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Esmaralda got a reaction from Fire Starter in So... I'm getting married on SaturdayCongratulations!! I wish you the best!
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Esmaralda reacted to Chewett in So... I'm getting married on SaturdayAs you may know, I have been super busy the last year and its primarily because I have been arranging my wedding! Well this Saturday is the day
I'm planning to make a guest book of MD'ers wishes so if you wanted to leave me a message send it on the google form:
https://docs.google.com/forms/d/e/1FAIpQLSdZPPhiOkxAt19Nxbvgl-xmzj1WduUeSIfiKYSSuG868Ts0Bw/viewform?usp=sf_link
It was streamed and I can link you to it if you message me!
Anyway, hope you are all doing well!
Chew
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Esmaralda reacted to Fyrd Argentus in Mystery Quest Adventure SeriesSo, here is an elaboration on how the quest works, following another request for clarification.
There are about 30 "characters" to interact with, that will give you lots of backstory etc., but they won't divulge their critical clue/piece of the puzzle unless you have followed the logical sequence that lets you raise the right subject with them.
For instance, until you have a REASON to go to GG, nobody there is going to tell you anything important.
You start by reading the Red Flyer at Ash Arch (step 1). This opens up a new dialog option on the second character in sequence. You must then find that person (or whatever) and ask about the right/new available topic. And so on through the sequence.
If people enjoy this format, this cast of characters can be used over and over with additional episodes of mystery. Plot suggestions from people who have finished the quest are welcome.
Good Luck, and enjoy!
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Esmaralda reacted to Fyrd Argentus in Mystery Quest Adventure SeriesAnnouncing that in about 24 hours, Ungod and I will be releasing the first "episode" in a series of Mystery Quests. These are story-focused clicky-based quests that are not hard but should provide several hours of amusement. Probably NOT for new MP3's - for you, work on the Lost Path/Shadow Army quests first.
Each "episode" will be a stand-alone quest with prizes and rewards, using the same cast of characters and places. A WP for first winner, a colored creature for bonus extras. Also a spicy pickle for every typo and a silver coin for any inconsistency in the dialog (excepting deliberate lies, of course).
I will post the announcement Saturday 7/6 shortly after 20:00 ST. Good hunting!
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Esmaralda got a reaction from Chewett in MD Birthday 2021 - Day 15 - The day of the pastI remember Amoran K Kol, then one that welcomed me to this land, intrigued me with hidden secrets, lore and history, and showed me the light of the moon. I miss her every day and hope that one day I shall speak with her again under the mighty tree of Loreroot, or in the bowels of its beautiful twin in Necrovion.
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Esmaralda got a reaction from lashtal in MD Birthday 2021 - Day 15 - The day of the pastI remember Amoran K Kol, then one that welcomed me to this land, intrigued me with hidden secrets, lore and history, and showed me the light of the moon. I miss her every day and hope that one day I shall speak with her again under the mighty tree of Loreroot, or in the bowels of its beautiful twin in Necrovion.
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Esmaralda got a reaction from Poppi Chullo in MD Birthday 2021 - Day 15 - The day of the pastI remember Amoran K Kol, then one that welcomed me to this land, intrigued me with hidden secrets, lore and history, and showed me the light of the moon. I miss her every day and hope that one day I shall speak with her again under the mighty tree of Loreroot, or in the bowels of its beautiful twin in Necrovion.
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Esmaralda got a reaction from Aelis in MD Birthday 2021 - Day 15 - The day of the pastI remember Amoran K Kol, then one that welcomed me to this land, intrigued me with hidden secrets, lore and history, and showed me the light of the moon. I miss her every day and hope that one day I shall speak with her again under the mighty tree of Loreroot, or in the bowels of its beautiful twin in Necrovion.
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Esmaralda got a reaction from Yoshi in MD Birthday 2021 - Day 15 - The day of the pastI remember Amoran K Kol, then one that welcomed me to this land, intrigued me with hidden secrets, lore and history, and showed me the light of the moon. I miss her every day and hope that one day I shall speak with her again under the mighty tree of Loreroot, or in the bowels of its beautiful twin in Necrovion.
