thread - make sure the screen shot contains the chat line showing you passed the item, along with the server time - rinse and repeat Hint: You can send items to players even if they are offline, if you are in the scene where they logged out. Notes: - Passing the Watch to a non contestant and getting killed/jailed during the competition gets you disqualified. - Please, don’t be “rude” to the less fortunate. :P - I might... interfere... [hr] Rewards: 1st place: Tokened Reindrach (TKs) or 1 Wish Point (Miq) (pick) 2nd place: Tokened Reindrach (TKs) or 1 Wish Point (Miq) (whichever is left) 3rd place: 5 Gold Coins (TKs) 4th place: 8 Silver Coins (TKs) 5th place: 7 Silver Coins (TKs) 6th place: 6 Silver Coins (TKs) 7th place: 5 Silver Coins (TKs) 8th place: 4 Silver Coins (TKs) 9th place: 3 Silver Coins (TKs) 10th place: 1 Silver Coins (TKs) everyone: - 1 Silver Coin (Mythrandir) - 10 Rainbow Candy (Asthir) [hr] Good Luck!
  7. After a bit of testing, I found out that this option is no longer viable. (edit: I don't have access to it, yet :p) The transfer logs will only show the last transfer of an item. Because of this, I need to outline the importance of the screenshots. Failure to provide them will keep you "tagged".
  8. Courtesy of Ary, that script is available at the orb, to the left of the Gazebo front steps. Sorry about that. I missed the last part of the post >_<
  9. Good idea. I'll look into it. Correct, as far as I know. Yes, 6 months, I believe. But the title says "items".
  10. What do you mean? This starts tomorrow :p
  11. If it's been disabled, it's bugged, because I'm an MP3 (Asthir) and I'm getting heat :p
  12. Mirus AW1 = 6557 AW2 = 6557 VE = 13114 loss = 2393 (18.2476%) Asthir DA1 = 2257 DA2 = 2257 DA3 = 2257 BP = 1557 TS = 877 SW = 1017 VE = 10222 loss = 1040 (10.1741%) There wasn't a 30%+ difference :P And here's another one: [log='Combat log']Loading Asthir creatures Loading Kalamity creatures Applying 20% of Asthir's energetic influence Applying 50% of Kalamity's energetic influence Influences for Asthir ###### Eon: creatureboost Tormented Soul II: skillvampire skillvampire boosts allied creatures by 14.1 attack;-379.2 defence;-18 volition;-31.8 regeneration;-1.8 energeticimmun;-1.8 briskness;-22.8 power;-1.8 cartography;0.3 initiative;-7.5 luck; Dark Soulweaver: skillvampire skillvampire boosts allied creatures by 3.5 attack;-88.1 defence;-4.2 volition;-4.9 power;0.2 initiative;-7 regeneration;-1.7 luck;skillvampire drains enemy creatures by 5.25 attack;-132.15 defence;-6.3 volition;-7.35 power;0.3 initiative;-10.5 regeneration;-2.55 luck; Tormented Soul: skillvampire skillvampire boosts allied creatures by 6.25 attack;-7.5 volition;-9.5 power;-165 defence;-13.25 regeneration;-3.25 luck; BloodPact Heretic Archer: creatureboost Influences for Kalamity ###### Applying Asthir's Creature Tokens at 80% Madhorn's creature tokens [stardust, blooddrop1, emeraldglare, onyxfangs, kellethafire, blooddrop3, blooddrop2, darkshield, blacktear] [stardust] Madhorn gets 100 regeneration and power, 25 luck [emeraldglare] Madhorn gets 0 regeneration and 0 defence based on enemy creature skills [onyxfangs] Madhorn gets 0 attack (2 percent) [kellethafire] Madhorn gets +50% vitality due to missing Light and/or Element Principle [blooddrop3] Madhorn gets 2 attack (20 percent) and 0 initiative (20 percent) [blooddrop2] gets 0 initiative (10 percent) [darkshield] Madhorn gets 972 defence Eon's creature tokens [] Tormented Soul II's creature tokens [] Dark Soulweaver's creature tokens [] Tormented Soul's creature tokens [] BloodPact Heretic Archer's creature tokens [] Applying Kalamity's Creature Tokens at 50% Aramor Warrior's creature tokens [] Barren Soul's creature tokens [] Aramor Warrior's creature tokens [] Heretic Archer's creature tokens [] Heretic Archer's creature tokens [] Grasan I's creature tokens [] Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 33 damage and remains with 1504 vitality Asthir's Eon does damage to random creature(s) of Kalamity and: - Aramor Warrior receives 33 damage and remains with 548 vitality Asthir's Tormented Soul does damage to random creature(s) of Kalamity and: - Barren Soul receives 8 damage and remains with 366 vitality Asthir's Dark Soulweaver does damage to multirandom creature(s) of Kalamity and: - Barren Soul receives 17 damage and remains with 349 vitality - Heretic Archer receives 14 damage and remains with 444 vitality - Heretic Archer receives 13 damage and remains with 514 vitality - Grasan I receives 1 damage and remains with 673 vitality Asthir's Tormented Soul II does damage to random creature(s) of Kalamity and: - Heretic Archer receives 9 damage and remains with 435 vitality Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 29 damage and remains with 1475 vitality Kalamity's Heretic Archer does damage to random creature(s) of Asthir and: - BloodPact Heretic Archer receives 18 damage and remains with 1457 vitality Kalamity's Heretic Archer does damage to random creature(s) of Asthir and: - Eon receives 17 damage and remains with 1720 vitality Asthir's BloodPact Heretic Archer does damage to random creature(s) of Kalamity and: - Heretic Archer receives 5 damage and remains with 430 vitality Asthir's Madhorn does randomdamage to random creature(s) of Kalamity and: - Heretic Archer receives 5 random damage and remains with 509 vitality Kalamity's Grasan I does haoticdamage to multirandom creature(s) of Asthir and: - hits haoticaly and does 15 damage to Eon and remains with 1705 vitality - hits haoticaly and does 1 damage to Tormented Soul and remains with 856 vitality Kalamity's Barren Soul does heal to random creature(s) of Kalamity and: - Heal power: 26 - Aramor Warrior doesn't need any healing for now and remains with 674 vitality ###### START ROUND "1" ###### Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 33 damage and remains with 1424 vitality Asthir's Eon does damage to random creature(s) of Kalamity and: - Barren Soul receives 33 damage and remains with 316 vitality Asthir's Tormented Soul does damage to random creature(s) of Kalamity and: - Aramor Warrior receives 1 damage and remains with 673 vitality Asthir's Dark Soulweaver does damage to multirandom creature(s) of Kalamity and: - Aramor Warrior receives 17 damage and remains with 531 vitality - Aramor Warrior receives 1 damage and remains with 672 vitality - Heretic Archer receives 13 damage and remains with 496 vitality Asthir's Tormented Soul II does damage to random creature(s) of Kalamity and: - Barren Soul receives 12 damage and remains with 304 vitality Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 29 damage and remains with 1395 vitality Kalamity's Heretic Archer does damage to random creature(s) of Asthir and: - Madhorn receives 1 damage and remains with 1134 vitality Kalamity's Heretic Archer does damage to random creature(s) of Asthir and: - Madhorn receives 1 damage and remains with 1133 vitality Asthir's BloodPact Heretic Archer does damage to random creature(s) of Kalamity and: - Grasan I receives 1 damage and remains with 672 vitality Asthir's Madhorn does randomdamage to random creature(s) of Kalamity and: - Grasan I receives 1 random damage and remains with 671 vitality Kalamity's Grasan I does haoticdamage to multirandom creature(s) of Asthir and: - hits haoticaly and does 1 damage to Madhorn and remains with 1132 vitality - hits haoticaly and does 1 damage to Tormented Soul II and remains with 1086 vitality - hits haoticaly and does 1 damage to Dark Soulweaver and remains with 996 vitality - hits haoticaly and does 17 damage to BloodPact Heretic Archer and remains with 1378 vitality Kalamity's Barren Soul does heal to random creature(s) of Kalamity and: - Heal power: 26 - Aramor Warrior doesn't need any healing for now and remains with 672 vitality ###### START ROUND "2" ###### Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 33 damage and remains with 1345 vitality