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Ledah

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Everything posted by Ledah

  1. Hi Fang, I was looking for a complete map, I thought that would be a given... to use my favourite analogy, a food one, if you order a burger and just get a patty you'd be... sad. If Chewett says it is not allowed we can just do it on Discord, that is ok I think.
  2. Hi Fang, Thank you for offering to sell the spoiler to me. I can send you the 500 gold, but why do you need an email? I can give you my MD one, ledah@magicduel.com if that is ok? Please post it here if that is ok. PS: When are we meeting up next? I'll bring the flame oil. Kind Regards, Le Dah
  3. Please ensure you hide your answer behind a spoiler tag. It is ok then.
  4. Ledah replied to Nep's topic in Bug Report
    I would argue, as per the description, using it feeds you - the user - a candy it holds inside - which gives the effect (the use) of healing. So, a single effect item, and not one that also produces candy.
  5. For the login, I believe email works, and should probably be forced if illusions are going to be come more common. I have no idea on the rest, such as timeframe... but you are a good test case for evo points ;)
  6. Also, the ability to cast spells mid-fight, within the chat there, that only apply to that fight - might allow some more OP spells ;) A real Magic Duel!
  7. This is only for when you view an item in your inventory, the details. So, you can still do that? Unless you mean... secret from... yourself...?
  8. The shmsh thing is QOL life for me, I want to make a darkling primordial ;) Also, this has been mentioned before, but perhaps a nice gold highlight on which evo paths count for keeping consecutive AD? Another nice thing, the ability to see, in hard numbers, what an item does on the details page. With the Forge making a lot of new items, including ones that increase a lot of stats, it would be nice to see easily what they do... without having to keep my own notes. So things like: What stats it affects How long it affects things Cooldown Maybe more explicit about the resource it gathers for a tool - some people seem to have been caught out on the depletion traps not realising what tool gathers what
  9. The ability to craft cards, for each creature - sacrifice a creature at max level to get the ability to do so, plus some other card related resources. Likewise, certain items enhance existing or give different abilities, perhaps ones it cannot normally obtain - aromatic tea gives Regenerate, death spore Steal Life etc. The ability for the Forge to also create creature cards - I think most species have a card available in the MD Shop, not sure though.
  10. The issue with using % as a cost for doing something, is you disincentive any extra effort to get the thing you use, in this case stats, so I'd prefer a fixed amount.
  11. The ability for the shmsh to finally spawn Darklings would be nice - it has been 13 years after all ;) Perhaps the shmsh consuming Wiiya to create the Darkling fenth, which then needs to be animated with Liquid Dust - that would help close that resource loop and incentivise people to do the SA quest.
  12. All I can say, is that as someone (like Chew) who needs to do 4 branches, a limited subsection of the total branches at that, daily, it is not as easy as some of you seem to imply. I notice some of the people saying it is, don't need to do it yet. Whilst I do have a routine that means I can do it somewhat easily, I have also grinded the evo shop a lot, and at some point, from what I see now, I will potentially run out of options, or at least will need to spend a long time to get the 4. It is what it is, but this felt like a quick spur of the moment change that wasn't thought through too much. Someone said to me recently to think whether my actions had caused more harm than good, something to think about here, as most games allow you to just login for something with no effort and it is a hook to get people in. What happens if that goes, well we may find out. Ultimately, this is a game, if it is no longer enjoyable, or any incentive to keep coming back goes, you just stop playing it, it is not the end of the world - but having logged in and been active as much as I have - more than most of the people arguing for this change I would note - I feel it was not a good one overall.
  13. Adding this as a PS, as it is the 2nd or 3rd time I am mentioning it and don't want people to think I am intentionally exploiting things. Infusion is still incredibly easy to max, even easier now with recent changes - I assume this is intentional unless it is not?
  14. I have chosen the option in deck 30 to reduce my point total. The description implies all branches over 50% get reduced by 50%, but only 3 did. It is not explicit about reducing all of them over 50%, nor about there only being a set amount of branches it will reset - I would have changed my point gathering strategy had I known how it actually worked. It does take a few minutes as well for the reduced branches to show up as receiving additional points when you do whatever they count, when you check your progress, but they do count in that timeframe, so purely visual.
  15. Yes, that is useful for people who only need to do 2. Not so much for folk who need to do more. I do think there needs to be a balance - whether players have a certain amount of days in a given year, or they can "bank" a certain amount of activity for the future. Or, keep it as-is I suppose, and make it that much harder than it was before.
  16. That is right everybody. It's time - for a tourrrrrnament! To celebrate the new combat system (particularly as it may not last the month) lets celebrate it with a good old fashioned tournament. Settle rivalries, set to random, and best of all forget to heal your crits - we'll have it all. Current rules are: Any creatures allowed Spells and other effects on your character forbidden 0% influence If possible, tokens and shards will be disabled. If not, they won't! Best of 5 - the player with the coolest name (as decided by me in the random matchups) goes first Bribery and match fixing are not forbidden, but will also they will be... penalised. Rewards? Is participating in a tournament, an actual potential quest made by me, Ledah, not enough? We will have to see, maybe Wishpoints, but if we get enough players I may put up use of a kill item, a creature spawned by my Primordial (especially the super cute skull kid) when the time is right. Gold, rare crits, the use of my terrible skills in forging an item - that is all to be decided! So what are you waiting for? Express interest TODAY and who knows, maybe this will happen.
