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Ivorak

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Everything posted by Ivorak

  1. Just out of curiosity, are the items tied to the player in any other way? That is, can the system distingish between the engraved rings of player No one and player No way?
  2. By the way, just noticed this: https://magicduel.com/page/Announcement/view/4056 So perhaps not a shared item (I'd prefer that it wasn't), but it sounds like Mur had in mind some other way to obtain this resource at one point?
  3. Oh, sorry for the confusion, I meant the wiiya itself, not the collector. I was wondering what it was needed for; sounds like it's a necessary component for creating some creature from your post?
  4. @Fang Archbane, may I ask what you need Wiiya for? Or are you "asking for a friend"? I have some in my possession and can get some more if needed. I'm pretty sure there are others. You might have more luck with your request if you could show you've exhausted other avenues first.
  5. I do plan to help out with this, but Chewett's request allowed for multiple helpers ("For the person that gathers the most amount pieces of information found here 1 gold coin. Please post all the information and links you can find here in this post.") for this task, so please don't assume that I plan to do it all myself.
  6. There's some good discussion in this thread, but I'm not here to comment on that at the moment, just wanted to throw another suggestion into the ring. We have sanctuaries where people can avoid being attacked (under most circumstances), why not the opposite as well: an arena where everyone can be attacked, regardless of mind power. I think one of these locations would be sufficient and two would be plenty. They should ideally be placed at a dead end, so that that new players aren't too prone to wandering through without intention. And perhaps we could have the main lands vie for the honor of hosting this arena. I think a multi-stage combat tournament would be fitting.
  7. Can't comment on the abilities themselves, but goad might be a possible alternative name for afflict, if I'm understanding correctly.
  8. I'm about to start gathering documentation stuff for the the topic below and it reminded me of this post. Wondering if you, @Aeoshattr, would mind if I suggested adopting this guide as official documentation? Would make it easier for players to find it when it becomes relevant to them, and would also allow the community to maintain it if you should ever disappear.
  9. With the addition of the new "fightchat" (Ann. 4353) and some discussion about it's usefulness I've been thinking about the live chat a bit. I have a couple suggestions. We have a toggle for OOC chat that automatically surrounds messages with parentheses to denote out of character messages. Perhaps we could also have a toggle to hide those messages then? Perhaps a similar ability to toggle out "fightchats"? Or these could be possibly be combined into a single toggle that also hides item collection messages and other automated system messages. Might be useful to have an indicator of some sort when there are a lot of these messages so people don't forget and keep it turned off all the time. Lengthening the chat display window by a just few lines could have an outsized impact on the ability to keep up in fast moving chats without disrupting the page layout much.
  10. Having help documents in one place sounds like a great idea. As you mentioned before, it's important that they are searchable and cross-referenced. Each individual help document should have its own URL for easy sharing. It would also be helpful if documents could be tagged by category. It would be nice if each document had a feedback section. Basically, "Is this page helpful?" and a comment box. I wouldn't display comments on the page though, just store them somewhere that could be referenced when routinely updating help documents. Not sure about this part, but maybe the documents could be a directory of Markdown files stored on GitHub? That would be an easy way to compare, discuss, and approve changes, without spending time building a custom editing interface. You'd just need a way to fetch the latest version on a regular basis and render as HTML.
  11. The original topic (below) was closed after several derailments, but I wanted to expand on my ideas and add another. 5 Fat → (Cooking pot) → Tallow Allow melting down grasan fat to tallow in a (fillable clickable) cooking pot. Tallow could in turn be used by another fillable clickable or an item combiner to make candles/torches (tallow + wick/fabric), soaps, pemmican, lube, or salves for blisters. Candles/torches, in particular, would be an ideal second step for illuminating potential new locations (caves, tunnels, crypts) that are generally unnavigable due to darkness. 10 Tree bark → (Mulcher) → Mulch Mulch could be used for accelerated gardening (bushies, the community garden plots, etc.). Alternatively, should the potential for crop failure be introduced, mulch could reduce the risk of that. 3 Large Rock → (Crusher) → Gravel Large rocks are useless, as per their description: “A large and heavy rock. Nothing more.” Gravel, however, while already implemented, is “Useful as building material.” --- And if anyone else has ideas, go ahead and suggest them, but remember the requested formula: A quantity of common/easy to get resources that already exist The converter (probably a tool of some sort) A single item that results from the conversion of the resources And don't forget to consider the value/rarity of the inputs/output. Feedback welcome as well; especially whether my numbers need adjusting?
