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Paracelsus

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  1. Upvote
    Paracelsus reacted to gonzalocsdf95 in THE COFFENING   
    I do not like to be first, but still nobody went up nothing
    I need one. My intention is just to participate and if I win best XD
  2. Upvote
    Paracelsus reacted to Liberty4life in Urgent RP Quest   
    next time when eon trys to stop wedding, let him, and save us from all this drama
  3. Upvote
    Paracelsus reacted to Junior in Dead Again   
    then maybe you should take the hint and stay dead.
  4. Downvote
    Paracelsus reacted to Seigheart in Dead Again   
    Anyone know who killed me this time?
  5. Upvote
    Paracelsus reacted to Burns in Dead Again   
    Kharma. That's what it does to people who kill the innocent wookies of MD.

    Also, despite the importance of Kharma, not really an important discussion issue of no man's land. Moved to offtopic, lest somebody knows a better place.
    I'll suggest a coffin section for the dead and their problems, i think
  6. Upvote
    Paracelsus got a reaction from Phantom Orchid in Revival Fruit   
    I've sent a recipe to fyrd, for being used on his bodran, it consists in 18 steps and uses 9 resources, one of the resources needed for imput would be an apple or a revival fruit (the product of the apple tree) and the output would be a golden apple (an 1 use item with the capacity to revive the dead).

    So the idea now is to have a one time use recipe to plant the apple tree branch?

    If that is the case we'd need an item to work on i think (like a pot). MB people have an item called herbs box that coud help.

    Now regarding the plantation of the tree i agree with rumi, it should be a big community effort to plant the tree in the desired location and then we should have to wait to get some fruit out of said tree. But if the fruit has the capacity to revive as it is, well reviving would be quite easy, maybe too much.

    We should also think how to collect said fruit. An herbs basket will be enough? (i think so)

    I've also read some suggestions of using big quant of resources in the recipes/rituals to grant a resurrection, and i really think thats not the best way, when you talk about quant of resources in cauldron items you're talking about fenths, as long as you have 1 of each ingredent, but enough fenths you have all you need, so you can put 50 wiiya as a requirement but with only 1 wiiya and 49 fenths is enough.

    So i think the challenge should be to SOLVE the recipes, this is: the steps should not be published, it would be a kind of quest to revive someone and you would loose resources if you fail (and that should happend).

    I think "guessing" the steps was Murs original idea, so you need the resources AND resolving the steps to finish the recipe.
  7. Upvote
    Paracelsus got a reaction from nadrolski in Revival Fruit   
    I've sent a recipe to fyrd, for being used on his bodran, it consists in 18 steps and uses 9 resources, one of the resources needed for imput would be an apple or a revival fruit (the product of the apple tree) and the output would be a golden apple (an 1 use item with the capacity to revive the dead).

    So the idea now is to have a one time use recipe to plant the apple tree branch?

    If that is the case we'd need an item to work on i think (like a pot). MB people have an item called herbs box that coud help.

    Now regarding the plantation of the tree i agree with rumi, it should be a big community effort to plant the tree in the desired location and then we should have to wait to get some fruit out of said tree. But if the fruit has the capacity to revive as it is, well reviving would be quite easy, maybe too much.

    We should also think how to collect said fruit. An herbs basket will be enough? (i think so)

    I've also read some suggestions of using big quant of resources in the recipes/rituals to grant a resurrection, and i really think thats not the best way, when you talk about quant of resources in cauldron items you're talking about fenths, as long as you have 1 of each ingredent, but enough fenths you have all you need, so you can put 50 wiiya as a requirement but with only 1 wiiya and 49 fenths is enough.

    So i think the challenge should be to SOLVE the recipes, this is: the steps should not be published, it would be a kind of quest to revive someone and you would loose resources if you fail (and that should happend).

    I think "guessing" the steps was Murs original idea, so you need the resources AND resolving the steps to finish the recipe.
  8. Downvote
    Paracelsus reacted to Seigheart in Treasure Guardian Transparency   
    Taking a leaf from Chewett's book;

    I have created a series of 21 alts for an upcoming quest line. None of them shall be used to break any rules, nor will they be used to benefit each other, or myself. They are purely for interactibility during the quest, and for future events.

    Council has been made aware of their existence and purpose.

    They are named as followed;

    Treasure Guardian I
    Treasure Guardian II
    Treasure Guardian III
    Treasure Guardian IV
    Treasure Guardian V
    Treasure Guardian VI
    Treasure Guardian VII
    Treasure Guardian VIII
    Treasure Guardian IX
    Treasure Guardian X
    Treasure Guardian XI
    Treasure Guardian XII
    Treasure Guardian XIII
    Treasure Guardian XIV
    Treasure Guardian XV
    Treasure Guardian XVI
    Treasure Guardian XVII
    Treasure Guardian XVIII
    Treasure Guardian XIX
    Treasure Guardian XX

    Treasure Hero (C,E,B)

    You may attack them as you wish, but they will only attack back until they reach MP5

    I will begin with Treasure Hero, and gradually work my way through each Guardian, from highest to lowest.
  9. Upvote
    Paracelsus reacted to gonzalocsdf95 in are saying?   
    [b][color=#003366][url="http://storenow.net/my/?f=4554"]http://storenow.net/my/?f=4554[/url][/color][/b]
    [color=#282828][font=helvetica, arial, sans-serif][size=3][color=#333333][font=Verdana, Arial, Helvetica, sans-serif][b][color=#003366][background=rgb(201, 215, 241)][url="http://storenow.net/my/?f=4556"]http://storenow.net/my/?f=4556[/url][/background][/color][/b][/font][/color][/size][/font][/color]
    [color=#282828][font=helvetica, arial, sans-serif][size=3][color=#333333][font=Verdana, Arial, Helvetica, sans-serif][b][color=#003366][background=rgb(201, 215, 241)][url="http://storenow.net/my/?f=4558"]http://storenow.net/my/?f=4558[/url][/background][/color][/b][/font][/color][/size][/font][/color]
    [b][color=#003366][background=rgb(201, 215, 241)][url="http://storenow.net/my/?f=4560"]http://storenow.net/my/?f=4560[/url][/background][/color][/b]
  10. Upvote
    Paracelsus got a reaction from nadrolski in Recipe for Fyrd's Bodhran to wake the Dead   
    Nice, i'll try to write something, do we have a deadline for this?