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Esmaralda reacted to MaGoHi in Proclamation regarding death of GranosNobody stopped me from getting the idea, its clearly a community failiure
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Esmaralda got a reaction from Lazarus in Alliances and Guilds backdoorsI don't like the idea of folks being able to join an alliance only to disband it, or kick folks out (I'm sure there are folks that would love the idea just for bragging rights).
But i am ok with allowing a way to join some alliances, especially dead ones as a way to resurrect it. Perhaps there can be specific land designated alliances that anyone can try to join (available in each land). So maybe the woodcutters guild in Loreroot, but not the CoE, which is more of an RP alliance? Or the water dowsers guild in MB, but not the Knights of Bell as again that seems to be more of an RP alliance to defend a land, so folks who are not really into MB shouldn't just be able to join and leave as they please.
My big concern is to prevent a few folks going around joining everything and causing havok because they can. Some folks have a lot of loyalty build up from over the years, so if every alliance is fair game, they could simply join everyone, become the leader by default and disband it. People have quit in the past over folks disbanding alliances and with such a small player base, i'd rather not see that again.
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Esmaralda got a reaction from Lintara in Alliances and Guilds backdoorsI don't like the idea of folks being able to join an alliance only to disband it, or kick folks out (I'm sure there are folks that would love the idea just for bragging rights).
But i am ok with allowing a way to join some alliances, especially dead ones as a way to resurrect it. Perhaps there can be specific land designated alliances that anyone can try to join (available in each land). So maybe the woodcutters guild in Loreroot, but not the CoE, which is more of an RP alliance? Or the water dowsers guild in MB, but not the Knights of Bell as again that seems to be more of an RP alliance to defend a land, so folks who are not really into MB shouldn't just be able to join and leave as they please.
My big concern is to prevent a few folks going around joining everything and causing havok because they can. Some folks have a lot of loyalty build up from over the years, so if every alliance is fair game, they could simply join everyone, become the leader by default and disband it. People have quit in the past over folks disbanding alliances and with such a small player base, i'd rather not see that again.
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Esmaralda got a reaction from Mallos in Alliances and Guilds backdoorsI don't like the idea of folks being able to join an alliance only to disband it, or kick folks out (I'm sure there are folks that would love the idea just for bragging rights).
But i am ok with allowing a way to join some alliances, especially dead ones as a way to resurrect it. Perhaps there can be specific land designated alliances that anyone can try to join (available in each land). So maybe the woodcutters guild in Loreroot, but not the CoE, which is more of an RP alliance? Or the water dowsers guild in MB, but not the Knights of Bell as again that seems to be more of an RP alliance to defend a land, so folks who are not really into MB shouldn't just be able to join and leave as they please.
My big concern is to prevent a few folks going around joining everything and causing havok because they can. Some folks have a lot of loyalty build up from over the years, so if every alliance is fair game, they could simply join everyone, become the leader by default and disband it. People have quit in the past over folks disbanding alliances and with such a small player base, i'd rather not see that again.
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Esmaralda got a reaction from Steno in Alliances and Guilds backdoorsI don't like the idea of folks being able to join an alliance only to disband it, or kick folks out (I'm sure there are folks that would love the idea just for bragging rights).
But i am ok with allowing a way to join some alliances, especially dead ones as a way to resurrect it. Perhaps there can be specific land designated alliances that anyone can try to join (available in each land). So maybe the woodcutters guild in Loreroot, but not the CoE, which is more of an RP alliance? Or the water dowsers guild in MB, but not the Knights of Bell as again that seems to be more of an RP alliance to defend a land, so folks who are not really into MB shouldn't just be able to join and leave as they please.
My big concern is to prevent a few folks going around joining everything and causing havok because they can. Some folks have a lot of loyalty build up from over the years, so if every alliance is fair game, they could simply join everyone, become the leader by default and disband it. People have quit in the past over folks disbanding alliances and with such a small player base, i'd rather not see that again.
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Esmaralda got a reaction from ignnus in What is Wiiya to you?It is food for my ever constipated, leaking, smelly and exfoliating pimps. And they are starving and constantly singing their lament...