  17. I like the new system more than the old one, but I am not sure it is generally speaking, as practical for raising creatures. I'd like to see the old system stay as-is (or perhaps, only giving wins but no stat rewards?). I'd like to see the new system give greater rewards, as it does take longer and is much more PvP. I can see the new system being used for tournaments, like we used to have, for roleplay as well. I sort of see the old system fights as a passing comment, whereas the new one is trying to win a debate - it takes longer, more effort, and so should be the more rewarding of the two. TLDR: Keep both ;)
  18. Fair point on the reserve, I hadn't thought of that. Auctions can be extended more than once - if you check the third image, which is just the listing of the anni Elu, Fang has extended it twice for 24 hours as per the log. You can't withdraw from an auction if the reserve is not met and you are the lead bidder. I could set an auction with a 1,000,000 gold reserve and keep it extending it to lock up funds, based on what I have seen so far. The lead bidder would never be able to withdraw their funds. PS: I do like the idea of a cancellation fee Aelis, I think cancellations are capped now though, but have not checked properly.
  19. First things first - I have previously abused the auction for evo points, as announced. Now that is out of the way, it has been mentioned before but the auction is open to abuse in a few ways. Those being: "Fake" listings to obtain evo points, from both listing, bidding, and selling - bidding has already been fixed with a previous change Maliciously setting up listings and extending deadlines to lock up other players resources For point 1, I have attached some recent examples - see how the player repeatedly does the same auction with a short timeframe, so they can re-list it. See how they have also cunningly then put a different creature up after doing the same thing a couple of times - very subtle. This same player then, presumably, has put up another auction, with of course a secret reserve price. They then allow the one that was not bid on by me to lapse, the Worry of Wanderes, but have repeatedly extended the ones I have - why, for what cause? I wonder. I propose solutions to all of the above: Cap the amount of listings someone can do to 10 per week - that seems generous Remove the ability to set a reserve price - you can already set a starting price, that can be used as a reserve essentially, it is also, more importantly, public information Either remove the ability to extend an auction (which is an unnecessary feature in my opinion - if it is so important to sell, re-list it) OR if an auction is extended and the reserve not met, allow the bidders to withdraw funds, including the one in the lead For point 3, I am more in favour of removing extensions entirely, as otherwise even if the reserve is met you could still extend the deadline to lock up funds. I'm interested to hear from people, particularly @Fang Archbane
  20. This is off-topic, but I feel it is only fair to put my view across. Essentially, yes, I told The Forge exactly what to do using my personal papers. I was never able to get past the moderator, so I wasn't able to get the function I wanted, but the item creation itself generally I was mostly able to control fairly well. I understand it was not appreciated and that I took it too far in my experiments. Just to say, I have never had the ability to edit item names or descriptions to my knowledge - I had A25 and only really used that to implement the scenes for The Foundation, but I gave that up some time ago when life meant I could not consistently spend time helping to add to MD. Plus adding my name to the long list of people to fail/give up on finalising the Shattered Apparation quest. Everything I did apart from that, The Foundation that is, any player could as it was done using normal means and items, earned/gifted/bought etc. by myself. That continues to be the case today. Although you could argue what I have done in the past helped with The Forge. More on-topic, giving the ability to edit names and description is quite an odd thing to want, as you can already request typos being changed, including the occasional \. I also like to think the randomnees in item names, especially the ones from the evo shop for example are part of the value - you can also wait to re-roll the evo shop names if it is very important to you.
  21. Enabling email notifications for in-game PMs again - SMS is nice, but very few people tick the box. Letting me mark crits as to not be saccable - although maybe the accidental sac is a feature.
  22. A spell that lasts 3 days. Presumably with 4 regenerable charges. So it can block someone from gathering for almost the entirety of the period the spell takes to regenerate. Assuming only one person is using said spell on one individual - otherwise it blocks them from gathering permanently if multiple people do so. Made for a special group of people only. With no actual restrictions. Despite existing legislators only lasting 24 hours, and only working on public tools, not earned private tools. This seems like a very generous and intelligent idea, from an equally generous and intelligent mind.
  23. It is a shame... you would have thought CARD members would err on the side of caution instead of potentially depleting... but another member has done so - twice. So I don't think ignorance is a viable excuse at that point for this particular individual.
  24. That is an old skill I picked up accidentally as a result of a typo, from a quest. I do, however, demand a single gold farting grasan for each point of defense lost.

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