    Does the the irish drum have any description?


    Edit: do you think we'll have enough time to revive the currently dead? i mean it will probably take some time to be implemented (the code needs to be tested and so on)
  11. Upvote
    Paracelsus reacted to gonzalocsdf95 in avys selling   
    [color=#333333][font=arial, sans-serif][background=rgb(245, 245, 245)]I want to sell[/background][/font][/color][color=#333333][font=arial, sans-serif][background=rgb(245, 245, 245)] [/background][/font][/color][color=#333333][font=arial, sans-serif][background=rgb(245, 245, 245)]some of the[/background][/font][/color][color=#333333][font=arial, sans-serif][background=rgb(245, 245, 245)] [/background][/font][/color][color=#333333][font=arial, sans-serif][background=rgb(245, 245, 245)]avatars[/background][/font][/color][color=#333333][font=arial, sans-serif][background=rgb(245, 245, 245)] [/background][/font][/color][color=#333333][font=arial, sans-serif][background=rgb(245, 245, 245)]I've been doing[/background][/font][/color][color=#333333][font=arial, sans-serif][background=rgb(245, 245, 245)] [/background][/font][/color][color=#333333][font=arial, sans-serif][background=rgb(245, 245, 245)]lately[/background][/font][/color][color=#333333][font=arial, sans-serif][background=rgb(245, 245, 245)].[/background][/font][/color]
    [color=#333333][font=arial, sans-serif][background=rgb(245, 245, 245)]If bids[/background][/font][/color][color=#333333][font=arial, sans-serif][background=rgb(245, 245, 245)] [/background][/font][/color][color=#333333][font=arial, sans-serif][background=rgb(245, 245, 245)]are low[/background][/font][/color][color=#333333][font=arial, sans-serif][background=rgb(245, 245, 245)] [/background][/font][/color][color=#333333][font=arial, sans-serif][background=rgb(245, 245, 245)]I think[/background][/font][/color][color=#333333][font=arial, sans-serif][background=rgb(245, 245, 245)] [/background][/font][/color][color=#4D90F0][font=arial, sans-serif][background=rgb(245, 245, 245)]withdraw from the market[/background][/font][/color]
    [color=#333333][font=arial, sans-serif][size=4][background=rgb(245, 245, 245)]if all goes well[/background][/size][/font][/color][color=#333333][font=arial, sans-serif][size=4][background=rgb(245, 245, 245)] [/background][/size][/font][/color][color=#333333][font=arial, sans-serif][size=4][background=rgb(245, 245, 245)]I will sell[/background][/size][/font][/color][color=#333333][font=arial, sans-serif][size=4][background=rgb(245, 245, 245)] [/background][/size][/font][/color][color=#333333][font=arial, sans-serif][size=4][background=rgb(245, 245, 245)]more[/background][/size][/font][/color]



    [attachment=3902:01-arabe.gif]

    [attachment=3903:02-guitarrista.gif]

    [attachment=3904:03-baston.gif]

    [attachment=3905:06-halconero.gif]
  12. Downvote
    Paracelsus reacted to Seigheart in The Council Meeting   
    Z, I agree completely. IF the Council makes an appearance, use Master of Ceremonies... This would be a Ceremony, no? Just... not a good one.


    The Council is on Trial.

    As far as I can see, the public is starting to question your decisions. People are demanding answers. Perhaps, you should answer... within a TIMELY manner.
  13. Upvote
    Paracelsus reacted to Liberty4life in A funeral   
    lets play it safe and kill seighart again, he already returned from dead so he is our best bet for bringin all dead players back to life
  14. Downvote
    Paracelsus reacted to Seigheart in Death is coming   
    Rhaegar, we both know that Chewett has a heck of a lot more influence to get things done than I do. The general populace would do as he suggests, than myself.

    And what's with this crap about me not liking Chewett? I like him just fine for the most part. We have our disagreements, but in general, I like him just as much as the next person.

    If I were to kill anyone out of spite, it would have been dst, or Eon...

    Think rationally people, please.
  15. Downvote
    Paracelsus reacted to Seigheart in Death is coming   
    First off, I never denied anything to you Chewett.

    What you just said, was an outright lie.

    [quote]
    [b]Original message:[/b]
    Killing you? Why do you think it was I that killed you? O.o
    Original message RE~2: Comments?
    you killed me, aelis passed you the dagger, and you killed me

    Dont play the fool.

    [b]Your reply to this message:[/b]
    Well, either way, you are dead. Are you angry?[/quote]

    Anyways, this is not what the topic is about.

    Chewett is right, on most accounts.

    Death needs to be changed. Right now, as the Wookie has stated, community efforts are not a guarenteed way to save someone. Those with items with revival powers are not using them for fear of retribution, or simple greed.

    We need a more concrete way of guarenteed revival than player cooperation, or the Council. Both are incredibly unreliable.
  16. Upvote
    Paracelsus reacted to Pipstickz in 3 Member Alliance Rule   
    To me, an alliance is an official recognition of a group's dedication to a role. Crafters, Dimensional Shifters, MR Fraternity, Shattered Illusions, Seal of Six, Lair Keepers, Soldiers of the Inner Sun, Kelle'tha Order, Caretakers: What role do these groups fulfill? Most of them used to have roles and purposes, but now? They are pretty badges for the few people that wear them actively.

