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Everything posted by Muratus del Mur
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I am hoping maybe for a better name, but this is what it will do: The Guardian will have powers to ban players from grabing shared items if they are found to have more than one of a type or if they are hoarding them on alts, or abusing them in any way (abuse ways will be clearly specified) I need one for each shared items location. This is a MAIN role, its a full time role so to say, but will require your time just in the first few days after the items are regrouped. no requirement, ..except...one request..write 1-2 rows , not 0-1 not 2-8 etc, but 1,2 rows about why you want the role or what makes you deserve it, or ANYTHING that might convince me to give it to you, even active days but no role yet is a good reason, i will read all, but if you fail to write as much as requested your application will be ignored. (This was 1-2 rows) The role will be one that involves you to be citizen of that land! for necrovion and east lands i accept exceptions. Mention the coords of the shared item dispatcher you intend to guard! mandatory. If you have no citizenship i can give you citizenship for that land if i select you to guard its dispatcher. TOOLS ARE FUNCTIONAL AND READY TO USE This role will cause a lot of fuss, i need you to write the rows requested so i know you are able to talk and convince someone, and how will you try to do it. its diplomacy/eficiency check NEW/IMPORTANT I will assign this as a tag dispatcher role eventually, so later on you will get the chance to get this role without being selected by anyone, or to lose it because you won't fulfill the requirements needed then. However i will try to support those selected now as much as possible to keep their role when such an update will be made. Tag dispatchers are not really used.
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What kind of fillable clickables and where to place
Muratus del Mur replied to Muratus del Mur's topic in New Ideas
many ideas are almost ok, but most are not even close. Why? because you don't consider the rarity of items when using them, a flask cant value more than diamonds for example *just a wild example to get my point*. Also combining stuff into less obviously important stuff is a bad ideea, but who can say what is important and what not ofc. Something else, THIS IS FOR FILLABLE CLICKIES, not for cauldrons not for combiners or other tools. Aethon, you are derailing badly! Dark Demon you are wasting valuable time making suggestions outside this scope, others, equally READ AND UNDERSTAND WHAT YOU ARE SUPPOSED TO SUGGEST, thank you Thats why i need someone to help out with resource mapping. without any new ideas at all. Aethon, yeah you, the one derailing, lol... you _sometimes_ are terrible at suggestions to be honest, BUT you presented me once a nice table with info about the mining and also offered for the role. Because of your current challenge with Fang i didnt allowed you to do this, but i changed my mind...however it depends on you. I want all resources mapped to have a clear view of how you can obtain what and how difficult. Once you assamble whatever you can with what info you have, i will provide requested item counts and stats to complete this picture. This however is nto a permanent role, if you do it right you will get a considerable reward OR the role (that comes with its own rewards by default)..if you keep the role or not will be depending on FANG, yes, right, because right now you two are tied together and the good or bad of one will influence the other. answer just with yes or no thank you. note: You also got the rock salt suggestion if i remember right , so you might do good actually. below are the suggestions i might consider ok-ish, these are just notes, not final nominated implementations dst - 100 raw glass turned into a Flask. Flasks can be filled with different things later on. - 10 solid stench into 1 grassan soap (yuck). Aethon Iron Ore --> Metal Sheet Iron Ore (or iron sheet) --> Shovel Lintara (some ideas you presented are great but wont be included here because of the extra coding required to do them, maybe suggest them later) - 200 branches or 400 sawdust (3-4 hours for burning) -> A pile of Ash Use: can be used as a fertilizer for increasing herbs regeneration rate or gives the user the effect that increases the amount of bushies gained from 1-8 to 3-10 per plant for 10 minutes. Alternatively can be used as a resource, for example, mixed with Fat to create Soap which then can be used with Essential Oil to create Aromatic Soap. Device: Brazier Location: Ash Arch - 200 lumber -> A pile of coal, Device: Kiln Location: Golemus Golemicarum, Siege's Crest - 100 flowers -> random color pigment - 10 solid stench -> a stench bomb Location: Golemus Golemicarum, Wraith's Wreck. Sunfire 10 lumber => plank, sawmill, Forest mansion LotE 20 treebark => cork, cork press, sanctuary's view 50 raw glass => erlenmeyer, furnace, weaponsmith 10 skin=> leather, tan pit, heresy lane Assira the Black 2 bushies wine = brandy, distiller at the tribunal pub 10 paper (colored or plain)= 1 book, News room at MDA 300 rocks = headless golem (edit: or a Heartless golem that requires a Mechanical heart later to become functional) note: i might love or hate this ideea not sure yet Uses a magical boulder Aeoshattr Branches (150?) --> Rattan Strands Laurence Gardener Some sort of compressor in Loreroot or Golemus to compact resin into amber --- hese are JUST NOTES !!----- TOPIC CLOSED AGAIN, SO I WILL HAVE TIME TO DO SOME OF THE STUFF HERE OR THINK ABOUT IT. tHIS TIME IT MIGHT BE THE LAST TIME IT WAS OPENED, NOT SURE YET, BUT WE DO HAVE PLENTY OF FILLABLE CLICKIES SO FAR. THANK YOU FOR HELPING WIHT YOUR IDEAS! -
