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Ivorak

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Posts posted by Ivorak

  1. On 12/19/2023 at 4:39 PM, Muratus del Mur said:

    By purchasing a cat, you agree that you will accept any future behavior of this animal, including running away from you, mating with other cats and created unwanted kitties, or even if it starts to eat your food. It currently does not do so, but like i said i have plans for this one. 

    Methinks if a cat is so valuable, kitties would be desired as well. This is a male cat though, and I assume that ownership of kittens would go to the owner of the mother cat under common law?

  2. 55 minutes ago, Aia del Mana said:

    Of wishpoints: I am not opposed to a single wishpoint (or fewer - e.g. one per every two players) being granted given the paucity of them presently.

    I'm not so fond of the idea of giving out wishpoints for Christmas, I feel like wishpoints should remain in the domain of special reward for quests and special effortful actions. (Though I will note there is the precedent of wishpoints for cumulative and consecutive active days.)

    If wishpoints are given out, I don't think it should be random. Make it for all players who show up for Christmas (and perhaps meet other requirements, be it active days, MP level, or some other measure of past and present activity), but please don't make wishpoints a lottery.

    Other than that I like all of the suggestions above.

  3. Some assorted observations/thoughts:

    1. Once upon a time it was considered the case that MP6 Protectors had "life and death power" over their worshippers. I think we should make concrete these life and death powers, and also make it clear that worshipping a Protector has tradeoffs.
    2. Some players are using their Protector abilities for general aid to newbies.
    3. I think this (#2) should likely be a separate function, and Protectors should more "factional", e.g., a group of players aligned on a mission should raise up their own Protector and that Protector should serve their faction before all others.
    4. If #3, then I think it likely makes sense to restrict Protector spells to these Protectors (no spell stones).
    5. If #4, then I think it also makes sense to give Protectors more powerful spells.
    6. If #5, then we should also have ways for opposing factions to hurt/disable Protectors.
  4. On 5/3/2023 at 11:59 AM, Fyrd Argentus said:

    RESULTS:

    Nobody got the wp for a story submission, as there were NONE!

    Invie gets the wp for best score - 4 opponents vanquished.

    Chewett, Chriselnenepr, Ivorak, and Syrian with 3 each get a prize from the list below in order of their responses.

    Ledah with 2 points gets to choose after the others, or after 1 month if they fail to choose.

    Prize choices include:

    Gold Avatar Token
    3 Gold Coins
    Spell Stone from my inventory
    Jewelry or Gem item from my inventory (excepting quest items: Reverse Pocket Watch, Mood Ring, or Empty Locket)
    Creature: Imp, Pimp, BP Archer, Colored Tree, Joker, 17th Elu, or WWild Egg >100 days age and 1000 bird shards.

    I'll take the 3 gold coins

  5. Additional feedback and ideas (cross-post from https://miscellaneum.wordpress.com/2023/03/19/popular-≠-interesting/😞
     

    Quote

     

    A little over a year ago, a fairly unpopular feature was added, that many players have referred to as some variation of “the popularity contest”:

     

    Quote

     

    New way of rating
    On every 3rd day, after the 3rd hour, people with more than 3 consecutive active days, will get to vote who they sympathize and who they dislike from the recently active people. This is a dynamic rating, and will count long term but also short term. With this thing i will be able to draw involvement trends, see who is more appreciated by the community and who not. Your entire activity will be rated by the community in this way. Obviously your votes will remain secret, so you can be totally honest with your choice and not fear upsetting someone you downvoted.

    It might be a controversial feature, because very interesting characters can very well be less popular, or even hated, but the thing is, there is always someone more dull, that you can downvote, than someone interesting but less known, or villain kind.

    Depending on how this goes, my plans are to use these ratings, combined with active days, and wp points total, to decide who gets access to A25 tools, or other key roles.

    Only very interesting people should get hold of god-like power tools in md, to shape the realm, and a part of this difficult decision is now in your power.

    https://magicduel.com/page/Announcement/view/5512

     

    Some were upset with the notion of ranking (or being ranked by) other players. Others simply found the interstitial screen on log in disruptive and annoying. Personally, I’m not upset with the notion of a reputational system nor the interstitial screen on log in (especially now that the frequency seems to have been reduced), but I’m confused by the feature launch announcement. Are we voting on how much we like/dislike someone or how interesting they are?

    I struggle to see how one can be used as a proxy for the other, and I also am concerned that if I dislike someone too frequently, that it’s an implied vote for their interestingness and that they may receive some of these “god-like power tools” alluded to in the announcement. Often my dislike for a player stems from their lack of responsibility or common sense behavior, rather than a in-character grudge.

    In the spirit of constructive criticism, here’s a few other ways to get a sense of a player’s interestingness:

    • Nominations – An ongoing quest where any player can nominate another player, with a short writeup of why they think they’re interesting. Keep the accepted nominations secret and let them accumulate over time until there’s enough cause for a reward to the nominated player. Perhaps a gold coin to the person nominating, for every accepted nomination, or keep whether a nomination has been accepted/rejected secret as well, and have a more substantial “finder’s fee” for each nominator once the nominee is selected for a reward.
    • Called shots – It could be interesting to track what a player sets out to accomplish (ambition) and what they achieve (follow through). A good way to do this is to have a place for a player to record “called shots”, goals that are recorded in advance of tackling them. Two possible ways to implement this are:
      • Called shots are obscured/encrypted in a new log and (at a later date) marked as completed by the player. This way we could measure the duration from idea to implementation (longer time indicates long term planning / forethought).
      • Alternatively the player selects an unveil time when entering the goal, e.g., “I will achieve this within X days/months”, and “I was successful/unsuccessful” upon reveal (with less time indicating ability to follow through on plans quickly, assuming goal was sufficiently ambitious).
    • Personal Change Log – Similar to called shots, but simpler. Players don’t have to pre-commit to a path of action, but are simply encouraged to write up their accomplishments every quarter or year or so.