Asthir's Eon does damage to random creature(s) of Kalamity and: - Aramor Warrior receives 13 damage and remains with 659 vitality Asthir's Tormented Soul does damage to random creature(s) of Kalamity and: - Aramor Warrior receives 8 damage and remains with 523 vitality Asthir's Dark Soulweaver does damage to multirandom creature(s) of Kalamity and: - Barren Soul receives 17 damage and remains with 287 vitality - Heretic Archer receives 14 damage and remains with 416 vitality - Heretic Archer receives 13 damage and remains with 483 vitality - Grasan I receives 1 damage and remains with 670 vitality Asthir's Tormented Soul II does damage to random creature(s) of Kalamity and: - Aramor Warrior receives 1 damage and remains with 658 vitality Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 29 damage and remains with 1316 vitality Kalamity's Heretic Archer does damage to random creature(s) of Asthir and: - Madhorn receives 1 damage and remains with 1131 vitality Kalamity's Heretic Archer does damage to random creature(s) of Asthir and: - Tormented Soul II receives 1 damage and remains with 1085 vitality Asthir's BloodPact Heretic Archer does damage to random creature(s) of Kalamity and: - Heretic Archer receives 5 damage and remains with 411 vitality Asthir's Madhorn does randomdamage to random creature(s) of Kalamity and: - Heretic Archer receives 1 random damage and remains with 482 vitality Kalamity's Grasan I does haoticdamage to multirandom creature(s) of Asthir and: - hits haoticaly and does 1 damage to Madhorn and remains with 1130 vitality - hits haoticaly and does 32 damage to Eon and remains with 1673 vitality Kalamity's Barren Soul does heal to random creature(s) of Kalamity and: - Heal power: 26 - Heretic Archer doesn't need any healing for now and remains with 411 vitality ###### START ROUND "3" ###### Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 33 damage and remains with 1283 vitality Asthir's Eon does damage to random creature(s) of Kalamity and: - Aramor Warrior receives 33 damage and remains with 490 vitality Asthir's Tormented Soul does damage to random creature(s) of Kalamity and: - Barren Soul receives 8 damage and remains with 279 vitality Asthir's Dark Soulweaver does damage to multirandom creature(s) of Kalamity and: - Aramor Warrior receives 17 damage and remains with 473 vitality - Barren Soul receives 17 damage and remains with 262 vitality - Heretic Archer receives 14 damage and remains with 397 vitality - Grasan I receives 1 damage and remains with 669 vitality Asthir's Tormented Soul II does damage to random creature(s) of Kalamity and: - Barren Soul receives 12 damage and remains with 250 vitality Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 29 damage and remains with 1254 vitality Kalamity's Heretic Archer does damage to random creature(s) of Asthir and: - Eon receives 18 damage and remains with 1655 vitality Kalamity's Heretic Archer does damage to random creature(s) of Asthir and: - Tormented Soul II receives 1 damage and remains with 1084 vitality Asthir's BloodPact Heretic Archer does damage to random creature(s) of Kalamity and: - Heretic Archer receives 4 damage and remains with 478 vitality Asthir's Madhorn does randomdamage to random creature(s) of Kalamity and: - Heretic Archer receives 1 random damage and remains with 477 vitality Kalamity's Grasan I does haoticdamage to multirandom creature(s) of Asthir and: - hits haoticaly and does 11 damage to Eon and remains with 1644 vitality - hits haoticaly and does 1 damage to Dark Soulweaver and remains with 995 vitality - hits haoticaly and does 31 damage to BloodPact Heretic Archer and remains with 1223 vitality Kalamity's Barren Soul does heal to random creature(s) of Kalamity and: - Heal power: 26 - Barren Soul doesn't need any healing for now and remains with 250 vitality ###### START ROUND "4" ###### Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 33 damage and remains with 1190 vitality Asthir's Eon does damage to random creature(s) of Kalamity and: - Aramor Warrior receives 33 damage and remains with 440 vitality Asthir's Tormented Soul does damage to random creature(s) of Kalamity and: - Barren Soul receives 8 damage and remains with 242 vitality Asthir's Dark Soulweaver does damage to multirandom creature(s) of Kalamity and: - Aramor Warrior receives 17 damage and remains with 423 vitality - Barren Soul receives 17 damage and remains with 225 vitality - Aramor Warrior receives 1 damage and remains with 657 vitality - Heretic Archer receives 13 damage and remains with 464 vitality Asthir's Tormented Soul II does damage to random creature(s) of Kalamity and: - Heretic Archer receives 8 damage and remains with 456 vitality Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 29 damage and remains with 1161 vitality Kalamity's Heretic Archer does damage to random creature(s) of Asthir and: - Tormented Soul II receives 1 damage and remains with 1083 vitality Kalamity's Heretic Archer does damage to random creature(s) of Asthir and: - Madhorn receives 1 damage and remains with 1129 vitality Asthir's BloodPact Heretic Archer does damage to random creature(s) of Kalamity and: - Heretic Archer receives 5 damage and remains with 392 vitality Asthir's Madhorn does randomdamage to random creature(s) of Kalamity and: - Aramor Warrior receives 8 random damage and remains with 415 vitality Kalamity's Grasan I does haoticdamage to multirandom creature(s) of Asthir and: - hits haoticaly and does 1 damage to Madhorn and remains with 1128 vitality - hits haoticaly and does 22 damage to Eon and remains with 1622 vitality - hits haoticaly and does 1 damage to Dark Soulweaver and remains with 994 vitality - hits haoticaly and does 29 damage to BloodPact Heretic Archer and remains with 1132 vitality Kalamity's Barren Soul does heal to random creature(s) of Kalamity and: - Heal power: 26 - Aramor Warrior doesn't need any healing for now and remains with 657 vitality ###### START ROUND "5" ###### Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 33 damage and remains with 1099 vitality Asthir's Eon does damage to random creature(s) of Kalamity and: - Aramor Warrior receives 33 damage and remains with 382 vitality Asthir's Tormented Soul does damage to random creature(s) of Kalamity and: - Aramor Warrior receives 1 damage and remains with 656 vitality Asthir's Dark Soulweaver does damage to multirandom creature(s) of Kalamity and: - Barren Soul receives 17 damage and remains with 208 vitality - Aramor Warrior receives 1 damage and remains with 655 vitality - Heretic Archer receives 14 damage and remains with 378 vitality Asthir's Tormented Soul II does damage to random creature(s) of Kalamity and: - Aramor Warrior receives 12 damage and remains with 370 vitality Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 29 damage and remains with 1070 vitality Kalamity's Heretic Archer does damage to random creature(s) of Asthir and: - Eon receives 18 damage and remains with 1604 vitality Kalamity's Heretic Archer does damage to random creature(s) of Asthir and: - Tormented Soul receives 1 damage and remains with 855 vitality Asthir's BloodPact Heretic Archer does damage to random creature(s) of Kalamity and: - Aramor Warrior receives 1 damage and remains with 654 vitality Asthir's Madhorn does randomdamage to random creature(s) of Kalamity and: - Heretic Archer receives 9 random damage and remains with 369 vitality Kalamity's Grasan I does haoticdamage to multirandom creature(s) of Asthir and: - hits haoticaly and does 28 damage to Eon and remains with 1576 vitality - hits haoticaly and does 16 damage to Tormented Soul and remains with 839 vitality Kalamity's Barren Soul does heal to random creature(s) of Kalamity and: - Heal power: 26 - Barren Soul doesn't need any healing for now and remains with 208 vitality ###### START ROUND "6" ###### Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 33 damage and remains with 1037 vitality Asthir's