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Muratus del Mur

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What about an item with a long recharge that all players can pick up permanently from the Paper Cabin?

That'd be pretty easy to work into the tutorial too and would teach people where their inventory actually is... I'm not sure if it's possible to create a completely untradeable item with the system that we have right now, though, and trading sort of blows a big hole through that idea.

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[color=#808080][i]yes, twice a month (DoT) and single use on those days per player wouldn't stop young ones from venturing into unknown or make it too easy.[/i][/color]
[color=#808080][i]In fact it'd make it even more daring, because now if someone gets stuck (s)he just clicks on LHO button and expects to be teleported back.[/i][/color]
[color=#808080][i]With the link Kings and people with GoE spells would be able to use their abilities as they intended.[/i][/color]

[color=#808080][i]I'm not so sure about the idea of jumping into some land area for citizens tho. It'd make young GG or Necro citizens to jump into a place where they'd get stuck again...[/i][/color]
[color=#808080][i]Imo PC is most neutral territory.[/i][/color]

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[quote name='Chewett' timestamp='1320767893' post='95483']
Some items are untradable at the moment, My Wookie Resurrector is "no transfer"
[/quote]

"No transfer" items like the Land Flags, Teapots, Herb Baskets, etc, can still be traded via ITC at an item transfer location. They just don't allow you to trade them in chat.

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Playing devil's advocate:

- Giving people free, regenerable teleport spells defeats the purpose of some other spells. Send to tunnel of war, for example, which were often used to "jail" people would be moot because people would just teleport out right away (unless this was a no-jump location now, last time I was there it weren't). It also circumvents a lot of viscosity, as people would just jump back to paper cabin after venturing deep to, say, the east lands. While this already happens with current teleport spells and alliance jump, making it even more widespread would not be a good idea IMHO.

- It would be a good tool for beginners though in case they got stuck (so they don't have to wait until someone with send_to spells to get them out - which could take more than a day), so I would suggest instead a limited, unregenerable cast of papercabin teleport spell for MP3s (activatable after free roam phase, otherwise it might mess with the tutorial shades battle.) There are two options I can think of for this right now:
= An untradable enchanted memory stone that is automatically added to the inventory after finishing the initial story mode. (as in maebius's suggestion)
= A free MD shop item (like the free regen ritual). This can be further customized to appear only for MP3s (using the same mechanic as the illusion points shop that only appeared for Mp2s and Mp7s) if deemed necessary.

Edited by Udgard
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[quote name='Prince Marvolo' timestamp='1320925525' post='95576']
Random thought: What is the point of having a maze when you can get out whenever you wish with a teleport?
[/quote]
The maze isn't only there to make you get lost. It's mainly there to prevent you from getting to the other side easily and with viscosity the maze is hard enough as it is already, in my opinion.

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[quote] Random thought: What is the point of having a maze when you can get out whenever you wish with a teleport? [/quote]

[color=#808080][i]in addition to what Samon already said, the Maze is also to hide from the ones that are hunting you and in that case teleport ability (if planned well enough) is ofc not necessary, but adds a twist :P[/i][/color]

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  • 5 months later...
  • Root Admin

[quote name='Magistra' timestamp='1335908032' post='110598']
Most of you are really heartless people. :mad: I have been transported to this place after I choose the Principle of Light in story mode. And this is how I am rewarded. :(
If I have to wait till a day of Tranquility, I'll be long dead. :angry:
[/quote]

You have revived a post, nearly 1/2 a year on, and i have no clue what you are saying...

please clarify

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I believe, based on her [url="http://magicduel.invisionzone.com/topic/12196-transportation/"]other topic[/url], that the story mode choices she is making are teleporting her to certain locations, and she has not realized it is the story doing it, instead thinking it is some other player.

Edited by Kyphis the Bard
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  • Root Admin

[quote name='Kyphis the Bard' timestamp='1335909621' post='110606']
I believe, based on her other topic, that the story mode choices she is making are teleporting her to certain locations, and she has not realized it is the story doing it, instead thinking it is some other player.
[/quote]

On said other thread, it was pointed out that the story was doing it, and then she said "oh i will have to work out what relevence those scenes have" or something to the effect of. None of the scenes take you to places exceptionally hard to escape from, except one, which you are out after one press.

Therefore i was under the impression it was not nesscarily that issue, but a different one

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I know my choices are teleporting me, that is what I am saying. I chose the principle of Light and as a result I was transported to a really awful place. And most of the posts here mention a DoT as the day on which a jump out should be allowed. The nearest DoT is May 12, en by then I will be long dead here without food or water. I was a little boisterous when I wrote this. You should be too if you were stuck here. ;) It was a poor attempt on my part to be funny.

Seriously: I think such a jump should be allowed, not on a special day, but maybe once a month. Not more, because it has to be for emergencies.

@ Chewett: I dug this topic up after six months because it happens to me now and not six months ago.

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  • Root Admin

Meh, Why are people so energetic to leave that hole... when i reached it i was very interested in learning more about it, especially looking at some of the figures... But all iv seen lately is people complaining about getting stuck in it... be patient... you will quickly be able to leave...

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[font=arial, sans-serif][background=rgb(245, 245, 245)]


[color=#333333][size=4]Rather than a permanent link, or used in tranquil day, or simply used for hit and run, or any other reason.
If something was available as a Spellstone with this spell jump to paper cabin. that could be collected as a shared item, and use limit (2 ~ 4).[/size][/color][color=#888888][size=3]




[color=#444444][size=2][b][background=initial]



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The point of this idea was to give people something that they could use to get out of a location that they can't otherwise leave. If it's a shared item, it will be less accessible, which defeats the purpose in a way.

