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Muratus del Mur

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Everything posted by Muratus del Mur

  1. ok, got my answer :) i was not the one bothered by that name, as i said in the post already, but had to check to make sure i am not "blind" to something i am far more tolerant to offences and totally un-movable by religious related offences. don;t worry. As some of you said, maybe God would be a far more offensive name than this one (otherwise a playername i would ban indeed). Also even if i share opinion with many of those posted here, it would be unfair to vote for any, but also i cant pretend i dont have one of my own. matter closed, thank you
  2. i am not asking about personal beliefs! i am simply asking if this name is offensive or not ... it does not imply any religious opinion am i too unsensitive to all this? oh my *censored*
  3. Recently i changed a playername to Ungod. Someone told me the new playername could be offensive and i shouldn't allow such things. Me personally don't consider anything offensive in it, not even religious in any sort ... but i am a bit biased here. So, i would like to know if you consider this playername as offensive or not, according you your own personal opinion of things. Thanks
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  5. and..going once ..going twice... ..g
  6. The title says it all. I am making here notes about possible future md concepts, but for now they are useful as they are, pure information. Who sais md is "so much different" than RL, its "so blind" When i say fights, I am talking about "personal" fights, fights that use ideas as weapons. Fights that use weapons as weapons, lower or raise your reputation and respect others have for you. If you pick an inferior target: - you have high chances to win, this adds up to your stregth and reputation - if you lose, the damage you take is a lot bigger and risk for fatality increased If you pick on a superior target: - you have low chances to win, making a potential win a great booster - if you lose, the act itself can be seen as disrespectful. - regardless if you win or lose the fight, attacking someone from a different standing/level/reputation category than you, will increase fluctuations and instability in how people see you, This might be of good strategic use if you need to get out of a stuck situation (like preconceptions)...but can be deadly. Note: Reply only if you understand why a reply might be needed here, this is not a discussion, feel free to complete/correct the above ideas. (a25)
  7. Respect is an invisible factor that is highly important in your evolution in MD community. Respect is earned not asked for or given as a gift...but you can fight to keep it. There is no written rule to influence your evolution in md based on how you show your respect to older players, especially to those that dedicate countless hours of their lives to make things more enjoyable to all of you, however, it is obvious that if you fail to respect such people, things won't go to far or too good for you. I am talking here about many people, people that actively help extending MD, or do quests and events or earned their position if MD society over the years. (eg:Recently someone was rejected from md for lack of respect, while others constantly fail to achieve things they might deserve simply because they don't realize the importance of respect and gratitude towards people that are far ahead of them.) I am making this topic to raise some alarms about some things. Some of you are stupid enough to think that if they avoid curse words and find subtle ways to mock or annoy someone, "it is fine". Please remember where you are. Here in MD the majority of people present _survived_ to be where they are. They are in general highly intelligent and/or dedicated. It is very likely that your attempts to offend someone in a "sneaky" way will cause more retaliation on the long run than a plain honest offense. IF YOU TRY TO OFFEND OTHERS THINKING NOBODY CAN SAY ANYTHING AGAINST SIMPLY BECAUSE YOU USED SMART WORDING, YOU INSULT THEIR INTELLIGENCE (me included). You should respect other people in here regardless if you hate them or fight them. Try to understand this very well. Since some of you are quite young and in RL they have probably little reasons to learn respect for other reasons except fear, i will enumerate a few other reasons that should be seen as reasons to respect someone. By respecting someone i mean you should be aware and appreciate several things, a few very important that some miss are: - their contribution to make MD more enjoyable, even if not announcing such things - the time they dedicate to actively participate in all the things/events/roles that keep md alive - their active days compared to yours (older players are here for more time and they survived longer than you) - them avoiding using their earned abilities to make your life miserable MD is in full process of changing. With the new A25 tools many things will need to be run in fast-forward mode to compensate the lack of people. I will actively start to dismiss and avoid to include in this change people that give me a headache, fight eachother or cause other more valuable people to enjoy md less. You have plenty of time till then to adjust your behaviour and learn that you should respect other people regardless if you disagree or fight them or whatever. Authority is directly related to respect. People given full or partial authority over a more or less bigger or smaller part of md, earned