Eon does damage to random creature(s) of Kalamity and: - Grasan I receives 1 damage and remains with 668 vitality Asthir's Tormented Soul does damage to random creature(s) of Kalamity and: - Aramor Warrior receives 1 damage and remains with 653 vitality Asthir's Dark Soulweaver does damage to multirandom creature(s) of Kalamity and: - Barren Soul receives 17 damage and remains with 191 vitality - Heretic Archer receives 14 damage and remains with 355 vitality - Grasan I receives 1 damage and remains with 667 vitality Asthir's Tormented Soul II does damage to random creature(s) of Kalamity and: - Heretic Archer receives 9 damage and remains with 346 vitality Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 29 damage and remains with 1008 vitality Kalamity's Heretic Archer does damage to random creature(s) of Asthir and: - Eon receives 18 damage and remains with 1558 vitality Kalamity's Heretic Archer does damage to random creature(s) of Asthir and: - Tormented Soul receives 1 damage and remains with 838 vitality Asthir's BloodPact Heretic Archer does damage to random creature(s) of Kalamity and: - Heretic Archer receives 5 damage and remains with 341 vitality Asthir's Madhorn does randomdamage to random creature(s) of Kalamity and: - Grasan I receives 1 random damage and remains with 666 vitality Kalamity's Grasan I does haoticdamage to multirandom creature(s) of Asthir and: - hits haoticaly and does 1 damage to Madhorn and remains with 1127 vitality - hits haoticaly and does 9 damage to Tormented Soul and remains with 829 vitality Kalamity's Barren Soul does heal to random creature(s) of Kalamity and: - Heal power: 26 - Aramor Warrior doesn't need any healing for now and remains with 653 vitality ###### START ROUND "7" ###### Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 33 damage and remains with 975 vitality Asthir's Eon does damage to random creature(s) of Kalamity and: - Grasan I receives 1 damage and remains with 665 vitality Asthir's Tormented Soul does damage to random creature(s) of Kalamity and: - Heretic Archer receives 5 damage and remains with 336 vitality Asthir's Dark Soulweaver does damage to multirandom creature(s) of Kalamity and: - Aramor Warrior receives 17 damage and remains with 353 vitality - Heretic Archer receives 14 damage and remains with 322 vitality - Heretic Archer receives 13 damage and remains with 443 vitality - Grasan I receives 1 damage and remains with 664 vitality Asthir's Tormented Soul II does damage to random creature(s) of Kalamity and: - Heretic Archer receives 8 damage and remains with 435 vitality Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 29 damage and remains with 946 vitality Kalamity's Heretic Archer does damage to random creature(s) of Asthir and: - Dark Soulweaver receives 1 damage and remains with 993 vitality Kalamity's Heretic Archer does damage to random creature(s) of Asthir and: - Tormented Soul receives 1 damage and remains with 828 vitality Asthir's BloodPact Heretic Archer does damage to random creature(s) of Kalamity and: - Aramor Warrior receives 8 damage and remains with 345 vitality Asthir's Madhorn does randomdamage to random creature(s) of Kalamity and: - Heretic Archer receives 9 random damage and remains with 313 vitality Kalamity's Grasan I does haoticdamage to multirandom creature(s) of Asthir and: - hits haoticaly and does 1 damage to Tormented Soul and remains with 827 vitality - hits haoticaly and does 20 damage to BloodPact Heretic Archer and remains with 926 vitality Kalamity's Barren Soul does heal to random creature(s) of Kalamity and: - Heal power: 26 - Grasan I doesn't need any healing for now and remains with 664 vitality ###### START ROUND "8" ###### Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 33 damage and remains with 893 vitality Asthir's Eon does damage to random creature(s) of Kalamity and: - Aramor Warrior receives 13 damage and remains with 640 vitality Asthir's Tormented Soul does damage to random creature(s) of Kalamity and: - Heretic Archer receives 4 damage and remains with 431 vitality Asthir's Dark Soulweaver does damage to multirandom creature(s) of Kalamity and: - Aramor Warrior receives 17 damage and remains with 328 vitality - Barren Soul receives 17 damage and remains with 174 vitality - Aramor Warrior receives 1 damage and remains with 639 vitality - Heretic Archer receives 13 damage and remains with 418 vitality Asthir's Tormented Soul II does damage to random creature(s) of Kalamity and: - Grasan I receives 1 damage and remains with 663 vitality Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 29 damage and remains with 864 vitality Kalamity's Heretic Archer does damage to random creature(s) of Asthir and: - Eon receives 18 damage and remains with 1540 vitality Kalamity's Heretic Archer does damage to random creature(s) of Asthir and: - Eon receives 17 damage and remains with 1523 vitality Asthir's BloodPact Heretic Archer does damage to random creature(s) of Kalamity and: - Barren Soul receives 8 damage and remains with 166 vitality Asthir's Madhorn does randomdamage to random creature(s) of Kalamity and: - Grasan I receives 1 random damage and remains with 662 vitality Kalamity's Grasan I does haoticdamage to multirandom creature(s) of Asthir and: - hits haoticaly and does 23 damage to Eon and remains with 1500 vitality - hits haoticaly and does 1 damage to Dark Soulweaver and remains with 992 vitality - hits haoticaly and does 17 damage to Tormented Soul and remains with 810 vitality - hits haoticaly and does 32 damage to BloodPact Heretic Archer and remains with 832 vitality Kalamity's Barren Soul does heal to random creature(s) of Kalamity and: - Heal power: 26 - heals Aramor Warrior and recovers 26 vitality and remains with 354 vitality ###### START ROUND "9" ###### Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 33 damage and remains with 799 vitality Asthir's Eon does damage to random creature(s) of Kalamity and: - Aramor Warrior receives 13 damage and remains with 626 vitality Asthir's Tormented Soul does damage to random creature(s) of Kalamity and: - Heretic Archer receives 5 damage and remains with 308 vitality ... Fight ended because it was too long. Player that lost the most of his army looses ... Asthir WINS! 9.48078026391% vs 22.9318734793% Creature Experience reward for Asthir - Winning player Madhorn recovers 9.8 Vitality Madhorn gains 126 Xp and a won battle Eon gains 126 Xp and a won battle Tormented Soul II gains 126 Xp and a won battle Dark Soulweaver gains 126 Xp and a won battle Tormented Soul gains 126 Xp and a won battle BloodPact Heretic Archer gains 126 Xp and a won battle Creature Experience reward for Kalamity - Losing player Aramor Warrior gains 121.8 Xp Barren Soul gains 121.8 Xp Aramor Warrior gains 121.8 Xp Heretic Archer gains 121.8 Xp Heretic Archer gains 121.8 Xp Grasan I recovers 50 Vitality Grasan I gains 121.8 Xp Winner gets won fights counter incremented! Loser gets humiliated, loss fights counter incremented! [/log] My 9% loss vs. her 23% loss = about 12 erolin heat for me. Going even lower: [log='Combat Log']Loading Asthir creatures Loading Kalamity creatures Applying 20% of Asthir's energetic influence Applying 50% of Kalamity's energetic influence Influences for Asthir ###### Tormented Soul II: skillvampire skillvampire boosts allied creatures by -22.5 power;-378.9 defence;-18 volition;-31.5 regeneration;-1.5 energeticimmun;-1.5 briskness;15 attack;-7.5 luck;-1.5 cartography;0.3 initiative; Dark Soulweaver: skillvampire skillvampire boosts allied creatures by -4.9 power;-88.1 defence;-4 volition;-7 regeneration;3.6 attack;-1.7 luck;0.2 initiative;skillvampire drains enemy creatures by -7.35 power;-132.15 defence;-6 volition;-10.5 regeneration;5.4 attack;-2.55 luck;0.3 initiative; Tormented Soul: skillvampire skillvampire boosts allied creatures by -9.25 power;-164.75 defence;-7.5 volition;-13.25 regeneration;7 attack;-3.25 luck; BloodPact