"Bring it back, bring it back, don't take it away from me, because you don't know.. what it means to me."
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Esmaralda reacted to Muratus del Mur in A dream of necromancyCreature creation via item combiners is indeed something i am aiming for.
In addition, without making any promises..on the long run, CUSTOM creature creation might become a reality too
All technical aspects and concepts allow such a featureeven right now..but shhh..many more other things to do before this node will be crossed
Os. I am seeing md evolution in terms of intersecting oathways that build nodes, nodes become announced features. For those accusing me of lack of plans in md development, here is your explenation...not something many can grasp. Retrocausality ... Nodes in the future cause their pathways/roots in the past. In short words, md evolving as a live organism.
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Esmaralda reacted to lashtal in A dream of necromancyI'm pretty sure Necromancers from all the lands will remember this day as a milestone, the foundation of a new era.
Today, a first couple of headless skeletons were raised from the bones of the fallen.
I can't help but wonder what the future may bring: with the use of item combiners, totems and cauldrons, the possibilities are endless...
Headless Skeleton + Skull: Skeleton
Skeleton + Skin (maybe Fat too? discuss pro- and cons-): Zombie
then what, Zombie + Bandages + ... Wax?: Mummy!
Now, a Mummy could be "usable", once in a looong time, the effect being a powerful curse on all the players in the same scene (and their families as well! ). Imagine it guarding a scene, a clickable, a treasure.
I know I'm going wild, I'm daydreaming. Please feel free to share your thoughts and your dreams as well.
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Esmaralda reacted to Fenrir Greycloth in Spam And It's Different WaysWas my previous post off topic? Or was it deviant from the message of the original post? If so, I would like to know what was wrong with it.
I honestly don't care about my post count. They mean nothing.
We all post offtopic, but is it actually spam? No.
Posting off topic is wrong, yes. But unless it is a constant attempt to disrupt the forum what is the point of punishing others for it?
–noun
2. (lowercase) a disruptive, esp. commercial message posted on a computer network or sent as e-mail.
Edit:
My point here is that just because one goes off topic, it doesn't mean it is bad. When you have a conversation with someone do you stay on topic all the time? No. Well, this forum is just like the game chat. We talk about a subject, and sometimes it goes off topic.
Now when someone comes in and starts trying to disrupt things by swearing constantly or by talking in caps, it is justifiable to tell them to shut up and silence them if they don't listen. Well, that is an appropriate reaction here as well. Punish those who are actually posting useless crap/ off topic posts. Not those who go off topic occasionally, because Akasha, you would get punished as well. You go off topic as much as everyone else. Except for certain people of course.
Edit 2:
I forgot to add that most posts made by anyone are off topic according to you. Most people post their reply to the original topic and then reply to others. And then those people reply to the other people's replies. That isn't wrong either
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Esmaralda reacted to Burns in Spam And It's Different Waysonce again, i feel tempted to put my toes on the line XD
postive aspects: YAY, people will finally start thinking before posting crap
YAY, less stupid spam to read for me =)
YAY, people will hopefully try to stay ontopic, sometimes at least...
negative aspects:
Mod preview? that's like... you know, i think even the romanian mafia and tomato cultists have heard of free speech and such...
I think/hope that mods will leave posts with content and stuff, but that's certainly looking a bit like Big Brother...
Though i admit, he had it coming for a pretty long time LOL
Are there certain warning levels and rules one should know about now? Or are they secret? Or are things being decided out of peoples mood? :/
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Esmaralda reacted to phantasm in Caretakers and The DeadIn regards to Mur's announcement we Caretakers have began a new stage in our life. Instead of trying to just bury or cremate the dead, now we are also charged with helping those who wish it back to life. We have already had a few people step forward with flowers to try and bring back their kin. We are working diligently on this project and will do our best to get those back to life. Of course there are a few details to work out in order to comply with what Murs/chewys ideas are for these changes in dynamics.
