Images
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Screenshot_20230327_224813.jpg
Screenshot_20230327_224813.jpg
By Muratus del Mur ·
NFTs created from the new api, in md, from bestiary creatures. You can find them also on opensea.io where you can view there rarity and such.
Currently there is no way for anyone to create such nfts, but this is just because nobody showed any interest in this feature.
I will cobtinue working on in-game interfwces for this, or i will just use them for personal transfers and rewards..depends only on your feedback
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Screenshot_20230327_224828.jpg
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Screenshot_20230327_224835.jpg
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Screenshot_20230327_221129_AlphaWallet.jpg
Screenshot_20230327_221129_AlphaWallet.jpg
By Muratus del Mur ·
magicduel.com is not the official erc-20 (eth, polygon) address for md on the eth blockchain.
Magucduel.eth is also a valid ens domain name bound to the official address.
This is part of a series of experiments i do in the crypto direction
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Fyrd Stuff.jpg
Everything posted by Muratus del Mur
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Personal Page Template: The White Cube (for Documents)
wwould be nice to see some sort of preview implementation
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WP Quest: Personal Paper Creator
I will sponsor this too. Considering its results will benefit the entire realm, my reward will be accordingly. - Ability to give spelldoc "lightnings lvl 1" - Ability to give spelldoc "Timeless Shot lvl 1" Thats right, two rewards, for two SEPARATE winners (to be decided by chew), and the reward is not the spelldoc itself but the ability to reward it to others (yourself including ofc). This ability comes with responsability and rules of use too. I might change the spelldoc at a later time, but right now i think these two should be fine (chew pm me if you thing otherwise). If by some miracle there will be more of you to submit incredibly nice layouts, i am willing to increase the rewards number
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Resources location problems
please update the first post with all the coords where this happens thanks
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Crafters Guild Disbanded
Once a guild/ally is formed, with or without role. it depends on its MEMBERS to fit a certain role or go a certain path within the realm. With under a minimum of members, the decisions become individual, not the decisions of a group, so it no longer fits with the idea of guild/ally. The rule goes for everybody, and its of no importance who notified the council about such a case. Phantom's and yrth names should not have been there, in my opinion. Apparently phantom you saw this as one more reason to scream about how council has something with you..the truth is that you sent that email knowing what will happen, and intending that. Also the truth, is that there is no harm done in that and there was no need to "advertise" you on the announcements.
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Organizable Inventory
i am sure the inventory will be reorganized at some point, i think chew has his plans for it...its getting very frustrating for me tu use MY inventory :))
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Resources location problems
bfh, why don't you create a separate topic with that layout suggestions so that others can share their view of a best layout setup...then who knows..maybe i'll do it. to change the layout i need to see a strong motivation..with all the new things added to md, there could be a totally different layout. two selectable layouts is out of the question, one and good
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Public resource combiners
Gridoooo?? Akasha? are you reading this? :D
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Public resource combiners
i read some very interesting ideas here. Please continue. (i will not comment each because i don't want to go into details into anything, its enough i get the base idea, then if or when it gets implemented i can figure out myself how it is best to be done.)
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Public items, resource gathering and STEALING!
I want to write this down publicly to keep track of it but also to see reactions. Public items that allow resource collecting bring a big big gameplay .."situation". I can't call it "issue" because it is all intended for, it just changes things a bit more. Anyone can load them and anyone can gather the results, regardless of their involvement in the process prior to the collecting. It is why i think this is the best place and time in md development to implement a feature that was in plan for an undefined period, and that had some concept issues that i was unable to solve at that time, but now it makes more sense and i think it found its place in md finally. STEALING basic idea is that you can attempt to take a freshly gathered resource back from someone if you try within one minute of the gathering. In addition, gathering from public items will be notified in chat and player will be locked in place for a couple of minutes (makes sense, you need some time to gather, someoen else could interfere with the process and take them away from you before you get to run away with them). One try per person (long reuse interval), if its tried too early or too late it returns negative and lowers a "stealing" skill. If you succeed, you get this skill increased. This skill will be used someplace else, or it can increase the timespan during which you can take someones freshly gathered resources away. In this way, a team of players will better protect or rob a certain place of resources. Team work will be promoted as opposed to individual. Md offers enough space for individual progress, but teaming up offers a nice way to make friends and deal with difficult situations Suggestion, to be considered: Stealing skill should have two tags options one that means stealing as in taking away somethign that is not yours and one that means taking back something...i am unsure of the right words, like bounty hunter but different. I hope you like these ideas, and i hope i get the time to implement them at some point because they are not that easy
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Resources location problems
i intend to modify the existing scenes that have clickables placed so low, so that they will fit. There are just a couple of scenes that come just a bit over the resources dection...instead..if we move the entire section lower it will fix that couple of issues but eat space for all other scenes. vertical space is crucial for the interface, especiqlly around that area where chat and location are both important. in fact i am thinking to rearrange some things so everything shifts a bit up chew if you think there is something to fix in current placement do as you think best, but please consider vertical space is very valuable. (why? because it will become/is common to use things in the scene and chat at the same time, and on smaller screens you need a lot of scrolling to do that. we cant push them closer enough to prevent that, but the closer they are, the better
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Public resource combiners