Heretic Archer: creatureboost Influences for Kalamity ###### Applying Asthir's Creature Tokens at 80% Madhorn's creature tokens [stardust, blooddrop1, emeraldglare, onyxfangs, kellethafire, blooddrop3, blooddrop2, darkshield, blacktear] [stardust] Madhorn gets 100 regeneration and power, 25 luck [emeraldglare] Madhorn gets 0 regeneration and 1 defence based on enemy creature skills [onyxfangs] Madhorn gets 0 attack (2 percent) [kellethafire] Madhorn gets +50% vitality due to missing Light and/or Element Principle [blooddrop3] Madhorn gets 2 attack (20 percent) and 0 initiative (20 percent) [blooddrop2] gets 0 initiative (10 percent) [darkshield] Madhorn gets 972 defence Tormented Soul II's creature tokens [] Dark Soulweaver's creature tokens [] Tormented Soul's creature tokens [] BloodPact Heretic Archer's creature tokens [] Applying Kalamity's Creature Tokens at 50% Aramor Warrior's creature tokens [] Barren Soul's creature tokens [] Aramor Warrior's creature tokens [] Heretic Archer's creature tokens [] Heretic Archer's creature tokens [] Grasan I's creature tokens [] Kalamity's Heretic Archer does damage to random creature(s) of Asthir and: - Tormented Soul receives 3 damage and remains with 1015 vitality Asthir's BloodPact Heretic Archer does damage to random creature(s) of Kalamity and: - Heretic Archer receives 20 damage and remains with 442 vitality Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 33 damage and remains with 1664 vitality Kalamity's Heretic Archer does damage to random creature(s) of Asthir and: - Dark Soulweaver receives 1 damage and remains with 1157 vitality Asthir's Tormented Soul II does damage to random creature(s) of Kalamity and: - Barren Soul receives 1 damage and remains with 319 vitality Asthir's Tormented Soul does damage to random creature(s) of Kalamity and: - Heretic Archer receives 15 damage and remains with 427 vitality Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 29 damage and remains with 1635 vitality Asthir's Madhorn does randomdamage to random creature(s) of Kalamity and: - Aramor Warrior receives 1 random damage and remains with 653 vitality Asthir's Dark Soulweaver does damage to multirandom creature(s) of Kalamity and: - Aramor Warrior receives 8 damage and remains with 645 vitality - Heretic Archer receives 7 damage and remains with 547 vitality - Grasan I receives 1 damage and remains with 653 vitality Kalamity's Barren Soul does heal to random creature(s) of Kalamity and: - Heal power: 37 - Heretic Archer doesn't need any healing for now and remains with 427 vitality Kalamity's Grasan I does haoticdamage to multirandom creature(s) of Asthir and: - hits haoticaly and does 1 damage to Madhorn and remains with 1376 vitality - hits haoticaly and does 1 damage to Tormented Soul II and remains with 1247 vitality - hits haoticaly and does 1 damage to Dark Soulweaver and remains with 1156 vitality - hits haoticaly and does 7 damage to Tormented Soul and remains with 1008 vitality ###### START ROUND "1" ###### Kalamity's Heretic Archer does damage to random creature(s) of Asthir and: - BloodPact Heretic Archer receives 20 damage and remains with 1615 vitality Asthir's BloodPact Heretic Archer does damage to random creature(s) of Kalamity and: - Barren Soul receives 1 damage and remains with 318 vitality Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 33 damage and remains with 1582 vitality Kalamity's Heretic Archer does damage to random creature(s) of Asthir and: - Madhorn receives 1 damage and remains with 1375 vitality Asthir's Tormented Soul II does damage to random creature(s) of Kalamity and: - Heretic Archer receives 8 damage and remains with 539 vitality Asthir's Tormented Soul does damage to random creature(s) of Kalamity and: - Aramor Warrior receives 12 damage and remains with 633 vitality Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 29 damage and remains with 1553 vitality Asthir's Madhorn does randomdamage to random creature(s) of Kalamity and: - Aramor Warrior receives 1 random damage and remains with 507 vitality Asthir's Dark Soulweaver does damage to multirandom creature(s) of Kalamity and: - Aramor Warrior receives 11 damage and remains with 496 vitality - Barren Soul receives 1 damage and remains with 317 vitality - Heretic Archer receives 11 damage and remains with 416 vitality - Grasan I receives 1 damage and remains with 652 vitality Kalamity's Barren Soul does heal to random creature(s) of Kalamity and: - Heal power: 37 - Aramor Warrior doesn't need any healing for now and remains with 633 vitality Kalamity's Grasan I does haoticdamage to multirandom creature(s) of Asthir and: - hits haoticaly and does 1 damage to Madhorn and remains with 1374 vitality - hits haoticaly and does 1 damage to Dark Soulweaver and remains with 1155 vitality ###### START ROUND "2" ###### Kalamity's Heretic Archer does damage to random creature(s) of Asthir and: - Tormented Soul receives 3 damage and remains with 1005 vitality Asthir's BloodPact Heretic Archer does damage to random creature(s) of Kalamity and: - Aramor Warrior receives 20 damage and remains with 476 vitality Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 33 damage and remains with 1520 vitality Kalamity's Heretic Archer does damage to random creature(s) of Asthir and: - Tormented Soul II receives 1 damage and remains with 1246 vitality Asthir's Tormented Soul II does damage to random creature(s) of Kalamity and: - Heretic Archer receives 8 damage and remains with 531 vitality Asthir's Tormented Soul does damage to random creature(s) of Kalamity and: - Grasan I receives 1 damage and remains with 651 vitality Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 29 damage and remains with 1491 vitality Asthir's Madhorn does randomdamage to random creature(s) of Kalamity and: - Aramor Warrior receives 1 random damage and remains with 632 vitality Asthir's Dark Soulweaver does damage to multirandom creature(s) of Kalamity and: - Aramor Warrior receives 8 damage and remains with 624 vitality - Heretic Archer receives 7 damage and remains with 524 vitality Kalamity's Barren Soul does heal to random creature(s) of Kalamity and: - Heal power: 37 - Heretic Archer doesn't need any healing for now and remains with 524 vitality Kalamity's Grasan I does haoticdamage to multirandom creature(s) of Asthir and: - hits haoticaly and does 1 damage to Tormented Soul II and remains with 1245 vitality - hits haoticaly and does 1 damage to Dark Soulweaver and remains with 1154 vitality - hits haoticaly and does 9 damage to Tormented Soul and remains with 996 vitality - hits haoticaly and does 28 damage to BloodPact Heretic Archer and remains with 1463 vitality ###### START ROUND "3" ###### Kalamity's Heretic Archer does damage to random creature(s) of Asthir and: - BloodPact Heretic Archer receives 20 damage and remains with 1443 vitality Asthir's BloodPact Heretic Archer does damage to random creature(s) of Kalamity and: - Grasan I receives 4 damage and remains with 647 vitality Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 33 damage and remains with 1410 vitality Kalamity's Heretic Archer does damage to random creature(s) of Asthir and: - Madhorn receives 1 damage and remains with 1373 vitality Asthir's Tormented Soul II does damage to random creature(s) of Kalamity and: - Grasan I receives 1 damage and remains with 646 vitality Asthir's Tormented Soul does damage to random creature(s) of Kalamity and: - Barren Soul receives 1 damage and remains with 316 vitality Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 29 damage and remains with 1381 vitality Asthir's Madhorn does randomdamage to random creature(s) of Kalamity and: - Heretic Archer receives 1 random damage and remains with 415 vitality Asthir's Dark Soulweaver does damage to multirandom creature(s) of Kalamity and: - Barren Soul receives 1 damage and remains with 315 vitality - Aramor Warrior receives 8 damage and remains with 616 vitality - Heretic Archer receives 11 damage and remains with 404 vitality - Heretic Archer receives 7 damage and remains with 517 vitality Kalamity's Barren Soul does heal to random creature(s) of Kalamity and: - Heal power: 37 - Grasan I doesn't need any healing for now and remains with 646 vitality Kalamity's Grasan I does haoticdamage to multirandom creature(s) of Asthir and: - hits haoticaly and does 1 damage to Madhorn and remains with 1372 vitality - hits haoticaly and does 1 damage to Dark Soulweaver and remains with 1153 vitality - hits haoticaly and does 1 damage to Tormented Soul and remains with 995 vitality - hits haoticaly and does 36 damage to BloodPact Heretic Archer and remains with 1345 vitality ###### START ROUND "4" ###### Kalamity's Heretic Archer does damage to random creature(s) of Asthir and: - Tormented Soul II receives 1 damage and remains with 1244 vitality Asthir's BloodPact Heretic Archer does damage to random creature(s) of Kalamity and: - Heretic Archer receives 20 damage and remains with 384 vitality Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 33 damage and remains with 1312 vitality Kalamity's Heretic Archer does damage to random creature(s) of Asthir and: - BloodPact Heretic Archer receives 18 damage and remains with 1294 vitality Asthir's Tormented Soul II does damage to random creature(s) of Kalamity and: - Grasan I receives 1 damage and remains with 645 vitality Asthir's Tormented Soul does damage to random creature(s) of Kalamity and: - Heretic Archer receives 15 damage and remains with 369 vitality Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 29 damage and remains with 1265 vitality Asthir's Madhorn does randomdamage to random creature(s) of Kalamity and: - Grasan I receives 1 random damage and remains with 644 vitality Asthir's Dark Soulweaver does damage to multirandom creature(s) of Kalamity and: - Aramor Warrior receives 11 damage and remains with 465 vitality - Barren Soul receives 1 damage and remains with 314 vitality Kalamity's Barren Soul does heal to random creature(s) of Kalamity and: - Heal power: 37 - Heretic Archer doesn't need any healing for now and remains with 517 vitality Kalamity's Grasan I does haoticdamage to multirandom creature(s) of Asthir and: - hits haoticaly and does 1 damage to Madhorn and remains with 1371 vitality - hits haoticaly and does 9 damage to Tormented Soul and remains with 986 vitality ###### START ROUND "5" ###### Kalamity's Heretic Archer does damage to random creature(s) of Asthir and: - BloodPact Heretic Archer receives 20 damage and remains with 1245 vitality Asthir's BloodPact Heretic Archer does damage to random creature(s) of Kalamity and: - Aramor Warrior receives 17 damage and remains with 599 vitality Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 33 damage and remains with 1212 vitality Kalamity's Heretic Archer does damage to random creature(s) of Asthir and: - Dark Soulweaver receives 1 damage and remains with 1152 vitality Asthir's Tormented Soul II does damage to random creature(s) of Kalamity and: - Grasan I receives 1 damage and remains with 643 vitality Asthir's Tormented Soul does damage to random creature(s) of Kalamity and: - Heretic Archer receives 15 damage and remains with 354 vitality Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 29 damage and remains with 1183 vitality Asthir's Madhorn does randomdamage to random creature(s) of Kalamity and: - Aramor Warrior receives 1 random damage and remains with 598 vitality Asthir's Dark Soulweaver does damage to multirandom creature(s) of Kalamity and: - Aramor Warrior receives 11 damage and remains with 454 vitality - Heretic Archer receives 7 damage and remains with 510 vitality Kalamity's Barren Soul does heal to random creature(s) of Kalamity and: - Heal power: 37 - Barren Soul doesn't need any healing for now and remains with 314 vitality Kalamity's Grasan I does haoticdamage to multirandom creature(s) of Asthir and: - hits haoticaly and does 1 damage to Madhorn and remains with 1370 vitality - hits haoticaly and does 1 damage to Tormented Soul II and remains with 1243 vitality - hits haoticaly and does 2 damage to Tormented Soul and remains with 984 vitality - hits haoticaly and does 26 damage to BloodPact Heretic Archer and remains with 1157 vitality ###### START ROUND "6" ###### Kalamity's Heretic Archer does damage to random creature(s) of Asthir and: - Tormented Soul II receives 1 damage and remains with 1242 vitality Asthir's BloodPact Heretic Archer does damage to random creature(s) of Kalamity and: - Heretic Archer receives 20 damage and remains with 334 vitality Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 33 damage and remains with 1124 vitality Kalamity's Heretic Archer does damage to random creature(s) of Asthir and: - BloodPact Heretic Archer receives 18 damage and remains with 1106 vitality Asthir's Tormented Soul II does damage to random creature(s) of Kalamity and: - Heretic Archer receives 12 damage and remains with 322 vitality Asthir's Tormented Soul does damage to random creature(s) of Kalamity and: - Barren Soul receives 1 damage and remains with 313 vitality Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 29 damage and remains with 1077 vitality Asthir's Madhorn does randomdamage to random creature(s) of Kalamity and: - Aramor Warrior receives 1 random damage and remains with 597 vitality Asthir's Dark Soulweaver does damage to multirandom creature(s) of Kalamity and: - Barren Soul receives 1 damage and remains with 312 vitality - Aramor Warrior receives 8 damage and remains with 589 vitality - Grasan I receives 1 damage and remains with 642 vitality Kalamity's Barren Soul does heal to random creature(s) of Kalamity and: - Heal power: 37 - Grasan I doesn't need any healing for now and remains with 642 vitality Kalamity's Grasan I does haoticdamage to multirandom creature(s) of Asthir and: - hits haoticaly and does 1 damage to Madhorn and remains with 1369 vitality - hits haoticaly and does 1 damage to Dark Soulweaver and remains with 1151 vitality - hits haoticaly and does 30 damage to BloodPact Heretic Archer and remains with 1047 vitality ###### START ROUND "7" ###### Kalamity's Heretic Archer does damage to random creature(s) of Asthir and: - BloodPact Heretic Archer receives 20 damage and remains with 1027 vitality Asthir's BloodPact Heretic Archer does damage to random creature(s) of Kalamity and: - Aramor Warrior receives 20 damage and remains with 434 vitality Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 33 damage and remains with 994 vitality Kalamity's Heretic Archer does damage to random creature(s) of Asthir and: - BloodPact Heretic Archer receives 18 damage and remains with 976 vitality Asthir's Tormented Soul II does damage to random creature(s) of Kalamity and: - Heretic Archer receives 12 damage and remains with 310 vitality Asthir's Tormented Soul does damage to random creature(s) of Kalamity and: - Aramor Warrior receives 15 damage and remains with 419 vitality Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 29 damage and remains with 947 vitality Asthir's Madhorn does randomdamage to random creature(s) of Kalamity and: - Heretic Archer receives 1 random damage and remains with 509 vitality Asthir's Dark Soulweaver does damage to multirandom creature(s) of Kalamity and: - Aramor Warrior receives 11 damage and remains with 408 vitality - Aramor Warrior receives 8 damage and remains with 581 vitality - Heretic Archer receives 7 damage and remains with 502 vitality - Grasan I receives 1 damage and remains with 641 vitality Kalamity's Barren Soul does heal to random creature(s) of Kalamity and: - Heal power: 74 - heals Aramor Warrior and recovers 74 vitality (luck: double effect) and remains with 482 vitality Kalamity's Grasan I does haoticdamage to multirandom creature(s) of Asthir and: - hits haoticaly and does 1 damage to Madhorn and remains with 1368 vitality - hits haoticaly and does 2 