its pointless to talk about the rarity of things or to adjust it till we have the first series of numbers to analyze. Normally this can be done mathematically, but i have no such knowledge, i have just good instincts and a highly developed "md sense" i will do this my way, the way any normal person would, without the power of culture behind him...making same msitakes economic systems did before, but its better , much better like this, because OBVIOUSLY the economic system in the outer world is flawed and a total disaster, so knwoing nothing much about it is actually an advnatage here
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this is a beautiful economic experiment....but when doing it i have my base of assumptions and beliefs. I think md is a closed system, with a pair of in/out entry/exit points. not too long ago (hours) i would have said..trust me i know what i'm doing....but i just realised the importance of OPINION in an economic system. Why is one gold equal 15 silver???? think of that, really, why? In a closed system, you get balance by default, but in md you have a closed system with entry points. i am almost tempted to say it is an open system, but it is not. I can foresee coincidences, cause them, modify balance, etc, all these things that are impossible to do if md would be an open system. I have strong reasons to believe that it is indeed a closed system with a very interesting dynamic. I believe what will happen with these currencies will be a valuable lesson. I also believe that the economy in md can be stabilized at ANY point to ANY value..these are big words i know, and i am open to debate them. Do you notice inflation in md? so: 1) why 1 gold is 15 silver? how is that related to the power of opinion in an economy? 2) is there visible inflation in md? ps. i have ZERO economic studies, the most economy i did in my life was counting the prices on a grocery list. Everything i learned about such things comes from observing MD, from scratch and through experiments.
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i did the cutting diamond tool "valuable" resources WILL be usabel as currency because at some point it will be possible to sell them for actual coins, ...thats the ideea , not to use them directly as currency but to have a market that will allow converting them for sure, but at variable equivalent (either random fluctuation or calculated value based on rarity)....i think calculated is more like it...because there are so many advantages in this, like learning about economy and such.
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Mining can get you really valuable stuff, but how valuable that stuff is depends on two factors... what you find and how rare it is. A gold coin will always have the value of a gold coin (only in MD, because the outer world is fucked up long ago already). A chunk of pure gold or a uncut diamond or a shard however, will have variable value and probably will slowly settle to a fixed currency over time. I actually want to make something semi-automated to allow you to convert such valuable resources into coins! This will also train you a bit about stock market and make you understand much more about the value of things, why its better to buy some times and better to sell other times, and much more...very educative things really so for now, before the actual numbers come forth, what do you think about the coin equivalent of these resources? Normally it would only make sense to talk about this if you would have NUMBERS to compare percentages and such, ..so those of you that want to say their opinion later on when numbers will be provided, wait for it. Those that have something to say now, i am listening, and it might matter a lot to hear a raw and untainted reaction about this new yet ancient concept of mining for gold. In the end of this discussion, i want have a formula of how to calculate how much one of these resoruces values in coins. Later variations will be possible, alongside with associated roles...like for example an uncut diamond can be turned into a brilliant and considerably increase its value! ...hmm... nice no? I will actually implment this now,
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What kind of fillable clickables and where to place
Muratus del Mur replied to Muratus del Mur's topic in New Ideas
are you spitting random ideas or actually considering the EXISTING resources when making suggestions? i might close the topic due to the fact that you started to trow stupid ideas (not everyone ofc) but i checked several and they are out of this world lets try again existing resources, preferably the common and easy to get (not byproducts) that are not currently used in any way -
wookie is IMMORTAL!!! we knew it!
