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Everything posted by Mallos
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I do believe the same popup occurs. As in the honor popup overrides anything else they can do the moment they click the compass, stops them from reaching the actual compass popup and disallows them to change their adepts/check heat/choose a worshipper. I don't have the issue myself but that's what I assume from what I've heard.
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The Death Of Blood/The Birth Of Equilibrium
Mallos replied to Fang Archbane's topic in Say hello, Goodbye, or something else
It's a process of healing, old habits die hard, they will learn with time. -
Some pictures I've decided to share.
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Since that's out of the way I'll give some thoughts on the discussion here... I like Fang's idea in his original post the best, make "fair fights" trigger across mind power levels only, not within mind power levels, while allowing all mind powers to attack eachother.This way lower mp levels have a chance to win against higher mind power levels in combat. There are some pros and cons to this, an mp5 attacking an mp3 looking to get free wins will have to be aware that none of their stats/tokens will count in that fight, and a mp3 attacking an mp5 could assume they will have some advantage in this way. The way mind power levels are set up currently is such that being mp3 is worse than being mp4, mp4 worse than mp5 as far as combat is concerned. Worse meaning, less chance to be able to defeat those of a higher mind power level mainly due to creature restrictions and less principle choices, but also due to factors pertaining to less time spent within the game. While I do not exactly agree with the creature restrictions in place at mp3/4 it does give a slight sense of progression and fits with the narrative the game gives you. If adding cross mindpower level fights were to coincide with removing creature restrictions then we are removing much of what makes mindpower 3 and 4 what they are, early stages of the game to grow and learn how the game works in. If allowing all the mind power levels to attack eachother currently there is a large imbalance, that I think is best fixed by the "fair fights" being set to apply in cross mindpower level fights. Also, the BHC may have been affecting the way new players interacted with the guards in their fights, which may be a reason why fair fights within a mindpower level is not a good idea. About Skill Damage... Don't remove Eon's skill damage, keep the functionality just give him an option to turn it on or off, or at worst, remove it from his profile if he agrees. His skilldamage is far from the worst thing to happen to the game, perhaps the lack of new players is the worst thing, I saw what it did to the players though. They ran from him, hid in sanctuaries, logged out etc. It's bad but at the end of it, people would rather not play or not train their stats/creatures than to take damage on their existing skills, even if the damage is negligible. They could overcome it they just didn't. Skilldamage as a penalty that gets applied when you have 1000 more losses than wins is a decently effective penalty, I can't say if it was necessary or the only option but it works. Otherwise most people will rather sit at a high number of losses to not have to worry about honor, that or sit in balance for the extra stats. When you get to know the fighting system well enough you will learn that it's not that difficult to remain in or near balance, at least far from skill damage, but it can also take a bit of work. Ivorak's arena system is an interesting proposition but I feel it's much more suitable to allow it anywhere, say if that mp3 wants a tour of the east from me while I help them train their creatures. I don't like the concept of forcing activity within a certain scene, it's like GGG without the player consent, they have to go there. "Heat capping lower MPs in too short a time span, due to Heat Dumps Heat Syphons that shoot the Young Blood into such negative Value Points they cant train or recruit." To be honest, this is an issue really only to mp3s who want to stay at mp3, once you go mp4 you have the option to forever stay there and train if you like without the worry o f heat. The mind power levels were meant to be progressed through and I know some choose not to but that is a realm of its own (think twinks in world of warcraft, I'm sure other games have this). "A clickie to reset all Vp to a static 1000" This is reasonable if you ask me.
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I will make my opinion very clear: Allow fighting across mind power levels
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I am complaining that we cannot attack across mind power levels anymore this is just silly how am I supposed to even out MRF's profile while helping all these new mp3s and mp4s get wins and losses when I am mp5?
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No I am saying without sacrificing them, how can we make sure they can roam the land without having to battle against others in your cruel rituals all the time. Drachorns just want to relax
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I have often given my drachorns to others (who I thought would be good owners) but without sacrificing them I fear there is no assurance they will be set free and able to roam the lands without the constant distress created by being used in creature battles. I hope your cause will be the one to change that, Draconas.
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I have repeatedly asked them to talk to the people in chat in those scenes when they ask for help, but I will also attempt to answer questions when they are asked to me. Please try to be more gracious, even if Fang is being inept. The newbie in question was stuck in a scene they should not have been able to get to yet, no way to exit and nothing to do. It is obvious we needed someone who can fix that to help them..