damage to Tormented Soul II and remains with 1240 vitality - hits haoticaly and does 15 damage to Tormented Soul and remains with 969 vitality - hits haoticaly and does 34 damage to BloodPact Heretic Archer and remains with 913 vitality ###### START ROUND "8" ###### Kalamity's Heretic Archer does damage to random creature(s) of Asthir and: - Dark Soulweaver receives 1 damage and remains with 1150 vitality Asthir's BloodPact Heretic Archer does damage to random creature(s) of Kalamity and: - Aramor Warrior receives 17 damage and remains with 564 vitality Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 33 damage and remains with 880 vitality Kalamity's Heretic Archer does damage to random creature(s) of Asthir and: - Tormented Soul II receives 1 damage and remains with 1239 vitality Asthir's Tormented Soul II does damage to random creature(s) of Kalamity and: - Aramor Warrior receives 12 damage and remains with 470 vitality Asthir's Tormented Soul does damage to random creature(s) of Kalamity and: - Barren Soul receives 1 damage and remains with 311 vitality Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 29 damage and remains with 851 vitality Asthir's Madhorn does randomdamage to random creature(s) of Kalamity and: - Grasan I receives 1 random damage and remains with 640 vitality Asthir's Dark Soulweaver does damage to multirandom creature(s) of Kalamity and: - Heretic Archer receives 11 damage and remains with 299 vitality - Grasan I receives 1 damage and remains with 639 vitality Kalamity's Barren Soul does heal to random creature(s) of Kalamity and: - Heal power: 37 - heals Aramor Warrior and recovers 30 vitality and remains with 500 vitality Kalamity's Grasan I does haoticdamage to multirandom creature(s) of Asthir and: - hits haoticaly and does 1 damage to Madhorn and remains with 1367 vitality - hits haoticaly and does 1 damage to Tormented Soul II and remains with 1238 vitality - hits haoticaly and does 1 damage to Dark Soulweaver and remains with 1149 vitality - hits haoticaly and does 35 damage to BloodPact Heretic Archer and remains with 816 vitality ###### START ROUND "9" ###### Kalamity's Heretic Archer does damage to random creature(s) of Asthir and: - Tormented Soul receives 3 damage and remains with 966 vitality Asthir's BloodPact Heretic Archer does damage to random creature(s) of Kalamity and: - Heretic Archer receives 20 damage and remains with 279 vitality Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 33 damage and remains with 783 vitality Kalamity's Heretic Archer does damage to random creature(s) of Asthir and: - Tormented Soul II receives 1 damage and remains with 1237 vitality Asthir's Tormented Soul II does damage to random creature(s) of Kalamity and: - Heretic Archer receives 8 damage and remains with 494 vitality Asthir's Tormented Soul does damage to random creature(s) of Kalamity and: - Grasan I receives 1 damage and remains with 638 vitality Kalamity's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 29 damage and remains with 754 vitality Asthir's Madhorn does randomdamage to random creature(s) of Kalamity and: - Heretic Archer receives 1 random damage and remains with 493 vitality Asthir's Dark Soulweaver does damage to multirandom creature(s) of Kalamity and: - Aramor Warrior receives 11 damage and remains with 489 vitality - Barren Soul receives 1 damage and remains with 310 vitality - Heretic Archer receives 11 damage and remains with 268 vitality - Heretic Archer receives 7 damage and remains with 486 vitality Kalamity's Barren Soul does heal to random creature(s) of Kalamity and: - Heal power: 37 - Heretic Archer doesn't need any healing for now and remains with 486 vitality Kalamity's Grasan I does haoticdamage to multirandom creature(s) of Asthir and: - hits haoticaly and does 1 damage to Madhorn and remains with 1366 vitality - hits haoticaly and does 5 damage to Tormented Soul II and remains with 1232 vitality - hits haoticaly and does 1 damage to Dark Soulweaver and remains with 1148 vitality - hits haoticaly and does 19 damage to Tormented Soul and remains with 947 vitality ###### START ROUND "10" ###### ... Fight ended because it was too long. Player that lost the most of his army looses ... Asthir WINS! 9.80294750787% vs 12.595177665% Creature Experience reward for Asthir - Winning player Madhorn recovers 9.8 Vitality Madhorn gains 79 Xp and a won battle Tormented Soul II gains 79 Xp and a won battle Dark Soulweaver gains 79 Xp and a won battle Tormented Soul gains 79 Xp and a won battle BloodPact Heretic Archer gains 79 Xp and a won battle Creature Experience reward for Kalamity - Losing player Aramor Warrior gains 118.8 Xp Barren Soul recovers 20 Vitality Barren Soul gains 118.8 Xp Aramor Warrior gains 118.8 Xp Heretic Archer gains 118.8 Xp Heretic Archer gains 118.8 Xp Grasan I gains 118.8 Xp Winner gets won fights counter incremented! Loser gets humiliated, loss fights counter incremented! [/log] My 10% loss vs. her 13% loss = about 12 erolin heat for me again. I'll try a loss, next
  13. It doesn't matter if it's Sword or Sword Balance, if you ask me. At MP3, you get Sword Balance even if damage isn't dealt, and you still get no erolin heat. I only managed to get this type of heat in a battle where both parties suffered losses. [log='Combat Log']Loading Asthir creatures Loading Mirus creatures Applying 20% of Asthir's energetic influence Applying 100% of Mirus's energetic influence Influences for Asthir ###### Dark Soulweaver: skillvampire skillvampire boosts allied creatures by -1.4 attack;0.6 defence;0.2 initiative;0.8 regeneration;1.2 energeticimmun;0.8 tradesense;0.6 briskness;0.4 power;-0.4 volition;0.6 cartography;skillvampire drains enemy creatures by -2.1 attack;0.9 defence;0.3 initiative;1.2 regeneration;1.8 energeticimmun;1.2 tradesense;0.9 briskness;0.6 power;-0.6 volition;0.9 cartography; Tormented Soul: skillvampire skillvampire boosts allied creatures by -2.5 attack;1 defence;1.5 regeneration;2.5 energeticimmun;1.5 tradesense;1 briskness;0.5 power;-0.5 volition;1 cartography; BloodPact Heretic Archer: creatureboost Influences for Mirus ###### Applying Asthir's Creature Tokens at 80% Dark Soulweaver's creature tokens [] Tormented Soul's creature tokens [] Dark Archer's creature tokens [] Dark Archer's creature tokens [] Dark Archer's creature tokens [] BloodPact Heretic Archer's creature tokens [] Applying Mirus's Creature Tokens at 0% Aramor Warrior's creature tokens [] Aramor Warrior's creature tokens [] Asthir's Dark Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 53 damage and remains with 6504 vitality Asthir's Dark Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 50 damage and remains with 6507 vitality Asthir's Dark Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 50 damage and remains with 6457 vitality Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 40 damage and remains with 1517 vitality Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 40 damage and remains with 1477 vitality Asthir's BloodPact Heretic Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 18 damage and remains with 6486 vitality Asthir's Tormented Soul does damage to random creature(s) of Mirus and: - Aramor Warrior receives 1 damage and remains with 6456 vitality Asthir's Dark Soulweaver cant find any enemy creatures to target, skipping turn ###### START ROUND "1" ###### Asthir's Dark Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 53 damage and remains with 6433 vitality Asthir's Dark Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 50 damage and remains with 6406 vitality Asthir's Dark Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 50 damage and remains with 6356 vitality Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 40 damage and remains with 1437 vitality Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 40 damage and remains with 1397 vitality Asthir's BloodPact Heretic Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 