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Nep

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  1. Upvote
    Nep reacted to Muratus del Mur in End of Stage 15 - Detailed updates list   
    (Summary provided by Clair de Lune)
     
    Announcement 4821 onwards
     
    Stage 15 introduced
    Chat font size can now be set in options
    NPC fights revived
    NPC fight A25 advanced version
    A25 Logs introduced for any changes to items.
    A25 UNDO function introduced to track and reverse any changes done to clickables
    Combat Exit on the island introduced
    Updates and Changes saw an improved layout for screen sizes above 1600 width and a25 tools and editor getting upgrades to delete progressive items, show previous item placement and setting item collection locations.
    Undo/Redo for A25 introduced to allow reverting of any clikie related action.
    Value points renamed to Wordly Inertia.
    New activation trigger for clickies available to activate clickies if another related item from any location is set to a specific level.
    Gazebo of Equilibrium converted from flash, along with the Christmas Tree and all the gifts.
    Vitality and Winertia bars introduced between the side panels to make them more visible.
    A25 was given new clicky action for sound, allowing designers to mix sounds on clickies.
    A25 was given enhancements to its trigger function, allowing 17 new features available.
    Stricter rules for ip bans came into effect. Banned Ips cannot register to play. GWI spam, links or suspicious chat will result in instant permanent IP ban.
    A different page layout became available to improve the interface.
    Changes to creature cost implemented to make it more expensive to farm many of the same type.
    A25 Timer feature introduced on clickies.
    Preparations for Gateway Island saw all accounts inactive for more than 3 months relocated there. Ancient accounts were also taken out of story mode and all were sent invitations to return.
    A25 introduced sound triggers on item activation.
    A25 saw a new function to hide or show a clicky with advanced rules.
    A25 tools for Broken Pattern Puzzle were upgraded massively allowing configuration of varied behaviours.
    13 new sounds for puzzles and clickies were added.
    A25 was given new tools and powers for trigger detail and the Clicky editor
    The Daily Login Bonus was introduced.
    A new puzzle was added to the Gateway Island.
    The BPshards Puzzle had changes to its trigger function.
    A25 had tools introduced to setup principles to be chosen at that location.
    A way to reach Gateway Island from the mainland was opened.
    Changes to the maximum number of Action Points were introduced.
    Boosters to add maximum Action Points were added to the shop.
    Completion of mapping heat-vein only locations by the dedicated team.
    Newly revived ancient accounts requested to declare ancient powers to Mur due to incompatibility issues with current realm status.
    The map Identities item was added to the shop.
    A25 saw introduction of new clickie function of activation based on what you say in chat.
    A25 had a new function of wishpoints being rewarded automatically via clicky introduced.
    A25 holders given access to army of bots with the tools to manage them.
    A25 feature added to remove triggers.
    A way to choose principles was added to Gateway Island.
    A25 feature added to modify stats to predefined values, change them by percentage or set them to zero.
    An update was made to allow features on clickies to act depending on the fight for cause function.
    A25 given tool to amend, remove or add creatures to NPCs, with additional tools added to allow change of NPC details depending on event.
    Bounties were added.
    Regen timers were increased by 5 mins for all lands, VE cycle increased by 50% and AP points regen lowered by 50%
    A25 given creature edit tools to allow holders to edit and add new creatures.
    Additional info added to profile pages showing further details such as exploration points, heads and so on.
    A25 given feature of clicky ability to be influenced by heads.
    Introduced new reward functions to A25 using clickies to dispense.
    Glowing letters to the left of the interface changed to show only players with A25 tools open.
    LHO system was disbanded.
    A25 editors given ability to mark a scene as “Protected Chat”, preventing visibility to earfocus spells.
    Logs for trading, Creature Transfer and Wishpoints were reintroduced to MDA.
    Major PHP upgrade was made to keep us safe for the next five years of upgrades.
    A25 Item Template was updated to allow holders to add items more easily to the game.
    The consecutive days tracker was introduced.
    A change was made to the resource stack system to reduce waste of resources when using item processors.
    A25 given new command allowing clickies to be customized to give any items with the item template system.
    New button added to show the current leaderboard of consecutive days count.
    A25 tool release of NPC Talk, allowing interactive dialogues on clickies, with dialogue support activation added to provide more variation and multiple uses for important clickies.
    Over 40 types of A25 checks were added to allows clickies and items to show more comprehensive details about players and features within MD.
    Change to Alliances regarding confirmation of a nominated leader.
    Animated clickies introduced at Gateway Island and Gazebo of Equilibrium.
    An A25 action was added to allow animations and alteration to scenes.
    Autorun effects were added to clickies allowing visuals or messages to run on click.
    Announced introduction of fantasy doors as an experiment to take us to experimental realms.
    Limbo was removed, meaning if you enter a now non existent location, you are immediately transported to the nearest safe one.
    Partial access to A25 tools to be given to more players.
    Introduced a new activation rule to allow players to activate clickies based on date and time.
    Changes made to transferrable items making transfer more difficult.
    The ability to change vitality was created with the possibility to damage or heal.
    Raven Hold now heals and increases Action Point regen for Lorerootians when active and in the capitol.
    Items in fillable clickies can be set to turn into a different item when activated.
    The Unholy Guard was introduced to Necrovion as another way to achieve death.
    Rules for gathering tools changed to allow only one of a type to be carried by each player.
    MD Rework 2021 was initiated by Chewett.
    MD moved to a new server.
    Creature Shards and Creature Marks were introduced as features for combat, with three additional panels added to combat logs as a reflection of this.
    A generator was created to allow creation of the creature shard abilities.
    A new LHO style form of support announced for Gateway Island.
    New chat whisper function implemented by Chewett.
    A25 tool for a scene language string swapper implemented.
     
