Some creatures in the game are set at rather high values to ensure that they require planning to achieve the totals needed to recruit them.
I wont name the specific creatures, or the numbers (you can ask me for them if you want Mur, but publicly its a spoiler) but its roughly:
Action points XXXX needed (four digits)
Value points XXXXX needed (five digits)
Sacrificed vitality XXXXX needed (five digits)
Exploring Points 4 needed (Literally just four )
How would these changes factor into those creatures?