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dst

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Everything posted by dst

  1. dst replied to MRAlyon's topic in General Forum
    The underlined portion was an exception. It has only happened once and it requires wookeh's intervention. So it is still valid. A player that won cannot win it again without "divine" intervention to reset the pesky flag (or whatever there is there that prevents us from taking heads). "The more heads you have the more dificult is to hold them because of the temporary skill handicap they give during a fight." - this is not shown in the profile page. It is calculated by the system during fights and yeah, based on the amount of heads you have. It is VERY MUCH in place and quite a big annoyance. Now, here's what I propose as rules:[spoiler]What is this? This is a CONTEST! The first 4 of each MP group competing will get a prize consisting of a stats, skill and credits boost and a heads trophy medal! What are trophy heads? Every second month this contest starts and each player starts receiving Trophy Heads every day. You can see how many Trophy Heads a player has in the detail panel next to the chat when you click their name. If the player has Trophy Heads you will see a dark dragon head with a number next to it indicating how many they hold, if that player has no heads then you wont see anything there. How you get heads? Every time you win against a player who has heads you will get one from them. If you are VICTORIOUS (read rules about when a fight makes you victorious or just the winner) you get ALL of the enemy's heads. While in a sanctuary you can attack other players holding heads so long as they have 7 or more heads. If you have no creatures to defend yourself anybody who attacks you will get all of your heads. How is the top calculated? The top is calculated based on your heads score, and the heads score is calculated based on your total trophy heads and your online time you spent whilst you have those heads. The score increases from time to time (one score count at about 15-60min, random) with an amount proportional to your head count, and only if you are online and in a location where you can fight. In stage two of the contest you have to stay online and hold the heads in a predefined location announced on the newslog when stage 2 begins. What is stage II of the contest? When one player in each group reaches a certain amount of heads, stage II of the contest begins. During this stage players can only score in predefined locations on the map, making it a constant war for anyone trying to hold the heads. This stage is the final stage before the winners are decided and lasts just 24 hours. Because of the penalty a high count of heads gives and the large amount of heads collected in one big ball, during this stage any player has a chance to rapidly increase their score and get to one of the top positions. This is the final decisive round of the contest, but no one says that you have to fight it to win the contest, any strategy is allowed including running away with the heads to prevent others to get a very high score, it's up to you. What other things must I know? Each head brings a temporary penalty to the holder making it more difficult to keep them for a long time and increase their score. The players with the most heads hide in remote locations, go hunt them and take their trophies, don't let them keep the heads too long and gather a high score, they wont come to you, you must hunt them! Also know that you wont get a score while in sanctuary areas or inside areas where you can't be attacked. If you log off or go idle you will gradually lose any heads that you have accumulated until you log back in again. Players that have placed in this contest once wont be able to win it again, they will appear grey and striked out in the list, and they will not get heads when winning fights against other players holding heads. If for some reason a player will be able to play and win the contest again and get a medal that time too, he will get a gold heads medal. There are several restricted places that you are not allowed to use for hiding: all locations opened by Story Mode or by spending Wishpoint in the Wishshop. If you are found hiding in those places you'll be teleported away. If you continue to hide in such a place although you have been warned not to, you might get disqualified.[/spoiler] certain amount of heads - this should be turned into the amount needed for mp4 and mp5 to trigger stage 2 (I can't currently remember the amount and I am lazy to check) There are several restricted places that you are not allowed to use for hiding: all locations opened by Story Mode or by spending Wishpoint in the Wishshop. If you are found hiding in those places you'll be teleported away. If you continue to hide in such a place although you have been warned not to, you might get disqualified. -- I propose the following restricted place: Angiens-Shrine Sages-Keep-Interior The-Path-Keeper Path-Keeper-Second-Level Champions-Dome Winds-Gate Fenths-Wielder Passage-of-War Oak-Tower-1st-Floor Oak-Tower-2nd-Floor The-Laboratory Fort-Inner-Yard Kelle'tha-Cannon-Interior Round-Table Cannon-Control-Room Add/remove more if you like.
