Opinions/thoughts/ideas are welcome, always read, sometimes actioned.
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[20/06/21 01:18] Zetsuei:nah im good. though im curious if the land affinity situation has been put on hold for the time being?[20/06/21 01:20] Chewett:I am considering what to do next with it, possibly remove all the AP bonuses from movement[20/06/21 01:20] Chewett:But I am considering it carefully, I imagine we will need to balance out the AP movement around the lands[20/06/21 01:20] Chewett:What do you think?[20/06/21 01:21] Zetsuei:wait a minute...removing the ap bonues...[20/06/21 01:21] Zetsuei:explain a bit...i\'v edozed long so im a bit out of it.[20/06/21 01:21] Chewett:Land affinity grants an AP reduction for movement[20/06/21 01:21] Zetsuei:that anything to deal with viscosity or regular thing/[20/06/21 01:22] Chewett:The amount of AP reduction ends up variying wildly depending on how long you have played MD[20/06/21 01:22] Chewett:Just a regular thing[20/06/21 01:22] Chewett:AP cost = Normal cost - affinity + visc[20/06/21 01:23] Zetsuei:yeah i recall now...but why remove the bonuses then?[20/06/21 01:23] Chewett:When balancing the lands AP requirements, it makes it super hard to do so due to the range[20/06/21 01:23] Chewett:What this means is we tend to "over AP" areas to limit older players[20/06/21 01:23] Chewett:But what that actually does is just penalise new players[20/06/21 01:24] Chewett:By removing it, or reducing it somewhat, we can more easily control AP requirements and hopefully make it easier for people to wander around[20/06/21 01:25] Zetsuei:Alright. I get it. You could have areas that require a certian amount of land affinity to cross them. like toll booths.[20/06/21 01:26] Chewett:Part of improving the lands, might be to add that as an option to the lands[20/06/21 01:26] Chewett:Imagine one land deciding they wanted no person to go through it?[20/06/21 01:26] Zetsuei:isnt that necro?[20/06/21 01:26] Chewett:Necro isn\'t "run" currently, so not really[20/06/21 01:27] Chewett:Imagine Miq said that no one could enter GG, for example[20/06/21 01:27] Zetsuei:without a certain amount of land affintiy you mean.[20/06/21 01:28] Chewett:Well, if he set the land affinity required to be a million *chuckles*[20/06/21 01:28] Zetsuei:pretty sure that illegal but i see what you mean[20/06/21 01:28] Chewett:Why would it be illegal?[20/06/21 01:28] Chewett:Is it not his land?[20/06/21 01:29] Zetsuei:as a ruler one is indeed allowed to manage his land as he see fit. However one must also do so within REASON. Lest he be ousted by the massess[20/06/21 01:30] Chewett:Ah well, that again doesn\'t make it illegal, it just makes it tricky for him if the masses did want to object![20/06/21 01:30] Zetsuei:"because it is my land" would not be an adequate answer nor a moral one[20/06/21 01:30] Chewett:One of my projects is to assign one unique resource to each land, what do you think of that?[20/06/21 01:30] Chewett:That is true, but some make those reasonings[20/06/21 01:30] Zetsuei:That I am 100% for[20/06/21 01:31] Chewett:Do you think it should be entirely unique to the citizens, or have some hard way to obtain it without trading?[20/06/21 01:32] Dracoloth:Would be cool if every land had unique mechanics involved in traversing it when you aren\'t a member of the land, not just stuff that made it hard for the sake of it, but actually interesting mechanics[20/06/21 01:32] Zetsuei:If Im being my greedy self i say citizens....if im being my moral self....both options at the same tiome[20/06/21 01:32] Chewett:I think that would be good, what do you think of an example mechanic?[20/06/21 01:34] Dracoloth:One thing I\'ve thought of in the past would be something like the loreroot guardians, except scattered throughout loreroot and they respawn occasionally, I haven\'t put much thought into other lands[20/06/21 01:35] Dracoloth:But just generally things that make it feel like the land is kind of pushing against you since you\'re not really supposed to be there, but nothing too hindering[20/06/21 01:35] Zetsuei:mm...that sounds fun.[20/06/21 01:35] Zetsuei:though im worried that such ideas may be applied to necro...[20/06/21 01:36] Dracoloth:I feel like necro already has enough of that xD[20/06/21 01:36] Dracoloth:I don\'t mean anything as extreme as necro either, just slight hinderences[20/06/21 01:37] Dracoloth:Would add some cool flavor to each of the lands I think[20/06/21 01:39] Chewett:I think that sounds interesting, I am also considering adding the heads contest back into the game, monthly or so[20/06/21 01:41] Zetsuei:How about a mechanic that lets you get resources as well as trade coin/rresources for things[20/06/21 01:41] Chewett:What do you mean?[20/06/21 01:42] Zetsuei:well i\'v enoticed that many times.....resources tend to be...down thanks to earlier hunters. and it takes time to restore them[20/06/21 01:42] Zetsuei:even more so for the times your unfortunate enogh to get a decimal[20/06/21 01:43] Zetsuei:So let there be a non-land based market of sorts..[20/06/21 01:43] Zetsuei:for trading.[20/06/21 01:44] Zetsuei:this would only be resources though[20/06/21 01:44] Dracoloth:A resource market would be cool, but how would it work with stacks? Would those need to be changed?[20/06/21 01:45] Zetsuei:nah market should split up stacks for a fee[20/06/21 01:45] Chewett:Stacks attempt to solve the problem that you don\'t want someone collecting large piles of resources[20/06/21 01:45] Zetsuei:perhaps some silver[20/06/21 01:45] Chewett:However if you could resolve that naother way, stack\'s wouldnt be so useful[20/06/21 01:45] Dracoloth:Yeah[20/06/21 01:46] Zetsuei:The real tricky part is worth.[20/06/21 01:47] Zetsuei:you aint trading wiiya for water[20/06/21 01:47] Zetsuei:or vice verca[20/06/21 01:50] Chewett:Roughly I want to start the heads contest up again, getting someone to focus on learning and fixing combat, and also adding these new unique resources[20/06/21 01:50] Chewett:I think all three will be quite interesting