A new generation of items was released not long ago, as a feature, and we are close to implement the first functional item using this. Entire MD gameplay will shift heavily towards the use of such things. At Road of Battles is the first example, its one step from being released and announced but i will tell you here what it does because you should all know this before the madness begins :D You click the item, it will require water and compost to grow. You provide these from your inventory, if you have them, if you don't then go gather some resources. Take a bucket and collect some water..because no matter how much you have you will still need lots. The test values are not yet configured, i am thinking...50 or even 1000 or more... The difference in gameplay: whatever resources you use to load the combiner item, in this case the bush, they won't be counted as "yours". You put them there at your own risk, whoever sees the ripe fruits in the bush first, he/she will take them even if not helping with the watering. You realise that this involves a certain sort of strategy and planning..and i tell you it will be much easyer to work in teams. This is what brings new this item, combines resource collecting with team work. It will be a bit frustrating at first because the interface doesn't refresh the bush as it grows//you will need to do that manually by clicking the navigation icon to refresh the scene. MAYBE at a later time i will make the bush refresh, that would be awesome, but currently i consider it difficult to do and i need to focus on the rest of the functionality before going into such time consuming tweaks. How md will look like with these items: - lots of plants and bushes to collect vegetable/fruit resources (the GARDEN) - static constructions that will recuire maintenance to remain in one piece, this means parts of md will fall apart (with a nice graphic ofc) if nobody cares about maintaining them. This requires lots of artworks, i will be providing most myself..but sadly i can't anticipate my work volume. I will probably do one or two places then provide a way for others to do it. Till now this was no option. Thats enough info waiting for feedback. ps. i will not go into detailed discussions about how to change improve anything, but i will read everything and see if what you say can be integrated and fits with my view of how i want md to grow.
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Invalid argument bug
to mee that part looks ok but i have many pages
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New Server Feedback
well it works great :) well done
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Destruction of Alts
In concept, md should be totally friendly to alts creation/use. Abuse is an issue so Md, through its tools and involved people, can not be ignorant to alts use. All efforts are done in both knowing who someone is as an alt but also to protect that identity. This is the concept from my view. As a player, i played my characters fully identified with them, i never considered them "alts" they were part of me, some dormant some sculpted in my personality by time or people. A person has many sides and faces, a virtual world allows us to see and explore these faces, both about us but also about those around us. At some point, these faces communicate. I believe it is then when abuse happens, when more identities unite or are created to obtain an advantage of any sort. In RL, this is also happening but since there are no set rules so to speak, its not called "abuse" when two or more sides of your own self unite. Its actually sonething amazing. but when more separate people unite forces to cheat, its called organized crime. in md each character the equivalent of one person... as they might be in fact faces of the same person, they need to respect the rules as if they are independent people. thats my view..in part
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New Server Feedback
i noticed a significant speed increase in the past days..i believe its due to the cache being loaded..but maybe its my net faster.. any of you noticed a significant change in speed recently?
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No more right clicking
yes, i didnt gave many details in the announcement because its not needed, but what happend was clearly described by Chewett . While implementing the obfuscation thing, i saw i like the no right click side effect, ..later i removed completely that protection and implemented no right click separated. Now it is not a side effect, but specifically made to be so.
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Default item artworks needed
I made the resources but didnt make any other artworks so far, thats why i made this task public...so they don't have images unless one posted by one of you.
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No copy / paste chat
Topic can be closed, open an other one for the latest announcement if needed. Copy paste functionality remains, due to many things most of them discussed in here. Right click howeveris not essential to functionality and has been removed, BUT, as i said we can discuss that further if needed.
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The game?
The tested security measure will be removed today.
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No copy / paste chat
may i ask from what language are you translating from? what you type appears alright in english if its indeed translated
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Resource location change
i lowered the fade values a bit, Chew got them initialy right, but i changed them a bit so the resources appear a tiny bit faster, not much. If that overlapping will look too bad i can delay them as they were. The prioblem is that the flash will always load at variable speed compared to the resources part, i can;t get them right perfectly, just acceptable.
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No copy / paste chat
- dna is not so relevant right now to be copied, - yes we don't run around with soundrecorders :) - why would you copy general profile question: how does it feel in general, is it ok, is it too annoying, cant determine yet, etc
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No copy / paste chat
current list: - unable to copy paste to translate chat - creature ids field on creature page not large enoug, unable to copy - no copy/paste creature ctc - can not copy ATC keep posting
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No copy / paste chat
You can write those
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Resources and Professions
they are good and interesting suggestions.. currently you receive a skill that increases (or should) your efficiency. Fails sounds a bit better. Connecting heat to resource collecting is not bad either, but i am not sure how to do it exactly (as concept). At this point if i discuss more about things that will be, they might remain just words lost in a topic. I better do what is being worked on now and deal with that, and when time comes for profesions or anything alike we discuss it then. There are lots of perfect ideas in my head and on the forum but only one at a time gets implemented. To reach a step where professions will be possible there is an other step that is needed and that is the ability to gain secondary tags. It is a feature that will be useful for multiple things but its currently unfinished. The last part of your post is the most useful however