Doing that would create an interesting area which could then have the next "stage" of MD take place in. The balance between NC and the rest of the world, staying away yet being drawn to it.
Its just oddly spaced, Im guessing Trola being split from everyone else is because the "space" is his non estiant alliance logo?
I think it just needs a bit more padding, and removal of the space between Shem and Trola as he doesnt have a badge.
As previous King of Marind Bell, Alliance leader of Soldiers of the Inner Sun, Defacto King of Lands of the East, and Tyrant of the Gateway Island I offer my assistance and wish to learn how to use the interface.
I havent had as much time on it as I wanted but I spent a load of time setting up my Wacom again, happy days.
Its pretty terrible but I enjoyed making it so I am very happy with the result
I coloured the flowers in red as I liked the idea that poppies were flowering and there was a late snow. If I had more time I would embellish the snow on the ground with more flourishes and probably colour in the road a different colour.
Fixed + Percentage is certainly a step in the right direction. I would be a little concerned about those with high values given that current combat mechanics give a "fixed" amount of Value points and vit you can get (based on the current maths and general stat trends)
Some creatures in the game are set at rather high values to ensure that they require planning to achieve the totals needed to recruit them.
I wont name the specific creatures, or the numbers (you can ask me for them if you want Mur, but publicly its a spoiler) but its roughly:
Action points XXXX needed (four digits)
Value points XXXXX needed (five digits)
Sacrificed vitality XXXXX needed (five digits)
Exploring Points 4 needed (Literally just four )
How would these changes factor into those creatures?