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Ledah

Member
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Everything posted by Ledah

  1. 6gc on horseman
  2. The economy is stagnant because the broader game is stagnant. Considering the amount of active players, I think it is doing quite well. I'm on mobile so can't check but wouldn't be surprised if it is one of the more active sections on the forum which historically attracted a range of players - auctions are always popular. Yes wealth flowing is empowering but there will always be people with more wealth, inflating the amount of gold will just inflate the hoard. If you want a more fluid economy, look to making the secondary currencies such as resources more fluid and reducing barriers to their trade. If I could buy 1 memory stone for 1sc from a stack of stones I would, but stacks are an inviolable gameplay mechanic. Reducing penalties for transferring creatures for a cost is a great way to make it more fluid, reducing SC in the realm and encouraging trading - perhaps do something similar for stacks. Say I have 10 stones in a stack, let me sacc 1 to Treasury to transfer 1 from the stack rather than the whole thing. Those sorts of things would help increase activity and reduce the cost for new players. If you decrease the value of GC/SC you simply increase the amount required helping nobody. Inflation is a real thing, after all.
  3. I think the real question is why it needs changing? I don't think there is an issue with the currency of a game being rigid and gold/silver is essentially limitless in MD. You have other infinetly flexible currencies in resources etc. Yes, some people have a large amount of coin but that didn't come from nowhere. It came from supporting the game financially, trading, questing all options available to any player. You already have ways to incentive people spending their coin, in fact you are doing that now but some people will always have more than others. We also already have numerous secondary currencies - resources, creatures perhaps access to certain tools etc. so what does debasing GC/SC actually accomplish? You will just increase the costs of things to new highs which won't help new players and the older players with a hoard will quickly adjust.
  4. 1sc for each master lorerootian archer 1gc on each 14th anni and 12th anni 4gc on horseman
  5. 5GC for the 8th
  6. 3gc Swordsman 2 2gc 15sc 14th anni
  7. 1gc 5sc on each swordsman. 2gc on the 14th. 15sc Santa.
  8. Hmm, I will forfeit my gamble. Seems to be the make-or break-round!
  9. I am too scared to double. Aia - 1 - true 2- false
  10. You have failed me Nep. You leave me with no choice.... I must... copy dst. Aia - 1) true 2) true 3) true 4) true Nep 1) true 2) true 3) false 4) true
  11. Nep: 1 - true 2 - true 3 - true (You better be right Nep!)
  12. Just to be awkward... 1 - Nep 2 - Aia 3 - Nep
  13. Sounds good to me
  14. I agree that ideally, even though it may be painful, make a break with the past and give special advantages through hard work/dedication/grinding however you want to name it. Let people who are dedicated enough to gather flowers and make wreaths CT's if they wish, let Dowser's dowse, let people who have shown themselves honest enough to distribute things be TK's, despite the current alliance structures. I would support it for CT, may incentivise some people to help others revive.
  15. Change how heads are initially distributed, like say, thorugh containers Heads themselves as a system are cool, just HC itself doesn't work with the current amount of players.
  16. Ever so slightly biased as a member of CT, but if you really want to give guilds meaning, you have to give them significant influence over their area of expertise. Whether that is giving them significant advantages in gathering a certain resource, or something a little more imaginative.
  17. More death anchors or ways to get AP while dead would be nice. As for helping people revive on their own, maybe give a certain amount of Reality Shards per day, so many that it takes a couple months of just sitting in the graveyard to revive for 'free' using a clickie ala the wreath binder. IIRC the cooldown on killing tools is a month or so and 2 months is a long time to live with the restrictions of being dead. OR make it way harder to kill people/get away with it, but I don't like this option.
  18. Not sure how GWI plays out, but when I started in PC there wasn't all to much text and when there was I admit it bored me. Maybe try to move some of the activity in the Island to those first few scenes? So the first things you see aren't empty scenes and text boxes?
  19. Ledah replied to Aeoshattr's topic in Resolved Bugs
    If he is just trying to worship you, it will not let you as I, an alt of his, already am. If you are not an alt, you can still attack/trade etc each other.
  20. I enjoyed the AL and was really interested to see where it was going, especially when the altars stopped working. What I don't enjoy is it being dragged out with no activity for so long. Thanks to your little 'jolly' what has happened to things like TTC? What happens to the couple new players trying to train who hit the heat cap but don't have the VE to drop in a reasonable time? Forget them, they and everyone else are just ignorant and can't see the *cough* solid foundation. No, No One, I mean the people messing in Necro should keep him company

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