Before we had Molquert to bring those back to life who could pass the challenges faced in order to be revived. In the same we we also don't want to make it to where you just throw some flowers and poof they are revived. Therefore it will be more like a repeatable quest that will involve people helping to revive a dead person. More details will be posted as soon as we have an official write up on the quest. Until then please have patience and enjoy your new death. Please forum pm or in game message me with the name of the person you wish to revive. We are making a list and revivals will be done as unbiased as possible, based on who has the requirements met and order of requests. Any questions please feel free to contact me, we CTs want to ensure that people don't feel left out or abandoned.
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Esmaralda reacted to DARK DEMON in Death SystemI also disagree with a system where every bit of attention is put into revival. That goes against what's really needed: to give death a purpose.
About mini-quests or quests for revival... well, the dead can't move, so clicky-quests crossed out there and then. You have Molquert who offers tasks/riddles for revival too, but apparently people find that special treatment since it doesn't involve defeating his guards.
I'm not sure what sort of automatic quest could be integrated into the system that a dead person could do/complete. For all intents and purposes, I can design a monstrously difficult Labyrinth of the Dead or something similar. But again, the dead can't move...
Death is a game-quitting experience as it is currently, you have no freedom except chat in the scene you're in. Making it permanent is very wrong imo
The blurred effect seems interesting and although its easy, it's extremely time consuming. I mean, who would do it? lol
How many scenes there are in MD, and the task to edit all of them...
Edit: not to mention that a terribly difficult revival task, or a permanent death system, would make both kill and revive items extremely overpowered. Kill items may potentially become ban items...
Edit 2: By dead-only content, I was more referring to possibly things like obelisks that are only visible to the dead, or clickies that "mess around" with the living world, eg: clicky-obfuscator, etc.
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Esmaralda reacted to Menhir in Death SystemI thought about this seriously 2 years ago and in the end had an idea which would be something totally different. Thinking through it for some time made me realize it would need a huge efford to discuss and coding to be realized. So I didn`t went public with it. Now might be the best time to at least share it. The following represent the frame of the idea.
Once you´re attacked by an assassin or deadly sick or poisened you would be moved by the "game" into an inbetween state of "not living and not dead yet". My idea was to mirror the realm of MD with certain locations to be more accessible than others. On the visual side the art should be altered in some way, blurry or similar as if you look through a thin curtain. Chat with the living should be limited but still possible and again in some locations easier than in others and in certain scenes not possible. This 1st state should be limited by time (some days or weeks) and you should be able to prevent the actual state of death by solving a chain of quests and challenges (e.g. could be fighting with an set of predefined creatures combined with a story or quest). If one is not able to complete the challenges with a certain percentage of success the move to stage 2 (death) should be started. In this 24 hours (real playtime!) scenes should be changing to an unclear vision with even less possible actions ingame. Once arrived in stage 2 (death) communication with the living should be limited to a minimum (maybe only to certain characters who are able to talk with those on the other side). But the scenes should be clear again. A different setting of actions should be possible here but all concentrated to work on a "rebirth". Interaction with other "dead" people should be really powerful and shorten the time one needs to go back to the "reality" of the realm. To define the challenges in the stage of death could be a very pleasant community creation process. Most important from my point of view are the following ideas:
- the stage of death should be filled with interesting possiblities but at the same time always filled the fear of the side effects of being dead
being dead could mean:
- draining of skills (loosing them slowing with percentage per hour real playtime)
- loosing the importance of a role (until vanishing completely)
- loosing items, resources (but only after a long time)
- and perma death after a very long time
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Esmaralda reacted to Grido in Death SystemCould always play it out like poltergeists. New ghosts can't do much, older ghosts can interact with things and mess with non-ghosts.
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Esmaralda reacted to lashtal in Death SystemThis!
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Esmaralda reacted to DARK DEMON in Death SystemI think the Death System needs a bit of polishing.
Currently it is boring, purposeless and the opposite of an interesting mode people would like to see it as. No, it should not be fun, but it should have a clear purpose and greater meaning than being used as a punishment/amusement in regards to the killer. For most people, death in MD has no more meaning than a bit of extra time needed to be spent for the revival, which I think is sad because it has the potential to be much more than that.
Anyone else thinks the same way? Please post your thoughts!
Personally I've received a few suggestions:
~ possible movement via heat veins
~ different graveyards for each land
~ dead-only content
~ ?