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Everything posted by Muratus del Mur
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*From: Zleiphneir (ID:77300) *sent 3 weeks and 1 day ago Title: Item Combo Submission: Thermometer Desc:- Take an accurate temperature of a person, an item, or the general area around you! Parts:- Broken thermometer Mercury filling Glass shard embers (or a heat stone, for melting the glass)
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I am posting this here to remember to do it, i accepted the item so there won't be any voting on this one. Just for you to know whats comming :p Usable item: Cost: 100 items + Wishpoint Item Name: Bottomless Toy Chest Item Description: A wooden Toy chest containing uncountable toys. Each kind of toy entertains you in a different way! How it works: The item on getting used gives a different toy randomly : Plushie: 10% ve boost Figurine: 250 Temporary heat Board Game: 10% AP boost Collectible card: 10% vp boost Marble: 5 Ep boost mixed by Items constituting toys. Like figurines, plush toys, collectable cards, marbles, board games, snow globes, anything that can be played with. Like dolls, doll houses and stuff. 100 of them. - *Nimrodel* 131999
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I receive all sorts of item mixing requests, some are obviously not good, some are obviously good, and some its hard to decide...so i will put them up for a vote. I will post multiple such topics, including some of the items i consider ok to mix..just to see what you think too. Sasha Lilias suggested this: problem, item can't be functional right now, there is no such functionality problem2, too many consumed items for a single result Combine the following ingredients and beat into a pulp: Blade of grass Bundle of stems Dried flower petal Dried leaves Blades off dried Grass Plant Fibres Mineral water Store in the following: Glass Jar To create: Herb Fertilizer. ------------------------------------------ Item Name: Herb Fertilizer Description: A combination of flora that has been pulped into a fertilizer for helping the growth of fresh herbs. Item use ability: Increases production rate of herbs in the area for a day. (Perhaps by x2? As it's only for a day it would only effect that area for one regeneration) Cool down : 24 hours Or Reuses ; 10
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Make such comments when you will be fixing bugs yourself dd . Chews bug report is very helpful for himself, because its posted just for himself.
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less powerful items, but with md flavor
Muratus del Mur replied to Muratus del Mur's topic in Work in progress
Anyone that should receive an item reward please esnd me a pm with item name and description, your id, and if it is a functionl item reward, also the details about the functionality I made several items so far and dispatched all the other rewards, not sure if anyone got left out or not Thank you -
Buying pet rock and emotions - 1g
Muratus del Mur replied to Muratus del Mur's topic in Central Market
PLEASE FIND ME IN-GAME AND TRANSFER THE ITEM. i will throw in a bonus for the effort. The thing is that i read forum many times from phone and i will forget to do what requested, but if i am ingame i am for sure at the computer and i will deal with it imediately thanks and don't worry , your rock will be on good hands -
[Slightly edited by Chew: I dont think the copyright for the pet rock will affect us. Since runescape has a pet rock, I am not entirely concerned here] my first plans for my pet rock are to teach it the following commands: - lay low - stand still - play dead for a start i wonder what next levels should do...
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less powerful items, but with md flavor
Muratus del Mur replied to Muratus del Mur's topic in Work in progress
agreed. if anyone else has justified issues with any other functionality, say so -
less powerful items, but with md flavor
Muratus del Mur replied to Muratus del Mur's topic in Work in progress
Those that should get a personalized item Please reply to the pm's i sent with the desired item name and descriptions. Be warned that outrageous items will not be granted please do not "try". (*Nimrodel*, Asthir, Seigheart, Rikstar) For the functional items for Zleiphneir, dst, Assira the Black, please pick a functionality from the follwoing (and also write your deisred item name and description) (technical names, you figure out what each is) drunk frogtongue golemuspassport jumptoitem (with fixed item target, any) mamonsbook marindbellpassport necrovionpassport obfuscator ritualselfoblivion sunnybedroomkey gatheringtool (pick resource type) heatcontainer heatheal (not sure if its not experimental) dice dominionpassport deathwhisperexitkey changelanguage (if you remember..) chatban cloak (negociable variations) ok... there are probably more but these are enough, and most of them allow for incredible combinations and settings variations to make them pretty amazing. so..AMAZE ME, write the most interesting item, its for you, i want it to sound really cool BUT NOT OVERPOWERED..the functionalityitself is power enough. things like "ultimate sword of doom" and things like that, i hate...be creative..write an item that i would color blue :).. and most important , make it suit your role. I will adjust reuse interval and other settings myself to balance the desaster it will cause :)) Take your time and try to find out what each of the above functionalities does, ..i guess they should be documented somewhere on the forum (legacy project? anyone on this?).. some features are not used anymore, some are responsible of many exsting items (gatheringtool is the script behind all gathering tools) Have fun -
Buying pet rock and emotions - 1g
Muratus del Mur replied to Muratus del Mur's topic in Central Market
i'll keep that in mind, very cool :) no for now i want to gather my herd, i shall see later if i will provide them with a bed for each or not. Thank you -
Is this list final? where do we stand with all this? Who can help me write nice title descriptions? What about the shipping addresses? currently there is a total chaos in my mind about all this, but i have the titles here and want them shipped out..otherwise they will end up in a pile of forgotten md papers and i really don't want that, they look soooo beautiful.