  12. Then I'm glad you're not power-hungry, or we might be waiting for a rewrite of MagicDuel in Lisp.
  13. As an optional method I think this would definitely be useful in increasing sign ups. I often use social signups when I'm not sure of long term interest at time of signup. It's a big timesaver. It can, however, be annoying later if I'm not sure if I signed up with Twitter or Facebook or something else. This is typically alleviated by syncing accounts using the same email (for example, if I sign up with a Twitter account that is setup with ivorak@example.com and then later try to login with a Facebook account that is also linked to ivorak@example.com, that should log me into the same MagicDuel player account). When implementing it, it's also important that a player should still be able to log in if they later decide to delete or deactivate their Facebook (or other social login) account. One possible way to do this without requiring a password at signup time is to save the user email from Facebook and send a one-time password change link upon request. I'm sure you can think of other methods. As for player names, I think Guest<playerIDnumber> works well (I'd prefer not to see any funny names) but I would prefer that even that should be changed to a custom name before the player gains access to the mainlands. Part of the award for getting off Gateway Island could be a name of the player's choosing.
  14. I'd like to see the town crier crying a variety of news and updates. I think System announcements (e.g., "All shared items have been returned to their original place.") should be moved to the town crier since they're just reminders. (I would prefer that a red announcements link signified something more than a regular reminder.) See the town crier mostly being used for automated announcements, but might also be useful as a spell (with certain rules for use) for land leaders to announce special events. P.S. I may be a bit odd, but the town crier is one of my favorite features, even though he's so quiet now. I think the feature has lots of potential for setting a vibe, and I'll try to think more on how it can be used.
  15. Has item - for multi stage quests, distributed to those who pass preceding quest Has tag - certain quests could be designed for those with special tags (particularly the ones from tag dispensers), a building quest with enrollment limited to carpenters for example. On list - ability to "whitelist"/"blacklist" players from a quest, the latter is particularly useful when a player has cheated at a previous quest, or failed at a quest where failure has repercussions. Citizen of - would encourage land leaders to create quests for their people/vassals.
  16. Postponed indefinitely, as I'm reconsidering some components (too simple/hack-y for my liking). Sorry for the suspense. Will try to revise at some point.
  17. Yeah, on second thought this is significantly more complicated than I had realized, especially if done right. I'd be happy to expand on this in the future if you want, but the more I think about this the more out of scope it becomes (for the purpose of this topic anyway).
  18. Sorry for the delay, will try to run this soon.
  19. It's actually not too lengthy a poem, maybe a hundred lines. Wikisource also has a version that is all on one page here. Also, reading is highly recommended, but ultimately optional.
  20. This quest is the first of a series of Literary Appreciation Quests. All are welcome to participate. To compete, we advise the following steps: Read The Hunting of the Snark. You can find a copy in the archives. You just might find a useful hint about how to successfully complete later steps safely. Hunt the snark. Several players will be playing the role of the snark. It is your job to catch one of them and present evidence to me that you have done so. The first team to do so will win an award. Yes, team! You will need the assistance of another player to catch the snark. However, you do not necessarily need to form teams ahead of time. Here’s how it works: Upon spying a snark in your current scene, Player A will announce: “Look! A snark!” Another player, Player B, must then throw a net: *throws a net*. A third player, Player C, must grab the snark to complete the catch: *grabs the snark* One of these players must send a screenshot to me (Ivorak) by forum PM for the team to collect the award. The screenshot should include enough detail to show the Snark is present and the record of the chat. However, if steps A-D are completed out of order, repeated, or if the Snark *flees* before they are completed, then you must try again in another scene. Awards will be distributed in reverse order, such that Player C gets the greatest reward and Player A gets the least valuable reward. The same will be true of penalties, though, should they occur. You may do anything (permitted by general MD rules) to foil other teams or otherwise gain an advantage. If you have any questions, please address them to me privately by forum PM. Currently looking for quest sponsorships, and preparing some final touches. I’ll post the names of the players playing Snarks when the quest officially begins. In the meantime, you can get a headstart on your reading.
  21. Hastilude Basic tools for aggregating combat outcomes by groups of players. Could be used for team competitions where individual statistics are only a factor of the greater outcome. Perhaps extendable for future implementations of land wars, a team heads competition, or future iterations of the torch competition. One way to do this is to have a competition moderator who can add people to a list of teams, or instead distribute pennants that mark the individual as part of one faction or another.
  22. 10 Tree bark → (Mulcher) → Mulch Another fillable clickable idea. Mulch could be used for accelerated gardening (bushies, the community garden plots, etc.)
  23. 5 Fat → (Cooking pot) → Tallow Allow melting down Grasan fat to tallow in a (fillable clickable) cooking pot. Tallow can then be used by another fillable clickable or an item combiner to make candles/torches (tallow + wick/fabric), soaps, pemmican, lube, or salves. Candles/torches, in particular, would be an ideal second step for illuminating potential new locations (caves, tunnels, crypts) that are generally unnavigable due to darkness.
  24. Dang. I was hoping it was intentional. (Not to the detriment of Aethon, but because it would have implied that there was counterfeiting taking place within MD. Would have been fun to hunt down the culprit.)
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