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What kind of fillable clickables and where to place
Muratus del Mur replied to Muratus del Mur's topic in New Ideas
ok i will not stop this topic but i wont review ALL your suggestions anymore. it seems some of you have no clue about anything and just post whatever crosses their mind....well its fine...what can i say if you see anything implemented that you posted here before it got implemented, notify me pls (yourself, dont notify me about someone else ideas!) -
What kind of fillable clickables and where to place
Muratus del Mur replied to Muratus del Mur's topic in New Ideas
TOPIC IS OPEN AGAIN, all rewards have been given (check and let me know if i missed any) I am waiting for more amazing ideas! -
What kind of fillable clickables and where to place
Muratus del Mur replied to Muratus del Mur's topic in New Ideas
Aeoshattr gets a wishpoint for suggesting resin to glue -
location fixed, resources returned
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I was working on the new fillable items and i noticed a situation that might happen to others too If you see the waiting time for a fillable clicky to be NEGATIVE, please report the location , i must reset that item before its too late (technically you should see those resources back) Other issues pls report also here till i finish adjusting this feature thanks
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What kind of fillable clickables and where to place
Muratus del Mur replied to Muratus del Mur's topic in New Ideas
Assira the Black gets an other Wishpoint for : 20 memory stones= 1 stone tablet (FUNCTIONAL FOR NOW) -
What kind of fillable clickables and where to place
Muratus del Mur replied to Muratus del Mur's topic in New Ideas
Assira the Black gets 1 wishpoint for suggesting : 300 lumber = 1 barrier (Raises ap of moving out of that scene by 250 points.) note that functionality of the barrier itself is not ready yet, but all barriers produced will be functional once this functionality is ready. Do not use the created barriers till then. -
What kind of fillable clickables and where to place
Muratus del Mur replied to Muratus del Mur's topic in New Ideas
Junior gets 4 Gold for the bushies ideea (the timing of these clickables fir fermentation was my ide) -
i just upgraded the forum and noticed the boxes are back, i didn't checked before if it was soemthing that was there before upgrading it or not. I put it back to a list view but if for some reason someone else made ir grid view, change as you think best.
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Creature creation via item combiners is indeed something i am aiming for. In addition, without making any promises..on the long run, CUSTOM creature creation might become a reality too All technical aspects and concepts allow such a featureeven right now..but shhh..many more other things to do before this node will be crossed Os. I am seeing md evolution in terms of intersecting oathways that build nodes, nodes become announced features. For those accusing me of lack of plans in md development, here is your explenation...not something many can grasp. Retrocausality ... Nodes in the future cause their pathways/roots in the past. In short words, md evolving as a live organism.