their position, and if you fail to respect them (again, regardless if you agree to them or not), you are basically telling me, and them, you can't integrate in this community. I am shocked to see that some of you take so many things for granted and forget you are here on a private territory. For example, you are able to enjoy a nice quest, because someone put a lot of passion and effort in doing it nicely. You noticed the sponsorship goes to the winners not to the quest creator. You are able to play md because some are dedicating hours of their lives to do it, not for a salary, without any obligations, purely out of passion. Offences, REGARDLES HOW SUBTLE, have no place here. There are countless other ways to manifest your antipathy towards others, other than disrespecting them. The lack of respect leads to lack of passion for making md better and more enjoyable, therefore, i consider it a threat to md evolution, and those that do it are the source of this threat, therefore, expandable. Many years ago in md history i don't recall this to be a problem as it is now. Today, older players try not to react to such cases because THEY respect you those that don't respect them, but slowly everyone, including myself, realize that action needs to be take in order to impose respect and authority. It is risky to make it as a written rule, because it can be interpreted, but as i said, this factor will be taken into account when someone above you will decide if you should stagnate where you are or given some help (roles within the community, sponsorship to your quests, opportunity to make yourself more known, etc) Things i personally consider a lack of respect: - talking to someone in charge (with development, with an event, with a quest, with any form of leadership, etc) as if they are obligated to do things they do for fun or for you - wasting someones time intentionately or as a joke - spreading false rumors about someone behind their back - using knowledge about some character personal RL as argument against them (whats out there is separated from what is in here) - (please add your own things you consider disrespectful in a reply) I myself need to adjust my behaviour too, because a person that wants to be respected should also respect others...and as you know i am very arrogant sometimes, but i am working on it :p That being said, be advised that my patience and tolerance to annoyingly rude people is getting lower and even if i won't take direct actions against them imediately, they will slowly be marginalized by the community and eventually kicked out if they continue to show they don't have a clue what respect means.
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  9. Please state in the first post what each sponsor sponsored. I will also sponsor 3Sc for all participants (only those that will submit a valid entry ofc) the first place apears to be already having a heavy reward assigned to it ...so i will also sponsor a random item for the third place its a small sponsorship, but also a first quest, remains to see how you hadle managing it, GOOD LUCK..and enjoy :)
  10. all of you should thank those that made them have fun, learn something good or bad, its totally unfair for me to name anyone ..but now its your responsability to do that :)
  11. it was way too hard, how many can actually draw md scenes or close..just saying
  12. Hello, I would like to present you what i believe about this year's anniv...and most of all, tell you what this means for myself and for the future of MD. It will be probably a long read, but i hope it will be worth reading it. I will be very honest with you and this will make some angry, some dissapointed and some happy, but honesty is essential. I have made some promises about daily meetings, that never happend, i must and will answer to that here. Why my absence First of all, in the first days i had a flu, with fever, and i skipped anything computer related. But even so, my intention changed and I decided not to be present this anniversary, and also not tell anyone about this. For me MD is like my baby, its the work of my life, the place where i put my thoughts, my time, my energy .. my soul. The problem with MD for me is..sorry...WAS... that I started to had the feeling it is something that can not survive without me constantly pumping it up with energy...be it coding, new ideas, content, or simply just being there. This scared me a lot..so much that it started to affect my life and everything i do, work, personal life, everything. It was years ago when i was alone in MD, doing everything you all managed to do now on your own, creating a dynamic and alive community, with absolutely wonderful people, people i would be honored to know in person each and every one of you, even those that annnoy me :P For me, this anniv was the time for a personal review. I tested many of you, its the way i am, i like to understand people not to judge them, and testing them makes them show a part of who and how they are, and that helps me understand a little bit about myself. This time, i organized my biggest test ever It was not a test for you (even if i will come to this aspect later because some of you where tested actually), but it was a test for myself. I believe it was the hardest test to 'plan', because its nearly impossible to play chess with yourself and not know what the 'opponent' thinks :) You where me, and I was nobody. Mur did not exist for a breef moment in time, while its faith was decided by this anniv. YOU and this anniv, made me pass this test, and i thank you ALL for this from