    Crafters and Lair Keepers had a mechanical role, by which I mean they were given unique abilities to accomplish their purpose, how often are those abilities used, though? Even now, the Lair Keepers is violating the three member "rule", and it will continue to do so because Indyra is as inactive as ever. The Crafters, on the other hand, have five members, yet only one is active. I admire Udgard's dedication, but he alone is not an alliance.

    Sasha tried to work on giving a role to DS, then it was taken and is held by someone who will let people in and out as they please, and he has made no statement as to its intended role.

    Shattered Illusions: (Ann. 895)"Its role is to centralise people that have particulary high achievements in understanding and documenting exploits", three of the accounts in the alliance belong to dst, another is somebody else's alt, and the last member is Rex. The fact that the majority of the members are alts says quite enough.

    The Caretakers' role was, initially, "To preserve and glorify names of the most memorable people of MD’s past"* so where are the legends, statues, articles, ceremonies, anything?

    SotIS and Kelle'tha Order are both intended to be research groups of sorts, but each only have one active member: Brulant and Shadowseeker respectively, they are hardly groups.

    MR Frat was meant to be a military group within Golemus, yet it as well only has one active member, the MRs as a group are long gone. Despite Alyon's willingness to invite someone he might consider worthy if they happen to come along, I sincerely doubt that will happen any time soon.

    Finally, SoS, I was not sure whether or not to include them, as they could easily have a role under Eon, but then I remembered his willingness to do away with it in exchange for Loreroot or GG land loyalty in a conversation I had the pleasure of sharing with him.

    I challenge the members of these alliances to step forward and tell me that they indeed have a role and it is being fulfilled by more than one member.

    If the members do not care about the role, they should not be in the alliance. If the alliance does not have a proper role, the alliance should not exist in the first place. Here's an idea: Destroy every alliance, go back to one per land and build from there. Then we will see who really cares about their badge and role, and who simply wears it to wear it.

    *[url="http://magicduel.invisionzone.com/topic/5198-caretakers-alliance/"]http://magicduel.inv...akers-alliance/[/url]

    Edit: Added Caretakers
  17. Upvote
    Paracelsus reacted to Pipstickz in Petition: Return of the Children of the Eclipse   
    I support this.
  18. Upvote
    Paracelsus reacted to Maebius in Im the Ghost of Sparta! GoE now is haunted by a ghost, becareful   
    Yet another brave soul has lost it's living state here in the Center of the realm! Oh noes!

    Since I have been contacted by a number of people regarding the "heat voting clickie" that was used successfully to restore Life in the past, I have accepted the request to re-activate that..... with a twist.

    In order to actually allow a "vote" to be more accurately recorded, there are TWO clickies setup to collect your active heat.

    The hidden orb vine, can be accessed using the phrase "[b]Revive Spartiatis[/b]" and will function exactly as it did in the past. This is located in the corner of the steps, as circled in the image below. You can safely check the clickie without using Heat, as it will only drain it when you use the button inside the clickie to allow that.

    The large rock can be used to represent a desire to keep Spartiatis dead and buried with the same sort of "heat storage" utility if you use the phrase "[b]Spartan stays dead[/b]" on it. (also circled in the image below)


    [img]http://everthorn.net/Misc/images/GoE_image1.png[/img]


    All your Active Heat will be drained if you click the button within these clickies, and it will record a running status of it's current Active Heat.
    This Heat drains away at the same rate as other heat storages, such as your Erolin device and Heat Jars.

    Speaking of Heat Jars, it is unfortunately [u]not[/u] possible at this time to use Jars to store Heat and transfer it to the voting clickies. The Heat must be [u]your[/u] own Personal active Heat, at [u]this[/u] location.

    Let the Will of the Many once again decide the fate of the One!

    I think adding a "negative vote" like this is quite in line with the spirit of the "Heat vote" concept as mentioned in the announcement!
    [quote][color=#CCCCCC]Ann. 2206 - [2012-02-17 22:33:18 - Stage 11][/color]
    [b]Heat Voting (concept)[/b]
    There is a method used so far to show the will of some for something to happen, by loading heat into an item and reaching insane heat amounts. I believe this method is a good indicator of collective will power and can be used as a voting method if something should happen or not. To counter it with a "negative" vote, an additional item could be used to load heat and show a group of people is against that something. The ability to raise heat is directly proportional with the skills, age and by that with the popularity of a character. The fact heat drops is also relevant when considering that a certain matter might be seen by someone that can do something about it at a later time. In other words it is a vote that slowly fades away if not sustained and has as only "enemy" the "forgetting" of that cause...and that is in a way very realistic.[/quote]


    [b]Also note:[/b] I will NOT be using any Prayer Heat from my Worshipers, unless specifically asked to. For now, I'll refrain from voting one way or the other, unless I am sure it's my own Personal Heat released by my stored Erolin devices.
  19. Upvote
    Paracelsus reacted to Curiose in Return of story night   
    I am thinking of restarting story night so as to get some stuff going and to keep myself from gnawing at my hands in boredom.

    This time, there will be no prizes, no judges, just plain stories to share and entertainment of friends.
    The old rules will remain and I will do some digging for said old rules [such as that about content, and length] at another date as soon as I figure out if this is something people even want happening.

    Stories do not need to be fictional, they can be events that have actually happened or be fictional events with a realistic twist.

    Dates and times will be announced after I can do some thinking. I will need a host to help run the event for me so that it can go smoothly. hosts need not worry about finer details as I will organize everything myself in whatever time I have. They simply need to be able to attend the event for me in my stead.

    This may be subject to change:
    If someone wishes to hand out prizes of their own will, seperate of story night, you are free to do so. But my hands will be free of any disappointment some may receive in this case.

    Any questions or concerns are welcomed to me by PM in game or in forum.

    Thank you.
  20. Upvote
    Paracelsus reacted to Grido in A Breakdown of the Interface   
    The above image (click to enlarge) breaks down the interface into different areas, 22 in fact, the rest of this post will go over each area as to what it contains and useful info about each bit. If as a new (or old) player, you feel there is information that should be added to this, please send me a message suggesting such.