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Requesting Shade sentinal to talk
Muratus del Mur replied to Fang Archbane's topic in Necrovion Sentinels
Necrovion got disbanded, shade sentinel did not appear even for the ex necrovion nobility...at worst you could achieve by messing with necrovion powers is that you become part of the wipeout,....and the best you can get is a mercyfull kill be the death patrol cruel reality -
I really liked the boxes :(. oh well...unanimity of votes against it must mean something, so here it is back the way it was
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ok ok i give up. I really liked the box view, but the poll makes it more than clear what the majority likes. List it will be then. thank you for your feedback
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What kind of fillable clickables and where to place
Muratus del Mur replied to Muratus del Mur's topic in New Ideas
finished the first two , by samon (both announced) samon gets 2 Gold and one wishpoint (unless we agree on somthing else later) (rewards will vary based on idea, its how much i consider their ideas impacted the realm. A wp for a good ideea implemented exactly, and something else for a similar idea implmeneted based on something you suggested) You can get extra rewards any of you while you help me test stuff , as in free resources and resulting items from the test remain yours If you specify also the perfect place to put the fillable clickie, and a fucntionality that got set exactly the same, you might get a bigger reward at the end , please all those that are announced here that they received something, meet me ingame, i will set a place and time, to give your rewards. If you don't remnd me about this i might forget ot delay indefenetly ...so bump it if i forget The best and most suitable suggestion from all will get an extra prize You can start a new topic and share your opinion if these rewards should be overall bigger or smaller or different -
What kind of fillable clickables and where to place
Muratus del Mur replied to Muratus del Mur's topic in New Ideas
I LOCKED the topic for a while, so i get time to implenent some of the stuff here. I will open it after I had to chose just some of the things suggested, many are indeed good, many are absurd. I can't implement all nor eplain for each why not. I discussed with chew about this and we agreed i will make the first items and later if time allows him he can do others if they fit. For now i need to pick jsut the most relevant ones so i can give an example of what exactly i want out of this feature. I will update this topic while locked with all the things done, and re-open it when i will be able to do some more. About the drawings, those that posted drawings also thanks a lot. I enjoy drawing myself so i will probably provide my own but not sure yet. To sepeed things up i will use a default image at first and then update it to something permanent, but for now i will focus on the functionality. functionality might be added later, one at a time, otherwise i will stay too much on just one item and wont be able to "draw" the big picture of this global change Rewarding for your efforts and sugestions will happen later once the items are in place and based on their impact on the gameplay. I have not decided on a reward yet, but i hope it will be more than decent. However, if your idea is just close to what i will implement, and it was just a suggestion for something else i implemented in the end, the reward might not be as great as for an ideea that was implemented as it was presented more: aeoshattr Resin (many) > Pot of Glue assira 20 memory stones= 1 stone tablet (not functional yet) 300 lumber = 1 barrier (Raises ap of moving out of that scene by 250 points.) 100 timeless dust = 1 timeless gem - Uses smelter- Maybe used later to combine creature totems into new or twisted/corrupt creatures. 15 silver coins = 1 silver bar (general concept to use valuables to group ) 5 Gold coins = 1 gold bar (group valuables for either use as coin or building stuff) NOTE: gold and silver can be used in items that require them (gold for kill items) regardless of the form they come in. For example a kill item can use a gold coin or a gold bar too A silver bar can and should be accepted as trade currency same as the coins. So grouping silver coins into silver bars might be a way to do large transactions easier now time to work, wish me luck watch the announcements soon -
What kind of fillable clickables and where to place
Muratus del Mur replied to Muratus del Mur's topic in New Ideas
Lets stick to simple step by step conversions now. Not complex chained conversions. My purpose in this is to find just the first level after basic resources. Maybe i organized this bad and i should have asked more clearer: what sort ot things can you do out of bones lets say, or resin. And start with that. get my point? Please try to write short, i enjoy your artworks but start with the initial ideea and specify if you like (i have artworks)...that way i can select what ideas i find doable, then we go into details on each. I will try to move the things i will work on into sepparate topics, mods if you think i put them in the wrong category please reorganize, thanks -
What kind of fillable clickables and where to place
Muratus del Mur replied to Muratus del Mur's topic in New Ideas
Again, i appreciate you are being creative but try to fit in the technical capabilities of the feature. I can make it do anything afterall, but i would really like to see that you start having ideas that fit, not just ideas that sound cool but technically have nothign to do with what i requested concept examples: Many low level resources => into one higher level resource Many common items => into one functional item whatever items available in unlimited supply from gathering or shop => to activate a power on that clickabel (travel portal for example, if you fill it with enough pickles ) timeless dust filled in a clicky will push forward stats of a crit stored in a totem ,how? by providing an item that does that as a result. bad examples: 100 items abc => 100 items xyz not good, we need to have many result in few. other bad example: various items => something why? only one item per fillable clicky. For multiple items you have item combiners, cauldrons