18 damage and remains with 6338 vitality Asthir's Tormented Soul does damage to random creature(s) of Mirus and: - Aramor Warrior receives 1 damage and remains with 6432 vitality Asthir's Dark Soulweaver cant find any enemy creatures to target, skipping turn ###### START ROUND "2" ###### Asthir's Dark Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 53 damage and remains with 6285 vitality Asthir's Dark Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 50 damage and remains with 6235 vitality Asthir's Dark Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 50 damage and remains with 6382 vitality Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 40 damage and remains with 1357 vitality Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 40 damage and remains with 1317 vitality Asthir's BloodPact Heretic Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 18 damage and remains with 6217 vitality Asthir's Tormented Soul does damage to random creature(s) of Mirus and: - Aramor Warrior receives 1 damage and remains with 6381 vitality Asthir's Dark Soulweaver cant find any enemy creatures to target, skipping turn ###### START ROUND "3" ###### Asthir's Dark Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 53 damage and remains with 6164 vitality Asthir's Dark Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 50 damage and remains with 6114 vitality Asthir's Dark Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 50 damage and remains with 6331 vitality Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 40 damage and remains with 1277 vitality Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 40 damage and remains with 1237 vitality Asthir's BloodPact Heretic Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 18 damage and remains with 6313 vitality Asthir's Tormented Soul does damage to random creature(s) of Mirus and: - Aramor Warrior receives 1 damage and remains with 6312 vitality Asthir's Dark Soulweaver cant find any enemy creatures to target, skipping turn ###### START ROUND "4" ###### Asthir's Dark Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 53 damage and remains with 6061 vitality Asthir's Dark Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 50 damage and remains with 6262 vitality Asthir's Dark Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 50 damage and remains with 6011 vitality Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 40 damage and remains with 1197 vitality Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 40 damage and remains with 1157 vitality Asthir's BloodPact Heretic Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 18 damage and remains with 6244 vitality Asthir's Tormented Soul does damage to random creature(s) of Mirus and: - Aramor Warrior receives 1 damage and remains with 6010 vitality Asthir's Dark Soulweaver does damage to multirandom creature(s) of Mirus and: - Aramor Warrior receives 1 damage and remains with 6243 vitality - Aramor Warrior receives 1 damage and remains with 6009 vitality ###### START ROUND "5" ###### Asthir's Dark Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 53 damage and remains with 6190 vitality Asthir's Dark Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 50 damage and remains with 5959 vitality Asthir's Dark Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 50 damage and remains with 5909 vitality Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 40 damage and remains with 1117 vitality Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 40 damage and remains with 1077 vitality Asthir's BloodPact Heretic Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 18 damage and remains with 6172 vitality Asthir's Tormented Soul does damage to random creature(s) of Mirus and: - Aramor Warrior receives 1 damage and remains with 6171 vitality Asthir's Dark Soulweaver cant find any enemy creatures to target, skipping turn ###### START ROUND "6" ###### Asthir's Dark Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 53 damage and remains with 6118 vitality Asthir's Dark Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 50 damage and remains with 5859 vitality Asthir's Dark Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 50 damage and remains with 6068 vitality Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 40 damage and remains with 1037 vitality Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 40 damage and remains with 997 vitality Asthir's BloodPact Heretic Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 18 damage and remains with 5841 vitality Asthir's Tormented Soul does damage to random creature(s) of Mirus and: - Aramor Warrior receives 1 damage and remains with 6067 vitality Asthir's Dark Soulweaver cant find any enemy creatures to target, skipping turn ###### START ROUND "7" ###### Asthir's Dark Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 53 damage and remains with 6014 vitality Asthir's Dark Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 50 damage and remains with 5791 vitality Asthir's Dark Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 50 damage and remains with 5964 vitality Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 40 damage and remains with 957 vitality Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 40 damage and remains with 917 vitality Asthir's BloodPact Heretic Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 18 damage and remains with 5946 vitality Asthir's Tormented Soul does damage to random creature(s) of Mirus and: - Aramor Warrior receives 1 damage and remains with 5945 vitality Asthir's Dark Soulweaver cant find any enemy creatures to target, skipping turn ###### START ROUND "8" ###### Asthir's Dark Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 53 damage and remains with 5892 vitality Asthir's Dark Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 50 damage and remains with 5741 vitality Asthir's Dark Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 50 damage and remains with 5842 vitality Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 40 damage and remains with 877 vitality Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 40 damage and remains with 837 vitality Asthir's BloodPact Heretic Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 18 damage and remains with 5723 vitality Asthir's Tormented Soul does damage to random creature(s) of Mirus and: - Aramor Warrior receives 1 damage and remains with 5722 vitality Asthir's Dark Soulweaver cant find any enemy creatures to target, skipping turn ###### START ROUND "9" ###### Asthir's Dark Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 53 damage and remains with 5669 vitality Asthir's Dark Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 50 damage and remains with 5619 vitality Asthir's Dark Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 50 damage and remains with 5569 vitality Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 40 damage and remains with 797 vitality Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 40 damage and remains with 757 vitality Asthir's BloodPact Heretic Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 18 damage and remains with 5824 vitality Asthir's Tormented Soul does damage to random creature(s) of Mirus and: - Aramor Warrior receives 1 damage and remains with 5823 vitality Asthir's Dark Soulweaver cant find any enemy creatures to target, skipping turn ###### START ROUND "10" ###### Asthir's Dark Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 53 damage and remains with 5770 vitality Asthir's Dark Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 50 damage and remains with 5519 vitality Asthir's Dark Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 50 damage and remains with 5720 vitality Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 40 damage and remains with 717 vitality Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 40 damage and remains with 677 