all my heart. The stake here was big, huge. If i failed...meaning if you failed..if you stagnated and just waited for a sign from me, or abandon plans, quests, events, and so on...i would have abandoned MD forever. If i was to win this test, I would have found again my power to put soul in it and change my view about it being a life drainer. In ten days of total absence, my soul was tiny and hidden. I found myself refuge in various things, i drank a lot, i went out party with people i never met, i did wild wild things... it was like the last ten days of my life so i spent them as crazy as possible. I had fun. It was not a fun dedicated to md, it was a fun that a man does when he thinks he will "die" tomorow. I was ready to fail this test, to see md fade away, to see the organizers crush, to see really huge characters lose their touch and passion, to see new and promising "noobs" give up..to see many bad things..and i knew if i saw them i would have jumped in and take over, and through that i would have voided my own personal test and maybe i get this chance again in an other ten years, so i stood away from md. This was the most beautiful anniv EVER Even if i was not there, i looked now over many things, reviewd many things, i still have to continue to LEARN from many things that happend during this anniv...but my honest impression, is that this anniv was fully in the spirit of MD and that even the fights and wrongly judged contests where still in md spirit. The well done parts were of course great, i don't even need to mention that :) The not so well done parts i saw, where treated as i would have expected, in the good sense. You notice i avoided naming anyone This is because last time i tried to name someone, i realised how unfair it was for the rest of the people i didn't name in one of my posts :P Chew however is something else, (followed closley by BFH) he assumed this anniv to be what i once was, the pumping heart of md, while you where the brain and organs..or the other way around? idk, you get what i mean :) He did so many things, totally independent from my help, even took over financial disputes, hosting issues, several things i was supposed to do, he did it all, and did not complain one second. He also had no clue i will be entirely missing this anniv...he was a bit upset i was not there to see the fun, but trust me, i wished i could do that too...but now you know why. I am sad i couldn;t thank the council in such a way when they existed, but i will never forget their importance to md in those years. It is interesting however to study now the differences of how MD is and how I would run MD ...its still for me to determine if this is the print of md having its own path, or because of a different leader, or because maybe i should bring md back to how i wish it to be...i don't know yet. but i will. For example, i would have given rewards for anyone that was actually trying and almost succeeded...without punishing or ignoring significant tries. Others however took things a lot more serious, maybe because of little rewards available, or idk yet. I THANK YOU ALL FOR THIS AMAZING EVENT AND FOR MANAGING TO KEEP OUR TRADITION TO REALLY PARTY ONE DAY FOR EACH YEAR. MD NOT ONLY MADE 10 YEARS NOW, BUT ITS ALSO MATURE Maturity does not mean in this case stability, it means MD can remain md even with a major earth-quake shaking it. -- Mur ------ you can stop reading here -------- Notes: I will investigate what happened this anniv better and this will determine several things for the future of MD: - The level of endurance required for someone to be given the liberty of authority, this will determine actual values and balance of requirements to get things - The reaction of emerging people when they pass their breaking point, this will determine where I can put my trust when releasing very powerful tools (A25) - The "death" symptoms of main figures in MD, and how to deal with them better...this will determine if we burn our bodies or we offer them a nice funeral or we embalm them and wait for them to ressurect :)) - The dynamics of a group of very smart people and how this educates their inner strength Several things are already clear for me: - MD will never dilute, will remain a training ground of extreme challenge even when its gates will be wide open with the new A25 game beginning that will let many idiots in, but not many will survive. - MD can and will survive even without myself, so i can rest in peace now, istead of resting in pieces - Swapping control or shared leadership is better than one leading person or group - MD is still the learning center of my life, and will educate many more characters for the years to come - I found my strenght again to build new atractors and to plan the biggest change in md gameplay and interface...because without it, the code coments i once placed years ago in some file would have become true and md would have died through stagnation (chew feel free to paste it if you find it again, this entire post is the answer to those two lines) Thank YOU
  13. it pointless to discuss details abotu what sor tof crit it will be or how it will be and so on. I will see there on the spot what it will be. If i do too many plans ahead they will end up forgotten, its better i just know the direction i want this to go, then when i will be working on it i will make it in the way i will consider it fits best. And as Menhir so nicely said "Love it or leave it!" also, Please open the isse about the slots in an other topic if you believe this to be a major issue in md gameplay right now. thanks.
