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Syrian

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Posts posted by Syrian

  1. sampleuse.php is throwing up the following error, and does not display any examples 

    Quote

    Expression #1 of SELECT list is not in GROUP BY clause and contains nonaggregated column 'magicdue_rpg.marketitems.id' which is not functionally dependent on columns in GROUP BY clause; this is incompatible with sql_mode=only_full_group_byExpression #1 of SELECT list is not in GROUP BY clause and contains nonaggregated column 'magicdue_rpg.marketitems.id' which is not functionally dependent on columns in GROUP BY clause; this is incompatible with sql_mode=only_full_group_by

     

  2. the ones i remember are:

    teleport papercabin

    toadspeak

    movelock (i think)

    attacklock (i think)

    there was also some spell that could return to goe/pc but it only if they were under certain days 

    as for potential help spells, locate would be a good candidate to add if it wasnt there already

  3. i learned that i can be incredibly stubborn if i feel like i'm right, and the feeling of being right comes from a reduction in my perspective due to snap emotional reactions, it's not the most exciting answer, but anyone that also has this issue understands how much of a challenge it can be to identify and begin to work on. overcoming ones own nature is always an ever evolving challenge

  4. i believe the present to be the most real as it's the most actionable and holds the most potential. the past is more real the closer to the present it is, but it degrades over time as we drift further from it. memory degradation distorts events and "reality" and makes them less real, more an ideal. the future is potential, we can visualise potential in the present and use that to create causality. 

    future is strange, for some, near futures is more "real" , others the opposite, it depends on how easy it is for a person to visualise events, some people have it easier to imagine what they will have for breakfast tomorrow, others find it easier to imagine their lives 10 years from now. but generally the people who are good at visualising events further away from them, will have a stronger path because they have the ability to oversee their present a lot better. people who can only see strongly tomorrow, tend to live more day to day and don't have that many goals. perspective is key

  5. heat veins are a set of directions that point out of a scene in a specific direction, they require an  item called a toy skateboard to move around on. they can be quite difficult to get as the item requires a lot of different items to make. there might be some fun surprises if you can somehow get your hands on one ,but they are not required to play the game and access most of the normal areas.

  6. there's no limit! and there's also no requirement. you can play the combat as much or as little as you would like, the community here is much more than just creature fighting. the only limitation is alliances require mp4, but joining one is also not required to communicate with others, they are entirely optional. 

  7. each scene has something called a Coord (coordinate) , either on the scene, or under it, depending on which view you are using. the best first step would be to write down where you have been and try to make a map. it will be slow going, but you will get out eventually if you can rule out where you've already been! 

     

    the other option is to use the live help button, that way someone can come and help you if you truly are stuck and can't find your way out

  8. As Queen of Necrovion i would like to say that the revival of Magohi makes no stance on the current conflict regarding Granos, and we do not wish to get involved. His revival was done as a service that he has paid for. 

    Necrovion will always provide such services if they are available and people are willing to pay the price, though, perhaps they may not always like what that price entails...

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