     
     
     
     
     
  2. Upvote
    Nep got a reaction from Fang Archbane in Of Memery and Schemery   
    I'm so sorry  

  3. Upvote
    Nep got a reaction from Jubaris in Of Memery and Schemery   
    I'm so sorry  

  4. Downvote
    Nep got a reaction from Chewett in Of Memery and Schemery   
    I'm so sorry  

  5. Upvote
    Nep got a reaction from Aia del Mana in Of Memery and Schemery   
    I'm so sorry  

  6. Upvote
    Nep got a reaction from lashtal in Of Memery and Schemery   
    I'm so sorry  

  7. Like
    Nep got a reaction from MaGoHi in Of Memery and Schemery   
    I'm so sorry  

  8. Like
    Nep got a reaction from Aelis in Of Memery and Schemery   
    I'm so sorry  

  9. Upvote
    Nep reacted to Yoshi in Of Memery and Schemery   
  10. Upvote
    Nep reacted to Aelis in Archivist for a Day   
    Hello, everyone,
    16 years, wow! That's a lot! Throughout these years, we've seen a lot: the rise and fall of many alliances, RPCs, Queens and Kings, not to mention countless events and quests. We have also witnessed the appearance of new lands, creatures and even concepts (Wiiya and Fenths come to mind, for example). I could go on and on, but I'll try to keep this short (and ultimately fail), so bear with me!
    Mur once said:
    I, for one, find this quote fascinating, especially when we acknowledge the many "coincidences" that take place in our beloved realm. As a (tentative) researcher, I often have to dig through old records to look for said events when trying to identify and/or predict their associated collisions. When doing so, I frequently find myself picturing an ideal world where a certain concept or topic would be well-documented and whichever public information regarding it could be easily retrieved by any interested party. While at first this is a rather selfish thought, I really think such scenario would greatly benefit our community and, as such, I'd like to propose this quest to thee:

    TLDR: QUEST DESCRIPTION HERE!
    Pick a topic of your choice (anything, really: a particular event, a principle, a resource, an alliance, a faction, a land... hell, even the history behind a certain medal, why not? :P) and document everything you can about it as if you were an Archivist writing a book on that subject for current and future generations. References to relevant announcements, adventure log entries and forum posts are encouraged, as are screenshots, artworks and chat logs — feel free to add anything you'd find appropriate. Bear in mind, though, that we're interested in PUBLIC information here. For the love of our Demon, keep it spoiler-free! Oh, one last thing: due to the nature of our goal, multiple submissions per player are more than welcome, so, the more the merrier — only one pack of rewards per player, though!
     
    With your entries, I plan to start organizing (and contributing to) a "new generation" of documents for the MD Archives. I hope that in the future everyone will enjoy heading to the Archives to browse the bookshelves for clues!

    Oh, and since there isn't a predefined "editorial style" for these, I'll draw inspiration from our submissions in order to determine that as well.

    Finally, I invite anyone inspired by this quest (even if you don't submit an entry) to join me in this endeavor! If you're interested/curious, feel free to send me a PM (forum or in-game would be better... though I might also be available on Discord during the birthday) so we can discuss stuff.
     
