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Chewett

Root Admin
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Everything posted by Chewett

  1. @Muratus del Mur ?
  2. [2022-11-18 00:42:51 - Stage 16] Posted By Chewett Various Improvements to Creature Trading Many thanks to Tenebrarum who has sparked me into improving how the creature transfer code works. Now it should strip out the whitespace from your CTC's (at either end) which is something that browsers love to add and cause the CTC to become invalid. This alongside better logging should make it much easier to use!
  3. I will code in some logging for future to see what is happening Thanks for reporting it.
  4. Have you managed to trade them all now or do you have some codes that still don't work? If so please send them to me.
  5. If it worked, without you changing it later, then you entered it wrongly the first time. There is no delay. Its possible you entered a code with some spaces after it, I can check that sometime at the weekend.
  6. The "problem" is that personally "personal" tags mean a lot to people, and want them displayed as they are a part of your history. But then you end up wanting to "play" the game and use tags that give you stuff, so you will end up with people "Hiding" their personal tags to use the actual useful ones. I would personally force only one "real" tag and then the second tag would be your person one with a personal description. If you don't have a personal tag then the description is your mechanical tag.
  7. Yeah that was kinda what I was thinking in terms of having a "personal" tag which confers nothing, but then mechanical tags you actually use. I'm happy with either, I can just see that a lot of people would like their "personal" tag but also then have the ability to "actually use" real tags that confer actual bonuses.
  8. That was my initial plan, I haven't had time to have a chat with Mur about it.
  9. Yeah see these tags again I would keep them (for everyone) as I think those are part of their story. I would consider them "prestigate/vanity/history" tags and not an automatic/generic one.
  10. Ah I think my use of the word vanity has been misunderstood. I am in no way implying or suggesting that those unique and special tags are just for the vane. What I was more referring to is that I believe that “unique” tags should sit outside the mechanical system entirely. They are special and not related to progression in a mechanical system. Personally I would divide all tags into vanity/unique/personal (whatever you want to call them) and mechanical/generic which are given by tag dispatchers. I don’t think you can make all tags be given by the system and I think that’s fine. Mur may disagree however.
  11. There are a load of tags that are unused/dead that we can clean up. Since I know the background of them I will do that so we have a better view of what we need to actually integrate.
  12. Personally, I see these type of tags as a "Vanity tag" which wouldn't ever fit into the chained tag scheme. But its nice to be reminded of the history again.
  13. Part 3: Citizen Tags This is my proposal based on my own views, and as the King of Marind Bell too. This ties in a few plans Mur and I have, but I have not finalised these ideas. This is something Mur and I discussed. A simple progression based on on land loyalty. Essentially you become loyal to the land and then can "apply" to join once you have the second tier of tag. Absolute values and other things here are not determined. However we feel that since joining is "free" there needs to be a potential downside. This would be that if you join a land, and the ruler removes you, half your land loyalty will be lost. So you better be sure you are joining a land you are wanted! Equally if the ruler is not keeping an eye on things, you could infiltrate their land and start doing things! The naming of these tags are just a rough idea, we can make them better, comments are obviously welcome. Now you will see that the last two tags require another "basic" and "advanced land tag". The idea here is that you can't "just" progress in the land without doing stuff. Therefore I bring in the second concept here, Citizen Loyalty tags: Here the concept is simple, as you participate in the land in various ways, you rack up "points" for the land. by advancing these tags you get the ability to level up your "general" land tag, but also each tag gives you special rights. Let me know if anyone has any opinions on these. This is my first idea, we can probably iterate on it and make it better!
  14. Part 2: Simpler tags My first suggestion for simpler tags is Vetern. Here I am suggesting to make it work based on tags. This will then give the medals a little more meaning because those who have gained the medals can then "apply" for the tags and use them if they want. Veteran is an old tag we used to use and giving it to more people makes sense. IMO using the medals is a perfect way because then its not purely based on days.
  15. My suggestions (plans if no one comments) for the project First, clean up the current "old and unused" tags Second, Implement some of the "simpler" tags into the system, proposals below. Third, start implementing the important tags into current "tag systems". My first suggestion is the Citizen tags (Death Guard, Silvan Watch, Bringer of the Light, Embers of Kelltha). Details to follow
  16. I have been fixing a lot of them, but will definitely continue to do that If anyone see's issues, let me know (by posting here or similar) and I can look into it
  17. A lot of these are bots and illusion tags. Bot Marind Bell's "group tag". Used for teleporting all MB tag wears to a specific location via an item. This is the same as Bringer of Light, but for NC. It has nothing to do with the Death guard who patrol necro. I would argue not to assigning the DG tooling to these people. People who were assigned to guard the tool locations, who have been given items to deal with tool stealers/depleters. Its the LR tag, same as Bringers of Light and Death Guard. Whatever is given to these should be done "together. I suggest that you make this a tag that can be gained with X land loyalty. GG tag, same as Bringers of light, Silvan watch, Death Guard. I suggest you get the tag based on land loyalty. Given to those who mapped out the sky visibility. Yes you can rebel against the land. Its mostly unused now.
  18. Ah thats a right pain! @Muratus del Mur are you aware of this? I can manually fix it but I'm not sure if this is a tag dispatcher issue that you need to fix?
  19. I have no clue what you are trying to buy sorry!
  20. Looks amazing dude, awesome work!
  21. [2022-11-03 00:45:21 - Stage 16] Posted By Chewett MD Birthday Anni shop completed Everyone who purchased something on the MD Birthday Plushie shop should now have a forum PM with their rewards. Please check this and reply back if something has been missed. The shop will remain open for anyone else to spend their plushies. CODENAME: MD ANNIVERSARY
  22. Done Done Done Done Done Done Done Done Done Done
  23. Done Done Sorry all, I need to go to sleep. I will work on the next load tomorrow. ❤️
  24. Delivered @Fyrd Argentus please let me know if you did not approve the plushies to be used. I will assume it is fine. Delivered. Note this only costs 25 plushies, so I have only taken 25! You seem to have 126 so I have just taken the 125 from you. Delivered Delivered Delivered Delivered

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