vitality Asthir's BloodPact Heretic Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 18 damage and remains with 5501 vitality Asthir's Tormented Soul does damage to random creature(s) of Mirus and: - Aramor Warrior receives 1 damage and remains with 5719 vitality Asthir's Dark Soulweaver cant find any enemy creatures to target, skipping turn ###### START ROUND "11" ###### Asthir's Dark Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 53 damage and remains with 5666 vitality Asthir's Dark Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 50 damage and remains with 5451 vitality Asthir's Dark Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 50 damage and remains with 5401 vitality Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 40 damage and remains with 637 vitality Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 40 damage and remains with 597 vitality Asthir's BloodPact Heretic Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 18 damage and remains with 5383 vitality Asthir's Tormented Soul does damage to random creature(s) of Mirus and: - Aramor Warrior receives 1 damage and remains with 5382 vitality Asthir's Dark Soulweaver does damage to multirandom creature(s) of Mirus and: - Aramor Warrior receives 1 damage and remains with 5665 vitality - Aramor Warrior receives 1 damage and remains with 5381 vitality ###### START ROUND "12" ###### Asthir's Dark Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 53 damage and remains with 5612 vitality Asthir's Dark Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 50 damage and remains with 5562 vitality Asthir's Dark Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 50 damage and remains with 5331 vitality Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 40 damage and remains with 557 vitality Mirus's Aramor Warrior does damage to weak creature(s) of Asthir and: - BloodPact Heretic Archer receives 40 damage and remains with 517 vitality Asthir's BloodPact Heretic Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 18 damage and remains with 5313 vitality Asthir's Tormented Soul does damage to random creature(s) of Mirus and: - Aramor Warrior receives 1 damage and remains with 5561 vitality Asthir's Dark Soulweaver cant find any enemy creatures to target, skipping turn ###### START ROUND "13" ###### Asthir's Dark Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 53 damage and remains with 5508 vitality Asthir's Dark Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 50 damage and remains with 5458 vitality Asthir's Dark Archer does damage to random creature(s) of Mirus and: - Aramor Warrior receives 50 damage and remains with 5263 vitality ... Fight ended because it was too long. Player that lost the most of his army looses ... Asthir WINS! 9.87466767945% vs 18.2476742413% Creature Experience reward for Asthir - Winning player Dark Soulweaver recovers 2.6 Vitality Dark Soulweaver gains 399 Xp and a won battle Tormented Soul recovers 1.2 Vitality Tormented Soul gains 399 Xp and a won battle Dark Archer recovers 15 Vitality Dark Archer gains 399 Xp and a won battle Dark Archer recovers 15 Vitality Dark Archer gains 399 Xp and a won battle Dark Archer recovers 15 Vitality Dark Archer gains 399 Xp and a won battle BloodPact Heretic Archer recovers 8 Vitality BloodPact Heretic Archer gains 399 Xp and a won battle Creature Experience reward for Mirus - Losing player Aramor Warrior recovers 20 Vitality Aramor Warrior recovers 20 Vitality No creatures survived the fight for this player, no xp reward Winner gets won fights counter incremented! Loser gets humiliated, loss fights counter incremented! [/log] This fight, with 1040 VE loss on my part and 2393 VE loss on my opponent's part granted me a grand 10 erolin heat. (I was at the Gazebo; thanks for the orb, Ary :P) Edit: I have 20 Briskness Also, other battles I tested were: - no VE loss - VE loss on my part only - VE loss on opponent's part only None of them gave erolin heat.
  14. In that case, I'll (very nicely) ask Chewy to pickpocket the watch holder, and the quest will most likely get postponed or even extended by a week. I have no control over RL matters which may arise, for instance
  15. Because I'm very curious about how stuff works, I asked a question and got an answer. Below is a list of items which currently expire, along with the exact expiration period. - Aromatic Tea 2 weeks = 14 days = 336 hours = 20160 minutes = 1209600 seconds when it expires: turns into Cup of Cold Tea (resource) - Spicy Pickle 12 weeks = 84 days = 2016 hours = 120960 minutes = 7257600 seconds when it expires: disappears - Not yet implemented (poison) 1 week = 7 days = 168 hours = 10080 minutes = 604800 seconds when it expires: ? - Rainbow Candy 4 weeks = 28 days = 576 hours = 34560 minutes = 2073600 seconds when it expires: turns into Blue/Green/Orange/Red/Yellow Candy (consumable) - Sand Castle 4 weeks = 28 days = 576 hours = 34560 minutes = 2073600 seconds when it expires: ? - Not yet implemented (toxic) 1 week = 7 days = 168 hours = 10080 minutes = 604800 seconds when it expires: ? - Blue/Green/Orange/Red/Yellow Candy 2 weeks = 14 days = 336 hours = 20160 minutes = 1209600 seconds when it expires: turns into Sticky Goop (resource) Note: Timers activate when the item is created. Transferring an item will not reset its expiration period. These values are valid until someone decides to meddle with them. :P
  16. Edited, thanks. :)
  17. The only restriction is to not pass it to people who haven't signed up. Other than that, tag whoever you wish :p
  18. I've seen this occur in several online text based games. If you have a place to store information, such as a notepad, and the text contains the ' character, every time you edit the document (in any place) a \ character is added right before the ' character. I have no idea what causes it, but it's frequent, and not just in MD. Edit: the sites I've seen this happen on were also made in php
  19. I can't. It's up to the players to "hunt" down those who haven't yet been tagged, even if they are offline. (this is possible :P) Edit: Every player will be able to see who has and who hasn't been tagged from the print screens which will be provided on this thread. :)
  20. Nothing wrong with placing last. You still get a silver coin and 10 rainbow candy :p Would it make sense if I allow sponsors to participate, but if they place, that which they sponsor goes to the next in line?
  21. If you want to take it deeper, think of it this way. Friction is said to create energy, right? We're made of animated cells in constant movement, right? Animated cells + movement = friction => energy. The identity is there, because the energy is created by us, so automatically applied to us. How does it know when to stop applying itself? I could say "self awareness". The body know what it's state should be, and stops attributing the enedgy towards mending. But this explanation lacks something... energy gets created constantly through that friction, and it has to land somewhere. Where would it go? Forget I said that. Apparently I'm in way over my head, and dead wrong about it, physics wise. :p
  22. You don't need to be online when it begins. Even if you're the unlucky one to roll the lowest value on the dice and become automatically tagged, all you need to do is send me a PM with your location so that I can pass the Watch to you. :)
  23. Regeneration - not the stat, the concept. Again, as Azrafar said, through reorganization of the matter it is attributed to. There's an old saying: "Time mends (almost) all wounds" :p
  24. But that heat which is vitality is *with* additional activity. It's boud to your creatures, which are in a way alive, no? It can exist because it's identity is defined and represented by, the way Azrafar said it, organized matter, which is constantly active. (by being alive, breathing, moving, sleeping and so on)
  25. Nope, that's resolved as well.
×
×
  • Create New...