Mm..firs. As I said, the stronger rit..I even pointed out the ritual that actually does work. I tested it. Guaranteed, it's winning chances are lower than 50% often enough, but still provides a decent chance. The BP version also isn't bad either. Or imperials. Given, they stand no chance vs 4 or 5 rusts, but against anything less they work. And, if you want to go extreme, you can just kill off all your creats and watch as nobody can attack you literally. I just didn't want to recruit using such a rule, nor even suggest it, as it didn't seem befitting to it.
I can understand that you'd dislike the fact of staying in one place and effectively farming up losses. Still, with the proper rit, there's still ways of winning, even if smaller than theirs. I'm unsure what your current ritual is you have in def, but I suggest you try my suggestion out one day.
Since I don't want this to end up in a discussion as to what people without drachorns can do against those without, I won't say more in this regard.
As for the rule of helpers. I added one, but I couldn't guarantee it being upheld. That's why I formulated it in a way which asks for less attacks if possible, but not a forced one. And even then, if too many were staff, then there would be "lots of MP5 at SG unattackable".
And Firs..then, if it gets out of hand, make a list? If you truly do believe a community related project like this works, then talking with the attackers should help as well. But that in itself would differ from the ideals of the SG as well, partially at least.
To avoid this dicussion altogether I also tried to recruit amongst mp3/4, but it's hard to grab a hold of some of them. Within their category fights are still different, mainly. And this is where I am to blame, since I couldn't keep up a constant renewal.