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changes to the skills

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  • Root Admin

The following skills are now capped at max 100, but the stuff using them got changed too. I will call these "Leanings" from now on, to differentiate them from the rest and give a hint on how they behave:

mining
herbalism
woodcutting
waterhandling
finesse
excavation
gardening
filtering experimentalism
taming
dowsing
logging
fusioning

If you spent your time and money getting skill bottles from the shop, or upgrading skills by whatever means, and you see now 120483720 drop to 90, that might be concerning, but what actually happens is that these skills represent a sort of percentage, where skill 100 means 100%. Things are supposed to work differently now, you didnt actually lose anything, because the way it is now, your progress is kept in the lines of how you could have obtained it if things where so for years. Its actually better than this, i did not recalculate the skills the way they are now, with some raising as other drop, but instead i clamped any exceeding to 90/100.

In my opinion, correct me if i am wrong, the only that actually lost something are the people that wanted to brag about their numbers, but thats a different story.

I am open to face the shitstorm that is about to come my way from those that don't understand this change, but also from those that will probably see aspects of the situation that i missed.

Items such as gathering tools have a max yield of 5 now based on the skill, this means you get 1 for skill 0 and 5 for skill 100. If you ever got free unlimited upper limit of your harvesting tools this was never intended, but you get to keep whatever you got, in an economy that no longer allows that, so you are not sanctioned or harmed or whatever word fits here

  • Author
  • Root Admin

its funny how my changes make some absolutely hysterical, but also make them see issues for the first time. not accusing anyone, just making an observation, now let me answer your question:

update... ledah did notice the issue, just saw his reply

so no, defence does not drop as the other skills grow. What happend to Ledah is a bug fix really

data_old: "defence": 76336.215 , "defense": 206 data_new: "defence": 76336.215

did some cleaning and lots of stuff unannounced, you're welcome

  • Root Admin
2 minutes ago, Ledah said:

That is an old skill I picked up accidentally as a result of a typo, from a quest.

Good to know!

1 minute ago, Muratus del Mur said:

update... ledah did notice the issue, just saw his reply

so no, defence does not drop as the other skills grow. What happend to Ledah is a bug fix really

data_old: "defence": 76336.215 , "defense": 206 data_new: "defence": 76336.215

did some cleaning and lots of stuff unannounced, you're welcome

Nice work!

What are you doing about certain resources gathering tools such as large/small buckets. The large bucket usually takes 3 and small bucket takes 1. Now either bucket takes whatever your skill allows. Will there be a rework of certain gathering tools?

  • Author
  • Root Admin
13 minutes ago, redneck said:

What are you doing about certain resources gathering tools such as large/small buckets. The large bucket usually takes 3 and small bucket takes 1. Now either bucket takes whatever your skill allows. Will there be a rework of certain gathering tools?

already changed, all items, i hope i didnt miss any

3 minutes ago, Muratus del Mur said:

already changed, all items, i hope i didnt miss any

Hopefully the Golemus Golemicarum pickaxes that take 750 land loyalty and 2000 land loyalty respectively, were also adjusted to breach past the +5 ore limit, as each pick gives +1 and +2 ore respectively, if memory serves.

Screenshot_20260901_145454.jpg

That aside, if this is functioning as intended, I am done gathering resources. A 10 minute cooldown pickaxe should not affect a skill that takes hours of cooldown to raise. The rain catcher has at least a 20 min cooldown, literally double the pickaxe, and the memstone detector has closer to 2 hours. I am absolutely done mining if I have a chance to ruin a skill that takes more effort to raise. Skills that take low cooldowns to raise should lower other low cooldown skills.

Respectfully, I'm done resource gathering outside of absolutely necessary Fenths and memory stones until this is adjusted.

Edited by Fang Archbane

  • Author
  • Root Admin

STOP wasting my time with stuff you did not check or know its so, i really cant go and check all the stuff one or the other THINKS it might be broken. When you know something for sure, reply properly with valuable info that can help me trace the issue, and i will check it asap, especially when i am actively working on something. If you just had nightmares about something that might or might not be so, keep them to yourself till you know, not guess, thanks.

Regarding the other part of your message, Fang, i dont understand if this is truly an issue, or its just you understanding how this new mechanic works and adapting to it. It is meant so, that you will have to pick one or the other, not do all equally. So lets focus on that, you dont want to do mining because you have other skills you want to improve, or are you saying something else is broken?

  • Author
  • Root Admin

ok np, i am waiting for real issue reports while i continue work.

So far my tests show that there is a very slight variation in the end result with the new numbers, so stuff you got before , its same stuff you get now, but with much lower numbers.

The significant change comes from now on, because now you gain one and lose some of an other, that was not so before, but this is a behaviour change that will go well with tag dispatcher and roles. Anyone wanting to gain a certain role, will get some distance from other roles..i hope this makes more sense said so..

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