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Possible Title Recipients for Future Title Document Lots
Muratus del Mur replied to Ivorak's topic in MD Title Discussion
can we get something done about this? these titles will start to grow roots in my livingroom soon -
this diploma is now replaced by the md title docs, similar thing from a different angle. The title docs are currently printed and ready to ship, but will still take long time to get everything synchronized, text prepared, addresses and such
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as you can probably found out already, i want to grow some rocks... it will be a slow process i admin, but, i got time. In fact, i have unlimited time, but thats a tricky story. So... artworks are in progress, but, what should a pet rock do? I know what a wild rock does, but a tamed one? hmmmm....... Who has the most creative, cute/funny ideas about how to code my future pet rock herd, assuming i will get one (and i have high connections, i might) , will receive a tiny baby rock to raise for his own, when such a thing will be created. (long term, will take time to code it but more time to gather the rocks :P..plus i have a pending imaginary cow waiting as well, the cow will get mad... )
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i offer one gold fixed price for a pet rock or a bottled emotions item The pet rock is because i want to build a rock herd and raise them, i dislike raising wild rocks, they don't move much, they don't eat, they look so apathetic . The bottled emotions are for a devious plan, of course, what else, sell them on your own risk.. ps. i am aware these items are either undervalued or overpriced, but because i don't have much time to trade, i placed a fixed price for them, who wants it, fine, who doesn't also fine.
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less powerful items, but with md flavor
Muratus del Mur replied to Muratus del Mur's topic in Work in progress
I sent the credits to all of you (forum pm). enjoy :) I sent them as codes so you can move them around as you wish or use them as rewards for your own quests, or whatever -
less powerful items, but with md flavor
Muratus del Mur replied to Muratus del Mur's topic in Work in progress
soooo...the rewards for the people writing these awesome items are: ...drumms....... oh wait, first the stats: [77300_Zleiphneir] => 257 [17096_dst] => 124 [141566_Assira the Black] => 121 [131999_*Nimrodel*] => 91 [249730_Asthir] => 83 [182140_Seigheart] => 31 [132384_Rikstar] => 30 [148016_*sasha lilias*] => 22 [186134_JadenDew] => 18 [241314_Dark Demon] => 16 [251010_Keep] => 16 [252664_Azrafar] => 13 [80963_Ailith] => 13 [104866_Intrigue] => 8 [248361_Lania] => 8 [1028_Muratus del Mur] => 7 [62639_Princ Rhaegar] => 5 [3860_Kamisha] => 5 [237382_Vicious Chaossword] => 3 [180715_*Eagle Eye*] => 3 Zleiphneir, dst, Assira the Black are first (counted by the number of items aproved plus blue items.) They will receive each a customly named functional item, the functionality I will pick (otherwise everywan keeps asking kill and revive items and such), they will be whatever i pick the moment i will do the item. You can request a remane of the item once you will know what it is, to personalize it as you wish. They also receive 40 credits. *Nimrodel*, Asthir, Seigheart, Rikstar come second, they will receive a non-functional personalized item. They also receive 20 credits. *sasha lilias*, JadenDew, Dark Demon, Keep, Azrafar, Ailith, Intrigue, Lania, Princ Rhaegar, Kamisha, Vicious Chaossword, *Eagle Eye* will receive an equal number of credits to the number of items approved for each. i decided to give credits for this one as a reward so you can use them to grab some of the items you like (and probably wrote yourself), i think its fitted. If you have any comments, complains, whatever, regarding the numbers or the rewards, please say so fast till i start dispatching the above. -
you have a screenshot of a scene with a half burried cube...one you showed me recently as a "html scene"
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in a 'natural' order of events, where everything makes sense and where you can alter that course of events by any new information you bring in...the information about the course itself, is smething that might lead to paradoxes, severe and unnatural errors...that is in my opinion a thing "not worth knowing" if you can't deal properly with it. For example, know when and how you will die...will that be "ok" ..well, yes, if you can remain indifferent and not react to it. If you do react to it, the information cancels itself and will happen still but in ways that no longer coincide with your initial information about them, its like self protection. TRue this can be a neverending discussion
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Volition and Cartography Stats need images
Muratus del Mur replied to I am Bored's topic in Bug Report
poke me in two weeks from now, i hope then i manage to finish the things i am working on now. thanks -
yeah, there is a day zero..this was not intentional, it is how php date function defines the days in a year..i thought to leave it as it is. <?php echo date("z"); ?>
