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klatdees

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Posts posted by klatdees

  1. I mean, if so we should be making it rain as much as possible.

    My theory together with Ungod is that the tree is burning, and that constitutes its "life".  (See also the clue on "the blooming of bob" for more about the alive-ness of the tree.)

      For lack of foliage (in contrast to the trees in MB) it simply burns at its core/s, similar to the necrovion trees except straight.  (this actual puts it in a unique position to "ensure the fruit")

    Rain would kill it, thus ending its core-burning pain, but the pain is actually worthwhile for him if he still might bloom.

    You can actually see some of the smoke from the branches if you look closely.

  2. Started from a conversation with ailith.  Seems like fertile ground for some ideas.

    Inedible Saltwater Taffy: Rots your teeth but doesn't melt in your mouth or taste good. Has a label on the side: Not for children. Do Not Swallow!

    Inedible Cow: The fruit of a crabcow tree.  Looks like a cow, smells like a cow, even bleeds like a cow, but tastes completely repulsive and causes indigestion.  Dies quickly once separated from the tree.

     

     

  3. Just here to say hi again, for people who remember me

    I woke up -- didn't think that would happen, but didn't make preposterous precautions against it by changing the password and locking myself out of the email this time, unlike back when I was Minty and tried to leave...

    So yup, still a prisoner in this rat maze

    you people are cool and shaped my formative years...no real escaping that

     

  4. I was thinking about the same thing MRF/Syrian mentioned (excess losses causing skill damage).  It is annoying having so many people so far below balance...I'm curious whether this particular penalty even solved the issue, as I don't fight enough to know.

  5. I agree that skill damage did a lot of the game-ruining.  I think it would be conceptually OK to change skill damage to a more temporary effect, with no "true"/permanent loss of stats.  Make the stats come back after an hour or 24 hours or a week or death or something.

  6. Fenth has been explained pretty well.  I think it refers to the concept that very high potentials need to be locked away very tightly in order to be allowed to participate in this (physical) reality.  Take that to an extreme and you get fenths, a constantly-present resource whose revelation becomes naturally associated with certain kinds of death.

  7. On 12/8/2017 at 6:12 PM, Fang Archbane said:

    I am curious though, as to what you believe an "Appropriate Wiiya Carrier" would be.

    If I've understood correctly, wiiya is the identity resource (hence its involvement in creating these new creature fenths) and its distribution would ideally be controlled by someone who is a good judge of consistency of character.  I worry that this is something you have struggled with.

  8. To take this to an extreme, suppose someone managed to get 666 (or even 66) necrovion land loyalty without being lashtal/samon/eara(?).  Does the "without" clause there render it less meaningful?

    I remember Blackshade Rider going through some difficulties/confrontation to be able to physically remain on/return to gateway.  If he views that experience with pride, this seems as good a way as any to acknowledge it.  If not it seems like a good way to totally cheapen the game.

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