I agree with what they are saying here. The game really seems like it's in beta still once you understand it a bit better, which can give players a sense of want for things they don't have. With all the stuff being added this want can be disappointing if not fulfilled. This can and probably puts a strain on the developers (Mur/Chew) to fix or add new items, but sometimes it can be too much. We need to look back at what we are creating and figure out what's best for the community as a whole and in large, get that done and then perhaps focus more on advertising when MD is ready to "reset" and let a bunch more people in (as well as the vets that have quit if they would join again).
nadrolski
Posted August 7
"MP6."
What I remember of mp6 was there were a few players who had it at any given time, and a lot of the time these players might change and let another player take their spot as mp6, letting another person be able to upgrade their creatures or try it out/etc. There were around 2-3 at any time though maybe more. So work on mp6 would be nice as currently we have none.
It only seems like Syrian and Nimrodel are trying to become mp6, both hovering around 20-25 adepts if i'm not mistaken. I've asked a few players if they would like to adept either of them and so far none that I've asked were willing to change to be their adept though players can be hard to find currently. So even if one of them stopped trying for mp6 I doubt the other would be able to reach mp6 or if they did they may not be a very stable one. Even worse if a third would try to become mp6 they would possibly leech adepts from one of the current ones or be unable to gain adepts completely, ruining any of their chances to become mp6. With a higher population I feel these same problems would persist except 1 may still reach it to mp6 while more would encounter something of this same issue.