[quote name='xrieg' timestamp='1299916374' post='80551']
It seems that most of 'topics that has been there before' exists only in memories of vets, not written down and as such pracically unavailaible for newer MDers. Essentially there is a lot of people apprearing mysterious and knowledgeable and using non-spoiler policy as a cover and refusing eny information on things/events past or game mechanics. Some of them may know something - some just know nothing but hints they drop escalate mess.
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You have never heard of shades and liquid dust? Or what about Granos' Taint?
I only know how the quest has been forced to change based on this post, so please acknowledge that i only have the facts presented here, however wrong they may be.
I can see why whoever this "higher up" said no to liquid dust, because by creating a quest around it, you start creating its powers. As you said yourself newer players learn about lore from the quests around them, So surely its a good idea to not have someone making up things about liquid dust, that may or may be appropiate? Liquid dust is an intresting topic, even if we know little about it, So we really shouldnt start making up properties of it.
As Burns said, there are so many areas of MD that lore has not touched, whereby you can easily create lore around it. It would make it more interesting, and if nothing has been said about it before, then you can say what you like, for it wont be wrong.
Its great to use lore, But if you end up changing that lore by your quest (eg drinking liquid dust like whiskey) then it will effect a larger audience who would then believe such "new lore". Using it as a reference point is great, but if you are directly using it, and it having players interact with the older lore, then you better be completed informed on that subject, otherwise things will go bad.