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personally so far I love the changes, except maybe a minor detail or two like it seems much more difficult to lose heat now but being able to attack cross mindpower level is great and it helps being able to train with these new mp3s... Being able to have more fair and balanced combat (no huge token/stat discrepancy) is very fun at the moment and I'm only losing to people with more/better crits (usually drachs/snowmen in a rit) and I would like to experience it in more detail I understand likely a large amount of players do not like how it is now, I can agree, it's not perfect. But I think some things can be kept and that this was a good direction
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Ann. 215 - [2008-01-23 07:05:37 - Alpha 5] - Permalink - Posted By Muratus del Mur Players in sanctuary with more than 15 heads can be attacked...no more hidding to keep those heads. " Ann. 291 - [2008-03-15 04:48:03 - Alpha 5] - Permalink - Posted By Muratus del Mur Number of heads that will cancel your imunity in the sanctuary is now 6 instead of 15, so if you have more than 6 heads and you are in a sanctuary you are no longer protected by it. As soon as you lose your heads you are again protected. "
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It is quite suiting that the mp7s be among the island to help with the new players in their training.
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Well good work so far and you know you have my support.
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"I really dont care who it goes to, as long as its someone active" I am fairly active and would be able to hold onto the wiiya tool if it were to be redirected to someone.
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To beat a quickly dying horse, I tend to agree, while this may be a personal achievement and bring some bragging rights it is not quite worth the mark of the beast.
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Apologies for the delays, I would like to know of anyone who has interest in the roles as described by the original post in this topic.The current tool locations that need a guardian are shown in the table below being the Golemus Lab, Wind's Sanctuary, MDA Bathroom and the Tea Market. All applications are welcome, and since it has been a while I would ask anyone to reapply now following the guidelines in the original post, state the co-ordinates you are applying for, your playername and " .write 1-2 rows , not 0-1 not 2-8 etc, but 1,2 rows about why you want the role or what makes you deserve it, or ANYTHING that might convince me to give it to you, even active days but no role yet is a good reason, i will read all, but if you fail to write as much as requested your application will be ignored. (This was 1-2 rows) " Thank you for your rather spammy interest in becoming number 1 Fang. The pokemon lovers here will support you. coord player Land 1_-2x4_3 Valoryn Loreroot 1_-4x-1_2 Golemus 1_-5x0_2 Miq Golemus 1_-5x4_2 Tal Loreroot 1_3x0_2 Eara Meraia Necrovion 1_4x2_1 klawdees Marind Bell 1_4x4_2 Marind Bell 4_1x2_11 MDA 7_kitchen_1 No one Tribunal 7_localpub_2 Mallos Tribunal 7_teamarket_1 Tribunal
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Probably Mya Celestia as she was one of the main LHOs when I was still new here, and the one I preferred to talk to. Otherwise Rumi and Brulant were the first people I became friends with as they taught me how GGG worked and we trained together.
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Maybe if you could only give them damaging creatures?
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Back when I started creatures weren't restricted by mind power level and it was rather interesting to level them up. At some point that was changed, and now there are quite a few creatures that remain rather basic at mp3, I'm not sure if this is good for the diversity or integrity of the combat system or whether it helps mp3s understand it. "could you implement some training in rituals or explanations as part of the starter island if there is no such thing yet?(to maybe even let them experiment "in a safe environment)" " would it be easier if you just gave them a certain amount of honor to start with?" " The only band-aid fix I see would be NPC training dummies set up" Training dummies are sort of like the aramors and tiny men but those can be difficult to beat (or even find) at mp3. An option could be to implement something easy to defeat on the starter island that they could gain honor from. I have a tablet (kindlefire) that runs MD fine but it was compatible with flash and as far as I'm aware tablets aren't made with flash compatibility anymore. A way to make MD run better on phones and tablets would be great. Extra accessibility to the game is always nice.
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Thanks for coding (among other things) for this awesome game.
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I would be left with wisdom for greatest effect, power close second but outshined and devalued by my own principles, not that I'm the best for any of these three. In my opinion Fang Archbane inherits the courage as I see him try often against severe odds, continuously defeated to still continue and persevere once more. And as such Dst encompasses power for sheer effectiveness in enacting change within the realm time and time again whether liked or hated. I may leave out old/inactive vets in my choices, but they aren't so eligible because of that.
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Is there anyone willing to take the tools for the MagicDuel Archives and the Tea Market in the East?
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The tools listed below are currently in my possession and may be open for reassignment, please apply in this topic if one of these spots interests you. WindSanctuary Tool Legislator MDA Tools Legislator TeaMarket Tools Legislator The Golemus Lab Tools Legislator ^Is also open as it wasn't initially assigned though I am not in possession of it. Your application has been received Fang, I will resend it soon and hopefully we can get some more people in the mean time.
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Christmas Wish list
Mallos replied to Blackshade Rider's topic in Say hello, Goodbye, or something else
A shade to fight with or against? I suppose I want that bloodthirsty feeling back.