    1
    The top bar, often not seen because of it's unobtrusive nature, is very useful. As a new player there are 4 buttons that will matter the most to you, the rest look at, but they're not as beneficial at the outset.
    - The first being the "View Announcements" button, this could also be in red, and rather say "View *** New Announcements" with *** being a number. When clicked, this opens up an in-game window detailing the changes the game has gone and is going through, by reading announcements you will be kept up to date on the changes that have taken place in the game.
    - The second is the "Game Intro" button, this will reopen the introduction to MD that would have appeared when you first logged in, you may have closed this without reading it first time round, or forgotten what it said, so it may be helpful to go through it again.
    - "Active Forum Posts" may not be immediately helpful in itself, but it will link you onto the forum where there's a lot of information and help available - though not all information found will be helpful.
    - And lastly "Free Credits" if you are not able to buy credits for whatever reason, or plain don't want to, but feel that credits could come in handy there is the Free Credits section. This area displays a list of weblinks, clicking on each and voting where required will give you some credits over time - the amount you get from each link is shown there. Along with the credits you gain, you also get small stat bonuses for voting. See section 18 for information about and the use of credits.

    2
    - On the left there's what are referred to as activity day arrows. You initially get 1 per day, which then slows down in rate, the newer arrows laying over the older. When a player reaches a year of active days, this design changes into a diamond type symbol. In short, the more fanciful the design is, the more active days the player has.
    - Following that is your playername, your ID, and then the amount of active days you have - you get +1 active day every server day you log in (server day will be explained in section 10).
    - The "Logout" and "Go Idle" buttons are different options for players should they wish to stop playing for the time being. Logout works like it would suggest, as in any other game, it logs you out, players aren't able to interact with your account etc. Go Idle offers you the ability to allow others to interact with your account on a basic level (see you there, send messages, attack etc) without you being active yourself. An account will automatically go idle after a certain period of time of inactivity.
     
    3
    This is the "filled" version of the left hand menu, when you start the game you will have a few of the items enabled, and as you play the others will unlock and display for you. The 'lens' currently shown around the scroll will place itself over whichever icon your mouse is hovered near. I'll detail here what each icon is for.
    - The first item, looks like a scroll, is one. This will show you your current Story Mode progress, clicking this will produce the same effect as clicking the big glowing scroll in the Paper Cabin Study Room.
    - Second item down represents a compass. Whenever a game instruction says to click on the compass, it means this button. This button will take you from viewing any other page, to viewing the navigation screen - the screen displayed in the main image at the top.
    - Next we have an icon which looks like the heads and shoulders of three people. This icon is for alliances, if you decide to join one (and they invite you) then this is where you will be able to see the current and online members of your alliance, as well as be able to have conversations with alliance members wherever any of you are in the realm.
    - The fourth icon, that looks kind of like the head and shoulders of an angel? is for your "Profile and Personal Characteristics" the page displayed when you click it displays your stats like attack, defence, etc as well as your principle values. You pick your principles during Story Mode, and then increase their value later in the gameplay. If you are part of a land or alliance you can also see the bonuses given by them there. The lower part of this page shows you avatar information for when you get one (or want to upload your own), as well as general information about your account, like when you created it.
    - Then below that you have an icon of a shield with two crossed swords over it - this is for your "Current Equipment" page. This page displays the weapons and varied pieces of armour that you have 'bought' (with Value Points, not connected at all to your actual money) in game, and allows you to view details about each piece, as well as equip the items. You can find equipment shops in various locations around the game.
    - The sixth icon is actually a little baby dragon, though some people initially think it a "squelch" or even "an elephant with a mace". This will take you onto your "Available Creatures" page. At the top it has an elevated 'Vitality Orb' with a figure, or figures bowing around it, the level of the orange content of the orb reflects how much Vital Energy (see section 6) you have, and therefore how much can be given to your creatures should they be injured.
    Below that image are your creatures, you will see a very basic overview of each one (you can click the creature icon for a more detailed version), and if it has less than it's maximum health an orange bar will appear below it, clicking this will give it a portion of your Vital Energy. The proportion of your own Vital Energy that you give to the creature depends on how many adepts (section 6) you have, the more adepts, the larger the proportion. Having more adepts also increases the amount of figures bowing around the vitality orb.
    - You then have an envelope icon, this will open an in-game pop up showing you the messages you have received from other players, and gives you the option to reply to them. There are also a couple of paid shop features that enhance the message system, but this help text won't go into that.
    - Below that is a map icon, this will open up the realm map. As you go through Story Mode you have to pick up a scroll with the map on it, after picking it up, this button is how you will access it in future. When you open the map you will see a rippling orange 'blob' that is where you are on the map.
    - Second to last icon is of two crossed swords. This is where you can view your previous battle logs. The game is mostly Player vs Player, so don't expect lots of shades dotted about like in the tutorial section of Story Mode.
    - And last but not least is an icon that looks like....three ink drops in a swirl, yes, that was said. This icon will take you to the "Magic" page. Initially you will have no spells, you gain these through various methods as you progress in the game, but when you do you will find them listed on the "Outer Magic" part of this page. The "Illusions" and "Inner Circle" parts of this page are currently locked off until further game changes are implemented.

    4
    The top line of this image displays the title of the scene you are currently in, you can also view this in area 6. There may also be a slightly smaller line of text below this (not shown), referred to as the location subtitle. The subtitle of a scene is set by a player using up a Wishpoint (see section 9.1). Not all locations have scene titles.
    Below the scene title(s) is the line "Research and Connections". When clicking this text the side panel (section 10) will reload displaying some further information. This is a feature of the game whereby you can use research points (you start with 10 and can get more from the Wishshop (section 19)) to reveal information about certain parts of the game, given enough personal research you can also submit research for review and possible inclusion into the game.