    Returning, for a moment, to reputation systems, I think that could be done better than forced voting on an interval as well. Here are some ideas there:

    • Karmic spell system – Each active player gets 3 blessings and 3 hexes a week that they can cast on other players. Maybe they also need to specify a category and write a short reason as to why they’re casting each blessing/hex. These blessings/hexes need not do anything at the time they are cast, besides entering the reason for the use of this cantrip in a log for later perusal in the Log Review Room. Main differences between this and current system, is that each karmic cantrip is a reaction to a particular action and that caster shares a note on why they’re blessing/cursing the other player.

     

  6. 24 minutes ago, jakubhi said:

    PLEASE, do not forget to somehow point out the decorations you found inside the screenshots, this can be done with some red circles/arrows or just a simple text notes under the screenshot. 

    Oops.. I was taking screenshots of the decorations per the initial instructions, but this makes me think I should have been taking screenshots of the entire scene and annotating them?

  7. Thanks for clarifying, @Chewett

    Looking over the formula you provided, it makes sense that I'm not gaining any temp winertia because restored_wi would be 0 in the case I'm presenting since current_wi and wi_max are equal when I first log in.

    But if this is how we want the formula to be, then we should perhaps rename the bonus so that it indicates that it's only restoring up to max value, and also display the value that is actually being restored (or hide it if it's zero). When it instead indicates a bonus value greater than the the max winertia but the actual change is 0, that seems misleading.

     

    P.S. But maybe it should allow at least some increase over max winertia instead. Action points, for instance, do behave this way and that is in line with the idea of a temporary bonus I think.

  8. Player name: Ivorak
    Player ID:   39390
    Browser: Chrome 103
    Operating System: macOS Monterey

    Importance: Low

    Description - What happens when the bug occurs:
    The temp winertia bonus from consecutive active days isn't applied. My winertia after first login on a new day does not increase despite popup saying I received temp increase to winertia (In the +14x,xxx territory recently). Viewing the winertia bar or checking the status of the 'Above Money' achievement says I only have a winertia value of around 128k winertia. This value is my max winertia, but I've seen screenshots elsewhere that the max isn't a hard cap (I imagine the max is just tied to recovery based on the turn timer?) and I can increase my current winertia beyond the max by walking around. 

    How to reproduce the bug:
    Log in for the first time on a given day in MD and compare the consecutive active day rewards.

    What you expect to happen:
    I would expect my winertia to temporarily (at least until the reset timer or other manipulations) be about 268k (128k + 140k). I have confirmed over multiple days that it is not. It appears that bonus is either not getting applied, or a turn reset applies right after the bonus is applied, wiping out the benefit. (I have noticed that the turn/regen timer is often just about 10min when I first log in).

  9. Thanks, @Fyrd Argentus and @Muratus del Mur. Your explanations help clear up some things for me. Appreciate the responses.

    Oh, and what I said about "being the first to meet the requirements of the quest" doesn't apply in this particular case (I missed the dates on the original post, oops). But in general I think we should be careful about wishpoint quests being a race, particularly the easier ones. For example, it would be disappointing for a player A to miss out on quest reward because a quest was posted in the middle of the night for player A and player B happened to be in a different timezone and was able to complete the quest first by cutting corners.

  10. On 5/26/2022 at 8:30 AM, Fyrd Argentus said:

    I could hardly deny him a wp since he met the rules - THAT would be favoritism.  If you don't like the attitude his RPing portrays that's between you and him.

    The wishpoints page isn't very clear and is kinda contradictory, but it does state that "Wishpoints are reviewd from time to time and if you received wishpoints without a good reason they will be canceled. Wishpoints can not be canceled or taken back by the rpc that gave them."

    Personally not in favor of a quest solution involving minimal effort being rewarded a wishpoint just because it was the first to meet the requirements of the quest. There's room for interpretation here, but as this devalues wishpoints this is not just between MaGoHi and I.

    Would be useful to have a bit more clarity on what is not a good reason for receiving a wishpoint.

     

    Edit: Sorry, Fyrd, didn't mean to derail a thread for a ongoing quest. Probably should have started a new topic here.

  11. What @Fyrd Argentus refers to above as spell docs are actually just "outer magic" spells. Spell docs, or spell pages, are something different, related to "inner magic". Spell docs were originally awarded by the game master @Muratus del Mur and other players of a special class known as RPCs (RPC meaning role-playing character, though only certain players were promoted to this group, and nowadays there are no longer RPCs). You can search the old announcements in game for "spell docs" to read more of the history. Today they are rarely seen, but some players still possess the ability to award them for quests. 

    You can read more about "inner magic" by clicking the "More info" link at the bottom of the "Magic" page (which is below "Fights" in the actions navigation interface). As for viewing your spell pages, the action bar at the bottom of the page has an icon that'll take you there if clicked (hover over the different icons to see tooltips describing what they are). This page also has an "info" link that'll tell you more about inner magic and spell pages.

    Do note that the work on spell docs is far from complete, and actually casting inner magic spells requires not only the requisite spell docs, but a wishpoint, synthesis of the knowledge from the spell docs, principles, and the intervention/implementation of someone with the ability to actually make it happen such as @Muratus del Mur or @Chewett.

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