  2. Ah, now I get it. Your idea is interesting and it solves the issue with selling unmelted morphs + might add a new recipe to the few that we already have thus increasing the...fun. But the issues you've raised (transferring things that should bot be transferred) stand for the rest of the creatures as well. Right now when you totemize a crit, you basically freeze it with all it has (age, wins, xp). If the reverse process (bringing the crit to life) is implemented the way Mur wanted in the first place, well....hell will break loose. So, until we don't see how the "extraction" process works it's a bit premature to talk about this. Yes, we can propose ideas (it's healty and fun) but who knows what Mur might come up with and NONE of our ideas will fit. For example, I would like to see a recipe for each type of creature (to extract a drachorn, you need a certain amount of resources - also this can be scaled -the more you have/use the better the extraction aka the more wins, xp, age the drach will get and so on). I will also like to see creatures being extracted only on particular days of the week/month and only in particular places. Morphs are just the tip of the iceberg.
  3. Imo Day of Tranquility should be fight free no matter what. We will survive 2 days a month.
  4. Archives should be the best solution imo. And not one person but 2 or 3. Just in case one or 2 go MIA. This is also an incentive for the Archivists to start recruiting :D. And this is also a way for us, the community to do something for the game (ok, not me cause me is busy) and blame only ourselves (ok, not me cause I know the rules) if the rules are not updated :P
  5. The same way they learn all the other stuff.
  6. What stops you from updating it? What stops anyone from updating it?
  7. Try things out and when punish, COMPLAIN! Isn't that how it's done? :D Wait...there is another way: you ASK someone who is older and more informed and read all announcements (or a least part of them). Like the LHOs.
  8. pro: mp3s will see them first :d so you can say that noobs have better eyes than fossils :P con: players walking their own land will kind of curse this feature - you're supposed to be familiar with your territory so you should be able to see them right as you enter the scene.
  9. Because I believe that's a bit more complicated to code. I mean both ways. My feedback: art work - yes, I like them, they look very good. location - sucks speed - double suck But I am confident there are few ways out of this :D
  10. Have you seen anywhere stated that fugitive feature invalidate this announcement? I, personally, would not bet my money on something I am not sure of.
  11. With all due respect, I don't really understand what you're saying. I haven't totemize a morph so I lack certain knowledge.You mean to say that they un-transferable even as an item? Do you want a key that might give you the option to melt them?
  12. This is not the first time you "miss" things even if you're a 4+ years player (btw 1307 active day doesn't mean 4+ years). Check this out:
  13. Yes, this would prove VERY useful. Especially if you have tons of PMs dating back the mezozoic.
  14. As I said: prior to totem, this would have been a "plausible" idea ( I still like the fact that they melt only once a year :D). But now, you don't need to melt them anymore. Unless you want Helga back :D. And trust me: i've cursed the once a year melting more than you can even imagine! but I would still like it as it is.
  15. It would have been a good idea before the introduction of totems. Right now I don't see why you'd want to melt your snowPERSON (since Mur was not using the politically correct form, I will :P).
  16. Since my post was hidden, here it is: Alts of phantom orchid: Amuse, Log Lady, Nicola Blabla. More to come when I will spot them.
  17. Happy B-day Lighty! Another B-day in MD! Way to go!
  18. Only because it has nice pictures doesn't mean it's well done.
  19. dst replied to Revan's topic in Questions and Answers
    Weeks :D. If you're lucky :D
  20. Actually that's not true Menhir. There are players that do play different characters and they do it well. And they haven't hidden who they are. Personally I prefer to know whom I'm dealing with from the start rather than finding out later.
  21. So in other words: do it but keep a low profile. Nice advice there fang! I wonder what else are you telling the noobs.
  22. From my experience the more complex a thing is the better the chances of it breaking. Or not all features to work as expected (if they work at all). Also high customization is desired from the point of view of the player but it's a nightmare to debug in case something doesn't work. So I say: keep it simple (in terms of features not on terms of info) and working.
  23. Also, how about this: I am talking about UPGRAD, Maxed and "...". That's also where the link for the crit page is. LE: Credit goes to No one who made my life easier and my browser not crashing.
  24. Happy happy happy Birthday Shemmy!!!

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