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MaGoHi

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Everything posted by MaGoHi

  1. hmm, well in the system it was not supposed to be more than one stack, i guess that this is the main problem So lets get rid of the stack system
  2. I thought more about it and came up with this: When you do the reservation in the clickie the stack that you have gets "frozen" in your inventory, if you collect more of the same a new stack is started, if the other player fulfills the requirements the "frozen" stack gets removed from your inventory and the player gets the reward, if the player that you addressed the stack to doesnt pick it up the stack disappears after 30 days. When you do the reservation in the clickie the stack that you have gets "locked"(you cant give it to anyone else) in your inventory, if you collect more of the same it gets added to the stack, if the other player fulfills the requirements the "locked" stack gets removed from your inventory and the player gets the reward, if the player that you addressed the stack to doesnt pick it up the stack disappears after 30 days. yes both are very similar, freezing and locking them might spare you of coding a storage type clickie since the stacks remain in the inventories
  3. MaGoHi

    Forum Bug

    i guess its low priority
  4. yes, i can imagine that and 30 days should be enough to pick it up
  5. well ITC would require both parties to get the itc and then exchange it confirm if it was the right thing and then you could send the itc with the reward the automated system speeds that up, because you could get the reward instantly also prevents cheating on exchange
  6. i see your point but it doesnt feel right to me in my original idea i thought it would be cool if i could just place for example 20 water with an information or quest text that they get that if they provide 20 branches or 1 metal bar, or what ever, with an automated logic that they can exchange it themself if they provide at least that much (because of stacking system) and if they do they can exchange it i know that this sounds more like a market system but my main thought was being able to issue collecting quests and their rewards without being actually there, like a notice-board in RPGs where you pick up random requests, it would just make it easier to play if there is a timezone difference EDIT: i could also imagine a free system for players with less than 100 AD, to encourage young players to use the system
  7. yes that is where this idea really gets tricky, on one hand it should be long enough to actually make sense (som people can only play on weekends and not even every weekend) and on the other hand short enough to prevent use as storage, the only thing i could think of now is rather big stack reduction after timespan x is reached for resource stacks, no idea for the number limit yet
  8. eh that would ruin the idea i guess, but i do agree that it could could/should cost something but more along the lines 10 transactions cost x silvercoins, since they are pretty common or if you really want to make it accessable for all players just put some tax on it like if you want to transfer 20 water you have to put 25 in or something like that, if you use a resource rare as timeless dust beginners couldnt use it that often
  9. i think it is to mention that it could work as market place too and could be abused as item storage to work around the stupid stacking of resources, but that could be blocked by limiting the amount of same item/resource stacks to 1 or 2 per player
  10. Hei, so i'd like to know if there was already a discussion about an storage box/chest clickie that gives players the opportunity to exchange items or item stacks with password or something so that they dont actually have to be online at the same time greetings Mag
  11. YAY CANDY
  12. more than 3sc
  13. you can increase your offer
  14. thats too little for me, no deal
  15. i have one, what do you offer?
  16. XD all three would think i'm unworthy and i'd be left with nothing xD Edit: you remain with the one that you believe in the most, just to complete your introduction, if so then i'd maybe remain with wisdom because i believe its the one with the most potential
  17. MaGoHi

    Forum Bug

    I can confirm this, first Firefox told me it isnt a secure connection and after ignoring that i got forwarded to another forum "https://www.alltomwindows.se/"
  18. MaGoHi

    Coffee or Tea?

    Coffee over Tea, but only high quality coffee. Tea usually only when i'm sick. I have a coffee roaster in my hometown, he gets fairtrade coffee and doesnt roast the industrial way with 600°C over a short time period, he uses a lower temperature between 200 and 300°C and roasts the beans over a longer period of time, this ensures the full flavour and is totally worth the few € that it costs more. greetings Mag
  19. well i dont dislike the idea, i have a few thoughts on that though. if you give the kings/queens/rulers of each land the power to appoint one MP6, dont you think some would like to make themself MP6, would that be allowed? what do you think about votiong for each lands MP6 in the capitals? how would you deal with a land without capital?(UG for example isnt like the other lands) if you would combine it with a role you could call them "guardian of -Land name-" dont you think that it would drop MP6 being something special to something that is easier to achieve? what if the amount of followers an MP6 needs would be connected to the amount of active players? just to reduce the amount you need in times like these with low activity and if the population increases the requirements also increase, with the upper limit like it is now? how could a player without land affiliation reach MP6? could a landleader appoint someone outside of the land? i think that covers my thoughts so far greetings Mag
  20. 200 days after transfer ?
  21. i see your point, i wonder what chew will do
  22. yeah, also possible, still think a linebreak before the brackets with the stats would be the easiest and fastest solution
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