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Ledah

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Everything posted by Ledah

  1. 1gc 6sc on same Hollow
  2. Not sure I see the need to give coins for credit purchase, are the credits not enough? Or is this some way to incentive gifting credits? To get rid fo the 2% stat boosts? I can understand the point about coins being seen as achievements, to me that adds to their monetary value - you either spent a decent amount unlocking and getting stuff in the shop, whether by supporting the game or grinding free credits or they were a reward for some activity - maybe questing or helping out. I earn my money but I could phrase it as a reward for my acheivements! Maybe I will do so in my CV somehow.... I find it hard to see a clear-cut distinction between barter and pay personally, I suppose they are different but not much functionally? If you are happy to be paid in sand, more power to you. If you think a GC is too valuable that is fine, give them a SC or three. They do still exist, even if they are a pain to transfer in bulk. I'm not a fan of the 'If it ain't broke don't fix it' but this has been unchanged for over a decade, was decided by the players (still is) and I've yet to see any evidence it is not 'working'.
  3. 6gc on horseman
  4. The economy is stagnant because the broader game is stagnant. Considering the amount of active players, I think it is doing quite well. I'm on mobile so can't check but wouldn't be surprised if it is one of the more active sections on the forum which historically attracted a range of players - auctions are always popular. Yes wealth flowing is empowering but there will always be people with more wealth, inflating the amount of gold will just inflate the hoard. If you want a more fluid economy, look to making the secondary currencies such as resources more fluid and reducing barriers to their trade. If I could buy 1 memory stone for 1sc from a stack of stones I would, but stacks are an inviolable gameplay mechanic. Reducing penalties for transferring creatures for a cost is a great way to make it more fluid, reducing SC in the realm and encouraging trading - perhaps do something similar for stacks. Say I have 10 stones in a stack, let me sacc 1 to Treasury to transfer 1 from the stack rather than the whole thing. Those sorts of things would help increase activity and reduce the cost for new players. If you decrease the value of GC/SC you simply increase the amount required helping nobody. Inflation is a real thing, after all.
  5. I think the real question is why it needs changing? I don't think there is an issue with the currency of a game being rigid and gold/silver is essentially limitless in MD. You have other infinetly flexible currencies in resources etc. Yes, some people have a large amount of coin but that didn't come from nowhere. It came from supporting the game financially, trading, questing all options available to any player. You already have ways to incentive people spending their coin, in fact you are doing that now but some people will always have more than others. We also already have numerous secondary currencies - resources, creatures perhaps access to certain tools etc. so what does debasing GC/SC actually accomplish? You will just increase the costs of things to new highs which won't help new players and the older players with a hoard will quickly adjust.
  6. 1sc for each master lorerootian archer 1gc on each 14th anni and 12th anni 4gc on horseman
  7. 5GC for the 8th
  8. 3gc Swordsman 2 2gc 15sc 14th anni
  9. 1gc 5sc on each swordsman. 2gc on the 14th. 15sc Santa.
  10. Hmm, I will forfeit my gamble. Seems to be the make-or break-round!
  11. I am too scared to double. Aia - 1 - true 2- false
  12. You have failed me Nep. You leave me with no choice.... I must... copy dst. Aia - 1) true 2) true 3) true 4) true Nep 1) true 2) true 3) false 4) true
  13. Nep: 1 - true 2 - true 3 - true (You better be right Nep!)
  14. Just to be awkward... 1 - Nep 2 - Aia 3 - Nep
  15. Sounds good to me
  16. I agree that ideally, even though it may be painful, make a break with the past and give special advantages through hard work/dedication/grinding however you want to name it. Let people who are dedicated enough to gather flowers and make wreaths CT's if they wish, let Dowser's dowse, let people who have shown themselves honest enough to distribute things be TK's, despite the current alliance structures. I would support it for CT, may incentivise some people to help others revive.
  17. Change how heads are initially distributed, like say, thorugh containers Heads themselves as a system are cool, just HC itself doesn't work with the current amount of players.
  18. Ever so slightly biased as a member of CT, but if you really want to give guilds meaning, you have to give them significant influence over their area of expertise. Whether that is giving them significant advantages in gathering a certain resource, or something a little more imaginative.
  19. More death anchors or ways to get AP while dead would be nice. As for helping people revive on their own, maybe give a certain amount of Reality Shards per day, so many that it takes a couple months of just sitting in the graveyard to revive for 'free' using a clickie ala the wreath binder. IIRC the cooldown on killing tools is a month or so and 2 months is a long time to live with the restrictions of being dead. OR make it way harder to kill people/get away with it, but I don't like this option.
  20. Not sure how GWI plays out, but when I started in PC there wasn't all to much text and when there was I admit it bored me. Maybe try to move some of the activity in the Island to those first few scenes? So the first things you see aren't empty scenes and text boxes?

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