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[quote name='J-D' timestamp='1335913151' post='110622']
The point of this idea was to give people something that they could use to get out of a location that they can't otherwise leave. If it's a shared item, it will be less accessible, which defeats the purpose in a way.
[/quote]
the idea is to work as a shared item, (get them once every week, limited uses) so everyone that whant hold that kind of item can grab it at winds sanctuary, with no requirements, and you can grab just one, even if you use all his casts.
if it is a must, maybe just make them more accesible, like a permanent spell that you can aquire in a easy way. like the tasks you need to complete to enter loreroot or underground.
[color=#333333][font=arial, sans-serif][size=4][background=rgb(245, 245, 245)]for example the[/background][/size][/font][/color][color=#333333][font=arial, sans-serif][size=4][background=rgb(245, 245, 245)] [/background][/size][/font][/color][color=#333333][font=arial, sans-serif][size=4][background=rgb(245, 245, 245)]first[/background][/size][/font][/color][color=#333333][font=arial, sans-serif][size=4][background=rgb(245, 245, 245)] [/background][/size][/font][/color][color=#333333][font=arial, sans-serif][size=4][background=rgb(245, 245, 245)]time I was[/background][/size][/font][/color][color=#333333][font=arial, sans-serif][size=4][background=rgb(245, 245, 245)] [/background][/size][/font][/color][color=#333333][font=arial, sans-serif][size=4][background=rgb(245, 245, 245)]able to[/background][/size][/font][/color][color=#333333][font=arial, sans-serif][size=4][background=rgb(245, 245, 245)] [/background][/size][/font][/color][color=#333333][font=arial, 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or[/background][/size][/font][/color][color=#333333][font=arial, sans-serif][size=4][background=rgb(245, 245, 245)] [/background][/size][/font][/color][color=#333333][font=arial, sans-serif][size=4][background=rgb(245, 245, 245)]even[/background][/size][/font][/color][color=#333333][font=arial, sans-serif][size=4][background=rgb(245, 245, 245)]taking advantage of[/background][/size][/font][/color][color=#333333][font=arial, sans-serif][size=4][background=rgb(245, 245, 245)] [/background][/size][/font][/color][color=#333333][font=arial, sans-serif][size=4][background=rgb(245, 245, 245)]this[/background][/size][/font][/color][color=#333333][font=arial, sans-serif][size=4][background=rgb(245, 245, 245)] [/background][/size][/font][/color][color=#333333][font=arial, sans-serif][size=4][background=rgb(245, 245, 245)]system and give[/background][/size][/font][/color][color=#333333][font=arial, sans-serif][size=4][background=rgb(245, 245, 245)] [/background][/size][/font][/color][color=#333333][font=arial, sans-serif][size=4][background=rgb(245, 245, 245)]a[/background][/size][/font][/color][color=#333333][font=arial, sans-serif][size=4][background=rgb(245, 245, 245)] [/background][/size][/font][/color][color=#333333][font=arial, sans-serif][size=4][background=rgb(245, 245, 245)]jump[/background][/size][/font][/color][color=#333333][font=arial, sans-serif][size=4][background=rgb(245, 245, 245)] [/background][/size][/font][/color][color=#333333][font=arial, sans-serif][size=4][background=rgb(245, 245, 245)]spell[/background][/size][/font][/color][color=#333333][font=arial, sans-serif][size=4][background=rgb(245, 245, 245)] [/background][/size][/font][/color][color=#333333][font=arial, sans-serif][size=4][background=rgb(245, 245, 245)]would be something[/background][/size][/font][/color][color=#333333][font=arial, sans-serif][size=4][background=rgb(245, 245, 245)] [/background][/size][/font][/color][color=#333333][font=arial, sans-serif][size=4][background=rgb(245, 245, 245)]cool and [/background][/size][/font][/color][color=#333333][font=arial, sans-serif][size=4][background=rgb(245, 245, 245)]useful for[/background][/size][/font][/color][color=#333333][font=arial, sans-serif][size=4][background=rgb(245, 245, 245)] [/background][/size][/font][/color][color=#333333][font=arial, sans-serif][size=4][background=rgb(245, 245, 245)]any player[/background][/size][/font][/color][color=#333333][font=arial, sans-serif][size=4][background=rgb(245, 245, 245)].[/background][/size][/font][/color]

Edited by Espartano
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[quote name='Espartano' timestamp='1335920315' post='110628']
the idea is to work as a shared item, (get them once every week, limited uses) so everyone that whant hold that kind of item can grab it at winds sanctuary, with no requirements, and you can grab just one, even if you use all his casts.
if it is a must, maybe just make them more accesible, like a permanent spell that you can aquire in a easy way. like the tasks you need to complete to enter loreroot or underground
[/quote]

And if this happens and people grab them up, what will the mp3's do that really need them in extreme cases? If they are shared items then some people would likely never get a chance to have them because others would grab them and hoard them "just in case". Especially people that practically live in that sanctuary anyway. And then people that are unable to get on when the announcement is made that all sharable items are back for the grabbing, they would just be stuck. In fact, I don't know about anyone else but I had a pretty difficult time grasping the game when I joined. I still have trouble at times. Throwing sharable items at them is only going to up the difficulty rather than giving them a pretty little, shiny emergency button with a warning "You get only so many of these so use it only if you absolutely need to."

Edited by Isabella Finch
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If story mode takes you somewhere you can't leave, it is my experience that it will remove you from there in, at the most, the next two or three pages (meaning, yes, three days if you want to do 24 hour meditation, but that's your own choice). If that doesn't happen, use the help request button to talk to an LHO about getting a teleport (not to say that they will do so definitely, I'm not sure). Most things can be solved with a little patience. I would caution people not to request a teleport unless they've got a good reason, not just "I'm in the Tribunal and I don't feel like waiting to get out" or something similar. Don't be the player who cried "stuck" :P

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