    Enough with the wordy bit! Here comes some important info:
    Submissions Entries are to be sent via FORUM PM. Please don’t make them public before the quest ends as I’d like to see a lot of variety in your entries. After that period, I’ll contact you to find a way to make all of them available (we’ll see how that goes, depending on the formats and whatnot).
    Judging We have managed to get a very special Archivist to judge your entries: Kyphis the Bard! Hooray! Oh, also some random guy that goes by the name of Aelis will be acting as judge (don’t trust that one).

    Entries will then be judged on:
    Presentation (10 points) As I said, there’s no predefined editorial style, so feel free to innovate. Make it interactive, draw stuff, use pictures where one would expect text and vice versa, etc. Go wild on the format and surprise us! Historical accuracy (10 points) We expect you to present good references for the stuff that you write. Try your best to provide “proof” for your sources. Writing (5 points) We won’t look at your grammar or vocabulary here. Just aim for some degree of cogency in your texts, that’s all!  
    Rewards (the good part, finally) 1st place: Anniversary creature + Wishpoint (if we have at least 3 entries, if not we’ll see) 2nd place: Anniversary creature + 1 gold 3rd place: Anniversary creature + 5 silver
        Additionally, all entries, regardless of score, will receive some amount of silver or spellstones (the exact quantity will be defined Soon™).

        PS: I have been given the power to award Anniversary creatures to good quality/score entries that don’t make it to the Top 3, so try your best! And now the coolest part: if your entry doesn't make the cut, you’ll have some time to improve it and try again if you’d like.
    Deadline April 29th (end of birthday). After we post the results, you get an additional week if you want to improve your entry to go for an Anniversary creature.
           
     
    Okay, that was a bit lengthy... thank you for your patience thus far!
    Please post here if you have any questions. I'll try to answer as fast as I can.
  11. Like
    Nep reacted to Ungod in Love and do what you want   
  12. Upvote
    Nep reacted to Chewett in Of Memery and Schemery   
    Poor @Ledah and @MaGoHi
  13. Upvote
    Nep reacted to Fyrd Argentus in Of Memery and Schemery   
  14. Upvote
    Nep reacted to Dracoloth in Of Memery and Schemery   
  15. Upvote
    Nep reacted to Kaya in Bringing out the dead   
    For this quest I would like to request 3 things.
    First, a ritual/method to create the Death Anchor. Second, a list of all the tools, resources and anything else necessary for this ritual. If resources that do not yet exist are necessary give a short (about 1 sentence) description of how they can be obtained. Finally I will ask you for an explanation how and why this prevents the dead from being collected. Entries should be posted in this topic and will be judged by me. Public discussion on methods is not only allowed, but encouraged, and will also be rewarded.
    Best solution may earn a reward, all comments are eligible for shiny coins. The deadline is 2 weeks from now, april 26th, 23:59.
    If you wish to participate, but won't be able to make the deadline, let me know ahead of time and I will give an extension. The deadline is fairly short, especially with all the other festivities going on.
  16. Upvote
    Nep got a reaction from Mallos in Of Memery and Schemery   
  17. Upvote
    Nep got a reaction from Granos in Of Memery and Schemery   
  18. Upvote
    Nep got a reaction from Granos in Of Memery and Schemery   
    Inspired by my own misadventures. 

  19. Upvote
    Nep got a reaction from Granos in Of Memery and Schemery   
    Aia as the Joker

  20. Like
    Nep reacted to Demonic God in The mason's puzzle   
    Just recently, I passed by the Tempest Fort, and noticed a worrying issue. Moss! Some strange moss had invaded the walls. Its root penetrated the solid stone, and weakened its integrity! Unacceptable!
    However, it seems that the stones available to patch up the walls is in short supply, and on top of that, they naturally form in difficult shapes. Thus, I'd like to employ your help, to find a way, to most efficiently replace the damaged walls.
    The wall to be replaced could be modeled as a solid slate, of dimensions 8x8x3. There are various types of stones available:
    Z, T and L shaped stones (volume of 4) I shaped stones (volume of 2, or 1x2) Singular, dot/square ( . ) shape stones, volume of 1 Your goal is to find a way to assemble the 8x8x3 walls using these materials. In general, based on scarcity of materials, I've assigned the tiles the following points:
    Z shape: 4 points T and L: 3 points I: 1 points dot: 0 points The winning designs shall be rewarded handsomely. In particular:
    The design with the highest score shall win 3 gold coins, and an anni creature The second place, would be 2 gold coins, along with an anni creature The third place, would be receiving 1 gold coin, and an anni creature However, there's more!
    I look not only for the design that has high point values. There's more to this challenge, than simply finding a single solution with a good point value. Artistry and beauty is a major aspect of masonry. I look also for designs that amazes me, regardless of how well they perform in the actual competition. In particular:
    Designs with a certain mathematical "beauty" - whenever that be an absolute order, scalability, or an extremely chaotic, complex yet efficient pattern Designs with fantastic demonstration and illustration, demonstrating a huge amount of effort & care Etc. In general, anything that amazes me greatly, would be rewarded with 1 WP. Your design does not need to achieve a high score to a WP, but a high score itself could certainly amazes me. There's no limited to how many winners, but there's no guarantee that there would be a winner as well.
    Deadlines and submission guidelines:
    Deadline:
    You have until the end of anniversary (29th) to submit your design Submission guideline:
    You can submit your design in any manner that you like. Rather, coming up with a unique design AND presentation is part of the quest, at least for the WP portion For clarity, I'd ask that you make three 8x8 squares and fill it with numbers. Squares with the same number should be occupied by the same "stone". You may also submit just this three squares as your submission. Below are the shapes, in image form (with a thickness of 1), as I've been notified that there are confusions to the shapes. They're somewhat similar to tetris shape, as you can tell.