    5
    This, you will not see until you are Mindpower 4 (the next 'level' up from when you start out). It is called the 'Erolin Device', with it and the 'Erolites' above it you can store and release temporary Heat - not to be confused with Heat Tolerance, this game's version of experience (will be explained in another help doc to do with battles). Each erolite stores 1000 heat, to store, you just click on the erolin device itself when you have 1000 or more present and it will be transferred into an erolite, with anything above disappearing - you can do this in multiples, so if you have 2000 heat, you would be able to fill two erolites. You start out with two erolites, and can buy a further four from the MD Shop (section 18), as well as gaining them during the game's winter celebrations and at other announced points. The erolin device itself can hold a maximum of 4400 heat before being capped, and will undergo various different patterns as the amount increases. You can gain heat through moving around the realm, and also through fighting, it works much like the concept of a stat multiplier when fighting.
    To release stored heat back into the erolin device, all you need to do is click on one of the erolites - this will release the 1000 heat it had stored.

    6
    - At the top of this area you have your regeneration counter. The bar below the countdown timer displays in a pictorial form how far away from regeneration you are, the more filled the bar, the closer the moment is. When the counter hits 0, you will regain some of the stats listed below it. How long the counter is and how much of each stat you regain depend on whether you are part of a land or alliance (section 3) or not. The values for each land vary.
    - Below that lists the location you are currently at.
    - Then you have your Mind Power level. The first number represents how many principles you chose during story mode, up to a maximum of the second number - the second number being your mind power(MP) itself. In this example the player has chosen four principles, and is MP5.
    - You have the stats as listed on your "Profile and Personal Characteristics" (section 3), and you also have these stats: Vital Energy (also known as VE or Vitality), Action Points (AP), Value Points (VP) and Exploring Points (XPL).
    - VE is essentially your health in the game, you provide it to your creatures when they fight for you. Having no personal (as opposed to creature) VE doesn't stop you from fighting though.
    - AP you spend as you move around, travelling from scene to scene uses up these, as well as various other actions, as the name would suggest.
    - VP is like the stat version of money in the realm, you primarily use it when recruiting creatures, and also when buying armour.
    - XPL you spend when visiting locations for the first time.
    - Below those stats you have your adept counter. A player can set who they are an adept of through the Daily Progress Page (section 12), which forms a mentor-student relationship. The adept counter displays how many players have listed you as their mentor, clicking on it will provide a list of them, as well as being able to send a message to each of them. As you gain more adepts the icon changes in design to reflect this.
    - At the bottom of this section there is a small circle with a bar moving around it, when the bar reaches the top the stats above it refresh their values, keeping them up to date.
    7
    This is the Trigger box. It serves several purposes; an announcing tool in the form of the "Newsbox", Tips and Hints, and as a display for the 'Triggers' in game.
    The Newsbox displays informative announcements from time to time, such as when the forum is offline, or when certain contests or events are taking place.
    The Tips and Hints provide useful information, particularly when starting out, they are fairly varied in content so keep an eye out for what they say.
    The Triggers themselves reflect magical activity within the realm. The "UID" part is the User ID for the player that has cast the spell, or that it has been cast on (varies between depending on which spell) and the text following is information about what type of magical activity has happened. It doesn't just show spells cast, but the use of certain items as well as fight causes (will be explained in another help doc to do with battles).

    8
    Town crier info

    9

    - On the left of this area, the book icon, takes you to a page displaying your "Achievements and Trophies". You have to initially find these within the game before being able to achieve them. There is a "More Info" button at the top of this page which will provide more detailed information.
    - To the right, the star icons, are Wishpoints, the icons are golden when you have one available to use, the area displays a maximum of ten, though you can achieve more than that. Wishpoints are the currency of the Wish Shop (section 19). You can gain them through completing quests, or by reaching certain achievements, there are also some wish points given out by the system, too, for example; solving the puzzle in the Broken Pattern Gazebo.
     

    - At the top of this area it lists the "Server Time", this is set to GMT/UTC+2. When organising things that are happening in the realm, players usually use the server time (ST) as a universal so that everyone can relate to it.
    - Below this is the game day and year, the day series begins with 0 on January 1st and progresses, whilst the year is counted from when the foundations of the game were first put into place, it increments along with the Gregorian calendar.
     

    The picture shows the side panel which contains various things, indicated by each menu item listed together at the top. A few of the ones that are considered to be more important are listed below.
    - Inventory - The image above displays a player's inventory, you will not start out with any items, but when you do attain some, this is where you will be able to see what you have. By clicking the "<< Details" button, you will be able to view a more detailed list of your items. The bottom part of this side panel page allows you to transfer items to other players.
    - Personal Page - Clicking this will produce and in-game pop up. This page is considered personal in that it is yours to edit, not in that nobody else can see it. The edits you make to this page reflect on your player page located at "http://magicduel.com/players/<playername>" where <playername> should be replaced with your actual playername.
    - Notebook - Clicking this will produce and in-game pop up. This is where you can store personal notes or information within the game. Nobody else can access this apart from you.
    - Mood Panel - This is where people update their status's, it's currently the preset view on the side tab. This is a MD Shop (section 18) feature, in the Extra Features branch.
    - Options - Where you can change your preferences, as well as changing your registered email address and password.
     

    - The "Development Status" indicates what area the development team are currently working on, by clicking the status itself you will be able to determine what each status means.
     
    10
    Side panel info

    11
    This is the Live Help button, by clicking on it you will produce an in-game pop up to appear which will have some help pages to the right, and on the left will give you the option to message(section 3) a Live Help Operator (LHO). If you have any questions about the game or how to go about playing it, the LHOs are there to help.