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I fully suppor the idea of a central bank of some sort, where you could pack into one box multiple things like resources, creatures, items, etc. In fact, long ago, in the time when i was thinking i could draw md scenes myself (lol), i had a vault created (chew you may make t public here if you like). At that time it was kind of useless, but now its very much needed. The same functionality could be used to pack rewards, treasures and such. So..i will make a bank, or more (land based?) but i don't know when..there are plenty of other things i need to do first. ..but it will be done. Some ideas from back then (warning, advanced research subjects ahead, i am disclosing these here because they belong to a part of md that is at the edge of being forgotten): - the "vault" as i named it, was a place to enclose in a cube almost any fragment of the games reality *technically this won't be possible, but there are plenty of things that are possible) - the vault had something to do with liquid dust, can't remember what.. - the decive that was able to create these cubes was a sphere with a perfect mirror INSIDE it (allover its interiour walls)..i don't have a name for this "cubifier" yet - the building was partially burried in the ground. This is because it had deep levels that theoretically managed to exit the 'down" border of the realm, the sphere being placed outside the game world. This allows for a system to create independent subsystems...like cell replication, it can't happen inside a cell, if you understand what i mean - accessing the content of something put in the vault should be possible only by unpacking the entire content of the package...not item by item. In this way, maybe some can place "curses" on the content of some big treasures, or things they personally are immune at. (this might still make no sense in the current md, put was a plan then, and so far i intend to go in that direction still) - once placed in a cube (account box), that cube must be stored in the vault or it will self unpack after a while. ANYONE knowing where to look at could grab the cube. This is similar to swiss accounts where all you need is the account number to access it, no name (plus additional security, not the case in md vault). This might allow stealing, or even mining for such packages..if the cube coordinates are created based on a pattern (i might skipp this plan, or allow stealing of such cubes, but its risky, to few players to be functional, to valuable also) - this one is ..interesting.. Someone coule store his entire identiry/account into a cube and basically get logged out and access denied forever, while his account remains in the vault. In the same way like with the other cubes, this personal cube could unfold and release its content, namely the entire player account with all it has, if grabed by someone else and held till it self unpacks. - the unpacking time should be variable based on the content Well as you can see....these ideas are very interesting, and many features created till today support it..like illusions mode, expiring items, creature totems..probably a lot more...they all connect.. but i still don't think its time for this feature, not sure why. i hope you enjoyed reding this at least ps. note, to remember it for research reasons: information/contents inside a cube, exits the balance of the realm, leaving either a gap (if it was balanced), or healing a gap (if it was in surplus). this info might be vague, but its enough as it is.
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very very interesting and useful feedback. i also see stage 12 as one that brought more energy into md. We can't finish everything in stage 12 before moving on... some features might take years before they are fully implemented because they wait for the right time and depend on other features, or sometime I wait to see the social impact of such changes and how people will use them (like the herbs for example). Someone said these are beta versions and md is not commercialy ready..... well, i don't intend it to be actually. Do you think that a project of this magnitude, after TEN YEARS of continuous development, will ever be "done". MD is always "complete" it just keeps growing in a way that makes it look as if its not complete. If i where to cut and remove unfinished features entirely, the remaining ones would make a perfectly "finished" game.... but i don't want that... i want md to keep evolving, daily if possible. This is why they are called stages and not alpha/beta versions. A25 can't be fully operational at this time, the changes required for it to function are a stage in their own. In my view, the fact that the TOOLS to implement a25 are done, and the concept itself, are enough change for one stage. The list lashtal made is absolutely ..refreshing..for me :) I got a good view of the overall size of this stage, that is probably the biggest in md history....and i wonder, is it just a coincidence that this stage is about to end now at the 10'th anniversary? :) hmm..:) What means a stage change for me, and indirectly what effects this might have on my involvement in md development? I think a new stage forces me to see everything with new eyes and gives me more force for big changes, and thats what is needed now. The A25 tools gave me courage to proceed with these changes, that are huge, ..but a25 is still far from being implemented. One of the changes a25 brings is the total removal of the story mode, and introductions of factions. These are things in addition to the scene editing stuff i worked on so far....brr...scarry... I will wait a bit more for now...maybe finish some of the things i recently started first. Anyway this review is amazing, thank you.
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"Is it worth knowing what you shouldn't?" idk really..i just know it comes with a price..multiple prices actually, one of them being not to interfere with what you know (ooc) hmmm, aparently there is something behind that thick skull of yours dd :D , nice question.