  21. Like
    Nep reacted to Chewett in Proclamation regarding death of Granos   
    As Duke of the East I wish to make a statement about the death of Granos.
    Ledah and Mag combined have come together to murder one of my citizens Granos.
    As Ledah is also one of my citizens I will consider this inner land politics and ask all land leaders to let us handle it within the land.
    Granos is free to Murder Ledah as he wishes.
    MaGoHi is a member of dst's alliance and therefore outside of this proclaimation.
    However knowing dst I imagine she would say "MaGoHi is ugly enough to handle his own problems" so I declare Granos is free to also Murder MaGoHi.
     
  22. Upvote
    Nep reacted to Demonic God in Rock, paper, scissors!   
    As you can tell from... the Darvin quest, I am a bit obsessed with Advanced Aramors!
    So, as part of an experiment, I would love to craft Aramors that are capable of doing more, on their own. To that end, I'd love to start with making Aramors that can, for now, participate in simple games of Rock Paper Scissors!
    Your goal for this quest, would be to aid me in making such a creation. Specifically, I ask for you to design a strategy, one that is unambiguous and non randomized. Something that an Aramor can be programmed with!
    Your strategy will compete with others in a tournament. The rules for the tournament is as follow:
    Every strategy will compete with every other strategy Each duel will last until one side receive 3 10 wins. If it is mathematically impossible exceeds 500 draws, both side receives a loss it's considered a draw. This was added because the 500 draws checker got tripped... a lot. The worst strategy will be eliminated after every duel has happened. This will repeat with the surviving strategies until one emerge victorious The worst strategy would be evaluated with the following criteria: Least wins Most losses Lose against strategies with similar win/loss (i.e if A has 2 wins and 5 losses, and B also has 2 wins and 5 losses, and B lost against A, then B is eliminated) If the above criteria fail to select a single loser, all of them would be eliminated The tournament will repeat without the winner(s) until all prizes are filled The rules for strategies are as follow:
    Your goal is to design a strategy, to participate in a tournament of rock, paper, scissors! Your strategy must not be random and must cover all scenarios. Your strategy is not limited to the game itself. It can adapt to the round it's on, the opponent, etc. Possible strategy includes: Always choose rock If there is less than 3 participant left, always choose rock If opponent is Aia, always choose rock Cooperation is not only allowed, it is welcomed. You are free to rig matches as you please. Rewards
    1st - Anniversary creature. A choice between a colored pope, and a colored elemental, courtesy of Lady @Aia del Mana 2nd - Anniversary creature. A colored pope or elemental, whichever remains after the winner had their pick 3rd -  Anniversary creature. Deadline:
    I wish to wrap up the competition as soon as everyone who wish to join had done so. Thus, there would be two deadlines:
    Hard deadline: End of anniversary + 3 days. Soft deadline: 9 days (April 21st) from now. After this date, I will begin judging as soon as everyone who had announced their participant has submitted their strategy. You may join in after the soft deadline, as long as judging has not begun. Soft deadline is meant to avoid unnecessary waiting.
  23. Upvote
    Nep got a reaction from Fang Archbane in Of Memery and Schemery   
  24. Like
    Nep got a reaction from MaGoHi in Of Memery and Schemery   
  25. Upvote
    Nep reacted to jakubhi in Of Memery and Schemery   
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