    12
    This is the Daily Progress Page icon.
    Clicking this will display the changes in stats your profile has had that day. Below this will show how many swords(wins) and sheaths(loses) you have had in total (fighting will not be detailed here), you should keep these balanced. In the same area, your stored heat (experience) is shown, along with your current honour and loyalty. You can get more detailed information about honour and loyalty by clicking on the Live Help button (section 11), and opening the help page to the right entitled "Online users, Live chat, Viscosity, Loyalty and Honour".
    There is then a box where you can enter who you want to be an adept (section 6) of. When you reach Mind Power 4, you will also be able to 'worship' another player, where you donate Heat from your Erolin device (section 5) to another player, in exchange for the donated heat, you gain 1 loyalty. There would be a second box below that for adepting yourself, for entering who you would like to worship.

    13
    NEEDS REPHRASE FOR GoE
    This is the scene you are in, there aren't always arrows to click to move around, in the case of the Gazebo of Chaos seen here the bridge leading away from the central area allows you to click it to leave. There are also a lot of other things that can be clicked on in the realm, have a look around each scene for what you can click on, you might find some fun things.

    14
    Resources in this location

    15
    - The online player list. This area lets you know how many players are currently in your current location, and then lists them. If the player is listed in orange it means that the player is currently there, and if they are in grey then they were online in the last 60 minutes or have just passed by.
    - To the left of the playername is sometimes a small icon, they vary in design, but reflect that the player is part of an alliance. Inbetween that icon and the playername are some vertical dots - either two or three, and orange or black depending on Mind Power level of the player.
    - There is also reference to "RP Reality Requirement" this basically defines how realistic a player should be with their roleplaying in each particular location, based on the amount of players present. Exact specifications can be found on the More Info link next to it.

    16
    Live Chat.
    -At the top of this area there is a narrow box which you can type into, pressing enter/clicking 'talk' will then cause you to speak. Different things that you can do in chat can be seen in the "More Info" link just above this, as shown in the section 15 image.
    Talking will cause what you say to appear in the left of the two columns in the picture, where it says "No recent messages...". As indicated by the message below the chat, the messages written last for 12 hours.
    - The right hand column can display a player's mini-profile when you click their name in the playerlist, or in chat. The mini-profile will let you see a bit of information about the player, as well as being able to view their personal papers (will explain that in the next paragraph). In addition to being able to view various bits about the player, it also gives you the option to attack the player (not explaining here) and send them a message (section 3).
    - Below the chat area are three buttons; friends, papers, spells.
    - 'friends' are an MD Shop (section 18) feature, but can also be attained during our winter festival. When pressed it displays in the right hand column all the players you have added as friends. By having this list of friends, you will be able to message these players easier, as well as being able to tell if they're online. If you have paid for the feature, you can add a friend by viewing their mini-profile and clicking the add friend button there.
    - 'papers' when pressed, displays a list of various documents you have picked up in game and allows you to edit them to display information about your character to other players, they are known as your personal papers. You can pick these documents up in the MagicDuel Archives (MDA) which is a land to the north of the map, more specifically in the 'Indexed Room of Memories' - enter the Archive building itself when you get there, and take the left doorway once inside. The man at the table has the papers. Due to viscosity (section 22) you may find it difficult/impossible to reach there when you first start, but it will become easier and certainly possible later. You will have to first pick up the documents from MDA, prior to seeing them clickable in this side list.
    - 'spells' by clicking this a list of spells you are able to use, and have casts available of, will show in the right side column. As mentioned in section 3 about the Magic icon, you begin with no spells, so this list will initially be empty. You can get spells from the Wish Shop (section 19) or on special occasions.
     
    17
    This is the armour statue. You will not, at least initially, have this as it is an MD Shop (section 18) feature. If you do choose to purchase it, it's function is to display your current armour (section 3).

    18
    The MD Shop.
    Below the icon you can see how many credits you currently have available to spend. You can buy credits yourself through various methods listed, get credits from other people, as rewards, or out of players being generous, or alternatively through the free credits (section 1).
    The MagicDuel shop has a wide variety of items in it, split into different related areas. You are spending actual money in this area, so be sure about what you wish to get, you can't return items.
    New accounts get 5¢ credited to their account automatically, so long as nobody from the same computer or network / IP address has previously claimed the bonus.

    19
    The Wish Shop.
    This is where you can redeem your Wishpoints (section 9.1). At first, you won't have many visible wishes in this shop, but like the MD Shop, more interesting things get unlocked as you spend more wishes. The wish shop features a variety of spells as well as a few wishes that grant access to locked places or mutate creatures to create rare ones.
    You will not initially be able to access this area, you need 40+ active days to enter it.

    20
    Some more help documents, every help document you find will contain at least some useful information, do be sure to read them all at some point.
    Secret status is secret..shhh.....

    21
    Clicking this will produce a pop up giving you options of how to spread the word and tell your friends about the game.

    22
    +sky visibility, edit play music
    - Top left of this area you have 'Visits Here' this displays how many times you have travelled through or stopped in that location.
    - Then you have 'Location Viscosity' there is detailed information through the 'More Info' button located above chat, but essentially if a place isn't visited much, it becomes harder to access, and those visited regularly become much easier to. The +36 in this scene reflects that it'll cost 36 extra action points to enter this scene, so if the regular action point cost was 1, it will require 37 action points to move.
    - If you are a part of a land or alliance, you will gain loyalty towards that day, +1 each day. Whilst travelling on your own homeland, this will be removed from the usual travel costs of the location.
    - The 'Play Music' button is for scenes in which music is playing, if music is coming from the game you can both start and stop it from here.
    - Along the right starts with the 'Territory'. This is what land the current location belongs to. Each land has their own territory which affiliated players gain benefits for travelling across.
    - 'Coord' is the co-ordinate for each scene in MagicDuel. Every scene has one and it means that you can pinpoint your location, even when you're a little lost.
    - 'Tags' certain scenes throughout the realm have tags attached to them, allowing certain things to be able to be done in particular locations, or denying other actions. Keep an eye on what the tags might be in any particular scene.
    - What isn't seen in this scene, but is present in a number of other scenes, are "resources". Resources come in a variety of forms, and are collectable through the use of certain items (section 9.3).
  21. Upvote
    Paracelsus got a reaction from dst in Removal of avys   
    So maybe if they kill you again in a more "Spartan" fashion that'd be ok?