  14. if it will be a creature it will not be one that offers any other advantage other than being a collectible crit, maybe a pimped version of an existing. I want to give something rare, exclussive, but whatever this will be it can't further increase their influence on other players, so no overpowered crits..just awesome looking ones.
  15. i am thinking about the exclusive crit. Afterall the slots should not be an issue for those that have the spender ticket maybe a pimped version of more crit types ... anyway ... i want to finish the tag dispatchers and the creature totemizing before this..somehow i think it might be related in the end, not sure how. i have more ideas ..but i am too tired and focused on something else to describe now... and UPDATE: sasha's role fits great with this, i grant the role to her...it great to be able to give the role based on an existing tag rather than a new one :) nice CONGRTULATIONS!
  16. damn i thought it will be a lot more simple. thank you anyway
  17. (electronics) I am trying to build something (takes me up to 4-5 hours to fall asleep, but only if ikeep myself occupied with stuff not work related)/...and for this ..something... i need to map a large frequency range, as large as possible, lets say from x up to 3Ghz, ad translate it into frequency in audible range. I am interested to group together the waves. sample it, idk how its called,,,you tell me. In the end i want to be able to output the result and hear the pulses and whatever noise i get from condensing the high frequencies into lower frequencies. Accuracy is not imporant, and i am aware most of the data will be lost, its natural, you convert from a lot to just a few. An electric or even a logic (programming) method might work, i am coding an arduino to do that, so either i need a module that i hav no clue how it should be named, or i do it from soft, and i cant image how exactly.....I pefere a module A simpler example, to convert ultrasounds into audible sounds (i just need a lot higer frequency, but same concept like for this) Anyone any ideea? Thnx
  18. my eyes hurt, my brain explodes, apparently i have increasingly big issues with long texts, but i had to read this log :) I will speak in parallel to chew not necessarily continuing or answering to what he said. We are both planning this migration and nothing i say here should be considered in contradiction to what chew said or plans to do, as his plans are from what i understand also "under construction". I can't do this change myself... its some sort of blockage, poetically speaking MD doesn't let me do them, it needs a fresh mind doing them, i am way too entangled in the original plans to be able to plan their extermination. I believe my role here is much much better aimed to assist than to do the actual changes. Principles will not vanish from md, they will be instead set free so that they can be introduced in a much more meaningful way. Principles remain a big part of what md represents and as they are now, in my view, they remained "under construction" since year one. Long ago we talked about factions..but back then it was not ready to implement such a thing. the new md beginning will be a totally different one, that will be a lot more coherent in the current md reality. The gap created by the suddenly ending story and the filters set in story mode, are killing md slowly. ANYTHING is better than the current story mode. However, the story is a big aspect of how md is seen first time you start it, and a while back, in an attempt to start md "directly" in mp2/illusions, was a total failure. Somehow this needs to be fixed in A25, and new things need to be introduced in order to make it appealing for the newcommers. I wish to keep current storymode as a side quest..but this will depend entirely on Chew if it will be possible or not. I am willing to completely sacrifice the huge work done for the story mode, the artworks, the beautiful ideas, the story itself...just to give md that bit of freedom it needs to continue to evolve. It is as if i am cutting a limb or two and hoping they will grow back "better". Technically, the changes needed to remove storymode are not THAT big, but removing them without destroying most of it is a very very hard task. Back then, i never thought that story will be removed..but i also was thinking of md as a mostly singleplayer game (lol). I think the timing is perfect... its been TEN years..ten full years...afterall many things changed in ten years and many will change...but without story and without the filters forced by storymode, they will change faster and healthier. Talking about how things will be after this change is useless in my opinion, because many things will become more clear only once me or chew will face them. One thing is certain, there is no turning back after this. MD will either explode or implode. Back in the beginning, i was just talking