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Chewett

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Everything posted by Chewett

  1. Fixed + Percentage is certainly a step in the right direction. I would be a little concerned about those with high values given that current combat mechanics give a "fixed" amount of Value points and vit you can get (based on the current maths and general stat trends)
  2. I can announce it too if you want? To really tell people!
  3. Some creatures in the game are set at rather high values to ensure that they require planning to achieve the totals needed to recruit them. I wont name the specific creatures, or the numbers (you can ask me for them if you want Mur, but publicly its a spoiler) but its roughly: Action points XXXX needed (four digits) Value points XXXXX needed (five digits) Sacrificed vitality XXXXX needed (five digits) Exploring Points 4 needed (Literally just four ) How would these changes factor into those creatures?
  4. I apologise for not sending my entry in yet, its half done. When is the deadline?
  5. I can do that once the Mur Madness has abated. Once we decide on a name.
  6. This bug has been confirmed.
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