    This game is not 300 btw
  22. Upvote
    Paracelsus got a reaction from Liberty4life in Removal of avys   
    So maybe if they kill you again in a more "Spartan" fashion that'd be ok?

    This game is not 300 btw
  23. Upvote
    Paracelsus got a reaction from Kaya in Removal of avys   
    So maybe if they kill you again in a more "Spartan" fashion that'd be ok?

    This game is not 300 btw
  24. Downvote
    Paracelsus got a reaction from Espartano in Removal of avys   
    So maybe if they kill you again in a more "Spartan" fashion that'd be ok?

    This game is not 300 btw
  25. Upvote
    Paracelsus got a reaction from Jubaris in MD 7th Birthday Cake Quest   
    [left]So, a new MD birthday is coming and i though we could make a good cake together to celebrate it.

    This quest is quite simple, we take the Tea Recipe Book and we modify it to cook a nice cake.

    You can only use ingredients existing in MD (herbs, water, grassan products, bones, candys and so on)

    There is two paths you can take to complete this quest, one is to modify the original tea recipe book (for this you will have to be able to "twist" the code a bit), the other option is to modify just the plain text of that recipe (for those who are not familiar with the code). If you follow the first path you may gain some little extra points.

    [color=#008000]Original Tea Recipe Book[/color]:
    [spoiler]

    [CODE]
    <?php

    //adapted to md world
    $instr['title'] = "Aromatic Tea";

    //the description will be the only thing to describe the needed steps to the ones that try to help you prepare the recipe
    //be sure you include all steps in it but tell it so that they wont be identical words with the steps defined below
    $instr['description'] = "
    Firstly, put in the leaves, covering the teapot's base with them.
    You then need to pour some water onto the leaves.
    Next, you will need to boile the water and
    after five minutes of waiting, the tea would then be ready to be served.
    ";

    //what words you want to use to start the preparing the recipe
    $instr['startline'] = array(
    "Lets brew some tea." => $instr['title'],
    "Lets prepare tea" => $instr['title'],
    "I want to make some ".$instr['title']."" => $instr['title'],
    "I will prepare a nice cup of aromatic tea" => $instr['title'],
    );

    //what words you want to use to stop the process
    $instr['endline'] = array(
    "Stop the brewing!" => 'end_failed',
    "Enough...!" => 'end_failed',
    $instr['title']." is served." => 'end_success',
    "This is going nowhere..." => 'end_frustration',
    "Ah it burns!" => 'end_crazy',
    );


    //what are the texts for different steps or events
    $instr['step_replies'] = array(
    "start" => 'starts brewing the tea',
    "stop" => 'gives up brewing the tea',

    "current" => 'is currently preparing the '.$instr['title'],
    "device" => 'is brewing using the '.$item['name'],

    "end_success" => 'could smell the fragrant aroma.',
    "end_frustration" => 'got really upset and stops the brewing.',
    "end_failed" => 'sighs and gives up.',
    "end_crazy" => 'spilled the contents of the teapot by accident.',

    "ingredients" => 'To prepare tea, you will need: %s ',
    "ingredients_status" => 'We are currently preparing %s. We still need: %s. (Already provided: %s)',
    "ingredients_ready" => 'We are currently ready to prepare %s. Ingredients provided: %s)',
    "steps_status" => 'We are already done with these steps: %s. We still need perform: %s. ',

    "1" => 'covers the base of the teapot with tea leaves and aromatic herbs.',
    "2" => 'pours some water.',
    "3" => 'boils the water.',
    "4" => 'pours the hot water into the teapot.',
    "5" => 'waits for five minutes.',
    "6" => 'pours the tea into the cups.',

    "random" => 'ignores you.',
    "random numbers" => 'calls out: '.rand(1,99),
    "description" => $item['name'].': '.$item['description'],


    "provide_tealeaves" => "%s provides the tea leaves.",
    "provide_water" => "%s offers some water.",
    "provide_teacups" => "%s prepares the tea cups.",
    "provide_aromaticherbs" => "%s provides the aromatic herbs.",
    "provide_undefined_item" => "%s tries to offer something but it is not clear as to what (%s)",
    "provide_otherway_item" => "%s tries to offer something the wrong way (%s)",
    "provide_existing_item" => "%s tries to offer something (%s) that is already provided",
    "provide_insufficient_item" => "%s tries to offer %s but doesnt have enough. Only has %s.",

    );


    //what phrases will it recognize and what step will it run (from above values)
    //the more variations the better, think what people could say
    //always use first person, not "RP" blue text third person line please
    $instr['step_lines'] = array(

    "What are you up to?" => 'current',
    "Something smells good..." => 'current',
    "What are you using?" => 'device',
    "Tell me a random number" => 'random numbers',
    "Describe the ".$item['name'] => 'description',

    //step 1
    "Spread the leaves over the teapot's base" => '1',
    "Cover the base of the teapot with the leaves" => '1',
    "Put the leaves in the teapot and cover the base with them" => '1',
    "Fill the bottom of the teapot with leaves" => '1',

    //step 2
    "Add some water" => '2',
    "Pour water" => '2',
    "Drop some water" => '2',

    //step 3
    "Boil the water" => '3',
    "Prepare some boiled water" => '3',
    "Time to boil the water" => '3',
    "Boil some hot water" => '3',

    //step 4
    "Pour the hot water into the teapot" => '4',
    "Add in the hot water" => '4',
    "Fill the teapot with hot water" => '4',
    "Pour in the boiled water" => '4',
    "Add in the boiled water" => '4', //step 5
    "Wait for five minutes" => '5',
    "Wait for the tea to be ready" => '5',
    "Lets wait for it" => '5',

    //step 6
    "Serve up the tea" => '6',
    "The tea is ready" => '6',
    "Pour some tea into a cup" => '6',


