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Myth

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Everything posted by Myth

  1. To filter out the hundreds of clickables (meant to be implemented?), you can maybe make them activate based on triggers, such as activating a certain quest.
  2. It's a good point. You can base it on activity, instead of log-ins. As No one said, make them seem like quests: for doing X activity for Y number of consecutive days, you get Z reward.
  3. I'm wondering if the effect transfer is immediate or post battle. If it were immediate, then all creatures in the ritual acting after the transfer would need to have their player received stats altered accordingly, no?
  4. I would cry if I got initiative as a bonus right now... I'm actually looking do decrease that stat. :P
  5. I'll agree with the 2 above and categorize them as in need of being finished. (by creature page I believe he means its completion - I don't know if the current HTML5 format is the intended final one; or, perhaps he means the fix of the flash format) Now, I'll apologize and disagree with what I first said, because I just found something which I find more annoying/frustrating. :P The random disconnects which come as a result of quick clicking in Chrome, and as a result of I have no idea what, in Firefox. Though, if this can't be fixed because it requires browser tweaks, I'll stick to what I said first.
  6. I don't see a freeze coming from a drach as the target turning into a popsicle. More like, drach uses "roar", random enemy starts to shiver in fear = frozen. By this logic, I'd say that once the poor frozen target notices that what he was afraid of is out of the picture, it would summon the courage to act again. :P
  7. I would have to say the false reset timer display. Issue has been there for as long as I can remember and is, in my opinion, what a new player will find most frustrating as soon as he or she realizes what it does.
  8. I like the idea, but depending on the type of reward, a sink might be necessary to balance out the economy. I'm talking about the possibility to clog the economy by purposely using alts to infuse it with currency, in case the reward would be of that nature.
  9. Not necessarily the most important, but does requires some attention. It's an idea I'd like to see put in practice, at some point.
  10. Seriously?! >_<
  11. Unfortunately, that's about as much pain as I could have inflicted. :P Now I need to find a different seller. >.>
  12. Nutcracker - 1gold and 14 silver >_<
  13. Nutcracker - 1g7s
  14. Sacrificed creatures, bought some birds, went back to sac those, then back to buy one more bird. Refreshed. Indicators, at this point, said: 1 AP and 06:24 time. Waited 18 minutes. Attempted to post in mood pannel: "Not enough Action Points" Refreshed. Attempted to post: Worked. "Yep, bugged..."
  15. Still 9 principles on the first run. And yes, underneath Time, you have the Romanian word for entropy. http://i60.tinypic.com/2d6th5z.jpg However, a refresh will give you the following result: http://i60.tinypic.com/2ns3qm9.jpg
  16. I never implied he mentions them, I just added the idea as a possibility. :P
  17. I can't recall if you also get temporary stats from story mode. If you do, perhaps the percentage is calculated considering the total stat you have at the time, including other bonus, as Laphers said, along with the temporary ones. (which I can't remember if they exist)
  18. Haven't noticed the bug Z posted, but the one dst mentioned is still with us. :P
  19. [spoiler]Underground entrance. Unlocks after finishing the Berseker quest.[/spoiler] Different type: Nightshade plant, after certain interactions.
  20. It's tricky. On one hand, you could say the quality of a quest is greatly affected by the number of people it draws to it. On the other hand, some quests are genuinely good, but they require skills which most players don't have. I can't really see a way around this. As for asking friends, I'd like to believe I can trust the community to do the right thing. Forgive me for being a bit of an idealist. :P
  21. 1g5s on the Nutty because I've no idea how much it's worth :P
  22. Oh no you don't, I called dibs on the Nutty :P (kidding, ofc :P) But seriously, I bid 1 gold on the Nutcracker.
  23. I think what they're trying to say is that you should have acted like the ones before you did: not go to Mur, and instead act towards your goal regardless of whether it was possible or not, running on the belief that if you strive enough for it, it will eventually become possible to obtain what you worked for. That's the way it used to be done, and the way most people here believe roles should be handed out. Knowing something is possible eases the burden of achieving it. So I guess most will expect to see people being rewarded for having trust in themselves: don't ask if it's possible, but instead believe you can make it become such.
  24. Hehe.. I'm actually all for blunt honesty, but I think it can have a generalized aspect when circumstances sort of "require" it to. :P
  25. I believe there are 3 aspects which lead here. The first I will not comment on, because I do not have enough insight on what transpired in the past between you, DD, and everyone else. Suffice it to say, the first aspect is the past. The second is the way everyone chose to react: knowingly and directly involve the community in the attempt to prove a point. While this may be wrong, I can not advise against it. One should use any and all other means to prove a point, but leave this specific way as a last resort, in case all else fail. The reason should be obvious - things get blown out of proportion. Third is directed to whoever can post announcements. I really don't think it's a good idea to motivate a choice or an action by assigning a name to it. (latest announcement says that "X" will happen because something happened to "Y") My advice is to keep the tone of announcements general, and not personal. Motivate an action with reason, and not specific cases.
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