about principles, describing some, but most of all putting the bricks for the principle concept...unseen forces that govern the mechanics of how things work. Now after a long and meaningful learnig time in md, i also know how to use them. I am yet uncertain if this change will be good, but i know for sure its needed and md is stuck without it. All the awesome things chew or me do in md, are mainly aimed to the older players, people that survived the story mode. The new players are abandoned in a part of md that was done many many years ago. This kills md because its supply of new characters is cut from the start. The world of online games changed dramatically, the mentality of people changed, we need to adapt. The creative and most intriguing part here will be to keep md values presented in a form that is easier to digest by "already trained" players, people that are used to certain gameplay and lack the patience to try something totally different. I don't plan to change md into something more similar to other games, i just plan to make it more "world" friendly at first , so that more can get closer to the personal experience md can become for them. Wish you luck and inspiration chewy :)
  19. Thank you everyone (but please never post such things a day before, its confusing even for me:P) Thank you all !
  20. of course no wp for tickets i will also try not to be things available in the wp shop collectible crits will be more often actually, collecting stuff is part of md. Obaining an extinct crit or one that became unique even through an error, even if it is a clone of an other crit, its something collectible, and like stamps, valuable. Rarity gives value, variation gives rarity. There will be exclusive things, this offers a certain market advantage for people having them, the items themselves won't remain on those people, they will slowly migrate to others too, through gifts and trading. Making them exclusive to tickets but not overpowered, will make them also safe if used just by a few people, but also cool to have if they reach people that can't get them directly. Tags, no. tags imply also functionality. I will keep reading what you suggest and when i will be able to work on this (me or chew) , the changes/updates will be announced, ofc. important: so far i am thinking that the obtaining of whatever it will be in exchange of a ticket to happen manually, via a person with a role. This will add the human decision factor to whatever will be decided when exchanging tickets, and also a nice flavor. Role position open :) You need to find yourself the best possible tag and description, the one i like most will count the most. The next thing i will consider is the player history in the realm...how active he is, how much of a legend he is..so to speak.
  21. I restricted access from Russia, China and Ukraine...imminent danger ahead :P If any of you suddenly can't see md anymore, let me know If any of you is from one of these countries, and can still access md, also let me know Thnx
  22. I awarded everyone with over 400 spent credits, a ticket for each 200 credits increment. This ended up to be a very large number of tickets, but many of them are on accounts long gone. I would like to hear your opinion about this, and how you would like to see these tickets used in the future. My current ideas about them are : - make a unique premium creature available exclusively for these tickets - make a series of role items to be picked from (not tools) - powerup/change an existing crit for one ticket (based on upcoming new feature) Making usable items for a ticket is no longer an option as this might affect the realm way too much. I want ticket holders to receive something beautiful, exclusive, but not something that will give them more power or unbalance the realm. You suggestions are welcome.
  23. Over the time i promised lots of stuff to lots of people. I am a man of my word and eventually all rewards and gifts will be granted as promised. Please remind me here of any reward that i missed to give in more than two month. There might be ancient contests that i forgot to reward, sponsoring, etc. This does not include feature requests, i am strictly talking about giving stuff i have access to, not about developing md "faster" Thanks
  24. Sponsoring this quest with 10 bricks, to be distributed as one to each or a pack of more to the winner(s) 10 bricks dispatched to Iab to use as he thinks fit.
  25. *From: Zleiphneir (ID:77300) *sent 3 weeks and 1 day ago Read later Title: Item Combo Submission: Fishing Rod Desc:- Handsome tool for casting out into open water. The attached fly lure is baited with maggots. If you're lucky, you might well catch your dinner!...or someone's lost hand...is there a difference when you're hungry? Parts:- fly lure string maggoty flour broken stick Tiny wheel handle bar
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