    //step 11
    "Serve me tea" => 'random',
    "I am awesome" => 'random',
    "Look! It is a pink elephant!" =>'random',
    "Can you hurry up?" => 'random',
    "Ew!" => 'random',
    "I hate waiting" => 'random',

    );

    //NOT IN USE YET
    $instr['step_actions'] = array(
    "1" => 'start='.$instr['title'],
    "2" => '',
    "3" => '',
    "4" => '',
    "5" => '',
    "6" => '',);


    //what lines should be used by participants to offer their resources for the preparation
    //each line also has the target resources it will work on
    //for example you could pour water, but install mechanisms
    $instr['provide_ingredients'] = array(
    "/I will provide the (.*)/is" => 'Tea leaves,Water,Tea cups,Aromatic herbs',
    "/I will bring the (.*)/is" => 'Tea leaves,Water,Tea cups,Aromatic herbs',
    "/Here are the (.*)/is" => 'Tea leaves,Water,Tea cups,Aromatic herbs',
    "/Here is some (.*)/is" => 'Water,Aromatic herbs',
    "/Here is the (.*)/is" => 'Water',
    );

    //what ingredients does this recipe require
    //feel free to use existing resources or items but you can also invent new
    //as long as they fit perfectly with md and the device
    $instr['ingredients'] = "
    Tea leaves=3;
    Aromatic herbs=1;
    Water=1;
    Tea Cups=4;
    ";

    $instr['effect'] = "aromatictea";
    ?>
    [/CODE]
    [/spoiler]
    [color=#008000]Simplified version[/color]:
    [spoiler]
    [CODE]
    //the description will be the only thing to describe the needed steps to the ones that try to help you prepare the recipe
    //be sure you include all steps in it but tell it so that they wont be identical words with the steps defined below[/left]
    Firstly, put in the leaves, covering the teapot's base with them.
    You then need to pour some water onto the leaves.
    Next, you will need to boile the water and
    after five minutes of waiting, the tea would then be ready to be served.

    //what words you want to use to start the preparing the recipe
    "Lets brew some tea."
    "Lets prepare tea"
    "I want to make some "
    "I will prepare a nice cup of aromatic tea"

    //what words you want to use to stop the process
    "Stop the brewing!"
    "Enough...!"
    " is served."
    "This is going nowhere..."
    "Ah it burns!"


    //what are the texts for different steps or events

    "start" => 'starts brewing the tea',
    "stop" => 'gives up brewing the tea',

    "end_success" => 'could smell the fragrant aroma.',
    "end_frustration" => 'got really upset and stops the brewing.',
    "end_failed" => 'sighs and gives up.',
    "end_crazy" => 'spilled the contents of the teapot by accident.',
    //Actions
    "1" => 'covers the base of the teapot with tea leaves and aromatic herbs.',
    "2" => 'pours some water.',
    "3" => 'boils the water.',
    "4" => 'pours the hot water into the teapot.',
    "5" => 'waits for five minutes.',
    "6" => 'pours the tea into the cups.',

    //Orders
    //step 1
    "Spread the leaves over the teapot's base"
    "Cover the base of the teapot with the leaves"
    "Put the leaves in the teapot and cover the base with them"
    "Fill the bottom of the teapot with leaves"

    //step 2
    "Add some water"
    "Pour water"
    "Drop some water"

    //step 3
    "Boil the water"
    "Prepare some boiled water"
    "Time to boil the water"
    "Boil some hot water"

    //step 4
    "Pour the hot water into the teapot"
    "Add in the hot water"
    "Fill the teapot with hot water"
    "Pour in the boiled water"
    "Add in the boiled water"
    //step 5
    "Wait for five minutes"
    "Wait for the tea to be ready"
    "Lets wait for it"

    //step 6
    "Serve up the tea"
    "The tea is ready"
    "Pour some tea into a cup"


    //step 11 //Random
    "Serve me tea"
    "I am awesome"
    "Look! It is a pink elephant!"
    "Can you hurry up?"
    "Ew!"
    "I hate waiting"

    );


    //what lines should be used by participants to offer their resources for the preparation
    //each line also has the target resources it will work on
    //for example you could pour water, but install mechanisms

    "I will provide the (Tea leaves,Water,Tea cups,Aromatic herbs)"
    "I will bring the ('Tea leaves,Water,Tea cups,Aromatic herbs)"
    "Here are the (Tea leaves,Water,Tea cups,Aromatic herbs)"
    "Here is some (Water,Aromatic herbs)"
    "Here is the Water"


    //what ingredients does this recipe require
    //feel free to use existing resources or items but you can also invent new
    //as long as they fit perfectly with md and the device

    Tea leaves=3;
    Aromatic herbs=1;
    Water=1;
    Tea Cups=4;
    [/CODE]
    [/spoiler][/left]
    [left]
    For those of you who are not very familiar with the tea making process, you need to know that at least 2 persons are needed for this, so one provides and gives instructions and the other performs the "Actions" (you'll see the tabs in the simplified recipe example).

    As you will see in the recipe example there's 4 ingredents and 6 steps, in this case you can use as many ingredents as you want and as many steps as well.

    Good spelling, funny phrases, interesting actions make the cooking be better.

    A wish point will be rewarded for the best in general (donated by Princ Rhaegar), and there will be also some prizes for the funniest/best phrased one, and another prize for the most crazy/ creative one. I'll also be giving away an Imp and 2 LR archs age 563. If someone wishes to contribute with some creats, stones or whatever will be most welcome.

    Rules: No alts, you have only one submition so check good before sending it, if you post your recipe in this forum thread don't complain if someone steals and improves your work, i'd recommend you send it by forum pm.

    Recipes will be received until day 100 year 7 00:00 hs server time.[/left]

    [left]Edit: Liberty offered some more aged creats as well[/left]

    [left]Edit: Prizes will be given as long as we receive enough feedback.[/left]
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